Scar.brother.help.me Posted December 7, 2019 Share Posted December 7, 2019 (edited) This idea around Ivara's Navigator is here for a while, not my idea, but I want to force it. Older proposal was to change the Navigator Augment for Teleportation to the projectile point. My proposal is just to improve the synergy between the Quiver and Navigator:ANY quiver arrow is turned into a Teleportation arrow if controlled by Navigator at the moment of impact (if punch through - then only unpenetrable impact like ground). Tap Navigator again - exit navigator and cancel teleportation (projectile continues to travel). Tap quiver again - teleport to the projectile on the fly (like Wisp) and cancel the quiver arrow. Other requests I found in this forum I completely agree with: - Prowl - rework restrictions, please, they are no fun as they are, may be just make it a fast moving invisibility without any other benefits but let pickpocketing, headshot damage bonus and Infiltrate effects work only when we crouch/walk and slide (with some extra visuals as we crouch, tread slowly or slide during Prowl)? - Energy drains - please, reduce it greatly, both prowl and navigator eat too much Ivara can hardly sustain her energy even as an "efficiency monster" with 175% and needs to fill up primed flow pretty often. That slows down the mission progress and frustrates in addition to 3 mod slots are being taken as a payment already. - Navigator - speed slider, and the slowest speed should be muuuuch slower than it is now. And, please, (re)invert the duration scaling, it looks like a bug, not a feature. - Artemis bow - would be nice to just hold fire to switch between horizontal/vertical modes - Ability base range - Cloak arrow and Prowl pickpocketing could be x1.5-x2 wider - Pickpocketing - either faster or all enemies at the same time from the moment they are in range, or both. I'll gladly add some more nice ideas here. And remember - Ivara is not OP and will not become even with all these changes, she does not wipe the entire map quickly, she is just a very functional and fun warframe, but her restrictions now are not like a tiny grain of salt in a nice delicate dish, they are like a full spoon of salt in a sweet cup of tea. Edited December 7, 2019 by Scar.brother.help.me Link to comment Share on other sites More sharing options...
bibmobello Posted December 7, 2019 Share Posted December 7, 2019 there is no problem at all to sustain energy on prowl . I use it for 2 hours+ using constantly navigator. You are probably using a wrong build. 1 Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted December 7, 2019 Author Share Posted December 7, 2019 1 minute ago, bibmobello said: there is no problem at all to sustain energy on prowl . I use it for 2 hours+ using constantly navigator. You are probably using a wrong build. show me your build and explain what you mean 2h+ Link to comment Share on other sites More sharing options...
bibmobello Posted December 7, 2019 Share Posted December 7, 2019 4 minutes ago, Scar.brother.help.me said: show me your build and explain what you mean 2h+ 2+ hours survival. and sorry i dont show my builds to anyone anymore. Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted December 7, 2019 Author Share Posted December 7, 2019 it is possible but it costs too much in terms of sacrifices, both mod slots, behavior freedom and requirements to just make it ok, not OP, not really GOOD, just ok. Link to comment Share on other sites More sharing options...
bibmobello Posted December 7, 2019 Share Posted December 7, 2019 (edited) 1 hour ago, Scar.brother.help.me said: it is possible but it costs too much in terms of sacrifices, both mod slots, behavior freedom and requirements to just make it ok, not OP, not really GOOD, just ok. You don't need any vitality or armor because enemies will never see you, with a medium build you have 214 strength and 175 efficacy... You can't play her like the other frames in a pub squad because you will die and her biggest problems are the eximus parasites.. Or just use range and use concentrated arrow or use duration and range and give perma invisibility to everyone. Edited December 7, 2019 by bibmobello Link to comment Share on other sites More sharing options...
Vit0Corleone Posted December 7, 2019 Share Posted December 7, 2019 2 hours ago, Scar.brother.help.me said: And remember - Ivara is not OP You're kidding right? Ivara is is top tier, one of the most powerful frames we have. Her only problem is that the dependency she has on permanent invis for survivability makes her extremely slow to use, which for some people ( me included ) feels off considering how fast paced the game is in general. This is ok for solo, not so much with squads. 2 hours ago, Scar.brother.help.me said: ANY quiver arrow is turned into a Teleportation arrow I actually like to use her arrows with Navigator .. it's pretty cool. I could see this making some sense with the dash wire, but not with the others. Link to comment Share on other sites More sharing options...
