BurningPenguin6 Posted October 12, 2018 Share Posted October 12, 2018 I was trying to run some Sanctuary Onslaught to get Khora parts, and I was using Volt. Discharge would never hit anything unless I was in melee range, and even then half the time it didn't work. Link to comment Share on other sites More sharing options...
Ashibear Posted October 12, 2018 Share Posted October 12, 2018 Just ran a Sanctuary Onslaught, Discharge would work for the first 2-3 times I used it then wouldn't work again until after the wave finished. I tried jumping of a cliff, reviving and /unstuck just in case, Discharge still didn't work. Might be a problem with Volt in SO? Link to comment Share on other sites More sharing options...
SkyeAO Posted October 12, 2018 Share Posted October 12, 2018 I also got this problem in ESO. Link to comment Share on other sites More sharing options...
Zendadaist Posted October 12, 2018 Share Posted October 12, 2018 Just had this problem now in SO. His 4 works fine for about a minute after zoning through the portal, then stops doing anything whatsoever. His other powers seem fine. Link to comment Share on other sites More sharing options...
Aristocat Posted October 13, 2018 Share Posted October 13, 2018 https://www.youtube.com/watch?v=tBVHb8Zvz3E I made a video of this bug happening. Link to comment Share on other sites More sharing options...
Socialisk Posted October 13, 2018 Share Posted October 13, 2018 I also noticed this bug in ESO with volt's 4. The ability worked fine in the first zone, then the ability didn't work in the next zone. Two other players said the same thing was happening to them in ESOs. Link to comment Share on other sites More sharing options...
pra5ad Posted October 13, 2018 Share Posted October 13, 2018 Just encountered this issue in ESO. Did 2 runs, discharge worked maybe 2-3 times in each zone for 8 zones each run. Rest of the time I saw the wave but no lightning effects nor stunned enemies. Link to comment Share on other sites More sharing options...
KotoKuraken Posted October 13, 2018 Share Posted October 13, 2018 (edited) Sometimes Volt's Discharge works perfectly. Sometimes it doesn't work at all. -Stage 1 of today's Elite Sanctuary Onslaught (Corrupted in Shipyard Tileset) it works perfectly. Stage 2 (Grineer in Sealab) it decides it just won't work. Some stages it would hit everything, then the next cast it would hit nothing on that same stage. -I tried standing out in the open, making fully sure that all enemies could see and were aggo'd on me (just to make sure I didn't miss a Line of Sight nerf that had anything to do with walls and alert state) and I watched as my ability did nothing. I cast again, Simaris got 200% mad, and it still didn't hit anything. -Pop out of mission, recheck the build, it's still the same: 170% duration, 100% efficiency, 235% range, 125% strength. Decide to go solo to ensure it wasn't a network problem. -Same thing happens: everything dies on Stage 1. Almost nothing dies or even gets hit at all on Stage 2. And again the various other stages it either worked and hit everything on the map, or it hit nothing at all. Or it would keep changing its mind whether it wanted to work from one cast to the next during the same stage. Didn't matter if enemies were alerted or standing in the open. tl;dr Sometimes Volt's Discharge works perfectly. Sometimes it doesn't work at all. Doesn't seem to be related to enemy alert state, line of sight, or network issues. Edit: Tested in Simulacrum to see if Armor vs Shields was a factor; it does not seem to be a factor at all. There is a possibility of the gamemode itself presenting the problems, but that is just a hypothesis based on negating all the more common factors Edited October 13, 2018 by KotoKuraken Kittens and Tentacles Link to comment Share on other sites More sharing options...
Argenex Posted October 13, 2018 Share Posted October 13, 2018 Yup, tried it myself. On zone 2 after the first discharge, any subsequent discharges do literally, nothing at all. No damage, no stun, just the area wide effect and you lose the energy cost for the ability. Discharge working: Discharge No longer Working: Still not working, in this image I had just cast it, which is why its greyed out and not white. I'm at full energy because there was a trinity there spamming EV. I tried transfering in and out. It just straight up stops working, period. Link to comment Share on other sites More sharing options...
AeonPup Posted October 13, 2018 Share Posted October 13, 2018 Oh, thank god it's not just me then. Maybe it'll actually get fixed. Link to comment Share on other sites More sharing options...
Sinsanatis Posted October 13, 2018 Share Posted October 13, 2018 I hosted an ESO match and everything seemed fine until towards the end of zone 2 where i started noticing i wasnt doing damage. After a very minimal amount of testing within that run, discharge only works within the first 30 seconds of the zone. After that, it does nothing. I was still able to shoot and all my other abilities worked fine. My squadmates told me they had the same issue with saryn in sortie doing no dmg and also that another volt in a previous ESO run had the same issue. So i went about the rest up to zone 8 only being able to discharge the first 30s then be basically useless. Here i have a video demonstration. Sorry about the framerate. There were definitely enemies around me but as u can see, no dmg, other than when i used his 1 Link to comment Share on other sites More sharing options...
Guldango Posted October 13, 2018 Share Posted October 13, 2018 Same thing happening to me and another volt I was running with in a different group. It takes energy and casts the animation but there is no duration count down over the icon. Link to comment Share on other sites More sharing options...
uRnPake Posted October 13, 2018 Share Posted October 13, 2018 can verify that I have the same problem Link to comment Share on other sites More sharing options...
