ValhaHazred
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Posts posted by ValhaHazred
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I hope they stay as separate but related universes.
I personally found Dark Sector to be ok at best, only memorable due to one gimmicky weapon and the art direction. Unfortunately I never got to the end due to multiple save file corruptions and game breaking bugs. I don't remember anything about the main character so I doubt he was very interesting.
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I love that overmuscled, neitzschean, anarchistic, hammy bastard :)
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Welp, back to hiding under the blankets again D:
Nice to see I rate alongside the Boogie-Man :P
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It would be nice if the extraction pods had huge point defense weapons that shot at anything that came near them.
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This is a great idea!
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That's the laaaazy way though :P
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Boom! Have a new and improved Centipede!
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I'm getting bored of the whose sword is sharper contest.
Any sword can kill in the right hands. Can we agree Tenno have the right hands?
Also I drew a Tenno Rapier!
Felior
Base Damage: 30 (armor piercing)
Base fire:1.2
Charge Damage: 75
Charge Speed: 0.6
Special: Charge attacks include a short dash (about 4 meters)
I have no idea if that's balanced or not :P
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Isn't the Mars boss a huge humanoid guy with a cloaking device and plasma sniper?
Looking at that thumbnail, doesn't his headgear look kinda like Lotus'?
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+1 Varelze.
I just want to say we also need enemies with slow, high-damage attacks to go with evasion.
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Some ideas to fix movement
1. As MJ12 said the movement speed should be somewhat normalized, allowing slow frames to keep up better.
2. The roll should change into a diving lunge instead of a useless Captain Kirk roll. It would be faster than sprinting but hard to control, since it would be moving in long straight lines. It would be best used to catch-up on straightaways and dive out of gunfire.
3. Dash attacks are limited by warframe speed.
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Not much to add that hasn't been said, but +1 to the triumphant return of invuln. frames.
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Last night I accidently went solo into an alert with Jackal and murdered him with my Bronco. I felt like such a badass! He really is the most fun boss currently.
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I think it's because reach doesn't quite work as a name for AOE attacks. Personally I'd name it "Range" though.
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^Grose^
But anyway, more varied enemies with powerful but dodgeable attacks and special defences are what this game needs imo.
The Grineer missiles and sticky bombs need to be two or 3 times as powerful as they are now. I haven't been bothered by them in ages.
The Corpus are pretty good about this, Moa and Osprey work really well together to keep the battle field fun and dynamic. The Mine Osprey could use a damage buff though, and maybe faster mine detonations.
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Just let Focus affect it. Problem solved.
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@VanillaRegal: Jerk :P
But now that you mention it a rope dart would be cool. Especially if it had a monowire cable, so you swing it around and cut stuff up as if it was a super long blade! XD
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I once suggested that the reload animation should be the Tenno teleporting/replicating/3-d printing the ammo straight into the guns from in-suit ammo stores.
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Yes.
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I recommend Space Engine. It's free.
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Muskets you say?
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(playground mode activated)
Nuh uh. Your everything is dumb.
But seriously you do need justification. Why are rapier style weapons any dumber than katana style ones? Or hammers, axes, and whatever Gram is supposed to be?
More choice is always good.
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That red limbed one has a weirdly enormous crotch bulge.
What Is The Best Secondary Weapon And The Best Melee?
in Weapons
Posted
If you ask a dozen people this kind of question you get a thousand answers.
IMO, only weapons I've tried
Best melee depends on what you're fighting
Vs Infected: Dual Ether, Dual Zoren
Vs Grineer: Dual Ether, Amphis
Vs Corpus: Amphis
Best secondaries
Bronco: great damage, fastest reload, very ammo efficient. It's a shotgun, so medium range at best.
Lex: Pocket sniper, ammo efficient. Kinda slow.
D. Viper: Fire all the bullets! Amazing DPS but you will run out a third of the way through the mission.