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Persephone, the Lifebringer (Art Finished)V7, Reworked Due to melee changes.


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Persephone

final_front_view_by_ke1kog1_ddhmy5h-pre.

Art from Loone Wolf

Codex

This is Persephone, the life bringer, the essence collector

Take root on your enemy and grow Tenno.

Description

Spoiler

Persephone is a tank support created for “DUO” play (you play support your friends will use a damage dealer). She has a small amount of squad support ( energy regeneration and power strength and melee damage buffs). But she truly shines by combining Grasping Vines to heal, and forbitten Fruit to buff 1 ally to incredible levels of durability and damage. She excels supporting melee frames (especially those using exalted melee weapons). She is also I decent frame for solo frame due to her ability to buff herself and heal herself.

I took a bit of inspiration on Nidus, so she has a unique resource called Sap. Like mutation stacks, sap provides passive benefits, but unlike mutation stacks sap cost are High. So, it is impossible to fully utilize Persephone’s kit without constantly using all your sap.

My overall logic when design this frame was plants use soil, light and give useful stuff back (wood, fruits grain …). For this frame I used a similar logic this frame uses soil (enemies), light (energy or void space magic) and gives back useful stuff (buffs). Logic behind her 1 and 4.

Since I could do just buffs for skills, I created a new line for skills, what an infested plant would be able to? The traditional living roots and thorn armor came in mind first. After quite a few skill interactions (4 to be precise) the current version of her 2 and 3 were creted. The 2 is probably the most predictable skill in this kit , it is a Plant frame and has a thorn armor. The 3 one is quite interesting because it is healing skill that directly uses Persephone health to heal her ally , she can also use this skill to heal herself by targeting enemies.

I will describe each skill as quickly as possible, if you want detailed descriptions or scaling (damage, scaling mechanism or stats) these will be under the tab. Also, I will use the fallowing abbreviations P (affected by power strength), R (affected by Power Range), D (affected by Power Duration)

 

Stats

Spoiler

Health: 250 (1000 at rank 30) Type: Flesh

Armor: 75 Type: Ferrite

Shields: 0 Type: Shields

Speed: 0.85

Energy: 150 (275 at rank 30)

 

Skills

Spoiler

Passive:

Sap is a unique resource to Persephone this resource has a counter on the right corner of the screen. Some skill generate sap, other skill consumes it. Persephone heals 0.025% MaxHealh/s per sap stack. Maximum Number of stacks is 100.

Persephone gains 1 sap whenever she kills an enemy with a melee attack.

1. Sow the seeds

Energy cost: 50 (E)

Persephone launches a cloud of seeds in a cone in front of her. This cloud will linger for 9/12/15/18 seconds. Enemies inside the cloud take 25/50/75/100 toxin damage/s and Corpses inside this cloud have a chance 40% to spawn Plant with a fruit. Upon picking up (either walking close or Vacuum pulling them close) the Fruit, the player receive one of the fallowing benefits.

Fortitude(Red Fruit): 35/40/45/50% Melee Damage (P), Stacks 3 times. Lasts 40 seconds. Restores 15 energy(P) and gives 5 sap.

Vigor(Blue Fruit): 3/9/15/21% Power Strength (P, caps at 50%), 3 Charges. Consumes 1 charge per skill cast. Restores 15 energy(P) and gives 5 sap.

Details

Spoiler

Range

Cone Shaped

Initial with 0.5/1/1.5/2 meters

Angle: 30/35/40/45

Length: 10/13/17/20 (R)

Has line of sight restrictions.

Visual:

Persephone left forearm is covered in seeds coated in Pappus (parachute like tuff of hair). The image bellow shows this type of seed.

Dentes-de-Leao-7.jpg

Cast animation.

Persephone gentle blows air in her left arm dispersing the seeds. After the cast, her arm has no visible seeds for a few seconds. This action is considered one-handed

 

1. [PH] Carnivorous Plant’s (Augment)

Spoiler

All the fruit plants spawned by sow the seed turn into fly traps. Warframe can get the fruit normally. Enemies have a 20% chance of attempting to get fruit, if 4 enemies pass by plant radius without attempting to get a fruit the fifth one will attempt to get the fruit.

When an enemy attempts to steal a fruit, the fly trap will close trapping and lifting him up in the air. Up to 3 enemies nearby will attempt to free their ally by attacking the fly trap. All damage done to the plant is transferred to the enemy inside, if the carnivorous plant manages to kill the enemy it will eat his body and the retaliate the 3 enemies attack by vomiting acid at them ( acid deal corrosive damage equals to HP of the eaten enemy).

 

2.Living armor

Sap cost: 25

Creates an armor made out of Vines reducing incoming damage. You can spend more sap to bolster and upgrade this armor. Upgrades include Thorns to retaliate damage and Flowers to mesmerize enemies close.

Details

Spoiler

First cast: Initial Cast Gives creates a Vine Armour that gives 40%(P, caps at 50%) damage reduction

Seconds consecutive Cast: Grows thorns all over the armor increasing the damage reduction to 60 (P, caps at 80%) damage reduction.

Third Consecutive cast: Sprouts flowers all over the vines. The smell of this flowers has a 50% of mesmerizing enemies on a 3/5/7/9(R) meters. Mesmerizing effect last 10 second.

 

[PH] Garden  (Augment)

Spoiler

 

Persephone overgrown vines creating a garden around herself. Allies inside the garden receive reduced damage. Garden increases in range and power according to sap used.

