TurboWonka Posted September 7, 2019 Share Posted September 7, 2019 (edited) It drains your battery while it works already. Why would we need to recast it? I mean at all, turn it off/on at will. Initial energy cost have to stay. Just a channeled ability with 0 energy per second, so he can get energy as usual. Yes, a QoL. Edited September 8, 2019 by TurboWonka 1 Link to comment Share on other sites More sharing options...
Lazarow Posted September 7, 2019 Share Posted September 7, 2019 you are correct, duration is pointless and should be a channeled ability Link to comment Share on other sites More sharing options...
000l000 Posted September 7, 2019 Share Posted September 7, 2019 Duration implies it was meant to be used as a temporary buff not a channel power. But its high cost prevents that so there are two solutions: First DE confirms it's a channel power and thus removes its duration and reduces its energy cost. Second, DE confirms it's a temporary buff and then solve its balance issues with Battery/redline mechanics. I don't mind which one was meant to exist but tbh the current in-between situation isn't much helping cause this power is currently impairing every single synergy Gauss is supposed to have. Powers are supposed to help with synergies, not the opposite. 1 Link to comment Share on other sites More sharing options...
Drachnyn Posted September 7, 2019 Share Posted September 7, 2019 Switching it to channeled would mean it would block zenurik energy regen. It does have a very generous duration especially since Gauss already builds for lots and lots of duration. I see the point you are coming from though. 1 Link to comment Share on other sites More sharing options...
WhiteMarker Posted September 7, 2019 Share Posted September 7, 2019 Don't forget that one point of Kinetic Plating is its energy regen for blocked damage. This paired with the 100% damage reduction is awesome. If it was a channeled ability, we would lose that effect. I'm not willing to give up on that. 1 Link to comment Share on other sites More sharing options...
TurboWonka Posted September 7, 2019 Author Share Posted September 7, 2019 (edited) il y a une heure, Drachnyn a dit : Switching it to channeled would mean it would block zenurik energy regen. It does have a very generous duration especially since Gauss already builds for lots and lots of duration. I see the point you are coming from though. Wrong, equinox have channeled abilties, but they consume 0 energy/sec on idle basis, only when certain thing happen - ablity cast/enemy in range. While you keep these on you can get energy. Why not in gauss case? Edited September 7, 2019 by TurboWonka Link to comment Share on other sites More sharing options...
Drachnyn Posted September 7, 2019 Share Posted September 7, 2019 vor 7 Minuten schrieb TurboWonka: Wrong, equinox have channeled abilties, but they consume 0 energy/sec on idle basis, only when certain thing happen - ablity cast/enemy in range. While you keep these on you can get energy. Why not in gauss case? Fair point, i didnt think of equinox because thats not a usual thing with channeled abilities. For gauss working like that would definitely make sense. Link to comment Share on other sites More sharing options...
Tatann Posted September 8, 2019 Share Posted September 8, 2019 19 hours ago, Drachnyn said: Fair point, i didnt think of equinox because thats not a usual thing with channeled abilities. For gauss working like that would definitely make sense. Nekros 3 works the same, I think we should get more channeled abilities working that way Link to comment Share on other sites More sharing options...
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