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Suggestion: Add Vaulting Maneuvers [Warning: Lots Of Images]


AtokNiiro
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I love doing acrobatics in Warframe.

Being able to run around doing wallruns, flips and rolls is one of the things that make this game one of my favourites.

 

There is a move I'd love to see added to the game — vaulting

 

N5WbXbh.jpg

 

More precisely, the Speed Vault (examples here: http://youtu.be/m1DR9UxkNIE?t=4m36s). When you gotta go FAST, jumping over obstacles slows you down and doesn't feel as cool as if you were to do a speedy fault over the obstacle and continuing ahead at full speed.

Additionally, Speed Vaulting over obstacles takes one hand (some other vaults take two free hands), so the active weapon would stay out while you did a stylish, kicking vault.

 

XpS0ohL.jpg

My idea is that SPRINT + JUMP while near an obstacle too low for initiating a vertical wall-run will make you vault over the obstacle without losing speed or perhaps even giving you a slight speed boost.

 

nMNffTg.jpg

Examples of such obstacles

 

 

iU1mBpj.jpg

If instead of an obstacle it was a change in level (still too low for a full vertical wallrun), you'd roll on your shoulder up onto the platform, maintaining your speed.

 

LAlDou2.jpg

Example of such a platform (bad screenshot, but you probably recognise the room)

 

 

0dZ9NvP.jpg

zsu98fZ.jpg

The curve your movement would draw in the air would be flatter than that of a regular jump, so in cases where the obstacle (usually in the form of a rail/fence) is in front of a drop in level, you'd get further horisontally when vaulting (marked with red arrows) in comparison to jumping over the rail (marked with blue arrows).

 

oaKVApz.jpg

Examples of obstacles followed by a drop in level

 

 

===== ADDING MELEE TO THE EQUATION =====

Now this is where the really cool stuff starts.

 

The melee attack you'd do from a Speed Vault could be a horisontally spinning strike, akin to the one you when stealth killing Infested Chargers.

 

eDclUwQ.jpg

(in my sketches I have drawn the figures with dual swords, but other types would work just as well)

 

The idea is that clicking MELEE in the middle of the vault will send you spinning with your melee weapon out, hitting enemies in front of you.

The attack will spin you around until you hit the ground, making you exit into a roll as we know it, as opposed to 'nailing' you to the ground for a second like a ground attack does.

 

K9OFcQU.jpg

Example: clicking MELEE at the top of the vault will send you spinning. If there is a drop in level, you'll continue spinning until you hit the ground.

 

iPdwIik.jpg

Example: spinning strike not what you want right here? Wait with tapping MELEE until you have exited the vault to do a regular ground attack.

 

 

===== OTHER THOUGHTS =====

• Doing a vault without following it up with a melee attack will knock over an enemy standing on the other side of the obstacle, in the same with that JUMP + CROUCH kicking does. Since Speed Vaulting has a kicking motion of the legs, it would feel very appropriate (and satisfying)

 

• Because you use your free hand to vault, you could still be able to shoot while mid-vault, like when you are diving or ziplining.

 

 

===============

 

I personally think adding this mechanic to the game would make the cool factor even higher. 

DE, I hope you see this and consider it.

 

Thanks for reading, what do you think?

OH my god. I love the detail and drawings. And the idea would certainly make this game helluva lot more enjoyable. This should definately happen. 1up.

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I love doing acrobatics in Warframe.

Being able to run around doing wallruns, flips and rolls is one of the things that make this game one of my favourites.

 

There is a move I'd love to see added to the game — vaulting

 

N5WbXbh.jpg

 

More precisely, the Speed Vault (examples here: http://youtu.be/m1DR9UxkNIE?t=4m36s). When you gotta go FAST, jumping over obstacles slows you down and doesn't feel as cool as if you were to do a speedy fault over the obstacle and continuing ahead at full speed.

Additionally, Speed Vaulting over obstacles takes one hand (some other vaults take two free hands), so the active weapon would stay out while you did a stylish, kicking vault.

 

XpS0ohL.jpg

My idea is that SPRINT + JUMP while near an obstacle too low for initiating a vertical wall-run will make you vault over the obstacle without losing speed or perhaps even giving you a slight speed boost.

 

 

Examples of such obstacles

 

 

iU1mBpj.jpg

If instead of an obstacle it was a change in level (still too low for a full vertical wallrun), you'd roll on your shoulder up onto the platform, maintaining your speed.

 

 

Example of such a platform (bad screenshot, but you probably recognise the room)

 

 

0dZ9NvP.jpg

zsu98fZ.jpg

The curve your movement would draw in the air would be flatter than that of a regular jump, so in cases where the obstacle (usually in the form of a rail/fence) is in front of a drop in level, you'd get further horisontally when vaulting (marked with red arrows) in comparison to jumping over the rail (marked with blue arrows).

 

 

Examples of obstacles followed by a drop in level

 

 

===== ADDING MELEE TO THE EQUATION =====

Now this is where the really cool stuff starts.

 

The melee attack you'd do from a Speed Vault could be a horisontally spinning strike, akin to the one you when stealth killing Infested Chargers.

 

eDclUwQ.jpg

(in my sketches I have drawn the figures with dual swords, but other types would work just as well)

 

The idea is that clicking MELEE in the middle of the vault will send you spinning with your melee weapon out, hitting enemies in front of you.

The attack will spin you around until you hit the ground, making you exit into a roll as we know it, as opposed to 'nailing' you to the ground for a second like a ground attack does.

 

K9OFcQU.jpg

Example: clicking MELEE at the top of the vault will send you spinning. If there is a drop in level, you'll continue spinning until you hit the ground.

 

iPdwIik.jpg

Example: spinning strike not what you want right here? Wait with tapping MELEE until you have exited the vault to do a regular ground attack.

 

 

===== OTHER THOUGHTS =====

• Doing a vault without following it up with a melee attack will knock over an enemy standing on the other side of the obstacle, in the same with that JUMP + CROUCH kicking does. Since Speed Vaulting has a kicking motion of the legs, it would feel very appropriate (and satisfying)

 

• Because you use your free hand to vault, you could still be able to shoot while mid-vault, like when you are diving or ziplining.

 

 

===============

 

I personally think adding this mechanic to the game would make the cool factor even higher. 

DE, I hope you see this and consider it.

 

Thanks for reading, what do you think?

 

 

amazing.gif1269259657_omg_cat.gif48569325_omg_reaction_gif.gif#omg%20gif%4757-omg-so-amazing.gif

Edited by Liverslices
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Love the diagrams and the idea.

The only thing is that it'd likely have to be automated (sprinting at a proper height surface auto vaults you over) with a bit of movement AI in order to work smoothly, as confusion and awkwardness may result when someone wants to spring+jump on their own near a surface like this.

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This needs to get stickied, why run around frequent objects that keep you from running a straight line when you could just do many different types of Parkour moves over obstacles along with the suggested parkour/melee instead?

 

It may be awhile before the devs can settle down a bit and start working on improving gameplay rather than release totally new content and such ( even though new content is very important ). It would be nice to see a revamp to the rather limited parkour system we have, right now were just doing the basic ninja moves of wallrunning and wallrunning.

Edited by __Kanade__
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