25- Creates the Garden. Warframes inside receve reduced damage by 40% (P, caps at 50%). 9 meters radius

50- Vines inside the garden sprout thorns. Enemies walking through receive scaling (with level) damage end reduced movement speed. Increases damage reduction to 60 %( P, caps at 80). Radius 12 meters.

100-Vines inside the garden sprout flowers. Enemies inside the garden have a 50% of being mesmerized for 10 seconds. Radius increases to 15 meters.

Note: Persephone will receive her own vine armor normally, neither the mesmerizing effect nor the damage reduction effect stack with each other.

 

3.Grasping Vines

Cost: 50 energy (E)

Targeting an Enemy

Spoiler

Tap

Sends 9 snake like vines towards enemies in front you. These vines will immobilize this enemy and bite him linking them to Persephone. If an enemy dies while Linked to Persephone, she will heal and receive sap based on this enemy base hp.

Hold

Also pulls all enemy caught towards Persephone

Details

Spoiler

Link last for 11/14/17/20 seconds

Upon enemy death Persephone Heals for Enemy Base Hp x (P)

Upon enemy death Persephone Gains Sap equals to Enemy Base Hp/75, rounded down, minimum of 1.

Range

Targets enemies on a Cone Shaped Area (you target an enemy them the skill will seek 8 targets on a cone shaped area in front of Persephone)

Initial with 0.5/1/1.5/2 meters

Angle: 25

Length: 10/13/17/20 (R)

Has line of sight restrictions.

Can’t cast the skill (targeting enemies) again if there is at least 1 enemy linked

 

Targeting an ally

Spoiler

Tap

Sends a single snake like vine towards an ally in front of you. This vine will bite this ally linking him to Persephone. Persephone will transfer her health as long as this ally has less then 100%health and she has more than 50% health until the link breaks (either due to range or duration). Melee kills by this ally will also grant Persephone 1 sap.

Hold

Also dashes towards the target ally.

Details

Spoiler

Link last for 11/14/17/20 seconds

Link Range 30/42/52/60

Maximum Health transfer rate 7%(P) Persephone Max Health/s

Only 1 ally may be linked, casting the skill again will remove the previous link

 

 

[PH] Linking Vines (Augment)

Spoiler

Enemies 
Enemies affected by grasping vines share all negative status effects.
Allies 
Allies linked will share energy and shields with Persephone. 
Details 

Spoiler

Persephone receives a copy of the targets shield. Whenever Persephone gains shields her ally receives it as well, when the ally receive shied Persephone receives as well. This effect cannot trigger itself
Whenever Persephone receives energy her ally receives it as well, When the ally receives energy Persephone receives as well. This effect cannot trigger itself.

 

4. Forbidden Fruit

Cost, all your sap, minimum of 25.

Persephone channel all her sap to create a fruit in her hand. Them she will take bite out of this fruit and hurls it towards an enemy or ally.

Hurl it to an ally

Spoiler

Upon receiving the fruit this ally is fully healed and receive bonus health and damage. Buff strength scales with the amount of sap spent. Additionally if 100 sap was used in this skill it will also grant knock down recovery and stagger recovery.

Details

Spoiler

Bonus Damage 15-60 % bonus damage (minimum at 25 sap and maximum at 100 sap)

Health bonus 60-240% health (minimum at 25 sap and maximum at 100 sap)

Knock down and stagger recovery 120% (only happens if 100 sap was spent)

 

 

Hurl it to an enemy

Spoiler

Upon receiving the fruit the fruit the enemy will be fully healed and converted to the tenno side. This enemy will receive bonus health and damage. and recovery speed. Buff strength scales with the amount of sap spent. Additionally if 100 sap was used in this skill it will also grant this enemy the ability to Roar taunting all nearby enemies.

Note: this is not mind control, this fruit is one hell of drug(addiction is a *@##$).

Details:

Spoiler

Bonus Damage 15-60 % bonus damage (minimum at 25 sap and maximum at 100 sap)

Health bonus 60-240% health (minimum at 25 sap and maximum at 100 sap)

Taunt last for 5 seconds and has radius 15 meters. Taunt cool down 25

 

 

Note: Persephone receive the buff regardless of targeting an enemy or a

[PH] Explosive Fruit

 

Spoiler

No longer requires targets. Persephone throws the F7orbidden Fruit at an ally, enemy or terrain and upon impact the fruit will explode spreading its seeds (3-7 meters, scales with sap used). 3-7 (scales with sap used) targets (enemies or allies) will receive the buffs from Forbidden Fruit.

 

Balance

Spoiler

I did some math to check some stuff here (notify me if I did anything wrong)

https://www.dropbox.com/sh/yo077m5izei13vp/AAClh755T6Oxxwf-uLBN_3z2a?dl=0

Fairly helpful spread sheet. I will discuss my reasoning for her durability and buff power.

As far as Durability is concerned I’ve used Trinity Prime as my measuring stick. Her durability without buff is way higher them Trinity prime but Trinity prime has more Effective HP when she uses her buffs. Also Trinity primes has better access for self healing.

As far as her buffs are concerned the melee buff is not nearly as strong as it seems.

