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Aruquae

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Posts posted by Aruquae

  1. 20 hours ago, (PSN)FrDiabloFr said:

    Really looking forward to yareli prime, the orokin look on her standard prime cosmetic appearance has great potential to look fantastic.

    Really looking forward to literally any Yareli cosmetic 

    WHERE’S THE HELMET DE? YOU SAID YOU WERE GOING TO RELEASE IT LAST YEAR

    Cough cough, apologies, I lost my cool. There’s all so much you can do with base helmet or an alt helmet 

  2. 1 hour ago, Niketik said:

    this is 1/31/2024 and this is still an issue, 80+ runs on the first bounty, got tons of lanthorns, not a single neuroptics

    i have more lanthorns than i have harrow chassis blueprints ...

    interestingly, rewards are:

    30k creds

    750 endo

    aya

    gyre neuroptics

    i have gotten all the above multiple times BUT the neuroptics, which makes no sense 

    Funny thing, I’ve been getting neuroptics but not the systems. Must be just bad RNG on our part. 

  3. 1 hour ago, Leqesai said:

    I'm going to say you're wrong because it seems like you're pulling percentages out of the air. You've not created a compelling argument. You've thrown around some random numbers with some uncalculated factors (aside from your personal feelings/bias or secret calculations). 

    Your comments on this are ultimately borderline incomprehensible to anyone actually interested in the numbers at play with these calculations. If someone can come in here and adequately explain the pseudo-math you're suggesting then I'll happily change my tune, but until then I'm firm behind my belief that you're posting gobbledygook.

    I understand what you mean by bias and all of that. Percentages were random, HOWEVER, they are right. Wuclone can’t proc the “on kill” for galvanized mods. You can proc galvanized for yourself, but not for Wuclone. No UI indicator and there have been posts showing gameplay of Wuclone not getting benefits even if they do kill a target. I also tested this with a simple Cedo to see if they could proc multi shot, which sadly, it didn’t. 

    Edit: No no I meant the percentages was wrong, but the Tenno was right about Wuclone not benefitting from “on kill” mods.

  4. 1 hour ago, (PSN)slightconfuzzled said:

    I'm excited either way, as I really like both Protea and Xaku. I am also super interested in what the Prime versions will look like, as I think both also have two of the best Deluxe skins as well, and both IIRC only have one signature, so may be interesting to see what else they will come with. 

     

     

     

    We could have Protea come out with Daikyu Prime, and then Xaku AkDaikyu Prime, where we can now dual wield Double Daikyus. Its a bow so nice, we should get to hold it twice! 

    Hold up, I think you’re on to something 

    hold-up-let-him-cook.png

    • Like 4
  5. 1 hour ago, (XBOX)YoungGunn82 said:

    No I think it’s fine as it is tbh. Rather, I’d want them to focus on frames that need to be updated. Frost, Loki, Chroma, and I’m sure there are a bunch more. 

    With that Strat we’ll have more frames that want more reworks. I’d rather them come out semi-polished then a buggy mess for a rework later on. 

     

    21 minutes ago, RyllusPurple said:

    imagine if the tome was one of Dante's skill slots and you couldn't actually use Tome mods on it. Wouldn't that be wacky?

    Don’t give DE ideas now

  6. 7 minutes ago, crimsonspartan1 said:

    don't actually use a stat stick with Desert Wind. I just have a lot of power strength on Baruuk and his augment and a viral + heat build and his exalted has over 100% status chance and crit chance and then I just go ham. Arcane Fury and Strike also helps out with melee damage + attack speed for just about any exalted melee

    I’ll try those Arcanes for my Desert Wind. Stat sticks get boring after a while. 

     

    7 minutes ago, crimsonspartan1 said:

    Balefire isn't that op actually, the ragdoll effect makes it very annoying, although it can work well if you just use pillage to armor strip, but basically anything becomes viable once you strip off armor and shields. 

    Dang it, I thought you discovered the true power of balefire or something. 

  7. 3 minutes ago, crimsonspartan1 said:

    That's assuming the tome can actually be used as a weapon. From the Devstream I just assumed the exalted Tome is just how he uses his abilities, but if it's a useable exalted weapon then i'd hope it's strong enough to compete with the secondaries we have.

    That is true. They did state it was an exalted weapon, but it could be a Harrow situation. 

     

    4 minutes ago, crimsonspartan1 said:

    Most melees become busted because of combo mods like Blood Rush and Weeping Wounds so if we had access to them on stuff like the Exalted Blade, then other exalted melees would become much better.

    That is also true, don’t forget building combo for a heavy attack on an exalted would take too much time for very weak returns. Plus… why can’t they use Arcanes?

     

    5 minutes ago, crimsonspartan1 said:

    Outside of melees, you have Mesa's Regulators

    I agree with the regulators, those things pack a punch. The balefire though? How the hek did you make it viable? Teach me your ways, I want it to do more than ragdoll. 

