Gravemind93 Posted December 22, 2019 Share Posted December 22, 2019 I researched and fabricated the MK3 engines and they seem to do literally nothing more than the vanilla engines do, either in-mission or even in the stat screen. Vanilla engines previewing engines I salvaged, As you can see, the speed goes up. Vanilla engine previewing the MK3's, And here we see the boost going up, but nothing else. I thought maybe it was just a UI bug but even in a mission I can tell I'm going incredibly slow compared to my—supposedly worse—salvaged engines. Please tell me somebody else has this bug. 1 Link to comment Share on other sites More sharing options...
Rhostadt Posted December 22, 2019 Share Posted December 22, 2019 I have this same issue with the Sigma Mk II engines. I'm not gonna even bother with the Mk III unless/until this bug is fixed. Link to comment Share on other sites More sharing options...
ssxtriki Posted December 22, 2019 Share Posted December 22, 2019 (edited) same here Edited December 22, 2019 by ssxtriki Link to comment Share on other sites More sharing options...
WreckitRaf Posted December 22, 2019 Share Posted December 22, 2019 I wish I should've looked at this first before I got the sigma mk3. Dammit. I have the same issue. WHY is this even a thing? Link to comment Share on other sites More sharing options...
Gravemind93 Posted December 22, 2019 Author Share Posted December 22, 2019 @ssxtriki @WreckitRaf At least you can refund a fair amount of the materials. Link to comment Share on other sites More sharing options...
ssxtriki Posted December 22, 2019 Share Posted December 22, 2019 (edited) 1 minute ago, Gravemind93 said: @ssxtriki @WreckitRaf At least you can refund a fair amount of the materials. yes but not full -.- all those mats waisted Edited December 22, 2019 by ssxtriki Link to comment Share on other sites More sharing options...
WreckitRaf Posted December 22, 2019 Share Posted December 22, 2019 1 minute ago, Gravemind93 said: @ssxtriki @WreckitRaf At least you can refund a fair amount of the materials. Oh yeah. just checked it. It's half refund for me. But I'll just hold on to it just incase they actually do fix this (assuming this is an error/bug). Link to comment Share on other sites More sharing options...
ssxtriki Posted December 22, 2019 Share Posted December 22, 2019 1 minute ago, WreckitRaf said: Oh yeah. just checked it. It's half refund for me. But I'll just hold on to it just incase they actually do fix this (assuming this is an error/bug). yea gotta wait... but so salty why no one tested if they even give the stats -.- Link to comment Share on other sites More sharing options...
Gravemind93 Posted December 22, 2019 Author Share Posted December 22, 2019 10 minutes ago, ssxtriki said: yea gotta wait... but so salty why no one tested if they even give the stats -.- "Today" was the first day a player could've even gotten 'em so I'm expecting a huge torrent of people in the next day or two saying the same thing. But seriously, DE should've checked if "hey does even the basic Research stuff work?" Like I defend DE a lot but this is just ridiculous. Minimum of 9 days of waiting for MK3's and they literally do nothing for actual speed. At least the shields and reactors work, can confirm. Link to comment Share on other sites More sharing options...
Kelaris Posted December 22, 2019 Share Posted December 22, 2019 Just built them and noticed the same issue. Then farmed more titanium and built the Sigma MK2 engines because I'm tired of being slow. They don't appear to give any speed increase either. Link to comment Share on other sites More sharing options...
lexandritte Posted December 22, 2019 Share Posted December 22, 2019 Same here, and it's broken for all Sigma engines, 1, 2 and 3. I'm guessing someone forgot to add a line of code that actually boosts their speed. Link to comment Share on other sites More sharing options...
BAIDARA Posted December 22, 2019 Share Posted December 22, 2019 Yes, bug is definitely exists, i hope DE will address it ASAP, kinda wanted to go fast Link to comment Share on other sites More sharing options...
Fleuria Posted December 22, 2019 Share Posted December 22, 2019 11 hours ago, Gravemind93 said: "Today" was the first day a player could've even gotten 'em so I'm expecting a huge torrent of people in the next day or two saying the same thing. But seriously, DE should've checked if "hey does even the basic Research stuff work?" Like I defend DE a lot but this is just ridiculous. Minimum of 9 days of waiting for MK3's and they literally do nothing for actual speed. At least the shields and reactors work, can confirm. Maybe they had to wait nine days to test them properly (or: maybe the way they tested them bypassed the 9 day wait, and also bypassed this bug...)? Link to comment Share on other sites More sharing options...