  • First, the 150%(without power strength) melee damage sounds like a lot but due to the changes in melee scales it is not same thing major. Supposing 300% power strength and a melee weapon using both primed treasure point and condition overload this buff wont be able to double the melee damage DPS.
  • Second, the 50% power strength boost already exist on the game and we know it is good but is not game breaking.
  • Third, the 60% damage boost is a situational slightly better than a rhino Roar but is more situational.
  • Fourth, the 240% health bonus is a slightly better Fire Chroma.
  • At last, her single target healing can be amazing, upwards of 700 health/s but it cost her own health.

My biggest concern was Persphone making Wukong Staff to Hard or make Excalibur blade to Bright, But exalted melee weapon received the short end of the stick on the melee update so there is no concern there.

 

 

What do you think of this frame? Any feedback is welcomed.

Companion

Spoiler

[PH] Head Crab (Raknoid Companion)

This is part of new type of companion, raknoide companions.

Why raknoide?

It is surprisingly easy to implement (there are plenty of animations available, form the raknoide enemies) and it is visually different from the other types of companions.

Moding

Crabs can use the same mods as MOA companions, but they are not modular.

Stats

Health – 200

Shield – 50

Armor – 100

Precepts

Gardener- Head Crab will gather a small amount of biomass for each kill performed by Warframe within affinity range. After 50 kills, Head Crab give her owner one of the following:

If the current environment supports any scannable plants, the drops will wield extract (the extract corresponding to the plant scannable in this biome) and 5 health orbs.

If the current environment does not support any scannable plants, the drop will wield 5 health orbs.

Synaptic Root- Head Crab will send 1 snake like vine towards the enemy neck. When the vines attach to the enemy neck the crab will assume control of this enemy body. If the enemy dies the crab will keep control over the body. This skill can also be casted on enemies that died but did not lose body parts. Prioritizes elite enemies.

Weapon

Much like MOA they can equip sentinel weapon, but this little guy has a unique sentinel weapon like Helios. He uses a whip.

Weapon Stats

Spoiler

Weapon Slot Melee

Attack Speed 0.9

Normal Attacks

Impact     15     Puncture 10     Slash 5     Poison 10

Total Damage 40 (37.5% Impact)

Critical Chance 5%

Critical Multiplier 1.5x

Status Chance 25%

 

Combo Chain

Sweeping Strike from the left, Sweeping Strike from the right and them Mite Raknoid Jump Forward.

Note: I saw quite a few suggestions for plant scanning argument for Helios, so I designed a new easier way to farm essence.

 

Weapon Set and Mod Set (Under Construction )

Spoiler

 

Mod Set

Spoiler

 

This mod set is Based on Gaia, precisely her ability to empower her son Antaneus. Set bonus, Gaia Blessing, Warframe receives 0.6/1.2/1.8/2.4/3 % Health/s while touching the ground. Each Mod has an additional effect if the player is on the ground.

Warframe, Gaia’s Stretch - 25% Power Range, on the ground 25% Power Range.

Note: Slightly better Stretch with a small restriction

Companion, Gaia’s Life Link- Healing received by the warframe will be granted to the companion and healing received by the companion will be granted to the warframe as well. This effect does not proc on itself (it can’t bounce the same heal back and forth). 

Note: is a sort of side grade to the Pack Leader and Hunter Recovery. It will be better or worse than those in some situations.

Primary, Gaia’s Slip Chamber- 50% multishot + on the ground, 50 % multishot

Secondary, Gaia’s Fury- 60% status Chance+ on the ground, 60% Status Chace

Melee, Gaia’s Thorn- 60% toxin damage +on the ground, whenever this weapon procs any status effect it also procs an additional Toxin proc (this effect does not proc of itself or other instances of forced status procs from stances and other mods).

 

Weapon Set

Tiamat (Arch-Gun)

This is the Zarr Bigger sister , it has a unique passive: It will always fire the entire magazine , each bullet is loaded individually

Spoiler

Suggested visuals

Spoiler

This is the spirit of the idea but the canon wold be made out of wood

wdbntRL.jpg

Source ogre kingdoms warhammer

 

Passives

Spoiler

 

Each shot is loaded manually into the gun.

Always uses the entire magazine on a single shot

If more the 3 rounds are fired, the user is knocked back

 

MR 14

Atmosphere stats

Primary fire

Spoiler

 

Barrage fire (damage per ammo in the chamber)

Noise Level Alarming

Total Damage 1200 (60% Impact 30% Puncture 10% Slash) * Increased by Ammo in the Mag

Pellets 4 (80.0 damage per pellet) * Increased by Ammo in the Mag

Crit Chance 40%

Crit Multiplier 2.8x

Status Chance 45 %

Fire Rate 3.0 rounds per sec

Accuracy 8.1

Magazine Size 5 rounds per mag

Max Ammo 100 rounds

Reload Time 0.7 s + 0.3 round per round

Secondary fire

Spoiler

Launches a massive projectile

Projectile base damage, size and explosion radius increase with ammo in the magazine

Total Damage Direct impact 1500 (60% Impact 30% Puncture 10% Slash) * Increased by Ammo in the Mag

                          Explosion 500 (40% Impact 20% Puncture 40% Slash) * Increased by Ammo in the Mag

Charge Time 0.5 s

Crit Chance 30 %

Crit Multiplier 2.20 x

Status Chance 25 %

Fire Rate 3.0 rounds per sec

Accuracy 8.1

Magazine Size 5 rounds per mag

Max Ammo 100 rounds

Reload Time 0.7 s + 0.3 round per round

 

 

Hydra's Bow( Primary Weapon)

A weapon to surpass the Lenz. This bow is simple, unlike other bow it does not knockback the target upon kill, but It the arrow will emit toxic gases for 5 seconds upon headshot, damage. Each arrow cost 50 health. Stats below.

