Glaice Posted October 11, 2013 Share Posted October 11, 2013 Nice, that is a lot of fixes for a hotfix! Link to comment Share on other sites More sharing options...
Panelope Posted October 11, 2013 Share Posted October 11, 2013 Thank you for these fixes, especially the K key one, it was really annoying. :) Link to comment Share on other sites More sharing options...
at35z Posted October 11, 2013 Share Posted October 11, 2013 (edited) It happens after EVERY Derelict missions for me. It almost completely freezes my computer, It's REALLY annoying. :'( UPDATE: I did a Tower Survival mission. Same Thing. It appears to it happens all the time I exit a mission. Please help! :(( Edited October 11, 2013 by at35z Link to comment Share on other sites More sharing options...
Dasmir Posted October 11, 2013 Share Posted October 11, 2013 It happens after EVERY Derelict missions for me. It almost completely freezes my computer, It's REALLY annoying. :'( Steve trolling again. Link to comment Share on other sites More sharing options...
11.11.11 Posted October 11, 2013 Share Posted October 11, 2013 Fix for several NPC path following issues. Npcs slow down if they need to turn to reach a bridge - helps stop running in circles. Fixed trace to next path point. Fixed updating path if fall off nav ledge onto nav below. Fixed repath after teleport. Nice to finally start getting fixes for this. Link to comment Share on other sites More sharing options...
Bennyworld Posted October 11, 2013 Share Posted October 11, 2013 Nice ! Link to comment Share on other sites More sharing options...
Coerrywuas Posted October 11, 2013 Share Posted October 11, 2013 Additions/Changes: Corpus Mobile Defense Spawning: Adding doors, tweaking nav, position of mobile defense objectives for better spawning. AI performance improvements for when many enemies are spawned. Fixes: Ran script to fix people who had Blueprint parts not appearing in Foundry, live since 3:46 PM EST. Fix for loss of UI functionality when adjusting sliders in settings screen. Fix for several NPC path following issues. Npcs slow down if they need to turn to reach a bridge - helps stop running in circles. Fixed trace to next path point. Fixed updating path if fall off nav ledge onto nav below. Fixed repath after teleport. Fix path strings showing up in the PC settings menu. Fix for drop down from opening up when pressing escape on initial load of the game. Fix for Grineer Galleon map clipping. Fix for crash with high paced clicking on popups (Market, etc.). Finally, those really BIG bugs were fixed! I really do appreciate that. Thanks, dudes!!! Link to comment Share on other sites More sharing options...
SolidBeer Posted October 11, 2013 Share Posted October 11, 2013 When you will fix the huge lag problem? it came after the orikon vaults patch. ^^This. Never lagged too badly until this last patch. Link to comment Share on other sites More sharing options...
Ashman Posted October 11, 2013 Share Posted October 11, 2013 Cool, thanks for this! Nice update. Link to comment Share on other sites More sharing options...
Eciria Posted October 11, 2013 Share Posted October 11, 2013 Figured I'd use this :P Link to comment Share on other sites More sharing options...
Ronyn Posted October 11, 2013 Share Posted October 11, 2013 Additions/Changes: Add a way to bind toggle sprint on the gamepad. How does one roll then? Link to comment Share on other sites More sharing options...
Recommended Posts