LOD07 Posted November 13, 2018 Author Share Posted November 13, 2018 finally updatet the main post 1 Link to comment Share on other sites More sharing options...
LOD07 Posted November 18, 2018 Author Share Posted November 18, 2018 The new Version of Legios Alt helmet. What do you guys think? Link to comment Share on other sites More sharing options...
LOD07 Posted November 18, 2018 Author Share Posted November 18, 2018 updated the main post with at helmet Link to comment Share on other sites More sharing options...
LOD07 Posted November 22, 2018 Author Share Posted November 22, 2018 first ability comming along Pretty soon Link to comment Share on other sites More sharing options...
LOD07 Posted November 27, 2018 Author Share Posted November 27, 2018 this is how I imagine Legios throwing his spear out of pure Energy...what do you guys think Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted November 28, 2018 Share Posted November 28, 2018 (edited) Oh you are doing abilities art too? thats cool. Anyway, it seems to me that crouching as part of the cast animation may make the ability to long to use for a 1st ability. Idealy, imo, he needs just to get ready for a throw while the apear manifest in nis hand. That will make it somewhat quick and spamable. Remember, wf is a fast paced game. Edited November 28, 2018 by DR.Noooooo_B Link to comment Share on other sites More sharing options...
LOD07 Posted November 29, 2018 Author Share Posted November 29, 2018 vor 16 Stunden schrieb DR.Noooooo_B: Oh you are doing abilities art too? thats cool. Anyway, it seems to me that crouching as part of the cast animation may make the ability to long to use for a 1st ability. Idealy, imo, he needs just to get ready for a throw while the apear manifest in nis hand. That will make it somewhat quick and spamable. Remember, wf is a fast paced game. I get that point. But what if the entire animation is just half a second long. For a normal throw without charging it up? Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted November 29, 2018 Share Posted November 29, 2018 1 hour ago, LOD07 said: I get that point. But what if the entire animation is just half a second long. For a normal throw without charging it up? Hmmm Im not sure what you mean but basicly, what Im trying to say is that for the ability to feel smooth it needs to have 1. short cast time 2. it shouldnt interupt other action too much. Crouching would require the player to stop for a sec wouldnt it? and even if u do all those motions in a very short time it would look wierd. Dunno, maybe Im missing your point. Also what do u mean "charging up"? the ability doesnt say anything about charging. Link to comment Share on other sites More sharing options...
LOD07 Posted November 29, 2018 Author Share Posted November 29, 2018 vor 24 Minuten schrieb DR.Noooooo_B: Hmmm Im not sure what you mean but basicly, what Im trying to say is that for the ability to feel smooth it needs to have 1. short cast time 2. it shouldnt interupt other action too much. Crouching would require the player to stop for a sec wouldnt it? and even if u do all those motions in a very short time it would look wierd. Dunno, maybe Im missing your point. Also what do u mean "charging up"? the ability doesnt say anything about charging. Maybe you are right with that. I meant that the entire ability Animation lasts for half a second. but with that you are quite Right, it would look really off and wouldn´tbe fun to use as it would stop your entire Motion, and as i am thinking About it it is totally ineffective concerning the Synergy with other abilities. when he has his four active and aimglides he is still able to throw his spear...but here i drew him like he Needs to stay on the Ground in order of casting the ability. stupid stupid i am.... Same with charging up the ability. it would function the same as vaubans first doeas, embers first, hydroids first etc. just to deal more damage Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted November 29, 2018 Share Posted November 29, 2018 (edited) Well if I may, how about this simple animation set: Legios raises his hand => manifest a spear in his hand => throw the spear, end of animation. If you draw this you may want to also illustrate how the spear pierce and knock enemies down. Hope I was helpful :). Edited November 29, 2018 by DR.Noooooo_B Link to comment Share on other sites More sharing options...
LOD07 Posted November 29, 2018 Author Share Posted November 29, 2018 vor 33 Minuten schrieb DR.Noooooo_B: Well if I may, how about this simple animation set: Legios raises his hand => manifest a spear in his hand => throw the spear, end of animation. If you draw this you may want to also illustrate how the spear pierce and knock enemies down. Hope I was helpful :). thanks for those inspirations. i will Change it up. Link to comment Share on other sites More sharing options...
LOD07 Posted November 29, 2018 Author Share Posted November 29, 2018 OMG 😱😱😱 we made it. Or better you guys made it. Over 2k views. Thanks go out to all of you guys. Link to comment Share on other sites More sharing options...
