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Halo 3 scarab vs Big boi profit taker


(PSN)RoKs0nIX808
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 So here's the scene, the covenant is trying to take fortuna to recover what they think is forunner artifacts, they can't simply glass the area because of that fact. Nef anyo's space fleet are fighting but  quickly realizing just how strong the covenant are. Then, just in the distance nef sees a scarab deployed and wiping the floor with his troops and robots on the ground, so in retaliation he deploys his formidable profit-taker. This fight is purely between the two massive spider tanks. The covenant have destroyed the orbital shield generator due to their space superiority. Now, who would win.

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PT, I think.

The satellite helps reinforce the shields, which is why in Phase 4 PT is trying to sync back up with it. Even though the shield is offline/blown up in this scenario PT should still have the adaptability feature.

Now, let's also assume that Covenant plasma is treated as heat damage, and the Scarab front beam is heat/radiation. The turret on top of the Scarab could just be plasma bolts. PT only takes damage to the type on it's head, which switches. Since the Scarab in this scenario has only heat and radiation damage types it won't do anything to the wrong damage type.

In the meantime PT will be shooting at the Scarab with mortars, the underbelly turret, and the electric shocks from its legs, and probably the EMP burst, but I'm not sure how effective that would be against it.

H3 Scarab can be damaged in the legs to bring it down for boarding, and the back plate can be blown off to expose the core of the Scarab. I would guess PT would move around to the back of the Scarab to try and damage it since in a general sense a lot of things in the Halo universe can be damaged from the back.

So, I think PT would win. My big takeaway is the H3 Scarab can be brought down by shooting the legs, which puts it offline for a short while. That alone is a big disadvantage.

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It's worth noting that the Halo 3-era Scarab isn't actually a dedicated combat platform. It's technically classified as mining equipment.

Even without the shield overcharger satellite, Profit-Taker is able to bolster its defenses through its deployable shield pylons, which means it will have several seconds (possibly minutes) in which it can bombard the Scarab with impunity.

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The Scarab is way too far outclassed by PT. PT is a Orokin/Sentent/Corpus hybrid AI creature the Scarab is more like a vehicle. The main issue is how can the covenant scratch this thing? It literally has nearly magical sheilding like the Borg and sentients except instead of highly resistant it's flat out immune to all but one damage type when the adapter shields are up. If I were a betting man I would put all my money on the Scarab just getting one shot by PT's quad laser!

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Well, remember, the sentient shield adaptation usually scales waaaay faster than it does in our fight. We get codes that explicitly slow that down. And it's got warship-level armour past that. So even if the overcharger is down it's still damn near invincible, just slightly less damn near. Nef wasn't putting them into mass production, so he was free to spash out on making them as OP as he needed them to be. Meanwhile, Scarabs are mass produced, and therefore need to have some degree of cost effectiveness. The best weapons designed for wide use aren't the best, they're the cheapest to make and replace whilst still being pretty effective. In Johnsons words: "They're tough but they ain't invincible!" Hell, enough firepower from infantry is enough to take one down in Halo 3, whereas even the biggest infantry weapons like the Opticor aren't enough to even scratch P.T's paint job.

In terms of armaments PT also has Scarab outmatched. When flying away from her after yet another unsuccessful sabot rounds run, I've occasionally been chased metres by her homing missiles all the way back to Fortuna, meaning she can track targets for half a kilometer with terrifying precision - I've not measure the true range of this, so it might well be further, perhaps even the whole Vallis if the pre-heist briefing is to be believed. She also has access to a giant front-facing mortar cannon, a complement of sixteen beam emitters (four on each side since she can fire that attack from any angle), an anti-infantry heavy repeating cannon, repelling shield projectors, an EMP and leg-mounted electric defence grids. She's equipped for a primarily defensive method of combat suitable at a wide variety of ranges. Presumably she's a Grineer deterrent - have a galleon go anywhere near her and her enrichment labs and get slaughtered.

