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Open Call for Warframe Ability Ideas!


[DE]Helen

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Passive:

Receives health regeneration when health is under 20%.

(Second passive idea, I know its only one passive allowed, but you could switch this out with the first one) Turns 10% of damage received into additional armor.

(Appearance passive just to make it look cool) the lower its health is, the more broken it appears.

Skills:

Ability One, Flying Parts: Drains 25 energy, 3 energy/second per limb. (Can be used up to four times for each arm and leg) Detaches a limb which sentiently attacks enemy’s. When a limb is used, you cannot perform attacks or actions that would require the limb, i.e. when you use a leg, you cannot move and remaking on the floor in a position similar to the bleed out position. When you use an arm, you can only attack using one handed weapons like a sword. The body parts deal pretty high damage and move around at a high speed.

Ability Two, Detached: Drains 25 energy and lasts for a limited time. The Warframe’s entire body breaks into small pieces and can move around the map very fast. Enemies that come into contact with you while you are in this state get dealt a small amount of damage and knocked down.

Ability Three, Reused Scraps: Drains 75 energy and lasts for a limited time. The Warframe bursts into pieces, which then attach to all allies (team members, companions, etc.). This boosts their damage output and health at a high rate, though at the cost of them being slowed down, and the broken Warframe is unable to attack or use another ability (you can still recast this one to deactivate it).

Ability Four, Destroyed: Drains 100 energy. Enemies in the surrounding area are knocked down and dealt heavy damage. In return, the Warframe receives health in the form of lifesteal of 10% of damage dealt. If or when you are at maximum health, the extra amount stacks on to your maximum health at 2% or damage dealt.

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Gunframe

1) I'm your Huckleberry - 25 energy - Gain x% increased fire rate with pistols for x seconds

2) Eagle Eye - 25 energy - Gain x% increased accuracy with rifles for x seconds

3) This is my Boomstick - 25 energy - Gain x% increase damage with shotguns for x seconds

4) Bullet Hell - Drain , 10 energy per second -  gain unlimited ammunition and have no need to reload

Passive - 20% increased magazine size for all equipped weapons

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PASSIVE - IMPROVISED MATERIALS
Gathers Scrap from killed enemies. Reviving allies will be hastened based on the amount of Scrap accrued.

1. DEBT COLLECTION
25 Energy + over time, toggle on/off. Melee attacks add a value to Scrap, with greater Scrap gains against armored/shielded enemies.

2. KLEPTOPLASTY
50 Scrap. Expend Scrap to restore health and gain Armor.

3. SHRAPNEL
75 Energy. Point blank area of effect that depletes increments of Scrap value for multiple Puncture attacks.  Example, if it consumes 25 scrap per blast and the player has 120 Scrap, it would hit nearby enemies 4 times and leave the player with 20 Scrap.

4. CHAFF CLOUD
100 Energy + over time, 100 Scrap, toggle on/off. Prevent enemy projectile attacks from penetrating an area around yourself. Energy expenditure increases over time.

 

DEBT COLLECTION AUGMENT - Effect also applies to secondary weapon fire.

KLEPTOPLASTY AUGMENT - Affects allies within a range.

SHRAPNEL AUGMENT - Hold cast to add Puncture damage to attacks for self and allies.

CHAFF CLOUD AUGMENT - Damage absorbed by the cloud increases the cloud's range.

I know the inclusion of Augments wasn't a part of the deal, but I wanted to include a way to get Scrap for encounters that don't facilitate gathering scrap from melee or downing trash mobs. From there, why do just one? Additionally, while I thought the idea of expending Scrap to rez allies instantly or very quickly would be neat, with a broken warframe doing it's best to put others back together, it would probably lead to people avoiding rezzing to keep their stash high for SHRAPNEL blasts. I think this build provides a strong, directly in the action tank that can provide a safe harbor for allies.