Spoiler

 

Suggested Visual

Main Projectile

Statistics

Spoiler

 

MasterySigilClear Mastery 14

TopWeapon Slot Primary

MiniMapMod Type Bow

Trigger Type Charge

Utility

Ammo Type Bow

Projectile flight speed 85 m/s

Noise Level Silent

Accuracy 16.7 (100 aimed)

Magazine Size 1 round per mag

Max Ammo 72 rounds

Reload Time 0.7 s

Uncharged Shot

Total Damage 150.0 (Puncture 50% Slash 15% Impact 5% 30% Toxin)

Critical Chance 35%

Critical Multiplier 2.5x

Status Chance 25%

Charged Shot

Total Damage 300 (Puncture 50% Slash 15% Impact 5% 30% Toxin)

Charge Time 0.5 s

Critical Chance 55 %

Critical Multiplier 2.5x

Status Chance 25%

Punch Through 0

Toxic Cloud

Statistics

Spoiler

 

Total Damage Toxin 300

Critical Chance 35%

Critical Multiplier 2.5x

Status Chance 25%

Duration 5 s

 

 

Kipouros( Secondary Weapon)

The best way to describe this one is dual wielding ballista’s, But no charged shot. Un zoomed it fire burst of 5 projectiles. Zoomed in it fires a single high damage shot. Cost health to reload. Enemies killed by this weapon have a chance to spawn a fruit plant (like Flora's 1). If wielded but Flora, it will spawn one of her fruit plants otherwise it will spawn a fruit plant the heals for 100 health.

Spoiler

 

Fires 2 times per Trigger pull

If you zoom in it will change its firing mode

Whenever an enemy damaged by this weapon dies, there is a 33% chance of spawning a fruit plant, the fruit will always spawn if you head shot the enemy using the sniper mode. This fruit heals 100 health. If Flora wields this weapon, it will spawn one of Flora Fruit Plant.

This weapon costs 2 health for each bullet reloaded. (magazine size 50)

Utility

 

Spoiler

 

Ammo Type Pistol

Noise Level Silent

Fire Rate 2 rounds per sec

Magazine Size 50 rounds per mag

Max Ammo NA

Reload Time 2.5 seconds

Normal fire (Burst fire Mod)

 

Spoiler

 

Consumes 5 bullets per trigger pull (5 for each gun).

Total Damage 75.0 (Puncture 45% Slash 35% Impact 20%)

Burst Count 5 rounds (375.0 damage)

Critical Chance 10 %

Critical Multiplier 2.5 x

Status Chance 25 %

Fire Rate 10 rounds per sec

Trigger Type Burst

 

 

Zoom in Fire Mode (Just 1 projectile)

 

Spoiler

 

Consumes 5 bullets per trigger Pull (5 for each gun)

Total Damage 375 (Puncture 45% Slash 35% Impact 20%)

Critical Chance 25%

Critical Multiplier 2.5

Status Chance 15%

Fire Rate 2 round per sec

 

 

 

 

Urumi( Melee)

This weapon will start as a sword but will evolve into a Whip.

Spoiler

 

Suggested Visual

Spoiler

5251013e0434a415a0c40c98eba8fbf5.jpg

Sword mode

 

Channeling this weapon cost 25 health instead of 5 energy. Upon consuming 2500 health the weapon will transform into the Whip mode.

Whip Mode

 

Whenever this weapon procs a status effect, the afflicted enemies also suffer an additional toxin proc (this damage is calculated like hunter munitions).

Stats

 

Coming later, melee will be updated so I don’t even know if channeling will exist.

 

Leshy  (Secondary) (Scraped but I like it)

Inspired by Hookshot from legends of Zelda. Fires a bolt at the enemy, if it connects you may dash towards it. You can use it to dash towards walls to.

Spoiler

Suggested visuals

Spoiler

Pretty much this but made of living wood

1c8a59d5f0fdbb531d21c7a3ce409aab.jpg

Credits in the image

 

MR 10

Passives

Spoiler

 

Reload costs 75 health instead of ammo , reload animation the weapon digs its roots on the user , the warframe clenches his first to resist the pain.

Hitting any surface (enemy or wall) with this weapon will stablish a link between this weapon and the surface. Firing during the reload animation will cancel the reload and drag the user toward the targeted surface.

After hitting an enemy, this weapon grants the use 25 health regen per hit for 5 seconds.

Range capped at 30 meters

 

Stats

Spoiler

 

Noise Level Silent

Fire Rate 8 rounds per sec

Accuracy 32

Magazine Size 1 round per mag

Max Ammo (does not amply)

Reload Time 1.0 s

Normal Attacks

Total Damage 250 (40% poison 30% Puncture 20% slash 10%)

Crit Chance 30%

Crit Multiplier 1.5x

Status Chance 40%

 

a

 

Other Concepts

Spoiler

 

Vauban Rework

Frost Rework

Zephyr Rework

Atlas Rework

Mirage Rework

Chroma Rewo

Edit History

Archived old versions of some skills

Spoiler

[PH] Plant Crab

Crab is massive plant like Rackoid (same size a Scyto Raknoid). Crab has his own skill set. Whenever, Persephone cast a skill Crab casts a skill of his own. Crab only attacks enemies that have been damaged by Persephone, he will go dormant if Persephone hasn’t damaged any enemies on the last 30 seconds

This summon is considered a new type of companion a rackoid companions, they can use the same mods as MOAs. Crab can be moded and visual customized at the Arsenal screen. His melee attacks use the same mods as Persephone melee weapon and his ranged attacks use the same mods as Persephone exalted weapon.