bibmobello Posted December 7, 2019 Share Posted December 7, 2019 (edited) 58 minutes ago, Vit0Corleone said: You're kidding right? Ivara is is top tier, one of the most powerful frames we have. Her only problem is that the dependency she has on permanent invis for survivability makes her extremely slow to use, which for some people ( me included ) feels off considering how fast paced the game is in general. This is ok for solo, not so much with squads. I actually like to use her arrows with Navigator .. it's pretty cool. I could see this making some sense with the dash wire, but not with the others. Do you know you can use your operator to move faster than gauss and expert ivara players don't move at all but can kill everything far away? It's not considered OP because she can't nuke entire maps with low level enemies but when you are still alive after waves 40 disruption on lua while inaros starts to die every seconds, dealing 99% damage it's not considered OP... Edited December 7, 2019 by bibmobello Link to comment Share on other sites More sharing options...
Vit0Corleone Posted December 7, 2019 Share Posted December 7, 2019 11 minutes ago, bibmobello said: expert ivara players don't move at all but can kill everything far away? That's not the point I was trying to make. You definitely can. What I'm saying is that it feels out of place considering how fast paced the game is. 12 minutes ago, bibmobello said: It's not considered OP because she can't nuke entire maps Well, I guess it depends on what one considers OP. If for you OP is "nuke maps", sure. Link to comment Share on other sites More sharing options...
bibmobello Posted December 7, 2019 Share Posted December 7, 2019 12 minutes ago, Vit0Corleone said: That's not the point I was trying to make. You definitely can. What I'm saying is that it feels out of place considering how fast paced the game is. Well, I guess it depends on what one considers OP. If for you OP is "nuke maps", sure. On low levels under level 100 because i haven't seen a nuker survive more than 30 minutes on arbitration or dealing more damage than me. Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted December 7, 2019 Share Posted December 7, 2019 This 'flexing' thing you're doing is ridiculous @bibmobello. Saying it's alright in your personal build is literally meaningless because a hyperspecialised build cannot and should not be the metric for the overall design. If it takes 75% efficiency to be reasonable in costs? It's probably a flawed design (see new Ember). If it takes Arcane Energise or restore pads to keep comfortable energy supply? That's not an accurate measure of balance, that's relying on a rare drop and/or crutch consumables. A proper design should be comfortable to play and viable without maxing efficiency, without Arcanes or consumable spam. If we want to play anecdotes, half the time I go into a pub Sortie Defense mission using my lazy supporting loadout (duration Limbo with Vazarin focus for picking up friendlies) I still somehow manage to top the damage and even kill charts. With a riven-less bow and Sheev. So they're overpowered now, I suppose. So let's have a think on this build you won't share. We know that there's no survivability mods - you pray not to be caught in crossfire or to have a Venomous Eximus creep near you, or you're probably dead in short order. You're spending two mods on 175% efficiency and at least two regular slots on Strength to surpass 200% without Blind Rage. There's also at least one augment in there, if not both Empowered Quiver and Concentrated Arrow. That narrows the final 2 to 3 mods, one of which I imagine is Primed Flow (buffering between Energy Orb refills). This leaves us two unaccounted slots for taste (one if using dual augments). I'm imagining FleetEx, Streamline, Transient Fortitude, Umbra Intensify, Empowered Quiver, Primed Flow, with possibly Concentrated Arrow + range mod in the last pairing or, more likely for the general usage, one mod for Duration to keep the Prowl channel minimised and one unaccounted for. Exilus holds Power Drift (as maxed TransiFort + U.Intensify + Power Drift = 214%) or possibly switched out with Cunning for the extra range in the Concentrated Arrow build. Maybe the mystery mod is Infiltrate. You did extol the virtue of not needing to move, but also talking about running long Disruptions and void Survivals makes me feel that was probably just for the Concentrated approach and normally you'll be needing that speed back so you can find your targets/pickups and not get surprise Nullified. 1 Link to comment Share on other sites More sharing options...
EinheriarJudith Posted December 7, 2019 Share Posted December 7, 2019 im gonna post something crazy but, id like to see quivers ability wheel disappear. While non invisible quiver is dashwire. while invisible quiver is sleep arrow. while on dashwire and invisible quiver is invisible arrow. delete useless noise arrow. Link to comment Share on other sites More sharing options...
Tuli_Donitsi Posted December 7, 2019 Share Posted December 7, 2019 (edited) I just tiny addition for Navigator. Hold down the ability button down and you activate slighty different effect for launched projectiles. Fired projectile bounces up to 7 enemies but you do not control it. Edited December 7, 2019 by Tulipunahapero 1 Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted December 11, 2019 Author Share Posted December 11, 2019 Bump Link to comment Share on other sites More sharing options...
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