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As this is a warframe to be build from spare parts of other warframes, supposing that those other warframes are the same ones we currently have and not complete new/unknown warframes, it would be great to have it getting one of the abilities of the warframe it inherited the part from. This way, you obtain a Blueprint and use the existing in game parts of other frames to build it, giving us the ability to pick and choose the probable/desired abilities mix, including ability mods we already have.

i.e.

Blueprint (net new)

Parts/Abilities: pick and choose from existing, randomly giving one of the four abilities of the warframe from where that said part came from.

Passive: from the warframe from where the systems came from.

Sample build

BP

Rhino chassis: inherited Iron skin (at random)

Saryn systems: inherited passive (defined) and contagions cloud (at random)

Nyx neuroptics: inherited Mind control (at random)

This gives the players the flexibility to use any weapon and mod that gives the existing warframes and weapons buffs, with a great combination to choose from.

 

 

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Passive: Spare Parts: When an enemy is killed by Grapple, they drop a spare part, once he has enough spare parts he can buff his abilities and use Lua Monster. Each spare part adds an additional 60 armor.

Ability 1: Grapple: He launches his hand out and grabs an enemy bringing them to him, he can press the finisher button to melee finish that grants 50 health or recast to toss the enemy.

Ability 2: Sike: He falls apart acting like he's dead. He can still move his parts around and won't be detected, if he has a spare part he can press the ability button to launch a part out to distract enemies, hold to cancel the ability.

Ability 3: Model Update: Toggel the ability to cycle throught 3 different models, hold to activate.

Mode 1: Turret: He transforms his body into a turret that uses energy to shoot. If he has a spare part it increases the damage delt.

Mode 2: Balistic: He launches his parts out like missiles that lock on to the nearest enemy, upon contact the enemy gets damaged and he reverts back to warframe mode. If a spare part is available the ability will do increased damage.

Mode 3: Upgrade: He uses a spare part to grant three buffs. Health, damage, and crit.

Ability 4: Lua Monster: He sends out Lua vines that grab nearby enimies and drag them to him, he grows in size and lozes access to his weapons. He can still melee and enemies that are on him will shoot at there allies. He also has increased health and armor.

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Ability: Monofilament thread

This is an Ability Weapon. Monofilament (monomolecular) thread hidden in warframe's index finger. When pulled out, it can be unwinded for the length of, say, up to 10 meters (can be increased by Range adding mods), and enemies would be receiving severe Slash damage when it touches them, slicing off their limbs and butchering bodies.With customizable colouring / shine and cinematographic movements it will have all chances to become very beautiful.

If you've read/seen "Johnny Mnemonic" or Alastair Reynolds' "Absolution Gap" you already have an idea of this classic science-fictional hidden weapon.

 

Cheers!

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So 4 abilities and 1 passive

It looks like the warframe is made from 3 others and held together by the white vines that we see on Orokin void maps, Lua maps and in the transference chamber. So my ideas are to go off that.

Passive: Void Rift Siphon - The Warframe gains a small buff that regenerates energy whenever it kills an enemy. Siphoning energy from the Void through the rift created by the death at a Warframe's hand.

Ability 1: [blue frame's name]'s Echo - The Warframe uses gravity to pull enemies to it or itself to surfaces, hold to create a gravity well that pulls everything to it and slows it down.

Ability 2: [red frame's name]'s Echo - The Warframe summons 1/2/3/4 turrets floating around it that shoot lasers at enemies in range.

Ability 3: [white frame's name]'s Echo - The Warframe gains Sentient-like shielding absorbing up to 4 types of damage past a certain threshold and releasing it all in a directionalized blast with addittional Void and Tau damage up to 10%/20%/30%/50% each on top of the absorbed damage. 

Ability 4: Echoes of the Old War - The Warframe surges Void energy through itself creating 1/2/3 specters based on the Warframes it is comprised of that last for a set amount of time before returning to the Warframe. These specters use the parts and abilities that are from them as well as one of the weapons equipped, the others use other weapons. The Warframe is only the white Void Roots until the ability is over or deactivated, the Warframe only has whatever abilities the an operated would have during this time.