OvisCaedo Posted October 13, 2018 Share Posted October 13, 2018 (edited) Well, I would expect the damage to be extremely bad when used in an elemental enhanced grineer sortie mission, what with the 80% or something elemental resistance that also causes their effective armor to be treated as the same percentage higher, but... that shouldn't have anything to do with whether or not it's just afflicting them at all. Should at least still be stunning and tickling. I've heard people say for a long time that the skill at least seems to have really bad or inconsistent effectiveness on verticalities that don't match Volt's, either higher OR lower. Does that feel like it had any connection? EDIT: Sounds like other people might be having similar problems elsewhere Edited October 13, 2018 by OvisCaedo Link to comment Share on other sites More sharing options...
ChiefMayonnaise Posted October 13, 2018 Share Posted October 13, 2018 Getting the same bug. Link to comment Share on other sites More sharing options...
-GrimmWar- Posted October 13, 2018 Share Posted October 13, 2018 I just tried to do my daily ESO runs and I get the same bug. It's not the only thing the mainline update broke and now we have to wait at least until monday... Link to comment Share on other sites More sharing options...
Endoxis Posted October 13, 2018 Share Posted October 13, 2018 2 hours ago, Guldango said: Same thing happening to me and another volt I was running with in a different group. It takes energy and casts the animation but there is no duration count down over the icon. I've noticed this as well in ESO, not an isolated issue I think. Link to comment Share on other sites More sharing options...
rezk2ll Posted October 13, 2018 Share Posted October 13, 2018 (edited) warframe: volt mission: elite sanctuary onslaught ( probably others ) bug description: - in the first zone, everything seems to be working fine, but after reaching the next zone and exactly 20 seconds-ish volt's discharge ( 4th ability ) stops working and have no effect on enemies. by effect i mean: no stun, nor damage. other things I noticed: - when the discharge doesn't have an effect on enemies the energy color is grey ( or black ) instead of the chosen energy color ( blue in my case ) - in some zones, the discharge seems to work again after the appearance of the data-conduit. Edited October 13, 2018 by rezk2ll Link to comment Share on other sites More sharing options...
enerJohn Posted October 13, 2018 Share Posted October 13, 2018 Is it just in ESO? Link to comment Share on other sites More sharing options...
Mofaklar Posted October 13, 2018 Share Posted October 13, 2018 I'm having same problem in ESO with Volt's 4. It works the first 1 or two times in the map, then never again. Once it stops working, it affects no enemies, even those very close. No damage, No stun, no shield recovery from capacitance mod. Nothing. Link to comment Share on other sites More sharing options...
rezk2ll Posted October 13, 2018 Share Posted October 13, 2018 i have the same problem. Link to comment Share on other sites More sharing options...
enerJohn Posted October 13, 2018 Share Posted October 13, 2018 My Volt stopped working at wave 2 in ESO. The other guys tell me it's a new bug . New update, new bugs Link to comment Share on other sites More sharing options...
enerJohn Posted October 13, 2018 Share Posted October 13, 2018 I had the same problem in the Elite/Sanctuary Onslaught. It seems to work in alerts/sorties as usual. Link to comment Share on other sites More sharing options...
QuantumThermos Posted October 13, 2018 Share Posted October 13, 2018 same; it also stops the armor boost stacking - it seems random when it stops - I can sometimes get 1 or 2 casts off before it stops in each round. frustrating, but glad its not just me and there is some visibility about it, (just started farming focus) 🙂 Link to comment Share on other sites More sharing options...
PapyMcBites Posted October 13, 2018 Share Posted October 13, 2018 Bug description: Volt's discharge fails to take affect on enemies for about 90% of the times I activated it over two Elite Sanctuary Onslaught missions. I then tested the ability in standard missions and it worked as intended. Only mission type I have found where this ability falls short is the Onslaught mode. The ability cast animation still registers and energy is still used. The glowing AOE field indicator still shows up on the tile around the player but enemies are usually unaffected by it. Occasionally if the player gets within 5m or so of an enemy before casting discharge, the one enemy (and others within the same 5m range) will take about 100 damage per second. If there is only one enemy within the 5m range when discharge is cast, that one enemy will receive a stun lasting between 0.5 and 2 seconds but will not take damage. Expected result: It is expected that enemies within a player's range will receive a stun, take damage, and chain damage to other nearby enemies when Volt's discharge is cast. The ability, without mods installed, is expected to have 20m max radius with damage chaining from enemies up to 8m away from eachother for 6 seconds, the expected damage is 1,200. With the mods I use it should have 47m max radius with 18.8m chain range for 10.92 seconds dealing 2,028 damage. Conditions/Frequency: The bug takes place in Elite Sanctuary Onslaught (have not tested standard Sanctuary Onslaught). The ability seems to operate correctly for the duration of the first zone. Any zones after that have issues. The ability has a much better chance of working (incorrectly but still working) if the player stands within a few meters of the enemy they are trying to hit. This has happened in both of my tests in ESO, functioning properly for the first zone and then failing with about 90% consistency for every zone beyond that. Visual evidence: Occurrence dates: - 10/12/2018 roughly 1:30 PM EDT - 10/13/2018 roughly 7:30 PM EDT DxDiag can be provided if necessary Link to comment Share on other sites More sharing options...
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