Meanwhile, the Scarab's equipment, though undoubtedly formidable, consists of a single front-mounted beam cannon, anti-aircraft turrets (customisable between a pair of energy turrets or a single fuel rod turret) and 3 anti-infantry weapons. Given that its main weapon is front-facing and the rest seem to primarily be defensive weapons, alongside their troop bays make it seem that the Scarab's primary function is an aggressive troop transport, similar to the Star Wars AT-AT - bust through the defences then deploy the troops before your vulnerable behind is exploited.

Ultimately, in a 1v1 the Scarab is ludicrously outclassed due to a mismatch in combat roles and being a production model VS a custom job. They'd need to bring in several and probably significant air support to stand a chance. And don't forget - P.T. isn't the only Orb Mother - there's also the Exploiter and the unnamed, smaller lake orb, having elemental powers and what seems like an even higher concentration of weaponry respectively.

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24 minutes ago, Loza03 said:

Well, remember, the sentient shield adaptation usually scales waaaay faster than it does in our fight. We get codes that explicitly slow that down. And it's got warship-level armour past that. So even if the overcharger is down it's still damn near invincible, just slightly less damn near. Nef wasn't putting them into mass production, so he was free to spash out on making them as OP as he needed them to be. Meanwhile, Scarabs are mass produced, and therefore need to have some degree of cost effectiveness. The best weapons designed for wide use aren't the best, they're the cheapest to make and replace whilst still being pretty effective. In Johnsons words: "They're tough but they ain't invincible!" Hell, enough firepower from infantry is enough to take one down in Halo 3, whereas even the biggest infantry weapons like the Opticor aren't enough to even scratch P.T's paint job.

In terms of armaments PT also has Scarab outmatched. When flying away from her after yet another unsuccessful sabot rounds run, I've occasionally been chased metres by her homing missiles all the way back to Fortuna, meaning she can track targets for half a kilometer with terrifying precision - I've not measure the true range of this, so it might well be further, perhaps even the whole Vallis if the pre-heist briefing is to be believed. She also has access to a giant front-facing mortar cannon, a complement of sixteen beam emitters (four on each side since she can fire that attack from any angle), an anti-infantry heavy repeating cannon, repelling shield projectors, an EMP and leg-mounted electric defence grids. She's equipped for a primarily defensive method of combat suitable at a wide variety of ranges. Presumably she's a Grineer deterrent - have a galleon go anywhere near her and her enrichment labs and get slaughtered.

Meanwhile, the Scarab's equipment, though undoubtedly formidable, consists of a single front-mounted beam cannon, anti-aircraft turrets (customisable between a pair of energy turrets or a single fuel rod turret) and 3 anti-infantry weapons. Given that its main weapon is front-facing and the rest seem to primarily be defensive weapons, alongside their troop bays make it seem that the Scarab's primary function is an aggressive troop transport, similar to the Star Wars AT-AT - bust through the defences then deploy the troops before your vulnerable behind is exploited.

Ultimately, in a 1v1 the Scarab is ludicrously outclassed due to a mismatch in combat roles and being a production model VS a custom job. They'd need to bring in several and probably significant air support to stand a chance. And don't forget - P.T. isn't the only Orb Mother - there's also the Exploiter and the unnamed, smaller lake orb, having elemental powers and what seems like an even higher concentration of weaponry respectively.

Yep basically this and the Scarab dies to basically near future (basically modern) anti tank weapons while to even harm the PT you need anti captial ship weaponry...

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1 hour ago, Loza03 said:

In terms of armaments PT also has Scarab outmatched. When flying away from her after yet another unsuccessful sabot rounds run, I've occasionally been chased metres by her homing missiles all the way back to Fortuna, meaning she can track targets for half a kilometer with terrifying precision

Technically, this says more about her missiles' fuel capacity than it does about her own effective engagement range. Once missiles are launched, they tend to be self sufficient when it comes to keeping track of a target.

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9 minutes ago, Corvid said:

Technically, this says more about her missiles' fuel capacity than it does about her own effective engagement range. Once missiles are launched, they tend to be self sufficient when it comes to keeping track of a target.

