Eudas Posted March 11, 2020 Share Posted March 11, 2020 When tracking a synthesis target, if you find them and trap them, but do not complete the full scan of all nodes before the first trap expires, you will need to deploy a second trap to hold them. However, on the second and subsequent traps, it appears that the target hesitates a moment, and then ignores the trap, continuing to move instead of floating and being held as expected. Is this a deliberate change, or a potential bug? 7 Link to comment Share on other sites More sharing options...
Faliziaga Posted March 18, 2020 Share Posted March 18, 2020 Experiencing the same issue, only for me the first trap doesn't even work most of the time. Out of the 10 targets I scanned, only one trap worked when the synthesis target was alone in a separate room. 2 Link to comment Share on other sites More sharing options...
Salvator_Dracerta Posted March 18, 2020 Share Posted March 18, 2020 I have this problem too. Only the first trap work and the target will ignore all the rest. Sometimes they even create twins after a few scan attempting Link to comment Share on other sites More sharing options...
MopperRod Posted March 18, 2020 Share Posted March 18, 2020 I had something like this happen as well. Then it seemed to pop across the room to someone else's trap. Link to comment Share on other sites More sharing options...
Marine027 Posted March 18, 2020 Share Posted March 18, 2020 vor 57 Minuten schrieb Dracerta: Sometimes they even create twins after a few scan attempting That is actual intentional, they create a decoy for you, just one of the abilitys they can have, like going in the rift or creating magnetic patches. But yes all traps after the second fail, even knockdown they seem to get immune to now after the frist trap, sine melee ground smash not works aswell on them anymore, best i can suggest as workaround for now is use Frames like Khora with Ensnare, or Ivara and Equinox, sleeping them. Tho some CC also seem to fail at times i noticed. 1 Link to comment Share on other sites More sharing options...
Jamathele Posted April 2, 2020 Share Posted April 2, 2020 Same issue, it's almost impossible to do a synthesis mission now unless I have a stun capable frame. Link to comment Share on other sites More sharing options...
(PSN)lumen2ne1 Posted April 7, 2020 Share Posted April 7, 2020 On 2020-03-18 at 11:30 AM, Faliziaga said: Experiencing the same issue, only for me the first trap doesn't even work most of the time. Out of the 10 targets I scanned, only one trap worked when the synthesis target was alone in a separate room. Sometimes the first trap only lasts a couple of seconds and I don't have time to fully scan all of them, and the next traps just don't work, enemies free from it in 1 second or less, this is happening on PS4 aswell. Link to comment Share on other sites More sharing options...
RunsWithChainsaws Posted April 16, 2020 Share Posted April 16, 2020 Same here. In fact, the problem has gotten worse. It used to be I had to use roughly 3 traps when all of them worked. Then, at a later date, only the first trap worked, and now sometimes even the first trap fails along with all additional traps. If this is intentional, the traps are useless. 1 Link to comment Share on other sites More sharing options...
(PSN)Shieldmaiden83 Posted June 1, 2020 Share Posted June 1, 2020 Seems to be a bug I hope. I get frustrated when using multible traps and they just don't work on them. These targets I have experienced don't use any decoys. Also a bit frustrated trying to get the last scan while being transformed to a swiss cheese. Link to comment Share on other sites More sharing options...
Els236 Posted June 2, 2020 Share Posted June 2, 2020 Yup, same issue here on PC! Link to comment Share on other sites More sharing options...
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