 

 

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Passive Beastly frame: while in operator mode your frame contorts itself into a beast and starts killing enemies to regain Health and gain Armor.

1: Corrupted Void Tendril: you throw one of your tendrils at an enemy causing them to be rooted and take Dot giving every squad member some energy 

2: Corrupted Void Storm: you conjure an alien mass of tendrils in an area that will grab enemies and give out dots as well as cause them to be frightened.

3:Fissure: several tears of Corrupted Void Energy appear in the ground centered on you, all allies within the area gain massive energy regen that persists after a while after leaving the Fissure and all enemies take mediocre Dot Damage

4:Of two wills: the Corrupted Tendril like energy temperately separates itself from the warframe parts and starts causing havoc among your enemies, while your operator is under a bit more strain holding together the warframe parts, you can only use your items and weapons as the ability's would put too much strain on the operator.

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Passive: More armor when you use ability 1

  1. Summon void shield (spartan style) does (radiation damage)
  2. Throw void spear (void spear pierce enemies with radiation damage)
  3. War cry, (stuns enemies)
  4. Rain of spears (throw multiply spears into the air to a marked ground spot or straight forward)
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     My idea for the broken warframe is something that can use ennemies as source of power : breaking ennemy armor and shields will create fragments wich the warframe can turn into a new set of abilities and weapons. You can adapt to any situation by breaking your main body and rebuilding it into a protective, offensive or support one.

 

Stats : Armor 200 / Energy 200 / Health 300 / Shield 300 / Sprint Speed 1.00

Passive :

Dodging breaks shield recharge to drop energy bomb. The bomb shatters ennemy armor and shields wich can be picked up by the broken warframe. Direct contact with the bomb opens to a parazon finisher, staggers ennemies in the blast radius.

     Blast range : 5m

     Fragments for each ennemy : 100 on contact, 50 in blast radius
 

1st Ability : Shatter :

Break your skeleton to rebuild yourself and switch between Tank mode, Support mode and Damage dealer mode (names not defined yet) :

     Drain : 50 Energy

     • Tank mode : Armor set to 500, Shield set to 500, Energy set to 125, Sprint speed set to 1.5

     • Support mode : Armor set to 100, Health set to 400, Shield set to 500, Sprint speed set to 1.25

     Damage dealer mode : Energy set to 300, Health set to  400, Shield set to 200, Sprint Speed set to 0.75

 

2nd Ability : Salvage :

Convert the picked fragments into protective drones, Healing drones, Offensive drones. Each drone is unique to one active mode.

     Drain : 30 energy on cast + 10 fragments /second

     • Tank mode : Create 5 protective drone, each drone can absorb received damage (similar to Nezha's Warding Halo) and explodes once out of durability or if the ability is stopped.

          Damage absorption : 300 for each drone.

          Explosion damage : 500 (Blast) for each drone.

          Stun radius : 3m

          Stun duration : 3sec

     • Support mode : Create healing nano drones. You and your allies in range have their health then shield restored. Affected allies can leave the healing area with one drone wich prevents from status and can increase energy and healing orbs value for the target.

          Radius : 25m

          Restoration /second : 20%

          Drone duration : 10sec

     • Damage dealer mode : Create Offensive nano drones. You and your allies have additionnal strength and weapon damage. Affected allies can leave the buff area with one drone wich reflects received damage and increases sentinel's / pet's damage.

          Radius : 20m

          Strength : 20%

          Weapon damage : 40%

          Drone duration : 15sec

          Sentinel / pet damage : 100%

 

3rd Ability : Recycle :

Tap to break your own energy reserve and convert it into fragments for yourself or, hold to break your shields and use its fragments to affect targets.

     Energy drain (fixed) : 20% energy for 15% fragments (if ou don't have fragments you can't cast this effect).