True, although my thoughts are backed up by that chatter about how she's able to 'Bombard anything she wants', though since she also refers to the satellite as 'sky eye' it might double as a spotter for such bombardments.

I'll wager that her three biggest weapons (Missiles, Mortar and Lasers) are primarily used for long-range, mid-range and short-range bombardments with her other weapons being defensive systems.

1 hour ago, (XB1)Skiller115 said:

Yep basically this and the Scarab dies to basically near future (basically modern) anti tank weapons while to even harm the PT you need anti captial ship weaponry...

In fairness, Halo is a much nearer future than Warframe is.

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10 minutes ago, Loza03 said:

In fairness, Halo is a much nearer future than Warframe is.

Technically, this is an assumption (one I share, admittedly). We don't actually have a concrete date for when anything in the warframe-verse takes place.

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26 minutes ago, Loza03 said:

In fairness, Halo is a much nearer future than Warframe is.

There is also the fact that Warframe's universe seem to have a lot more differences in terms of laws of physics* and certain astronomical bodies than Halo's.

Uranus is an endless ocean made of water. Not even close to what that planet is IRL.

inb4 "Uranus isn't water, it's the moons";

Wiki says this: "Submerged deep below Uranus’ oceanic surface, and hidden from prying eyes, is a research facility for cloning and reproduction".

Not to mention Ceres', Eris' and Sedna's size.

And (retconned) Phobos settlements being completely impossible, judging by IRL size of that floating rock.

 

*Mostly talking about Void-related stuff, obviously. Halo tries to be "scientific" for the most part. Warframe is "space magic, ain't gotta explain it" in most cases.

Edited by HugintheCrow
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41 minutes ago, Corvid said:

Technically, this is an assumption (one I share, admittedly). We don't actually have a concrete date for when anything in the warframe-verse takes place.

Well.

The Orokin have tech that makes the precursors blush (it's basically assumed all the oddities about the Origin system were due to them meddling with it), and have forgotten a majority of culture from our time period so it's likely they take place at least half a millenia later - probably more since we know stuff from the 1500's reasonably well, but from 1066, we basically take history off some cloth. Not to mention that Ballas mentions that he's had 'lifetimes' to plan his betrayal, which given the dramatically increased lifespan in the WF universe (100 is considered 'of age' going by Darvo), it's likely that the rule of the Orokin really was millenia long.

It's also stated in a few places, notably the Lephantis Lotus speech, that the fall of the Orokin happened around a millenia before the present age, as she flip flops between 'millenia' and 'centuries old' - so probably 900-1000 years since that'd be where that distinction would blur.

So, making a lowball estimate, it's probably another 2-3 thousand years in the future that Warframe occurs.

 

35 minutes ago, HugintheCrow said:

There is also the fact that Warframe's universe seem to have a lot more differences in terms of laws of physics* and certain astronomical bodies than Halo's.

Uranus is an endless ocean made of water. Not even close to what that planet is IRL.

inb4 "Uranus isn't water, it's the moons";

Wiki says this: "Submerged deep below Uranus’ oceanic surface, and hidden from prying eyes, is a research facility for cloning and reproduction".

Not to mention Ceres', Eris' and Sedna's size.

And (retconned) Phobos settlements being completely impossible, judging by IRL size of that floating rock.

 

*Mostly talking about Void-related stuff, obviously. Halo tries to be "scientific" for the most part. Warframe is "space magic, ain't gotta explain it" in most cases.

Aforementioned 'Orokin give the finger to physics with thousands of years of tech'.

Plus, yeah, the void is explicitly described as a place where "the hellspace where our science and reason failed." So it's likely studying it gave them the ability to do pretty much whatever they wanted. Manipulate gravity, go faster then light, turn acid into breathable air by cooling it down... somehow.

Halo at least keeps it's future fantasy with a pinch of sci-fi, even if it's not even at Star Trek levels (looking at you Flood)

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