lukinu_u Posted March 8, 2020 Share Posted March 8, 2020 So first of all, I don't know if it's belong to the "Warframe Revised: Removing Self-Damage / Stagger Megathread", since it's not really about change but more a new addition around it. As you know, self-damage as been replaced by a stagger, which is good news for most of players but some really liked the self-damage for two main reasons : Risk and reward. In a game like Warframe, more power at the cost of risk (explosion, conditionnal buff, etc...) is always something good, as it give the players some sort of dilemma and choose between more power or more comfort / less risk, and self-damage was one of those. Interacting with your own health and trigger specific buffs that trigger or grow up when you take damages. This a cool little gimmick that let squishy warframes use some arcane that would normally require a tanky frame to work correctly, if you sacrifice a weapon slot and mod it specifically for this. This lead to more build diversity. There might be other reasons, but anyways it doesn't matter because the idea is simple : Add a mod that greatly increase damages of explosive weapons but unable self damage.A variant of base damage with +330% damages (+440% for secondary) but it unable the self-damage and isn't usable together with normal variant, to avoid stacking both. 3 Link to comment Share on other sites More sharing options...
LascarCapable Posted March 8, 2020 Share Posted March 8, 2020 Why do you hate yourself so much Lukinu. 😞 Jokes aside : +330%/+440% base damage is probably too much, unless you make it incompatible with Serration/Hornet Strike ? EDIT : actually, it's probably not such a good idea. Would make Tonkor Kuva even more powerful, and it's already a fairly insane weapon. 1 Link to comment Share on other sites More sharing options...
(PSN)oxbowdvcorleone Posted March 8, 2020 Share Posted March 8, 2020 I like it... needs to be balanced... but point is a mod that does a balanced increase in weapon dmg/performance and the gambit is opt-in self damage... mod could be called "safety override" or something could be dmg, ms, explosive radius, something like that 1 Link to comment Share on other sites More sharing options...
lukinu_u Posted March 9, 2020 Author Share Posted March 9, 2020 Il y a 10 heures, LascarCapable a dit : Why do you hate yourself so much Lukinu. 😞 Jokes aside : +330%/+440% base damage is probably too much, unless you make it incompatible with Serration/Hornet Strike ? EDIT : actually, it's probably not such a good idea. Would make Tonkor Kuva even more powerful, and it's already a fairly insane weapon. Yeah, it must be incompatible with regular base damage mods. At first I though about an exilus or other mod that multiply your total damage by a specific value, but having serration/hornet strike with x2 damages sounds like a good alternative that doesn't take a mod slot. Also as @(PS4)oxbowdvcorleone suggested the mod could give something else, like increasing the radius and removing the damage falloff with distance, give multishot, or anything else... Something that bring back the idea of "dangerous, but for you too", with a good enough buff to be worth considering. For example, a +165% damage additive with serration would not be enough since it would only be a 1.62% damage buff that isn't worth the slot. 1 Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted March 9, 2020 Share Posted March 9, 2020 I only support the idea of a Mod that brings back Self-Damage under the condition that it cant be exploited on Warframe abilities, like people used to do with Trinity`s Link, Nyx`s Absord and Chroma`s Vex Armor. Link to comment Share on other sites More sharing options...
(PSN)Quantaminum Posted March 9, 2020 Share Posted March 9, 2020 Considering how things are, I'd totally use this mod, or a mod that enables self-damage, but nulls fall-off damage range. 1 Link to comment Share on other sites More sharing options...
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