     Shield drain (fixed) : 25%

     • Tank mode : Break your shields for a stunning effect on the ennemies in range. Ennemies killed with finisher attacks have their armor broken and give you additionnal fragments.

          Radius : 10m

          Stun duration : 5sec

     • Healing mode : Break your shield for a slowing effect on the ennemies in range. Killing slowed ennemies has a chance to generate healing or energy orbs.

          Radius : 15m

          Slow duration : 10sec

          Drop chance : 20%

     • Damage dealer mode : Breaking your shield creates an explosion of shards wich can weaken ennemies. Weakened ennemies will take more damage and have hight chances to be exposed to a parazon finisher.

          Radius : 15m

          Damage received : x1.5

          Finisher chance (fixed) : 20%

 

4th Ability : Scrap Baron :

Consume all fragments to create a super body immune to status wich will use unique attacks instead of its weapons. Using more fragments to build the super body will increase its duration, attacking and taking hits will reduce the duration while the super body is active. Base stats are applied when using the super body. The super body is too heavy to jump !

     Damage reduction : 50%

     Drain : 100 energy + 500 Fragments

     Drain /hit : 5 fragments /hit

     Duration : 20sec +2sec for each additionnal 50 fragments

     • Melee replaced by Ground slam : Use all the weight of the super body to slam the ground and create a massive seismic impact wich will stun the ennemies.

          Drain : 30 fragments

          Radius : 20m

          Stun duration : 10sec

     • Primary / Secondary replaced by Scrap Artillery : Aim to create a deadly super rifle. Tap to shoot or, hold for 2sec to consume more fragments to overcharge it and increase the damage and blast radius.

          Drain : 20 fragments

 

Scrap Artillery weapon stats :

Accuracy                                  100

Charge rate                            2sec

Critical Chance                       30%

Critical Damage                      x2.2

Multishot                                     1

Noise                               Alarming

Reload                                     0.5

Status                                    30%

SHELL DAMAGE ON HIT

Puncture                                 600

SHELL EXPLOSION DAMAGE

impact                                     300

Slash                                       300

Blast                                      1200

 

 

 

 

 

 

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I've assumed that Broken Warframe is made up of 3 frames due to colour scheme so I made my abilities reflect this.


1: The Warrior's Blade: Throw a blade of void energy wherever the cross-hairs are pointing (max range 20m initially?) that deals damage and passes through enemies until it stops at its max range or the ability is activated again. When it stops, the blade hovers on the spot for 12 seconds and can be picked up to make the blade explode (5m) to deal damage and also refund half the initial energy cost, maximum of 3 blades hovering at once. They deal 10% less damage for each successive enemy they pass through to a minimum of 40% damage.

2: The Guardian's Repose  - Activate to cloak yourself in void-light for 15 seconds. Each kill within a radius around Broken Warframe adds a stack to the ability, up to a maximum of 5/10/15/20 stacks. When the ability expires or is reactivated, release the stored stacks as a healing aura that lasts for 5 seconds, healing all allies within a slightly smaller radius (maybe 75% of initial) each second for 4 health per stack consumed.

3: The Cutthroat's Mark - Blink to a target using the power of the void, dealing damage in a small area on arrival and marking the target, increasing the subsequent damage it takes from all sources by 5/7.5/10/12.5% . Can be used on a Warrior's Blade, causing an explosion equal to 2x the Blade's normal explosion radius and dealing 1.5x the damage.

4: Together as One - Release the power of all 3 frames at once, causing 3 quick pulses that expand out from the Broken Warframe, each dealing 600 damage to each enemy they hit, staggering them and creating a void-infused ground effect centred where the ability was activated for 5/10/15/20 seconds, with half the radius of the pulses, that increases the armour of allies who stand on the effect by 12.5/15/17.5/20%. Further activations of the ability remove the old ground effect.