If this crab is summoned in an open world map using an enemy that had more than 500 base Hp, the king version of the crab will spawn. This version is larger (same size as Kita Raknoide) has more hp and armor, but has the same skill set and damage. Most importantly if the player does any narta close to the crab he will dance like this
 

Spoiler

 

 

 

 

 

Whenever Persephone cast her 1, crab will vomit 3 small crabs (size of the mite Raknoide). The crabs will attack enemies and attempt to latch to their faces.

Whenever Persephone cast her 2, the crab rush towards the targeted enemy and attack it relentlessly.

Whenever Persephone cast her 3, crab will vomit an acid spray at the enemies caught by Persephone roots. Also, Crab has a copy of Persephone damage reduction buff.

Whenever Persephone casts her 4, the crab Also receives a copy of her exalted weapon. This copy only targets 2 enemies at a time and can link up to 4 enemies.

2. Parasitic Seed

Sap Cost: 25

Persephone sends a single snake like vine towards an enemy. This snake will implant a seed inside the enemy. This enemy will deal reduced damage (15/30/45/60%) and takes poison damage 150/200/250/300 toxin damage/s for 10 seconds. If the enemy dies while affected by this skill the seed will germinate into Cerberus. If Cerberus already is on the field, the enemy will blow up dealing 15/30/45/60% enemyMaxhealth toxin damage.

Cerberus

Spoiler

 

Cerberus is a massive plant based kubrow. Cerberus has 2 snakes like vines wrapped around his neck. Cerberushas has his own skill set.  Whenever Persephone cast a skill, Cerberus will cast a skill of his own. Cerberus only attacks enemy’s that have been damaged by Persephone, he will go dormant if Persephone hasn’t damaged enemies in the last 30 seconds. You can edit Cerberus on the arsenal, and he can equip kubrow mods (except maul, and bite) and Santa little helper hat (he is a good boy). Cerberus melee attacks are affected by mods equipped on melee weapon.

Whenever Persephone cast her 1, Cerberus will sniff the air reveling highlighting enemies through walls.

Whenever Persephone cast her 2, Cerberus will charge the immobilized enemy, this charge will damage the enemy and sunder his armor. Cerberus will attack this enemy until he dies.

Whenever Persephone cast her 3, Cerberus receives a copy of Flora damage reduction buff ,and whenever Persephone casts Grasping roots , Cerberus launches a proboscis  like attack.

Whenever Persephone cast her 4, Cerberus will receive a weaker version of Persephone’s Exalted weapon (this version of hydra only has 2 heads therefore attacks 2 enemies)

Spoiler

Visual

Looks like a bulky kubrow but has leaf’s instead of hair. Something along these lines

guild_wars_2_sylvan_hound_by_senkkei_daw

Autor:seikkeidraws,

4idaxj8hdb521.jpg?width=960&crop=smart&a

Has this size

Stats

Health Multiplier 2 (P)

Health 300 (900 at rank 30)

Shield 0

Armor 250

Damage 200 (P)

Critical Multiplier 2.5

Critical Chance 25%

 

 

2. (Argument) Fair Reward

Sap Cost: 25

Spoiler

This argument allows Persephone to target allies with Forest Judgment. Persephone will judge the contributions of this member of the squad and reward his performance accordingly.

If the target ally has done the least amount of damage in the squad.

Persephone takes pity on his performance, and absorbers 85% of the damage this ally take for 40 seconds. Persephone will stop absorbing damage as soon as she reaches 30% Health.

Note:  Absorbed damage does not overflow, for example if the ally takes 10000 damage Persephone will go down 30% health, regardless of the fact absorbed damage was enough to kill her.

If the target ally has out damaged at least on member of the squad, Persephone is pleased with his perforce and will buff him in accord with what he is doing well.

If this ally killed more enemies with his melee weapon, Persephone will buff his attack speed by 50% for 40 seconds.

If this ally killed more enemy with his primary and secondary, this ally receives 155% primary and secondary damage for 40 seconds.

If this ally killed more enemies with his skills. this ally receives 50% ability damage (works like roar % damage, but only affects skill damage) for 40 seconds.

a

(PH) Guard Treant

Spoiler

Only attacks enemies that are damaging Flora. These guards will be close to Persephoneall the time.  They will throw acorns at enemies far away.

Skills

Bodyguard (passive skill)- Guard treant will absorb 55% of the damage Persephone takes. This buff stack, meaning Persephone has 79.75% damage reduction.

Charge - Guard Treant will charge any enemies targeted by Hydra’s alt fire.

Visual

Close to the image below. Change it a bit to fit the Atlas Golem animations (easy to animate).

seed_cpt.jpg

Credits: leshiy – Concept Art, Illustration and Textures

Jeremy Klein – Models

Stats

Health- MaxEnemy HP x 2 (P)

Armor- Enemy armor + Shields

Shield- 0

Melee Damage- Enemy Melee Damage x 3 (P)

Ranged Damage- Enemy Melee Damage (P)

4.Voracius Hydra

Energy Cost: 30 to equip and 15 per shot

Equips flora exalted wrist mounted weapon. This has 2 passives and a unique alt fire

Passive 1: Fires a projectile, if this projectile hit the weapon will launch 4 additional projectiles targeting different enemies within line of sight.

