lautalocos Posted September 27, 2013 Share Posted September 27, 2013 (edited) as you can guess from the title, im quite sick of shooting at a grineer leg, see how he stops doing whatever he was doing, see how his arm flies off and transforms into some meaty thing without skin, see how he just stands and falls on his kness after a lot of time AND blocks all the shots that where directed to the dude behind him. let´s not even talk about the fire effect death animation, just don´t. this happens too when you use a melee weapon (but why would you?) if you kill the enemies with a melee weapon, they should always be cut in half, like it happens sometimes if you don´t have any elemental mods on the weapon, but even if you have elemental mods on it. if you kill him by shooting, they should only need to very quickly drop to their kness and then fall to the floor. the animation shouldn´t be as stiff as it is now. if you want an example, look for the balder knight in dark souls. you kill them and they fall to their kness very quickly, but in a natural way. not like the grineer drama queens we have now. they too should sometimes just drop dead, nothing fancy. edit: as karma ghost noted, enemies killed by blunt weapons shouldn´t be cut in half. those should only ragdoll, i guess Edited September 27, 2013 by lautalocos Link to comment Share on other sites More sharing options...
Seanjuju Posted September 27, 2013 Share Posted September 27, 2013 Bodies are a real issue when there's mobs behind it. I agree. Link to comment Share on other sites More sharing options...
Justin_Case001 Posted September 27, 2013 Share Posted September 27, 2013 Agreed. I've said so many times that enemies need to look more dead when they're dead. None of this flapping and flailing, staggering around for awhile, ancients doing things like look like an attack animation for 30 seconds after they die. Just go limp and fall over. DE needs to play Left 4 Dead 2 for five minutes, then they would know what enemies are suppose to do when they die. Link to comment Share on other sites More sharing options...
Gestalt Posted September 27, 2013 Share Posted September 27, 2013 How else are they going to possibly get you to consider putting on that puncture mod if they didn't have bodies that take 10 seconds to hit the floor? Link to comment Share on other sites More sharing options...
VariaManX Posted September 27, 2013 Share Posted September 27, 2013 Agreed. I think if I were to die i'd just ragdoll to the floor, unless I can dramatize it like the Grineer Link to comment Share on other sites More sharing options...
PixalatedVortex Posted September 27, 2013 Share Posted September 27, 2013 its ment to keep you on the move Link to comment Share on other sites More sharing options...
lautalocos Posted September 27, 2013 Author Share Posted September 27, 2013 Agreed. I think if I were to die i'd just ragdoll to the floor, unless I can dramatize it like the Grineer each grineer should have a spotlight over them each time they die, with dramatic music on the background. another grineer shouts his name, "GEORGEEEEEEEEEEE" in a dramatic whirlwind of emotions. end of act 3. Link to comment Share on other sites More sharing options...
Karma_Ghost Posted September 27, 2013 Share Posted September 27, 2013 (edited) if you kill the enemies with a melee weapon, they should always be cut in half, like it happens sometimes if you don´t have any elemental mods on the weapon, but even if you have elemental mods on it. Fragor, Ankyros, Furax, Kogake, Amphis, Bo, Prova On topic: I agree, enemies need to die like Hollywood henchmen, not main characters. Edited September 27, 2013 by Karma_Ghost Link to comment Share on other sites More sharing options...
lautalocos Posted September 27, 2013 Author Share Posted September 27, 2013 Fragor, Ankyros, Furax, Kogake, Amphis, Bo, Prova On topic: I agree, enemies need to die like Hollywood henchmen, not main characters. oh yeah, well those killed with those weapons should just ragdoll. Link to comment Share on other sites More sharing options...
shut Posted September 27, 2013 Share Posted September 27, 2013 (edited) I don't mind them having death animations, but they should at least make it so that they can be knocked over while dramatizing their death. Like, some guy just died from fire damage and he's flailing about before collapsing. I think that physics should already be enabled for him, so if you shoot him or if something else flies into him, he just falls over while feebly flailing the arms until he goes limp. Edited September 27, 2013 by SortaRandom Link to comment Share on other sites More sharing options...
Dunkelheit Posted September 27, 2013 Share Posted September 27, 2013 Yes 3000 times yes Link to comment Share on other sites More sharing options...
Saenol Posted September 27, 2013 Share Posted September 27, 2013 No. Link to comment Share on other sites More sharing options...
Drasiel Posted September 27, 2013 Share Posted September 27, 2013 I'd just like them to be much much faster, they are kinda like drama queens now as you say lol. Link to comment Share on other sites More sharing options...
Llyssa Posted September 27, 2013 Share Posted September 27, 2013 Use a bow? Link to comment Share on other sites More sharing options...