Passive: When shields are depleted, the  void energy holding the Broken Warframe together starts to seep out, creating a cloud of void energy for 5 seconds that shocks up to 4 nearby enemies within 10m for a small amount of damage every 0.5 seconds. This cannot trigger more than once every 90 seconds.

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A passive ability would be void poison since the void can be harmful it can give it a slow damaging affect to the surrounding enemies

Ability 1- Collect he slowly heals up as he takes in parts from surrounding area                                                                                                                                           Ability 2- Scrap shield it uses stored up scraps to created a shock to block damage                                                                                                                                   Ability 3- Detonation it explode it's parts while also having some void energy to  give a lasting damage to the enemies                                                                              Ability 4- Copy since to takes in scraps it can have a chance to take in another warframe's part and copy one of it's ability                                                                                                                             

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Honestly dunno what type of passive ability this frame would have, maybe a void burst where you gain X amount of energy a second.

1st Ability - Tendrils (kinda like Nidus where he stomps the ground, void-like tendrils will come up out of the ground sapping energy + health from the enemy)

2nd Abilty - Void Surge (causes enemies to freeze for a few moments, sapping energy + health for you & your team whilst jamming enemy weapons)

3rd Ability - Ethereal (become invulnerable for a period of time, incoming dmg is stacked & reflected back on the enemy)

4th Ability - Tendril Slam (Warframe can turn one arm into a large mass of void tendrils, hitting enemies or slamming the ground will grant a significant amount of energy depending on 3rd's stack ability)

And that's it. I guess.

Animated GIF

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Passive

shoddily installed plating and exposed wiring causes it to constantly leak void energy making everything around it more susceptible, increases void damage done in a radius around the frame.

1st Ability - Dropped something

Parts of the frame are unstable and highly volatile, break off a piece and fling it at an enemy, it explodes after a short while.

2nd Ability - Jank

Off balance and quirky movement make it harder to hit, and when hit there's a high chance the void cabling was damaged with an explosive surprise for the attacker.

3rd Ability - "Inventive" programming

Shortcuts made during coding have unexpected results. Crash the frame dumping the operator outside until it reboots, and at the same time crash everything mechanical outside the frame. Non-mechanical targets are angered by this and lash out at whatever's nearest.

4th Ability - Host migration

Disables the frame while you find another host, it lets you take control of any target within its passive radius. Does increased damage for a short time and when killed or out of time the target explodes with void damage and bright sparkles. you automatically jump to another target until there are no more targets available or the ability is cancelled.

 

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Passive:
Bug: Warframe abilities change their order and a voidblast is released at random times. Using transference resets the order back to default.

Only one ability can be active at a time.

1.

Aimbot: Increase accuracy, zoom, range and firerate of ranged weapons. Activates warframes shields. Melee disabled.

Visuals: Visible laser sight/red dot from warframes right arm. Color determined by warframe energy color.

2.
Seduce: Melee critical chance increased. Puff of feromones is released from the player and enemies flock towards it. All pickups disabled.

Visuals: Custom seductive animation set.

3.
Bone marrow: Activates renegeration and increases armor. Regeneration decreases and armor increases if player takes damage. Acrobatics disabled.

Visuals: Void tendrils swell with healing energy and the warframe increases in size.

4.
Void overclock: Activates all three abilities at once without the negative aspects. If energy runs out, the void tendrils explode, the warframe collapses and is downed, and a huge Voidblast is released.

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Warframe abilities
Ability 1: Void Surge
⁃ All enemies around you within a close proximity will become corrupted and attack all nearby enemies including each other.
Ability 2: Void detention
⁃ Sacrifice shield to charge up a explosive void blast that sends enemies through the air.
Ability 3: Void Displace
⁃ Pull enemies into a broken rift that deals damage at the cost of the more enemies within the broken rift the more energy is rapidly drained. After 6 seconds of the enemy being in the broken rift portal they come out corrupted for an additional 15 seconds.
Ability 4: Void Chaos
⁃ Unleash the void within your Warframe with void energy exploding out of its cracks and sending a massive shock wave that deals magnetic damage to enemies.
Passive:
When being downed for the first time your Warframe will resemble itself and create a super explosion.

