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whatstheBeezu

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Everything posted by whatstheBeezu

  1. Oh, that's so sad, but I appreciate the clarification!
  2. I totally agree with you on that! By the way, they refunded the resources and credits expended when railjack building requirements were expensive back then. So, at least, we should have our debt bonds refunded too.
  3. Thank you for the fixes! By the way, Hydroid's passive still does not apply to demolishers and bosses. Maybe will we get this fixed in the upcoming update? Also I really hope the bug in which players lose the ability to directly hit enemies in netracell missions are included in these other issues, since this bug is, at least, related to melee-only mode (hold F) and probably to auto-melee too newly introduced.
  4. Yeah, it just happened to me this week. In my experience, it only happens during netracell missions when I switch to melee-only mode (holding F) and then, when I switch back to primary or secondary, direct hits dont work anymore even while meleeing. Hopefully, it will be fixed in this next update.
  5. Maybe Hydroid's passive is being fixed for this next Cert update? Also I appreciate all the upcoming fixes, in particular, the Grimoire and the dual wielding with glaive bugs.
  6. Thank you for the fixes! By the way, could we a look on punch-through mods not applying to Grimoire and Catabolyst?
  7. So, Hydoid's passive still does not apply to demolishers or bosses and it is not clear if that is intended or a bug. Could we please have a clarification?
  8. Any news on Hydroid's passive not applying to demolishers and bosses?
  9. Is Hydroid passive going to be fixed to apply to demolishers and bosses? Also thank you for the fixes!
  10. Hydroid's passive is not applying to special enemies such as demolishers and bosses.
  11. No mention to Pathocyst charged throw heavy attack damage bug yet.
  12. Could we have a fix on the Pathocyst charged throw heavy attack damage?
  13. Still no mention to Pathocyst charged throw heavy attack damage bug, but I will never lose faith that it will be fixed one day.
  14. The last time I used it, the vacuum was working fine, unless they have broken it again. Although the main issue of this report has never been fixed yet.
  15. Still no mention to Pathocyst charged throw heavy attack damage bug.
  16. I know I've been repetitive, but could we please have a fix on Pathocyst charged throw heavy attack damage bug? This time, I recorded another video on simulacrum to demonstrate that Pathocyst charged throw heavy attack damage is equal to its throw heavy attack damage. So it is not just the interface that is wrong.
  17. Could we please have a look on Pathocyst charged throw damage bug? Its charged throw heavy attack damage has been delaing half of the damage it was supposed to deal since 2021. Actually, right now, Pathocyst charged throw heavy attack damage is equal to its throw heavy attack damage, however the charged throw heavy attack of all other glaives deal twice the damage of their respective throw heavy attack. Here is a video proving that:
  18. Could we please have a look on Pathocyst charged throw damage bug? Its charged throw heavy attack damage has been delaing half of the damage it was supposed to deal since 2021. Actually, right now, Pathocyst charged throw heavy attack damage is equal to its throw heavy attack damage, however the charged throw heavy attack of all other glaives deal twice the damage of their respective throw heavy attack. Here is a video proving that: https://www.youtube.com/watch?v=6PVvmYbi27Y
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