Delta4575 Posted September 28, 2013 Share Posted September 28, 2013 Removing them altogether would look odd. Adding physics to them so their less like a static object and more like a moving unstable object would make them more realistic and less annoying. And when i whack someone with a fully charged orthos i don't expect them to loose and arm, stumble around for five minutes and then just roll over. I expect them to get sliced in half and go flying. Link to comment Share on other sites More sharing options...
Gripheon Posted September 28, 2013 Share Posted September 28, 2013 This 1000% This!! Especially the long drawn out convulsion anim for the infested chargers. Link to comment Share on other sites More sharing options...
bobafetthotmail Posted September 28, 2013 Share Posted September 28, 2013 yeah, drop to the ground and do death animations while prone on the ground. Instant death is unrealistic for non-headshots, but this level of drama isn't realistic either. Link to comment Share on other sites More sharing options...
lautalocos Posted September 28, 2013 Author Share Posted September 28, 2013 Removing them altogether would look odd. Adding physics to them so their less like a static object and more like a moving unstable object would make them more realistic and less annoying. And when i whack someone with a fully charged orthos i don't expect them to loose and arm, stumble around for five minutes and then just roll over. I expect them to get sliced in half and go flying. thats like the blader knights of dark souls i mentioned. yes, it really should depend on where you hit them Link to comment Share on other sites More sharing options...
3XT3RM1NATUS Posted September 28, 2013 Share Posted September 28, 2013 Agreed. Tired of Grineer waving hands for 10 seconds after death.. Link to comment Share on other sites More sharing options...
Delta4575 Posted September 28, 2013 Share Posted September 28, 2013 Actually if they implement an active ragdoll system like in the new GTA games they wouldn't need to make animations since the game would make its own dynamically. If it can dynamically create maps from a set of tiles, why not reactions animations? Link to comment Share on other sites More sharing options...
Llyssa Posted September 28, 2013 Share Posted September 28, 2013 Actually if they implement an active ragdoll system like in the new GTA games they wouldn't need to make animations since the game would make its own dynamically. If it can dynamically create maps from a set of tiles, why not reactions animations? Ragdolling systems are written into the base engine. I'm somewhat under the impression that it isn't in the core code of the evolution engine, and, therefore, it would require an engine rewrite to make it work properly. This is kind of a "big" issue thing, from that perspective. As GTA uses the RAGE engine, it's a whole different ball of wax. Link to comment Share on other sites More sharing options...
Godan Posted September 29, 2013 Share Posted September 29, 2013 I would so much like this... The elemental mods just kind of ruin the fun for me when using melee weapons. As I love to do with any tanky warframe, run in their face, slice them in half, see them ragdoll all over the place in pieces... After the weapon levels up and it finaly recieves an elemental mod... It's horrid, no more flying half bodies, no more cutting in half either, rare ragdolls if even any. Especially if you use the Fragor, which I've loved to do so much is to yell ˝Fore˝ and see them flying across the whole room. Then I just see them have a seazure and flop to the ground after they decide they're actually dead or yell while dancing around on fire... Please fix this somehow :( Link to comment Share on other sites More sharing options...
Delta4575 Posted September 29, 2013 Share Posted September 29, 2013 Ragdolling systems are written into the base engine. I'm somewhat under the impression that it isn't in the core code of the evolution engine, and, therefore, it would require an engine rewrite to make it work properly. This is kind of a "big" issue thing, from that perspective. As GTA uses the RAGE engine, it's a whole different ball of wax. Its still possible to do something similar. But it'd be easier and faster to simply make new animations and have the animated object be interrupted by bullets and physics impacts. Only the bosses need dramatic death animations. Link to comment Share on other sites More sharing options...
taiiat Posted September 30, 2013 Share Posted September 30, 2013 Like, some guy just died from fire damage and he's flailing about before collapsing. I think that physics should already be enabled for him, so if you shoot him or if something else flies into him, he just falls over while feebly flailing the arms until he goes limp. i like it. solves all the problems. Use a bow? unless you have Elemental cards on it, then the Corpse Cannon effect doesn't happen.... almost ever..... still an issue that needs to be fixed. for Bows in particular, it's directly combat related, throwing enemies backwards is supposed to be a factor they have for better CC to contrast Sniper Rifles dealing obnoxious amounts of damage per hit to one target. Actually if they implement an active ragdoll system like in the new GTA games they wouldn't need to make animations since the game would make its own dynamically. If it can dynamically create maps from a set of tiles, why not reactions animations? that's a great idea. Link to comment Share on other sites More sharing options...
Egg_Chen Posted October 2, 2013 Share Posted October 2, 2013 Erm, some dead guys do just ragdoll... The dramatic animations just happen too often. I would hope in armour 2.0 they only play the canned animations if a crit DoT kills them. But yeah, speeding them up a bit wouldn't hurt. Link to comment Share on other sites More sharing options...
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