birdobash Posted August 23, 2018 Share Posted August 23, 2018 Status on shotgun weaponry has always been a little confusing and especially confusing for newer players, since the status chance number does not reflect the real status chance of each pellet but the total status chance of all pellets. So what I propose is to add a pellet count to shotguns in their stat screen, and a separate instance of status chance per individual pellet underneath the status chance stat we have now to make everything more accurate but also simplier so we don't have to shoot at a wall with our Tigris prime to find out it has 8 pellets at base (or go to warframe wiki). Link to comment Share on other sites More sharing options...
FrackingBiscuit Posted August 24, 2018 Share Posted August 24, 2018 (edited) 120% behind this. I've wanted at least a pellet count since I found my first shotgun. Status per pellet could also help people uncover the neat thing that happens at 100% status chance, in addition to just understanding what status even means for shotguns anyway. By the same logic, a rounds-per-burst count for burst-fire weapons would also be swell. Edited August 24, 2018 by FrackingBiscuit Link to comment Share on other sites More sharing options...
seprent Posted August 24, 2018 Share Posted August 24, 2018 (edited) http://warframe.wikia.com/wiki/Multishot this has the pellet counts http://warframe.wikia.com/wiki/Status_Effect this has a status chance to pellets but its kinda hard to understand but a pellet counter for shotguns or anything multi shot would be nice if i remember correctly the game tries to divide status chance by amount of pellets 100% chance 10 pellets 10% per pellet Edited August 24, 2018 by seprent Link to comment Share on other sites More sharing options...
birdobash Posted August 24, 2018 Author Share Posted August 24, 2018 (edited) 2 minutes ago, seprent said: http://warframe.wikia.com/wiki/Multishot this has the pellet counts http://warframe.wikia.com/wiki/Status_Effect this has a status chance to pellets but its kinda hard to understand As I stated. 20 minutes ago, birdobash said: Status on shotgun weaponry has always been a little confusing and especially confusing for newer players, since the status chance number does not reflect the real status chance of each pellet but the total status chance of all pellets. So what I propose is to add a pellet count to shotguns in their stat screen, and a separate instance of status chance per individual pellet underneath the status chance stat we have now to make everything more accurate but also simplier so we don't have to shoot at a wall with our Tigris prime to find out it has 8 pellets at base >>>>>(or go to warframe wiki).<<<< ^^^^^^this^^^^^^^ Edited August 24, 2018 by birdobash Link to comment Share on other sites More sharing options...
birdobash Posted August 24, 2018 Author Share Posted August 24, 2018 5 minutes ago, seprent said: http://warframe.wikia.com/wiki/Multishot this has the pellet counts http://warframe.wikia.com/wiki/Status_Effect this has a status chance to pellets but its kinda hard to understand but a pellet counter for shotguns or anything multi shot would be nice if i remember correctly the game tries to divide status chance by amount of pellets 100% chance 10 pellets 10% per pellet Also this isn't because I dont understand how shotguns and multishot work, or even how many pellets certain shotguns have at base, this is just a thing that I feel like DE should implement for shotgun weapons (or even normal weapons that are installed with multishot mods) Link to comment Share on other sites More sharing options...
MagPrime Posted August 24, 2018 Share Posted August 24, 2018 32 minutes ago, birdobash said: Status on shotgun weaponry has always been a little confusing and especially confusing for newer players, since the status chance number does not reflect the real status chance of each pellet but the total status chance of all pellets. So what I propose is to add a pellet count to shotguns in their stat screen, and a separate instance of status chance per individual pellet underneath the status chance stat we have now to make everything more accurate but also simplier so we don't have to shoot at a wall with our Tigris prime to find out it has 8 pellets at base (or go to warframe wiki). Yes, please. Link to comment Share on other sites More sharing options...
(PSN)NicolaiBM Posted August 24, 2018 Share Posted August 24, 2018 19 minutes ago, seprent said: http://warframe.wikia.com/wiki/Multishot this has the pellet counts http://warframe.wikia.com/wiki/Status_Effect this has a status chance to pellets but its kinda hard to understand but a pellet counter for shotguns or anything multi shot would be nice if i remember correctly the game tries to divide status chance by amount of pellets 100% chance 10 pellets 10% per pellet Think you need to have a better look at how status chance works for shotguns. 100% chance (before ms), 10 pellets, 100% chance per pellet, 99% chance (before ms), 10 pellets, about 35% chance per pellet Link to comment Share on other sites More sharing options...
Umbranoir Posted August 24, 2018 Share Posted August 24, 2018 Short answer: Yes! Long answer: Yeeeeeeeeeeeeeeeessss! Link to comment Share on other sites More sharing options...
beol Posted August 24, 2018 Share Posted August 24, 2018 It would be helpful. Link to comment Share on other sites More sharing options...
(PSN)NachoZissou Posted August 24, 2018 Share Posted August 24, 2018 Good idea, there's a lot of confusion over how shotgun status works (seen in this thread) and this would help a lot. Link to comment Share on other sites More sharing options...
Andaius Posted August 24, 2018 Share Posted August 24, 2018 Or they could just make shotguns and other multishot weapons with a lower base status chance and make it so each pellet used the status chance listed. Link to comment Share on other sites More sharing options...
--Q--uiescence Posted August 24, 2018 Share Posted August 24, 2018 If shotguns get that QoL treatment, i would like to see melee Range aswell. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now