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Adaptation (Passive): Though broken, this frame has the uncanny ability to adapt rapidly. After taking damage bolster your defense against that damage type to a cap. Once that cap is reached, you gain a bonus to damage dealt with that damage type. Once the bonus depletes the process may start again. 

Parts Theft: Lash out with your incomplete limb dealing damage to a target, if that target dies steal their limb and make it your own. Repeat the process making each additional hit deal more damage based on how many times you have successfully stolen a limb. Damage and range scale as your "new limb" grows.

Part-ial Relocation: Once your limb is restored sacrifice the offensive power for speed and flight or bolster your defense further. With your highly adaptable frame you distribute the stolen parts across yourself molding them to your needs. 

Part Rejection: Unable to fully recapture your unbroken self you reject that which you have made. Unleash your resentment into the foes around you by detonating the aquired limb(s). 

Unbroken: Lashing out at nearby enemies absorb them, mold them and once again be made whole. Regain your lost parts and bolster/adapt your frame's abilities for a time.

 

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Names need some work XD 

 

So I'm not sure if an alt bullet jump counts as a passive or not but something that would be cool is if when you did the air dash thing it has all the void energy move forward and drag the parts behind it. 

 

First ability: Warframe switch. This ability is partly a passive similar to equinox. Chose between three different frames to create a ghost like shell around the broken frame. Each one adjusting the frames states different for example one could do 20% more armour another more health  and third being more damage.  

 

Second ability: Ghost of warframe past. Creates 3 warframe ghost figures these will work similar to mirage's mirrors in that they'll reduce damage but when ability is activated again they'll charge forward and explode. These warframe ghost figures could be based of off the different parts that make up the broken warframe. Kinda like spring trap from fnaf 3 where the Ghosts of other fnaf characters would haunt you. Or have 3 Ghosts of one frame and make it so whatever ability 1 they have selected is the Ghost. 

 

Third ability: Sepectral protection. Depending on the ability 1 selected buffs allies and self with armour, damage, or health. 

 

4 ability: Void unleashed. The frame sheds its parts becoming pure void energy able to do very high damage in big area of affects however drains crazy power and some health. 

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On 2020-04-17 at 10:02 AM, [DE]Helen said:

Community-Created-Warframe-Header-alt-blue.jpg

We’re calling upon the Warframe community to create the next Warframe! You can stay up-to-date on the design phases in the official Community-Designed Warframe thread.

Community artist, Eornheit has created the official Warframe concept art based on the Broken Warframe submitted by eaterofstorms!

We need four Abilities and a Passive to complete the community-designed Warframe. Share your ideas with us! The Warframe team will be using your ideas in-game.

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

The Dev Team has expounded eaterofstorms’s Broken Warframe theme. Use this description to inspire your Ability ideas!

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

How to submit:

In this thread, share a description of 1-4 Warframe Abilities and a Passive. Base your ideas on the Broken Warframe theme and Eornheit’s concept art!

You may include values with your Ability ideas, but please keep in mind that these values might be changed by the Dev Team later in the design phase.

Guidelines:

  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

We understand that we can’t avoid duplicate submissions, so please do your best to submit ideas that have yet to be presented, and we’ll do our best when sorting through to ensure there is a fair opportunity for all!

Selecting the Final Abilities:

Call for submissions will close on Thursday, April 30 at 1:00pm ET.

The Warframe Team will review all submissions to select the community-created Warframe’s Abilities! We may mix and match submissions from multiple players. Please keep in mind that we might make small changes to Abilities to ensure the community-created Warframe is consistent with Warframe’s overall design.

