Chiika777 Posted November 27, 2018 Share Posted November 27, 2018 Dont you hate it when someone joined your squad quietly during spy mission, and went to any vault, failed to hack the data, and left the game? I do. and they need to be punished to that. If only DE could penalized those who clicked abort mission / left squad after they failed hacking the data 🙄 It is a different story if they got DCd or game crashed.. but.. those monkeys that being a donkey need to be at least get an hour ban or something. little and small punishment but annoying 1 Link to comment Share on other sites More sharing options...
Nurmetya Posted November 27, 2018 Share Posted November 27, 2018 And how would you tell the difference between getting DC'd or someone quitting cause of a failed hack? Link to comment Share on other sites More sharing options...
Chiika777 Posted November 27, 2018 Author Share Posted November 27, 2018 22 minutes ago, Nurmetya said: And how would you tell the difference between getting DC'd or someone quitting cause of a failed hack? I dont really know XD wont the server save the choice of whatever we pick? like a log or something because sometimes, when my game crash and I relog, I could still rejoin a mission or so. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted November 28, 2018 Share Posted November 28, 2018 What's really annoying is when I'm mid Spy mission, someone joins in. They set off an alarm in their vault. I deploy a Landing Craft Support to freeze their alarm to try and save them. but they leave squad anyway and the mission fails. hooray for cooperation. 2 Link to comment Share on other sites More sharing options...
OmegaVoid Posted November 29, 2018 Share Posted November 29, 2018 You'd rather they hang around to screw up another vault as well? 😀 Shoot me if I've missed something obvious, but doing Spy missions in pub just seems to have no advantage? If you know the vaults, solo is more reliable. If you don't know the vaults, solo is a chance to practice and learn. For sure Spy would get done faster with a reliable team, but pub is just too random. Link to comment Share on other sites More sharing options...
Invictus13307 Posted November 29, 2018 Share Posted November 29, 2018 If a player is in a vault by themselves and aborts the mission, the vault should reset. I personally don't care if people leave, I just want a fair shot at salvaging the situation. 1 Link to comment Share on other sites More sharing options...
(XBOX)LostSpark13 Posted December 18, 2018 Share Posted December 18, 2018 I agree with those that say determining the fairness of the punishment would be hard. I suggest that for public spy vault the use a system of tier; Like, a player do spy missions, his or her successes or failures are tracked like a stat and the squad forming put the player only with his or her tier. Like tier 1: lots of failures, tier 2: mostly 2/3 vaults opened and tier 3 all data recovered. The tier would be determined by points and account for the last week of playing and the overall tier more often acquired to account for players that don't play often. That would let grumpy veterans 😉 do a fast run and give newbies the times to try and see how it's done before someone blitz everything before they orient themselves. Link to comment Share on other sites More sharing options...
Shockwave- Posted December 20, 2018 Share Posted December 20, 2018 On 27/11/2018 at 8:55 AM, Chiika777 said: Dont you hate it when someone joined your squad quietly during spy mission, and went to any vault, failed to hack the data, and left the game? I do. and they need to be punished to that. If only DE could penalized those who clicked abort mission / left squad after they failed hacking the data 🙄 It is a different story if they got DCd or game crashed.. but.. those monkeys that being a donkey need to be at least get an hour ban or something. little and small punishment but annoying Yes I hate it, and no, sorry no punishment. You can't. I mean if they fail the hack and you quit its ok, but they can't? Nah, it sucks but it's not an issue that needs DE coding time. Link to comment Share on other sites More sharing options...
(NSW)GuessWho Posted December 25, 2018 Share Posted December 25, 2018 Doing pub spies is just a disaster waiting to happen. Solo them. Link to comment Share on other sites More sharing options...
Furesis Posted December 26, 2018 Share Posted December 26, 2018 I'm sorry but you're sounding like an entitled little brat. Either play solo or group up. DE is not here to penalize people for playing the game how they made it. yes it's annoying but the fault is all yours. Such a minuscule issues that already has a solution. Sorry if i was a little harsh 1 Link to comment Share on other sites More sharing options...
garrm Posted December 26, 2018 Share Posted December 26, 2018 i like your style furesis Link to comment Share on other sites More sharing options...
AlienOvermind Posted December 27, 2018 Share Posted December 27, 2018 (edited) I don't think it should be punishable. I mean, sure, it leaves a bad taste, but it's not that terrible. In sorties failing a mission is already a sufficient punishment. And in normal missions (when you don't have to get all vaults) it hurts nobody — you can easily complete the mission without the Tenno who was too ashamed to face his failure and thus decided to commit sudoku. Unless that Tenno was a host — but again, host migrations is separate problem and I'm sure DE will eventually fix them to never break the game. Edited December 27, 2018 by AlienOvermind Link to comment Share on other sites More sharing options...
(PSN)negativ21 Posted December 29, 2018 Share Posted December 29, 2018 (edited) On 2018-12-27 at 2:11 PM, AlienOvermind said: commit sudoku 😂😂😂 But yes it is annoying, just play solo tbh. Edited December 29, 2018 by (PS4)negativ21 Link to comment Share on other sites More sharing options...
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