Passive 2: All enemies hit by this weapon will be linked to Flora, while linked they are slowed and take damage continues damage. If the enemy dies while linked, flora will receive fortitude, vigor or swiftness stack.

Alt Fire: Give all allies within affinity range a healing/s buff, if enough stack were gathered it will grant a: damage buff; bullet jump and aim glide buff; knock down and stager recovery buff.

Spoiler

Description

Hydra grows multiple heads and wraps himself around Flora’s right arm. Flora can use the Voracious Hydra as a weapon. This weapon will bite into the enemy and drain their vitality and giving it to Flora. Flora may use the stolen vitality to buff her allies.

Stats

Main fire

Trigger type (Charged fire, only fires at full charge)

Passive 1:

Launches a single projectile towards an enemy, if it hits the weapon will fire 4 additional projectiles towards enemy’s within line of sight (only targets enemy that this weapon has not hit).

Passive 2:

All projectiles will stick into the enemy linking them to Flora. This link will damage the enemies. If they die while linked the frame will gain a vigor, swiftness or a Fortitude stack. Ranged, melee and Heavy enemies will grant vigor, swiftness or a Fortitude stack respectively (uses the same division as Titania tribute). The weapon can store up to 15 vigor stacks, 10 swiftness stacks and 5 Fortitude stacks. The frame would have a unique HUD to show the stacks.

Synergy

Consuming fruits spawned form Flora’s one will grant 1 stack of same name.

Projectile Stats

Spoiler

 

Trigger Semi auto

Energy cost 15 energy per shot

Fire Rate 1.33 rounds per sec

Magazine Size NA

Max Ammo NA

Reload Time NA

Disposition NA

Charged Shot

Impact 30     Puncture 140    Slash 30

Total Damage 200 (Puncture 70%)

Charge Time 0.5 s

Critical Chance 30%

Critical Multiplier 1.5x

Status Chance 40 %

Fire Rate 1.33 rounds per sec

 

 

Link (works like a continuous weapon )

Spoiler

 

Up to 20 enemies can be linked

Energy Cost does not cost energy,

Range Limit 50 m

Link damage

Viral     50

Total Damage 50 (Viral 100%)

Critical Chance 30%

Critical Multiplier 1.5x

Status Chance 40 %

 

 

Alt fire

Spoiler

 

Cost 35 energy

Upon use all stacks will be consumed and all player within affinity range will receive the fallowing benefits.

·         For each stack consumed gain 3 health/s (affected by power strength), for a maximum of 90 health /s (affected by power strength).  

·         If the maximum amount of fortitude stacks was reached, all allies receive 100% faster recovery from knock down and stager (affected by power strength). Handspring and pain threshold rolled into one.

·         If the maximum amount of vigor stacks was reached, all allies will receive a 50% damage Boost (affected by power strength).

·         If the maximum amount of swiftness stacks was reached, all allies will receive a 30% bullet jump and aim glide buff (affected by power strength)

 

 

 

I feel like these skills are complex on paper but gameplay wise they are intuitive. For example:

3. Forest guardians

Energy cost: 75

Throw a ball at you enemies, if he dies you will span a plant based Kubrow. Normally, this will spawn a Hunter (plant based Kubrow, same size as a feral Kubrow), However, If the enemy was a heavy enemy(heavy gunners, corpus tech, kyta raknoid ,  coolant raknoid ….), Orion will spawn. Orion is Absolut Unit and has his own skill set.  Whenever Flora cast a skill, Orion will cast a skill of his own.

Orion Skill set

1.       Blind 8 enemies

2.       Gets a “warding halo”

3.       Charges the enemy tagged by Flora, crushing his defenses

4.       Gets a gimped copy of Flora’s exalted weapon.

 

Spoiler

Description

Flora throws a massive seed (same size as tesla at the target enemy) dealing 50/100/150/200 Impact Damage (affected by power strength) and procs impact. This seed will stick to the enemy for 5/10/15/20 seconds. If this enemy die while the seed still stuck, the seed will germinate into a hunter. If the seed was stuck into a heavy enemy Orion will spawn instead.

Note: After the implementation of wuklone I’ve noticed DE does not necessarily hates strong summons. They hate summons allowing you to afk. This skill summons a bunch of strong minions, but they have restriction on their targeting, making it so they only work when you play.

Note: All forest guardians only attack enemies that have been damaged by Flora. If no enemies have been attacked by flora on the last 20 seconds all forest guardians will go dormant reducing their threat level to 0. This restriction allows the summons to be strong but preventing the player to going afk and reeling upon the summons to all the work. Also, the huge AOE and lingering effect of her 1, allow for easy targeting of the enemies.

Cast animation.

Throw the seed like a baseball pitch

 

giphy.gif

Range

Initial cast range: 20/25/30/35 (affected by power range)

Orion

Spoiler

Visual

Spoiler

Looks like a bulky Kubrow but has leaf’s instead of hair and has a massive stag horn. Size wise something along this line.

4idaxj8hdb521.jpg?width=960&crop=smart&a

Note: it will be able to equip Santa little helper hat.

 

Behavior

Spoiler

Stays close to flora as a guard dog. But as soon as flora targets an enemy with her 1 or 3 he will charge that enemy.