LazerusKI Posted December 22, 2019 Share Posted December 22, 2019 Yep, same here. Thought it is an upgrade over my Zetki MKII But Nope... The only thing that works over the regular Sigma Engine is the Boost, which increases from 2.0 to 2.2, but my Zetki with 1.8 are rounded up too...so no difference at all Link to comment Share on other sites More sharing options...
fr4gb4ll Posted December 23, 2019 Share Posted December 23, 2019 19 hours ago, Gravemind93 said: Please tell me somebody else has this bug. beside the first screen not showing the vanilla engine but the mk1 vidar withthe rng-value for speed, the bug you have is only a visual one. to get the correct values of your mk3 sigma engine (also this goes for about everything in the railjack, weapons and avionics included) install it, then exit the config-console and re-enter it. voila! DE wil likely fix that in the next main hotfix (next year ^^) since it was reported in the main-bug-thread for railjack several times already (really, very often, no kidding) - which btw is where you should have posted this too (or not if you had read ALL 66 pages by now ^^) just joking - ofc no sane person is reading all this... well, except for the devs, i hope... Link to comment Share on other sites More sharing options...
Gravemind93 Posted December 23, 2019 Author Share Posted December 23, 2019 24 minutes ago, fr4gb4ll said: to get the correct values of your mk3 sigma engine (also this goes for about everything in the railjack, weapons and avionics included) install it, then exit the config-console and re-enter it. voila! Already tried. Even logged out and back in. Nothing. Link to comment Share on other sites More sharing options...
WalkerInTheVoid Posted December 23, 2019 Share Posted December 23, 2019 Seeing the same problem. MK3 Sigma engines don't actually increase engine speed. What a waste. Link to comment Share on other sites More sharing options...
OsirusVGG Posted December 23, 2019 Share Posted December 23, 2019 Same, just spent all my asterite to craft the sigma mk3 engines, for nothing. 😕 Eagerly awaiting bugfix! Link to comment Share on other sites More sharing options...
fr4gb4ll Posted December 23, 2019 Share Posted December 23, 2019 11 hours ago, Gravemind93 said: Already tried. Even logged out and back in. Nothing. hmm... i did not tried out the sigma mk3 myself since i found a better one long before i had the research for it even started, but might as well build it to see if this is indeed a mistake by DE (likely they copy/pasted values between those base components that aren't susceptible for random values like the ones from the 3 houses). did you tested any other sigma equipment and also maybe a none sigma engine? Link to comment Share on other sites More sharing options...
Gravemind93 Posted December 23, 2019 Author Share Posted December 23, 2019 8 hours ago, fr4gb4ll said: hmm... i did not tried out the sigma mk3 myself since i found a better one long before i had the research for it even started, but might as well build it to see if this is indeed a mistake by DE (likely they copy/pasted values between those base components that aren't susceptible for random values like the ones from the 3 houses). did you tested any other sigma equipment and also maybe a none sigma engine? Salvaged engines seem fine across the board. The salvaged ones in my screenshot above are what I still use. People are saying the MK2's are also broken but I never made them cause my salvaged engines were still better. Link to comment Share on other sites More sharing options...
SirLazyHue Posted December 24, 2019 Share Posted December 24, 2019 exactly the same here Link to comment Share on other sites More sharing options...
Gravemind93 Posted December 24, 2019 Author Share Posted December 24, 2019 On 2019-12-22 at 3:58 PM, Fleuria said: Maybe they had to wait nine days to test them properly (or: maybe the way they tested them bypassed the 9 day wait, and also bypassed this bug...)? Yeah but you gotta think that at least 1 of 'em went "bippity boppity boop" and unlocked them early on a dev build to make sure they do the 1 thing they're designed for. Link to comment Share on other sites More sharing options...
Fleuria Posted December 24, 2019 Share Posted December 24, 2019 2 hours ago, Gravemind93 said: Yeah but you gotta think that at least 1 of 'em went "bippity boppity boop" and unlocked them early on a dev build to make sure they do the 1 thing they're designed for. They probably did. And they probably work when unlocked that way. Link to comment Share on other sites More sharing options...
Gravitus123 Posted December 24, 2019 Share Posted December 24, 2019 (edited) Yup just found this out the hard way wish i visited the forum before i used my resources the sigma mk 3 engines dont do anything besides give a 0.2 boost multiplier Edited December 24, 2019 by Gravitus123 Link to comment Share on other sites More sharing options...
Sjmett Posted December 25, 2019 Share Posted December 25, 2019 Wednesday and they still don't add more speed to my ship :( Cmon DE i wanna go fas Link to comment Share on other sites More sharing options...
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