kapn655321 Posted October 29, 2019 Share Posted October 29, 2019 (edited) When the party all eagerly agrees to run a mission and goes to click at once, the X to cancel moves over to where the Check is. Meaning, if everyone's in and ready, and someone rushes the squad, the members who would have approved may just click the X while trying to click the check. The X moving over does look nice and tidy, but this function has disbanded my most eager parties. If the Check stayed where it was and just Lit Up to show it was being rushed, rather than the buttons moving, perhaps it could serve the same purpose, without this potential hitch. Likewise, if you're trying to vote no at the time that someone rushes, your option moves when you need it most. It's functional, but not ideal. Edited October 29, 2019 by kapn655321 Link to comment Share on other sites More sharing options...
taiiat Posted October 29, 2019 Share Posted October 29, 2019 ye, the buttons should stay still rather than moving where buttons are in realtime as if the UI is supposed to be some sort of bad reaction puzzle minigame. (not the only place the UI makes a bad game out of an informational display, either) Link to comment Share on other sites More sharing options...
-AncientWarrior- Posted October 29, 2019 Share Posted October 29, 2019 yes this needs a bandaid on it.. crashed a few of my parties as well .. the moving button bug thingy 🙂 Link to comment Share on other sites More sharing options...
Traumtulpe Posted October 29, 2019 Share Posted October 29, 2019 It's actually funny, just recently I clicked "play" the second the timer started - resulting in me leaving the group. ^^ Somewhat related to this; If I want to do a solo mission (usually spy) but accidentally start a mission on public, I often get no chance to cancel. I immediately get loaded into the mission. Link to comment Share on other sites More sharing options...
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