Stats

Spoiler

Health Multiplier 2 (affected by power Strength)

Health 300 (900 at rank 30)

Shield 0

Armor 250

Damage 200 (affected by power Strength)

Critical Multiplier 2.5

Critical Chance 25%

Can equip kubrow mods.

 

Skills

Spoiler

 

Whenever flora casts a Skill Orion will cast one of his own.

1.whenever Flora cast her 1, Orion will star charging energy on his antlers for 1.5 seconds. When he finishes charging, he will release 8 beans of condensed light against enemies affected by flora

2. Whenever flora uses her 2, Orion becomes invulnerable for 3 seconds, after this time he will receive a copy Flora’s living armor buff.

3. Whenever flora uses her 3, Orion will charge this enemy, crushing the target’s armor and shields, dealing massive damage on the process.

4. Whenever flora fires her 4, Orion will fire 3 vines form his mane, same properties as flora’s 4.

 

 

 

Hunters

Spoiler

 

Up to 4 Hunters may be summoned.

Visual

Spoiler

Looks like Orion but replace horns for stubs. Also, they are way smaller. Same size as a Feral Kubrow.

Behavior

Spoiler

Aggressive, hunts down all enemy damaged by flora

Stats

Spoiler

 

Health 0.25 of Orion total health

Shield 0

Armor 0.75 of Orion total armor

Damage 0.25 of Orion total damage

Critical Multiplier 2.5

Critical Chance 25%

 

Skills

Spoiler

 

Whenever Flora cast her 2, all Hunters also receive living armor.

Whenever Flora cast her 3, all Hunters will charge that enemy.

Note: If flora cast her 3 but 4 hunters are present, a new hunter will spawn and the lowest hp hunter will explode dealing reaming hp as damage.

 

 

2. Living armor

Energy Cost: 50

Same as Nezha Warding hallo, lower DR and does not damage nearby enemies. But after you already have your “Warding Halo” you can cast it on your ally to transfer the damage they take to you.

Spoiler

Description

Hydra wraps itself around flora and absorb all damage received for 3 second. Them he will absorb 75% of the damage flora takes until his HP is depleted. While it is wrapped around flora, she can recast this skill to send Hydra towards an ally. Uses the same Hp formula as Warding Halo.

          If the ally is a warframe , Hydra will transfer 85% this ally take to Flora. This effect will stop as soon as Flora reaches

          If the target is one of the forest guardians, Hydra will absorb its health (it a way to quickly getting hid of the guardians like frost can dispatch snow globes)

Synergy: Consuming any fruits spawned from sow the seeds will improve the living armor buff.

Fortitude: Hydra grows spikes, these spikes will add piercing damage to Flora’s dodge rolls. (Damage formula 2 x Hydra MaxHP x Power Strength)

Vigor: Hydra grows flowers, these flowers will increase the range of flora’s passive.  This effect will increase the range to 20 m (affected by power strength, cannot go lower than 10)

Swiftness: Hydra boost flora’s perception allowing her to dodge 50% of the incoming projectiles (this effectively increases the DR to 87.5%)

Visual:

Spoiler

Hydra will grow a wrap himself around Flora’s body.

Cast animation.

Spoiler

 

The animation for Flora’s self-cast is Flora’s stand stills for 0.5 seconds.

To link herself to an ally , flora point towards the target ally and the hydra will lunge towards him.

 

Range

Spoiler

 

Initial cast range: 10/15/20/25 (affected by power range)

Link range: 20/30/40/50

 

 

Edited by keikogi
Formating, added weapons, added argument, added weapons, added sentinel
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  • 2 weeks later...
On 2019-07-19 at 11:27 AM, xZeromusx said:

As a fellow appreciator of GW2, I'd enjoy seeing the Sylvan Hounds as the Kubrows.

 

250px-Sylvan_Hound.jpg

Decided to use the sylvan hounds as visual guide lines , I’ve also Flora’s kit quite a bit.

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Decided to change Kipouros a bit, automatic pistols feel a bit of for a Plant based weapon, so I decided to update it to dual wielded handheld crossbows.  Changed stats to accommodate, now it’s closer to point blank shot gun when used up close and a sniper when you fire it zoomed in. Also a few changes to Flora's 2.

 

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  • 2 weeks later...

Changed the name and title for 2 reasons. @MrPigman already had designed a frame with the same name and theme, so It is good idea to change the name of mine. Also, Persephone fits better this kit relation with death (using enemies’ corpse as vases for plant and draining enemies of their life). It also fits better the fruits since Persephone is the god of Spring. I will commission some art with Loone Wolf later.

Edited by keikogi
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Added the art. Which version do you like and why?

I’ve nerfed the exalted weapon and removed the bullet jump buff ( I did not think it fits this warframe ) . I’ve added a holstering rate buff and an affinity drop to replace the parts I’ve changed

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58 minutes ago, Conquest375 said:

Oberon and Titania by design are nature, but very magical. While this frame is merely plant based.

Not particular. I'm not the best at rating that kind of stuff.

You are right. I’ve tried to move away form total magic stuff and just went with mutant plant (even thought I did not move away from the traditional healer/ support role of this type of character)

My overall logic when design this frame was plants use soil, light and give useful stuff back (wood, fruits grain …). For this frame I used the a similar logic this frame uses soil (enemies), light (energy or void space magic) and gives back useful stuff (buffs). Logic behind her 1 and 4.

