Zakalwe Posted September 9, 2013 Share Posted September 9, 2013 +1 Million Link to comment Share on other sites More sharing options...
icosta27 Posted September 9, 2013 Share Posted September 9, 2013 Link to comment Share on other sites More sharing options...
Torguish Posted September 9, 2013 Share Posted September 9, 2013 I love doing acrobatics in Warframe. Being able to run around doing wallruns, flips and rolls is one of the things that make this game one of my favourites. There is a move I'd love to see added to the game — vaulting More precisely, the Speed Vault (examples here: http://youtu.be/m1DR9UxkNIE?t=4m36s). When you gotta go FAST, jumping over obstacles slows you down and doesn't feel as cool as if you were to do a speedy fault over the obstacle and continuing ahead at full speed. Additionally, Speed Vaulting over obstacles takes one hand (some other vaults take two free hands), so the active weapon would stay out while you did a stylish, kicking vault. My idea is that SPRINT + JUMP while near an obstacle too low for initiating a vertical wall-run will make you vault over the obstacle without losing speed or perhaps even giving you a slight speed boost. Examples of such obstacles If instead of an obstacle it was a change in level (still too low for a full vertical wallrun), you'd roll on your shoulder up onto the platform, maintaining your speed. Example of such a platform (bad screenshot, but you probably recognise the room) The curve your movement would draw in the air would be flatter than that of a regular jump, so in cases where the obstacle (usually in the form of a rail/fence) is in front of a drop in level, you'd get further horisontally when vaulting (marked with red arrows) in comparison to jumping over the rail (marked with blue arrows). Examples of obstacles followed by a drop in level ===== ADDING MELEE TO THE EQUATION ===== Now this is where the really cool stuff starts. The melee attack you'd do from a Speed Vault could be a horisontally spinning strike, akin to the one you when stealth killing Infested Chargers. (in my sketches I have drawn the figures with dual swords, but other types would work just as well) The idea is that clicking MELEE in the middle of the vault will send you spinning with your melee weapon out, hitting enemies in front of you. The attack will spin you around until you hit the ground, making you exit into a roll as we know it, as opposed to 'nailing' you to the ground for a second like a ground attack does. Example: clicking MELEE at the top of the vault will send you spinning. If there is a drop in level, you'll continue spinning until you hit the ground. Example: spinning strike not what you want right here? Wait with tapping MELEE until you have exited the vault to do a regular ground attack. ===== OTHER THOUGHTS ===== • Doing a vault without following it up with a melee attack will knock over an enemy standing on the other side of the obstacle, in the same with that JUMP + CROUCH kicking does. Since Speed Vaulting has a kicking motion of the legs, it would feel very appropriate (and satisfying) • Because you use your free hand to vault, you could still be able to shoot while mid-vault, like when you are diving or ziplining. =============== I personally think adding this mechanic to the game would make the cool factor even higher. DE, I hope you see this and consider it. Thanks for reading, what do you think? OH my god. I love the detail and drawings. And the idea would certainly make this game helluva lot more enjoyable. This should definately happen. 1up. Link to comment Share on other sites More sharing options...
yeomanry Posted September 9, 2013 Share Posted September 9, 2013 This would totally beat the crap out of Ubisoft if they find Tennos are far much better than Ezio and Connor. They Climb buildings and Trees? We climb in Space Beeches! Link to comment Share on other sites More sharing options...
-Narauko- Posted September 9, 2013 Share Posted September 9, 2013 +1. This would make for such a good improvement in the flow of movement than the current wall climb/flip on obstacles that really don't need it. Link to comment Share on other sites More sharing options...
JerichoFayne Posted September 9, 2013 Share Posted September 9, 2013 This is awesome. Adding more animation to capture the majestic grace of the free-range space ninja. - Looks cool. - Get people more excited about acrobatics & wall running. Link to comment Share on other sites More sharing options...
Aure7 Posted September 9, 2013 Share Posted September 9, 2013 If this or something similar ever gets implemented I am praying that animators will actually take time to script them a lot making them ninja smoooooth. Link to comment Share on other sites More sharing options...
r0ckwolf Posted September 9, 2013 Share Posted September 9, 2013 i will bump the S#&$ out of this! Link to comment Share on other sites More sharing options...
RazorTip Posted September 9, 2013 Share Posted September 9, 2013 Now this is an idea i can roll with, no pun int- aaw screw it, pun's intended. Link to comment Share on other sites More sharing options...
Wiegraf Posted September 9, 2013 Share Posted September 9, 2013 Well explained, beautifully presented and mechanically sound with the type of game Warframe is. You get a +1 to your 110 other. Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted September 9, 2013 Share Posted September 9, 2013 I'd like to see an over all polish to the parkour movement system, to make it less finicky and more fluid/fun, but I can get behind the OP's suggestions 100%. Link to comment Share on other sites More sharing options...
Grailchaser Posted September 9, 2013 Share Posted September 9, 2013 This seems like an excellent idea! I think the game would really benefit from a greater degree of fluidity in movement. The current wallrun vault move made traversal so much less of a chore that I'm very eager to see what more can be done with additions to the system. Link to comment Share on other sites More sharing options...
