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Zanuka/Stalker in Survival, repeatedly teleport player away from life support threaten to fail mission


sam686
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Zanuka showed up, but the same can happen to Stalker. Teleporing players away from life support while life support is very low, might just completely fail the mission. Why does the game have to teleport players AWAY from the objective of keeping the life support up? This look lazy with no graphics effects and no warning player is about to teleport to Stalker or Zanuka.

It also doesn't help that "Help Clem" survival mission, a "Weekly Alert", never matchmake to anyone at all, with no searching for squads, and no "Waiting for Players".

 

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Hmm. It takes almost no time to kill any of the hit squads/hitmen that spawn, with the exception of the Wolf currently. What would be lame is if you were currently popping a life support unit and they teleport you mid-animation. Though I guess in that instance they'd probably just come up and kill you while you were stuck in the life support "animation"...

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