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Kinetos

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Posts posted by Kinetos

  1. separate calculations... hm, maybe.

    i don't like how that formula ends up. as far as i'm concerned, 30% minimum Chance with the Mod Equipped - your actual Status Chance is literally copy pasted as the Chance for them to trigger.

    this means that Paris Prime and Dread will normally hit a limit of 66.78% Chance (Multishot and 2 Status Elementals). if you wanted to specialize, and add more Status Elementals, Hammershot, Et Cetera, you could go higher, but would severely sacrifice your high Damage from them, so you'd be trading a lot of Damage for Status.

    and Daikyu, reaches 100% Chance with two Status Elementals. so you always trigger these. considering it's poor innate Status performance and pretty meager Damage, this would give the Bow a lot more purpose in Combat. it would become a Status Bow.

    these Chances are reasonable because Bows don't shoot that quick. especially Daikyu.

    and the faster Bows, to get a lot of Status Explosions from them, you have to sacrifice the massive Damage that you'd get otherwise.

    so there is a big tradeoff to it, it balances itself.

    again, remember, these Bows are sacrificing a lot of Damage to get Status. if the Chance is still always poo, then it's not viable considering the not high Rate of Fire and fairly Rare Ammo.

    What about multiplying by a constant so that the Bolt status is about 100 when the status chance is 100?

    T + (T * S * 0.023)

    30 + (30 * 25 * 0.023) = 47.25

    30 + (30 * 50 * 0.023) = 64.5

    30 + (30 * 75 * 0.023) = 81.75

    30 + (30 * 100 * 0.023) = 99

  2. if we pair this with making the Chance for these Mods to trigger affected by Status Chance, then we'd have some actually awesome Playstyle niches created by this.

    use Status Mods and one of these Explosive Arrow Mods to make useful Status loadouts!

    note that tying this to Status Chance is really awesome because Bows like Dread and Paris Prime can reach higher Chances than Thunderbolt has now, and Daikyu could have 100% to trigger it, which would help compensate for it's poor Status output due to being an IPS Weapon.

    An interesting idea.

    Here's how I think that should work, normal status chance, and each of these mods would be calculated separately, so like if you only have IPS on your Dread, plus Gamma Bolt and Phosphorus Bolt, it would be possible to proc slash, radiation burst, and the blinding arrow at once, or one or 2 by themselves.

    Affect of status chance for the arrow: arrow mod status chance = arrow mod chance + (weapon status chance * arrow mod chance)

    Thunderbolt chance at 30% and a bow with 25% makes 37.5% thunderbolt chance.

    Thunderbolt chance at 30% and bow 50% status makes 45% thunderbolt chance.

    Thunderbolt chance at 30% and bow at 100% makes thunderbolt chance 60%.

    I think 60% is pretty high chance for these.

  3. damn this sounds amazing for status build on bows and making them far more viable as a weapon thats no longer just kill one at a time but with a little AOE utility

    The current Thunderbolt's 30% chance to explode is independent of Status Chance isn't it?

  4. How about some additional bow mods similar to Thunderbolt, bow only with their own proc chances?

    At max rank Bolt mod, the Bolt effect would have an individual proc chance of 30% or the weapons status chance, whichever is higher.

    Here are some that would be good generic AOE damage/proc type arrows:

    Thunderbolt - Blast

    Lightning Bolt - Electric

    Paralysis Bolt - Cold

    Gamma Bolt - Radiation

    Or some more exotic ones:

    Magnetic Bolt - Seeks the closest target within a few degrees of the reticule (Definitely not as aggressively as Buzlok or NPC Ogris). Deals Magnetic damage/proc to single target.

    Phosphoric Bolt - The arrow has an additional white flame tracer on it, and enemies it passes close to are blinded. Deals Heat damage/proc to single target.

    Other elements I haven't come up with anything:

    ? - Viral

    ? - Corrosive

    ? - Gas

    ? - Toxin

  5. if elemental mods were changed away from damage mods, they could split status chance between elements. So like, default, an IPS weapon with 5% status chance would have 5% status chance for each of Impact, Puncture, and Slash, individually. It would be possible for more than one proc on a single bullet as well. Adding an Elemental mod would then add some percent of status chance for that element, and that status would be in addition to the IPS status chances. Ranking up the elemental mod would increase that element's status chance based on the weapons base status chance. The same would be true of the IPS damage mods.

  6. ^^ if it was a disarm it would be useless against infested. think about it..

    Infested is 1 faction of 4, soon 5.

     

    Radial Disarm without augment is useless against them. Shield Polarize is probably pretty pathetic against them too.

     

    Every ability isn't useful against every faction, but Ripline would hardly be less useful than it is now if it could disarm in addition to everything else it does.

  7. From what I've heard, Snipetron was removed mainly because it was a hitscan gun used by Corpus, but it was decided Corpus should only use energy weapons, which have their own video game logic of energy weapons are always slower than bullet weapons... but that's a different topic.

     

    Yet, the [Mk 1] Braton [Vandal/Prime] are still in and the Mk 1 and standard variants at least are clearly Corpus in design and manufacture. So why is Snipetron out and Braton still in? Idk. Don't care. Here's why I think Snipetron should come back, and why I DON'T think it's a problem for Lore.

     

    Throughout the history of air combat, from WWII onward, the major powers had the best aircraft, but were always designing new ones, and selling their old ones to smaller friendly nations.

     

    Weapons like Braton, Snipetron, are lower tech and in Corpus eyes inferior to their energy weapons, but they are cheap, and there is demand in the Colonies for cheap, reliable weapons. The Corpus, ever ready to make a credit or two off the War, while unwilling to sell off their top energy weapons, would readily supply cheap weapons to whoever would buy them.

     

    TLDR: Bring Snipetron back (but renamed and a different model for either it or Lanka)

    There is no Lore conflict.

    Introduce other Corpus built and sold hitscan weapons that would be used not by the Corpus themselves, but by the Colonies.

  8. It can and it will, because it will cost possibly 200% more ammo to fire, and since the clip size isn't very big, you'll spend your whole clip in one shot if the extra 20% triggers and only be firing 3 rockets at most, since that is what is fired on a charged shot without multishot nowadays. They might have to rework the charge to only fire one rocket, or advise people not use it on that weapon for that reason.

    It can, but will it?

     

    "depending on how they make the change though"

     

    If multishot ammo cost draws from reserve instead of from the mag, it wouldn't make a difference to magazine consumption or the Angstrum's multishot, it would only use total ammo faster. Do we know if they will do this? No. But we don't know they won't, and we don't know what other changes they will make at the same time, they didn't specify, but they did say they will make changes to make this change less of a nerf and more of a fix.

  9. Can someone explain this to me, how is Split Chamber fun?

     

    There a a lot of things that are fun in Warframe, modding your weapons is one of them, but Split Chamber not costing ammo, how is that one?

    Multishot on explosive weapons is fun, not costing ammo isn't a required feature per se. depending on how they make the change though, it could affect the Angstrum's ability to launch as many rockets at once as it can.

  10. Right now, the fighting factions offer rewards, but what if syndicates backed one side or the other? Fighting in the initial st of battles, like, the first 5 battles,so after 5/5 it would stop, would get you standing with the syndicates aligned with the faction you choose, and lose standing with the other ones. Maybe they could offer a little extra reward too, and have a higher chance of spawning hit squads during the invasion if you oppose their choice?

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