LOD07 Posted December 4, 2018 Author Share Posted December 4, 2018 animation of his first ability is on his way... hope you will like it once I finished it Link to comment Share on other sites More sharing options...
KronikPlague Posted December 4, 2018 Share Posted December 4, 2018 This was the animation I drew up for my warframe concept for a spear, Although I do like your first artwork since warframe is so fast paced. Something where you just quickly summon the spear makes the most sense! Also great artwork and really cool idea! Very unique take on the legionnaire. Link to comment Share on other sites More sharing options...
LOD07 Posted December 4, 2018 Author Share Posted December 4, 2018 vor 5 Minuten schrieb KronikPlague: This was the animation I drew up for my warframe concept for a spear, Although I do like your first artwork since warframe is so fast paced. Something where you just quickly summon the spear makes the most sense! Also great artwork and really cool idea! Very unique take on the legionnaire. thanks man appreciate that. well the artwork doesn´t really resemble anymore how I imagine his ability to look like. but stay tooned i will add it in the near future Link to comment Share on other sites More sharing options...
LOD07 Posted December 6, 2018 Author Share Posted December 6, 2018 Animation is almost done. Keep an eye out for it to come today... Link to comment Share on other sites More sharing options...
LOD07 Posted December 10, 2018 Author Share Posted December 10, 2018 for some reason photoshop doesn´t let me allow to export my timeframe into a gif. for now you guys need to deal with this crappy short video on my YT-channel. i´ll try to fix this as soon as possible. Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted December 10, 2018 Share Posted December 10, 2018 1 hour ago, LOD07 said: for some reason photoshop doesn´t let me allow to export my timeframe into a gif. for now you guys need to deal with this crappy short video on my YT-channel. i´ll try to fix this as soon as possible. Noice! excatly how I imagined it. Great job man! Link to comment Share on other sites More sharing options...
LOD07 Posted December 10, 2018 Author Share Posted December 10, 2018 vor 4 Stunden schrieb DR.Noooooo_B: Noice! excatly how I imagined it. Great job man! Thanks man i appreciate that. Link to comment Share on other sites More sharing options...
LOD07 Posted December 12, 2018 Author Share Posted December 12, 2018 more artworks for the other abilities will follow soon Link to comment Share on other sites More sharing options...
Cuchullin Posted December 12, 2018 Share Posted December 12, 2018 It looks interesting. I would suggest changing the 2nd to a shield bash type attack (think combination of excaliburs slash dash and a grineer shield lancers shield bash) and the banner have a small increase of everything including affinity (range and rate of increase) or switch it out for a large affinity boost at least if your going for the Legionnaire style frame. Think general giving more experience type thing. Just a thought. Link to comment Share on other sites More sharing options...
LOD07 Posted December 16, 2018 Author Share Posted December 16, 2018 Am 12.12.2018 um 15:13 schrieb Cuchullin: It looks interesting. I would suggest changing the 2nd to a shield bash type attack (think combination of excaliburs slash dash and a grineer shield lancers shield bash) and the banner have a small increase of everything including affinity (range and rate of increase) or switch it out for a large affinity boost at least if your going for the Legionnaire style frame. Think general giving more experience type thing. Just a thought. I get your point. However changing his second ability to a mobility kind of ability doesn't really fit in my point of view. And th banner. The affinity boost sounds nice. Perhaps that it increases the amount of affinity you get after you got hit by the immunity phase for 500%? Maximum Link to comment Share on other sites More sharing options...
LOD07 Posted December 19, 2018 Author Share Posted December 19, 2018 Wishing all of you guys a Wonderful Christmas eve with your family. During the short vacations I will on more artworks to upload them as soon as possible Link to comment Share on other sites More sharing options...
kgabor Posted December 19, 2018 Share Posted December 19, 2018 The concept sounds good to me and the abilities too. The frames looks remind me of Excal, Atlas, Ember and Limbo mixed into one frame, maybe the sign of rank on the top of the helmet could be bigger to differentate it more from Ember and it would also make it look more historically accurate. The shield being a round shield goes well with the gladiator theme but not sure how it would look with an active Phalanx, it wouldn't look like a Roman phalanx as the Triarii (and similar units closest to Greek hoplites who used spears and actual phalanx formations)used large tower shields, but i guess small historical inconsistencies can be overlooked in a game. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted December 19, 2018 Share Posted December 19, 2018 That passive, I like it. Nice to see more ways of increasing casting speed. Link to comment Share on other sites More sharing options...
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