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More affinity missions.


Scar.brother.help.me
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Better yet. Rework the affinity distribution and make every enemy faction grant the same amount of affinity (Why does the grineer gives 5x more affinity than corpus and infested). Where any kill (be it from Warframe, Weapons, and operator kills) grants 100% affinity to everything in the arsenal.

Do this and we can see less popular nodes to be more crowded because Hydron and ESO aren’t necessary and encourages active gameplay. Right now, leeching is the best option to grant affinity.

Edited by DrivaMain
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40 minutes ago, DrivaMain said:

Better yet. Rework the affinity distribution and make every enemy faction grant the same amount of affinity (Why does the grineer gives 5x more affinity than corpus and infested). Where any kill (be it from Warframe, Weapons, and operator kills) grants 100% affinity to everything in the arsenal.

Do this and we can see less popular nodes to be more crowded because Hydron and ESO aren’t necessary and encourages active gameplay. Right now, leeching is the best option to grant affinity.

Kind of agree to everything you just said.. 

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11 hours ago, DrivaMain said:

Better yet. Rework the affinity distribution and make every enemy faction grant the same amount of affinity (Why does the grineer gives 5x more affinity than corpus and infested). Where any kill (be it from Warframe, Weapons, and operator kills) grants 100% affinity to everything in the arsenal.

Do this and we can see less popular nodes to be more crowded because Hydron and ESO aren’t necessary and encourages active gameplay. Right now, leeching is the best option to grant affinity.

If you rework affinity, Adaro will still be meta for Warframes/Archguns/Melee, and ESO will still be meta for everything else just solely due to enemy spawns. In theory your suggestion would be great and all, but this has been a debate since before Draco existed as an Affinity cave. If you normalize Affinity, you just encourage searching for the missions with the most spawns or stealth leveling. The focus on Grineer isn't great, but changing that focus to spawns doesn't solve much of anything.

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It'd be quite nifty if every mission also rewarded a good chunk of Affinity at the end,
varying (i.e. balanced) based on difficulty / average length and stuff.

That not least might actually make Mobile Defense (a mission type where, hey, CC is useful, yay) be played more
... though unless you just make it a massive Affinity shower, some actual rewards are still in order for that one (also e.g. Hijack).

But in general, more ways to get Affinity spread among your gear passively for something other than leeching, that'd just be so dang nice.

And while we're at it, for Stug's sake, just give Interception missions their infinite Affinity sharing range back already,
it is absolutely ludicrous that playing "properly" - i.e. with each player defending one tower - you lose out on lots of Affinity.

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6 hours ago, Voltage said:

If you rework affinity, Adaro will still be meta for Warframes/Archguns/Melee, and ESO will still be meta for everything else just solely due to enemy spawns. In theory your suggestion would be great and all, but this has been a debate since before Draco existed as an Affinity cave. If you normalize Affinity, you just encourage searching for the missions with the most spawns or stealth leveling. The focus on Grineer isn't great, but changing that focus to spawns doesn't solve much of anything.

Sure it makes them faster, but this change allow leveling passively in a reasonable time and not rely on a Saryn or Sleep Equinox buddy to fill your affinity bar. 
MR Fodding/Leveling is probably one of the most tedious things to do in the game. Because you have to spend your time doing something you don’t want to do and it’s extremely boring.

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