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What are Good Stats for Melee Rivens Now?


(NSW)Mbek
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I don't have any problem deciding what too keep for gun rivens, but melee... after reading the changes (which is going to hit console soon) I'm not sure what to keep for melee rivens, since Damage/CC don't stack multiplicatively with CO/BR anymore, the recent buff to Sacrificial Steel also seems to made CC not so valuable too.

So, any advice what riven stats to aim for Crit focus / Status focus / Hybrid melee weapons?

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Good:
Range
Crit Damage
Attack Speed
Initial Combo (good for heavy attack spam build)

Meh:
Damage (still good if you do not use Condition Overload or Chroma)
Crit Chance (due to new Blood Rush and recent S. Steel buff)
Status Chance (due to new Weeping Wound, still good if you do not rely on combo)
Slide Crit: absolute garbage (like we all know how DE deal with OP things)

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My riven stat ranking would go something like this for hybrid crit/status running blood rush and co.

Top tier: cd, range, attack speed

Second tier: cc, damage, elemental, status chance, combo duration

Undesirable tier: impact/puncture, slide crit, finisher, heavy attack

Situational: faction, slash

Might have missed a couple of stats.

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Melee Damage and Crit Chance definitely have fallen.

Melee damage isn't super useless but since you can do builds without melee damage in them as long as CO is additive with it it isn't optimal unless you are certain that you still don't want to run with a base dmg mod in addition to CO. Doing that has mostly benefits for lower level enemies and non-heavies as once you can get  2-3 or more statuses on an enemy there are better options. (Arcane Fury can also cover that if you have an arcane free)

Crit chance on rivens is dead. Buffs to the values are announced after the normal CC mods have been buffed but without the Blood Rush interaction they might still not be worth it but that is to be seen.

Stats that are always worth it are Attack Speed (since its multiplicative with Berserker) and Crit damage (even double stacking crit dmg can be quite good).

After those two it diverges a bit depending on what you want to go for. Combo Duration is still wanted for Blood Rush and Weeping Wounds builds so thats pretty much always good. If you want to run Range its also great to have but its in most cases a bit weaker than Primed Reach. Lastly there are elements. Toxin is the most flexible but you should know what you want for the weapon. If you run Weeping Wounds you don't need the dual status mods as Weeping Wounds is insanely strong now which makes elements on rivens quite a good option for WW builds.

So in an Overview and rough order of value:

-Attack Speed
-Critical Damage
-Combo Duration (not using Naramon)
-Elements (Weeping Wounds)
-Range
-Melee Damage (if you  specifically still want it)

Edited by Raikh
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Combo efficiency.

You can cap it out at 90% with just the riven. That means you can sustain a high combo counter while using heavy attacks and put on both Blood Rush and Sacrificial Steel. It also allows you to swap focus schools a little more flexibly.

Following that, probably:

  • crit damage,
  • attack speed and
  • range.
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