BerzyTheBarbarian Posted September 9, 2013 Share Posted September 9, 2013 ERURIKA this is great Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted September 9, 2013 Share Posted September 9, 2013 ERURIKA this is great It's spelled "Eureka". :P Link to comment Share on other sites More sharing options...
KittyDarkling Posted September 9, 2013 Share Posted September 9, 2013 Nothing to say short of, amazing suggestion and +1 Link to comment Share on other sites More sharing options...
Liverslices Posted September 9, 2013 Share Posted September 9, 2013 (edited) I love doing acrobatics in Warframe. Being able to run around doing wallruns, flips and rolls is one of the things that make this game one of my favourites. There is a move I'd love to see added to the game — vaulting More precisely, the Speed Vault (examples here: http://youtu.be/m1DR9UxkNIE?t=4m36s). When you gotta go FAST, jumping over obstacles slows you down and doesn't feel as cool as if you were to do a speedy fault over the obstacle and continuing ahead at full speed. Additionally, Speed Vaulting over obstacles takes one hand (some other vaults take two free hands), so the active weapon would stay out while you did a stylish, kicking vault. My idea is that SPRINT + JUMP while near an obstacle too low for initiating a vertical wall-run will make you vault over the obstacle without losing speed or perhaps even giving you a slight speed boost. Examples of such obstacles If instead of an obstacle it was a change in level (still too low for a full vertical wallrun), you'd roll on your shoulder up onto the platform, maintaining your speed. Example of such a platform (bad screenshot, but you probably recognise the room) The curve your movement would draw in the air would be flatter than that of a regular jump, so in cases where the obstacle (usually in the form of a rail/fence) is in front of a drop in level, you'd get further horisontally when vaulting (marked with red arrows) in comparison to jumping over the rail (marked with blue arrows). Examples of obstacles followed by a drop in level ===== ADDING MELEE TO THE EQUATION ===== Now this is where the really cool stuff starts. The melee attack you'd do from a Speed Vault could be a horisontally spinning strike, akin to the one you when stealth killing Infested Chargers. (in my sketches I have drawn the figures with dual swords, but other types would work just as well) The idea is that clicking MELEE in the middle of the vault will send you spinning with your melee weapon out, hitting enemies in front of you. The attack will spin you around until you hit the ground, making you exit into a roll as we know it, as opposed to 'nailing' you to the ground for a second like a ground attack does. Example: clicking MELEE at the top of the vault will send you spinning. If there is a drop in level, you'll continue spinning until you hit the ground. Example: spinning strike not what you want right here? Wait with tapping MELEE until you have exited the vault to do a regular ground attack. ===== OTHER THOUGHTS ===== • Doing a vault without following it up with a melee attack will knock over an enemy standing on the other side of the obstacle, in the same with that JUMP + CROUCH kicking does. Since Speed Vaulting has a kicking motion of the legs, it would feel very appropriate (and satisfying) • Because you use your free hand to vault, you could still be able to shoot while mid-vault, like when you are diving or ziplining. =============== I personally think adding this mechanic to the game would make the cool factor even higher. DE, I hope you see this and consider it. Thanks for reading, what do you think? Edited September 9, 2013 by Liverslices Link to comment Share on other sites More sharing options...
Sorez Posted September 9, 2013 Share Posted September 9, 2013 Super awesome idea. Bump. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted September 9, 2013 Share Posted September 9, 2013 ya.... ^^^^ nice animation sketches OP +9999 if someone from DE doesn't see this and forward it immediately to their animation team, then I might have to quit Link to comment Share on other sites More sharing options...
Terrornaut Posted September 9, 2013 Share Posted September 9, 2013 Love the diagrams and the idea.The only thing is that it'd likely have to be automated (sprinting at a proper height surface auto vaults you over) with a bit of movement AI in order to work smoothly, as confusion and awkwardness may result when someone wants to spring+jump on their own near a surface like this. Link to comment Share on other sites More sharing options...
Lord.Finster Posted September 9, 2013 Share Posted September 9, 2013 If they worked on more stuff like this I'd probably upgrade my mebership once more. You, Sir, deserve a cake. A really big one!!! Link to comment Share on other sites More sharing options...
Kontonno Posted September 9, 2013 Share Posted September 9, 2013 I approve of this. Link to comment Share on other sites More sharing options...
__Kanade__ Posted September 9, 2013 Share Posted September 9, 2013 (edited) This needs to get stickied, why run around frequent objects that keep you from running a straight line when you could just do many different types of Parkour moves over obstacles along with the suggested parkour/melee instead? It may be awhile before the devs can settle down a bit and start working on improving gameplay rather than release totally new content and such ( even though new content is very important ). It would be nice to see a revamp to the rather limited parkour system we have, right now were just doing the basic ninja moves of wallrunning and wallrunning. Edited September 9, 2013 by __Kanade__ Link to comment Share on other sites More sharing options...
Kappa83 Posted September 9, 2013 Share Posted September 9, 2013 I was there, giving my personal +1. There should be an in-game badge to remember this topic. Link to comment Share on other sites More sharing options...
ToeSama Posted September 9, 2013 Share Posted September 9, 2013 Why can't I give you all of my win!? Link to comment Share on other sites More sharing options...
Humongous_Koi Posted September 10, 2013 Share Posted September 10, 2013 (edited) I'd pay for those Edited September 10, 2013 by Kunchoi Link to comment Share on other sites More sharing options...
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