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Sziklamester

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Posts posted by Sziklamester

  1. I am sure it would be a waste both in times and rescources to port the game there because of the switch user number is not enough, otherwise this needs for both sides an agreement and the nintendo needs to allow the microtransaction in the game. For me it is not a problem but for the devs it would be a huge problem since DE is a medium team and needs to hire more employee to manage the swith and overall every part of developement well. If DE could have been around 1000-1500 employee then I would say ofc it is not a problem but the current 100-200 (just a number) is not enough to do this well. Also there could be Linux, Mac versions too and maybe another console versions but the current capacity and those compromissums make it hard to do.

    If somehow they given around 10-100 million then they can improve their park and hire new peoples and the game development can speed up.

  2. 1 hour ago, SilentMobius said:

    I think the issue is simply that most players don't have arcanes because most players don't touch trials. Hence DE aren't interested in dedicating substantial time to altering a little-used system for QOL reasons.

    If altering how arcanes worked would get people to do trials then I think DE would give it time, but it won't, the reasons people don't do trials are much deeper than annoyances with equipping arcanes.

    If something is unpopular or wrong then it is their duty to make it fun to use. That is worth their time because they can get benefits from them. I haven't arcanes and nor have augments as well because these systems not benefits for my time.

  3. 28 minutes ago, Fox7000 said:

    Oh didn't know that. Still looks like fake account thou.

    That can be fake however many veterans or just regular players whom playing the game not necessariliy coming to the forums and many peoples spend more time on forums than in game.

  4. Trinity is support and most of the players like supports in their team but much less people want to be support. Trinity have good abilities but she needs more skin and maybe some tweaks to become more fun to play. With tweaks I mean her first needs some changes, her second maybe okay so not need to change it, her third ability could be much better but if she have had more armor then she just needs a nezha like ability on that place. He blessing is fine maybe I would remove in the game the instant healing and turning into a continous ability like how oberon works and boost her damage reduction or just expand the time for invulnerability. Since it is not a rework thread I keep these rework opinions in later. Anyway a new skin for her would be nice.

  5. 25 minutes ago, Gamma745 said:

    Here I thought it have already died out. It has been about 1 year and there are still people like this? I have no word.

    Yep. Sadly they there are. Peoples whom levelled on Draco will never forget it and these peoples still "play"ing the game somewhere else in the dark sectors.

     

  6. Interesting writing and have some sense of the progression part but this is just a qol addition which makes the looting easier and better. I do not know the kingdom hearts but the old dooms not meant loot everything and the map design allowed to pick up that less loot easily. Warframe is a fast paced game with a larger scale rooms and the drop can fall out of the map or spawn to the spawnpoint.

    The problem with adding as a gear the next if you not make it automatic then often you need to stop down and press the gear which kills the game mobility and give a chance to the mobs to shot you down. If automatic then still have a downside because eats a slot which could be useful for another items.

    I am agree need a learning curve and a sense of progression but a innate 5 meter vacuum range could not hurt this progression because at least have a range and no need to tbagging on the loots to get it and still force the player (encourage) to go and be mobile which is the mean of this game. Adding this to primes and companions only is a force to choose these over regular frames and companions and creates a more pay to win atmosphere which is anti player which means more leaving from the game as well a bad reputation.

    Personally this ability should be a frame passive and with the limited range everybody wins because it keeps the progression and the players can get fast enough the loots. Also this game not meant to be a hardcore game like dark souls it is a basic scifi themed tps with casual friendly systems because the devs want as many player as many they can get into the game. It is their duty to keep us interested to play the game and make us progress which is not bad at all but the two needs to be separated.

    Thanks your writing hope you read my thoughts. Thankies.

  7. This happend with my lato, sicarus, furis and tysis when I gave to the rescure target or went soloing some syndicate missions and the followers got dual versions of single weapons.

  8. There will be also a health gating and if these applies along with the weak spots then we can call after warframe a tactical shooter instead of mob killer shooter (horde). These stuff not only will be bad for newbies but advanced and veteran players also will cry how the difficulty so broken. I personally want a better armor system and wishing buffs for low armored frames too.

    A well functioning armor could save you from one shot deaths but then they need something similar for the enemies too.

    The difficulty should mean a better more tactical AI. The shield gating will be unfair if just we get this so it is a never ending circle.

     

  9. The option to make vacuum was there but peoples whine about because the range was halved. That option was still the best and for me it was not a significant change because I am looter and all the time collecting so this current vacuum on sentinels is a great luxory. The innate warframe vacuum was the best choice but the majority not wanted but if there will be a poll then I would poll for that because you given this with every frame and no need to hard choice between sentinels and other pets.

  10. These things certainly annoying and I am agree with these but for me the rapid spawning the most annoying. The sudden back spawns and hookstabs. The toxic and disruptor the most ugliest kind of them but the whole game contain disgusting and annoying enemies. That's why we have to kill them.

  11. I haven't these secondaries yet but as stat wise these looks good enough for meta. I am still stick with my tysis, gammacor and even furis - lato. Lato is a nice weapon and if you guys can just add some minor tweak that would be cool.

    Also seems funny noone menionned the grakatas.

  12. If you beat the stalker then you given 75% plat discount if you lose then you are banned from the game for 1 day.

    Jokes aside funny stuffs but sometimes he can one shot you through the wall or any defence you behind it so it could be sometimes unfair because the stalker challenges not often mean real fight for survival. Sometimes he is too stupid to use his trick and standing in one place and trying to shot you down and you can kill him from distance other times he just appear and one shot you. Totally "mood" (rng) dependant and this not increase the player awareness just make more fuss.

    Improving the skills in anything need a progress and a continous threat if you lose a mission if you go into the middle of a horde or just going to play higher levels. There is still that damn AI and there are only annoying scales which makes the enemies tankier and not really make them more tactical or even smarter.

    The tests also "easily" doable depend on rng and not current skills. 

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