 Since I could do just buffs for skills, I created a new line for skills, what an infested plant would be able to? The traditional living roots and thorn armor came in mind first. After quite a few skill interactions (4 to be precise) the current version of her 3 was created. The second ability I give was to create living plants monstrosities. I’ve went with all types of summoned creature during my design process (a few example: beeflower; Marlboro, final fantasy ; treants ; giant crab plant monster…) until a settled on a Kubrow.

Edited by keikogi
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This warframe seems like its so much fun! I have no complaints really, i love it! 9.5/10 warframe mannn

 

Could mutant fly traps be added somewhere in the abilities? Idk why i want this but, theres something so satisfying about the thought of an enemy's legs hanging out the mouth of some plant monster looking fly trap lol. 

 

Occasionly the fly trap will release a gas of some sort that hypnotizes enemies and draws them toward the fly trap or man eating plant. Much like the dijin sentil, when enough enemies are close enough to it, it will open its mouth and eat them all! It will keep them in its mouth until the enemies are dead or an ally melees the plant, causing it to spit the enemies out. The more saps that Persephone has, the more damage the enemies will take. Deals bonus health damage above 50% of saps stacks! Once the enemies are dead, it will release the gas again to draw in more enemies

Edited by (PS4)IIFrost_GhostII
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1 hour ago, (PS4)IIFrost_GhostII said:

This warframe seems like its so much fun! I have no complaints really, i love it! 9.5/10 warframe mannn

THX.

1 hour ago, (PS4)IIFrost_GhostII said:

Could mutant fly traps be added somewhere in the abilities? Idk why i want this but, theres something so satisfying about the thought of an enemy's legs hanging out the mouth of some plant monster looking fly trap lol. 

 

Occasionly the fly trap will release a gas of some sort that hypnotizes enemies and draws them toward the fly trap or man eating plant. Much like the dijin sentil, when enough enemies are close enough to it, it will open its mouth and eat them all! It will keep them in its mouth until the enemies are dead or an ally melees the plant, causing it to spit the enemies out. The more saps that Persephone has, the more damage the enemies will take. Deals bonus health damage above 50% of saps stacks! Once the enemies are dead, it will release the gas again to draw in more enemies

This idea is amazing. However, I've looked at the base kit and I just can't shove the fly trap as an extra effect of any of the available skills( it would just feel like a uncessary duck you to enemies , I also considered adding it as a synergy for enemies affected by both her 1 and 3 but that kind of synergy feels clunky ). If I were to sacrife a skill for the venus traps it would be the parasitic seed , but I've worked so hard to make sure a summoning skills is powerfully but can't be used for afk farming. 

But I think I found a good comprimese. Her CC is underwhelming (the roots has unreliable duration and you can't recast it ) so why not add rhe fly traps as argument for sow the seeds. Something like.

[PH] Carnivorous Plants - fruit plant created by sow the seeds will continuously emit pheromones attacking nearby enemies , if an enemies gets into a 0,5 meters radius. The plant will attempt to eat him. Enemies around will panic and shoot at the fly trap mounth.

I will detail the effects later. I think the fruits as the bait for the fly trap just works so well.

 

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52 minutes ago, keikogi said:

But I think I found a good comprimese. Her CC is underwhelming (the roots has unreliable duration and you can't recast it ) so why not add rhe fly traps as argument for sow the seeds. Something like.

💙💙💙💙💙💙💙💙 YES!

 

53 minutes ago, keikogi said:

PH] Carnivorous Plants - fruit plant created by sow the seeds will continuously emit pheromones attacking nearby enemies , if an enemies gets into a 0,5 meters radius. The plant will attempt to eat him. Enemies around will panic and shoot at the fly trap mounth

Tripple Yes!!! I can picture myself playing this warframe now xD

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After talking with @(PS4)IIFrost_GhostII, I  realized the dog is a bit of thematic stretch. It is not crazy, like plant animals are not uncommon when portraying treants or dryads, but I’ve went with a mutant plants’ vibe, so the dog feel a bit off. Also it occupies a coveted design space ( exalted kubrow, lots of people want a dog timer/kubrow/ wolf pack /werewolf frame). So I tought of going back to the Malboro summon. It looks more like a plant and could be a great opportunity to introduce racknoid pets.

I thought of something combining these images

Spoiler

 

350?cb=20181110210836

bf02c4a25f28ce90f4a030ad4ddbcc87ea28b3cd

21-daniel-lee-concept-art-carnivorous-pl

 

I think I will scrap the Silvan Round, I just think there are better places for an exalted Kubrow. What do you think , @xZeromusx?

 

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7 minutes ago, keikogi said:

 

I think I will scrap the Silvan Round, I just think there are better places for an exalted Kubrow. What do you think , @xZeromusx?

 

 

That's fine. I actually have a Frame concept using an exalted Kubrow as well. Though, not a Sylvan Hound. An exalted Helminth Charger. It's the first one in the list in my Compendium post: Fenrir.

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34 minutes ago, xZeromusx said:

That's fine. I actually have a Frame concept using an exalted Kubrow as well. Though, not a Sylvan Hound. An exalted Helminth Charger. It's the first one in the list in my Compendium post: Fenrir.

I was aware of your concept. I like the way you capture both the transmissable nature of lycan curse and the wild nature of werewolf (the passive and the ultimate).

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27 minutes ago, keikogi said:

I was aware of your concept. I like the way you capture both the transmissable nature of lycan curse and the wild nature of werewolf (the passive and the ultimate).

Thank you. Very proud of that concept. Like the visuals of this frame. Reminds me of the Sylvari armor from GW2 a little bit.

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