Passive. Can only gain energy from killing enemies each kill will grant 20 energy per one kill on top of it he'll also gain a small buff from killing his enemies where he gains 25 armor per kill only stack up to 10 times and resets every 15 seconds

Ability 1. He slams his fist down on the ground to send his vines or tentacles in a 15 foot cone to hold his enemies and drain there life and energy for 10 seconds but only gaining 10 life and energy for each second and dealing damage equal to the amount that was taken

Ability 2. He will use the energy that was stolen from enemies and change it to an armor and gain a 20 second buff that gives him reduce damage and armor that adds up to 90% depending on how much energy he took

Ability 3. He'll punch his fist out and send all the vines or tentacles outwards in whichever spot you punch stabbing though all enemies dealing massive damage and stunning them for 1 second 

Ability 4. He uses all his energy that he has taken and that he has to send out a massive energy wave that strips him from his armor gain that comes from his passive and second ability and deals massive damage that covers a 50 foot cone and sucks in all enemies that come near it 

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Hey am happy to take have the chance to suggest some ideas, am still relatively new to Warframe community. anyway here's some availabilities that came to mind once I saw the art:

- void pulse: an orb projectile of pure void energy that deals damage and knock back to an group of enemies on the same trajectory.(down side it uses hp)

- disintegrate (ult): the void energy suround the Warframe and disintegrate all the enemies nearby while healing it self.

- (couldn't find a cool name) : use the corpses as time bomb projectiles(drains shield depending on the number of bodies used)

- untouchable: the Warframe breaks back into parts becoming untargatable for a short time.

- passive : each time u break a piece of armor (like corpus helmets) gain permanent % shield.

 

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Passive - Phase Inversion

Each point of Energy missing from the Warframe maximum grants bonus Armor. Abilities cast with no energy will be weakened.


1 - Void Horizon

The Warframe denies incoming energy and instead converts energy into health. This also drains energy and provides passive healing.

Not affected by Phase Inversion

 

2 - Soul Flare
The Warframe draws from their own health as a substitute for ammunition, enhancing both ranged and melee alike. Increases Multishot and Damage for ranged weapons, or Range and Damage for melee weapons. 

With no Energy: The next attack every second will be enhanced, instead of every attack being enhanced.

 

3 - Phantasmoclast

The Warframe emits a beam of void energy, freezing enemies in place for a time. Range increases with Evanescence, Beam count increases with Soul Flare.

With no Energy: Has a 4 second cooldown.

 

4 - Evanescence
The Warframe becomes an invulnerable specter for 3 seconds initially, each hit recieved increases invulnerability by a small amount, up to 12 seconds. Will block Soul Flare self-damage.

With no Energy: Has a maximum of 8 seconds of invulnerability, instead of 12 seconds.

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Passive :  - All the abilities except the first one cost armor

                 - when killed the body also break apart and the tendrills of void energy can bring the different pieces of the warframe once per mission to revive her (she will take 5 to 10 sec to revive)

1st Ability, The warframe is able to attract pieces of the surrounding ennemies' armor which have two consequencies

                 - first the ennemy has his armor reduced,

                 - and then the warframe gain armor equal to a high percentage of the stolen armor (maybe for a future augment allied gain also a percentage of the stolen armor )

2nd Ability, The warframe is able to consume the armor sticked on her to regain energy, life and ammo (with an augment those effect could be shared with the team)

3rd Ability, The warframe can eject all the stolen armor in a great blast and the pieces inflict damages to the nearby ennemy (50 % chance of a puncture damage and 50 % chance of an basic elemental damage which can be chosen whith the color of the warframe's energy (a bit like chroma))

4th Ability The warframe put her hands on the ground and create a tree of tendrills that pierce the ennemies and inflicts adaptative damage (if it is not possible due to the limits of the game, then the warframe put her hands on the ground and tendrills break through the floor to impale the dear buy ennemies inflicting adaptative damage) in all cases the damages ignore the armor of the ennemies

 

I am really sorry if there is any grammatical errors because my english is bad

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