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Aure7

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Posts posted by Aure7

  1. How does one..."remove dps and enemy life"?

    Do you feel cheated because you don't put as much time understanding the rules of the game as much as another person? This is just like a board game -- certain rules apply in certain circumstances. Being ignorant of said rules is fine...I guess...but they are going to be applied to you regardless.

    Or are we just going to turn this game into a 4 year old's game of cops and robbers? "I shot you! You're dead!" "No you didn't, I dodged!" "Yes huh" "Nuh uh".

    Rules provide a framework for critical thinking. Hiding the rules does nothing but frustrate until you can reverse-engineer the rules. Ever play that terrible, terrible game of...Maw? Some card game where no one knows the rules until they break them. Its frustrating and only good for people who are looking for the most superficial game possible where no thought is required of them.

    EDIT: Waitamin...did I just get trolled? Surely OP isn't serious.

    but that leads to everyone using the very best weapon with the very best mods because it's so easy to figure out. *cough* ACRID FOR F**K SAKE... *cough*

  2. Ok so I am not stupid, I know that the reflection textures are simply at the wrong place here, but I thought It's ironic and it looks like they're actually hiding grinner ships behind that glass.

    Onto the bug report part: This is the corpus ship mobile defense tile with 4 thick pillars covered in smooth glass which you can see here. Why're they're so low res as well? Are these placeholders?

    gd19.jpg
     

    vfzt.jpg

  3. And I am just sitting here... It's been whole summer and I still haven't made a thread like this with drawings which i am capable doing myself, I have an enormous amount of movement ideas in my head.

    In conclusion movement needs a lot of tweaking, stupid nonsense bugs needs to be fixed, the detection of edges, walls needs to be improved and overall parkour doesn't feel smooth and responsive. Sometimes I wish I could just go to them and scream important ideas to their faces because it often gets lost in the forums.


    FOR THE LOVE OF PLAYERS PLEASE DEVELOPERS WATCH AND LEARN from a game called Overgrowth. Yes it's a game with humanoid rabbits and it's in very early alpha with some flaws but please google it or take a peek here to see how responsive and smooth movement feels. 



    You don't have to pray everytime for it to stick to a wall and you don't have to launch yourself into space once you want to stop wallrunning.
  4. You seem to neglect the fact that they can change the stats and damage only when joining a PvP map, you don't need to touch the PvE elements in any way.

    but I would rather trade every possible minute of their work on pvp into work on polishing and refreshing existing gameplay.

  5. what's with the pink and girls? why are girls obsessed with pink?

    and if more seriously, I also could complain about ember. Her fire colors are sometimes matching the energy color, sometimes offset into yellowish which makes the final result terrible.

  6. Please merge overheat and world on fire into one ability like you did with rhino. Then give ember an ability of some kind that would make her a little more useful on other factions, like armor melting of some sort?

    More on this in topic I've created a while ago https://forums.warframe.com/index.php?/topic/76677-reworking-ember-abilities/#entry836308

     

    If overheat will be kept, can we have hot air effects around ember? Like as if she heated the air around her and you could see it bending light?


    I am crossing my fingers, hoping that every comment will be noticed by the developers.

  7. Ember? seriously?

    Fireball is fine but why overheat? Why improve it's damage when there's another ability that does same better - world on fire?

    Also why would fire blast occupy an entire map going trough walls looking all derpy and awful? Size could be bigger but not that much.

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