ZarTham Posted August 31, 2019 Share Posted August 31, 2019 (edited) Anyone else noticed that, when Wukong get's out of Cloud Walker while moving he doesn't follow the direction in which you are pressing? Sometimes he just goes sideways or something, I'll see if I can grab a recording of it, noticed this after the last update. Edit: At around 8 seconds it shows the issue. Edited August 31, 2019 by ZarTham 1 Link to comment Share on other sites More sharing options...
WTFlo Posted August 31, 2019 Share Posted August 31, 2019 Yes, I also noticed that. You even get pulled backwards sometimes. Link to comment Share on other sites More sharing options...
KIREEK Posted August 31, 2019 Share Posted August 31, 2019 Yes, for some reason the momentum is kept and sometimes instead of going in the direction of the camera, you just bump into the sides. Link to comment Share on other sites More sharing options...
WarGrylls Posted September 1, 2019 Share Posted September 1, 2019 I have that same issue too. Link to comment Share on other sites More sharing options...
ZarTham Posted September 1, 2019 Author Share Posted September 1, 2019 (edited) oh not only when getting out of the cloud, but it also keeps momentum when activating it, when using CW in an attempt to not fall into a pit by mistake, he keeps the momentum of falling down, as a result instead of following the direction in which the player is pressing (aiming up and pressing forward to not fall) he just goes down and rip. Edited September 1, 2019 by ZarTham 1 Link to comment Share on other sites More sharing options...
Averlusha Posted September 1, 2019 Share Posted September 1, 2019 I have the same problem ...that's bothering me QQ Link to comment Share on other sites More sharing options...
DeMonkey Posted September 2, 2019 Share Posted September 2, 2019 Yes, this is a bug, as outlined here. Whilst feedback will certainly generate awareness of the issue, the bug section is still the place you want to post this. Link to comment Share on other sites More sharing options...
8faiNt Posted September 2, 2019 Share Posted September 2, 2019 (edited) 1. When you get out of the cloud while flying, Wukong is flinching to a random direction causing the player to slow down 2. Flying also has some issues to it. Its odd, for some reason an invisible force pulling you to left/right. I also experienced that TRAPS in index affecting while you're in cloud walk unless they changed it with the last update this must be a bug, its very annoying being trapped while you're in your smoke form Edited September 4, 2019 by 8faiNt Link to comment Share on other sites More sharing options...
ZizouOlympia Posted September 3, 2019 Share Posted September 3, 2019 Recently I've been running into issues with Cloud Walker, where, upon exiting, it sends me to the side, or even backwards. After doing some trial and error to see what causes it, I have deduced the following two details; It only occurs when you exit Cloud Walker while facing a different direction than when you entered. It always sends Wukong in the direction you were facing when you entered Cloud Walker I hope these details help you at DE to both recreate and fix this issue. If you need me to do more trial and error, let me know. Link to comment Share on other sites More sharing options...
Ghorkie Posted September 3, 2019 Share Posted September 3, 2019 Yup, same thing happened to me yesterday when i was running capture missions, that's not that much annoying but if we could get a fix that would be nice Link to comment Share on other sites More sharing options...
Natroninja Posted September 4, 2019 Share Posted September 4, 2019 I was actually coming here to post the same thing, glad I searched first and found your post. But yeah, if in the air and you let cloud walker run it's course it keeps popping me out in random directions . . . very annoying when speed running void capture, I keep getting stuck in doorways and railings. But also, the moment you exit cloud walker, if you recast right away, you'll keep falling anyway (in cloud mode) till you reach the floor. I even tried jumping immediately after exiting to maintain my altitude. But the recast of Cloud Walker, although forward momentum was as expected, I would just drop to the floor, even if halfway up the voids big elevator shaft. also very annoying. Link to comment Share on other sites More sharing options...
Marcooose Posted September 5, 2019 Share Posted September 5, 2019 A fix for this is going out in the next Hotfix! Thanks for the detailed reports, it's much appreciated. 1 Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted September 5, 2019 Share Posted September 5, 2019 Hey! Noticed and fixing, awesome. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now