     

    6 minutes ago, crimsonspartan1 said:

    Baruuk's Desert Wind are already pretty ridiculous, busted with it's augment. Sevagoth's shadow's claws can do a lot of damage as well with high crit chance, crit damage and status chance, Exalted Blade can be very strong if you use it's augment and Valkyr's talons are also pretty strong, especially with it's Enraged augment if you don't mind the cooldown.

    I agree with Desert Wind being powerful, but it requires a proper stat stick along with an augment just to make it strong. You waste a melee and a mod slot for a weapon. Sevagoth’s shadow… aight you got me there. That thing is perfect with or without combo. 
    Exalted blade and Valkyr’s talons both need you to waste a mod slot for abilities that should already perform decently. I know Valkyr’s Talons suffer greatly from the stance. 
    Don’t forget all scenarios require heavy strength, so that’s even more mod slots taken just to make them on par with any mediocre melee. What I’m trying to say is you pointed out all of the exalted melees performing great, but forgot the fact that you need a heavy setup just to make them viable. 

    • Like 1
  8. Dante, the Warframe I’ve been waiting for. A casting wizard frame that can fulfill my warlock spamming ability play style. To complete it, his name makes me motivated to farm him. The only problem is his exalted tome…

    Now, I use the grimoire a lot since getting my hands on it, but if I’m being honest… it’s weak. The first of its kind made a forgettable splash. It’s a stat stick for abilities which is great for spamming, but damage wise ehh…

    The fact that he was an exalted tome is questionable. If grimoire did set the tome (get it? Tone? Tome?) for how more tome weapons are going to be going further, then this might be another balefire is sad. Exalted weapons always ALWAYS have limitations. Will they put limitations on that weapon to the point where it just feels… bad to use? That brings us to exalted weapons as a whole

    Excluding Garuda’s talons (seriously though, that’s just an exclusive melee), all of the exalted weapons have too much limitations for a warframe’s “signature ability.” A normal melee will always outperform an exalted melee, and those melees aren’t able to clear Steel Path content on its own (not including augments or stat sticks).

    TLDR: Will they screw the exalted Tome like they screwed the other exalted weapons?

    • Like 2
  9. 16 hours ago, (XBOX)EternalDrk Mako said:

    uh i play her.... guess im not any other player...

    I also occasionally play her

    It’s obvious we’re non existent, join me in the eternal void

  10. 1 hour ago, (PSN)robotwars7 said:

    in short:

    new warframe: Dante (scribe themed, has exalted Grimoire)

    more lab tiles being added

    Inaros Rework (!)

    Styanax Deluxe

    Entrati aesthetics for Tennogen

    shard fusion (4 shards =1 tau shard)

    new mode for using netracells (but no changes to netracell drops, you can still enjoy your common arcanes guys XD)

    Eclipse rework (feedback pending)

    ability to hug Cavia (probably requires R5 Cavia syndicate)

    sticky corner fixes (no getting hung up on things)

    new entrati incarnon weapons (hand/arm cannon, Fist/claw weapon)

    those are the main things I remember, there may have been more, but not of any real significance to me. 

     

    Finally an Inaros rework
    Aight I guess I really did miss a good stream 

     

    56 minutes ago, Xzorn said:

    You missed an Umbra Forma.

    Eh, I got like 10 right now
    I'm fine with a missing an umbral forma

  11. 2 minutes ago, Somnium_Bellator said:

    1h might be bad but before it could took days with bad RNG. I do not think the system can be improved anymore.

    Hear me out… knocking the lice with a specific weapon type gives you one of said type.

    For example, kill larvling with secondar= Kuva secondary

    Kill Kuva larvling with sniper: Kuva sniper 

    I can already see the problems with this idea…

  12. 2 hours ago, Jarriaga said:

    You could not abort The War Within as recently as November 2022:

    If you can do so now it still doesn't change you couldn't do it for 6 years, becoming a precedent that pre-dates The New War.

    Thanks for the clarification, I never tried to abort the War Within, but I know leaving the game kicked you out of the mission (from my sister crashing). Which you can’t do that in New War

    • Like 3
  13. 43 minutes ago, Jarriaga said:

    I still can't understand why there's so much focus on The New War when The War Within was the one to set this precedent, and I'd argue The War Within is a bigger gameplay departure than The New War.

    Read the thread…?

    You can always abort the mission in The War Within

    Can’t do that in New War

    • Like 2
  14. 1 hour ago, Hexerin said:

    Checking my own inventory, you apparently never even use the pods in the quest, so dunno why you have to craft them...

    That’s the weirdest part of them

    They just act as a “key” not meaning anything other than a way to get to the Jordus Golem mission node

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