Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Guen, 𝑻𝒉𝒆 𝑲𝒖𝒗𝒂 𝑾𝒂𝒓𝒇𝒓𝒂𝒎𝒆 🌶️ (Mutalist Frame #1) [𝗪𝗜𝗧𝗛 𝗔𝗥𝗧!]


(XBOX)Mentor0fHeroes

Recommended Posts

This post was meant for saving the most recent copies of my frame concept. Unfortunately it started to lag when I edited it, so now the more recent saves are in section 7.

(Note to myself: to copy and paste the entire topic properly, you must first put the entire topic in a spoiler tab (Doing this will preserve its formatting). Then just paste/ transfer the spoiler tab over to this post. And make sure you don't save the topic while it's in a spoiler tab.)

Saved versions:

This is just a backup of my most recent version of Guen's design, just in case I ever delete something I shouldn't have. (The reason I backed it up here and not in a word document or something is because, when I do that, all of the formatting and picture sizes change.)

Spoiler

 (🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, Queen of Kuva. Guen utilizes her Kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})

 

-Guen’s deluxe “Lakshmi” skin would look kind of like this:

cc9583aaf6786268978da8ac2f677aec.jpg

({Art by: Yasen Stoilov})

 

-Guen’s default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened Kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 325

Energy: 100 (150 at rank 30, 200 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: None

Aura polarity: 1 random Aura polarity

 

-fc7ecab0e3b6419df43baee81b7cf83e.jpgAbility drain explanation:

What you need to know:
Some of Guen's abilities will drain a percentage of her health, but once an ability has run its course, the health you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:

Spoiler

•Every time you spend health on an ability, a number will appear on the bottom right of your screen, above its corresponding symbol. This number represents the percent of your max health that you currently have invested in that ability. Meaning if I use “Killer Kuva Cloud” and only hit one enemy, there will be “3%” above the “Killer Kuva Cloud” symbol. As abilities are activated and refunded, this percentage will go up and down, but if an ability has been completely refunded it will just say “0%” above the corresponding symbol.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause Guen to raise her scepter in the air, calling back all of the Kuva you spent on that ability. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health you spent on that particular ability.

•To prevent people from spamming Guen's deactivation feature to become invincible, deactivation has a cool down of about 8 seconds for each ability.

•Mods that influence energy efficiency (Example: streamline) will still affect Guen’s energy consumption, but these mods will have no affect on her abilities’ health consumption.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This health drain idea was created with the help of “chris1pat8twins”, and developed with the help of “Steel_Rook”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer Kuva Cloud”:

Energy cost (Per ability activation): 18 energy

Health cost (Per enemy affected): 3% (of Guen’s max health)

Guen shoots a small Kuva Cloud projectile out of her hands, affecting small groups of up to about 3-5 enemies without the use of range mods. ((Shooting an enemy with a Kuva Cloud while it’s standing in a Kuva Puddle will increase the duration and damage dealt upon that enemy.))

Shooting an enemy with a Kuva Cloud disorients it for a short time while also inflicting a random status effect upon it.

More info:

Spoiler

•All enemies hit by the same Kuva Cloud will receive the same status effect.

•If an enemy is hit by 2 different Kuva Clouds, the status effects will stack and the health drain will double for that enemy.

•Shooting a Kuva Bodyguardian with a Kuva Cloud will temporarily buff its damage and attack speed.

•Kuva Bodyguardians will always prioritize enemies which are being affected by Guen's “Killer Kuva Cloud” ability. The more Kuva Clouds cast on a single enemy, the more likely a Bodyguardian is to target it.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva Flood Cocktail”:

Energy cost (Per ability activation): 36 energy

Health cost (Per ability activation): 8% (of Guen’s max health)

Health cost (Per enemy affected): 1% (of Guen’s max health)

Guen’s body begins to liquify slightly. Then suddenly a flood of Kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

After this flood dissipates it will temporarily leave behind a large Kuva Puddle for about 25 seconds. The Kuva Puddle will continue to inflict the same status effect as the flood. This Puddle will affect each enemy that stets foot within its radius. ((If an enemy is standing within a Kuva Puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.))

More info:

Spoiler

•Any time the number of enemies within a Kuva Puddle exceeds 10, then that Puddle will pull all of the enemies into its center. These enemies, as well as any others who decide to join them, will remain trapped in the center of the Kuva Puddle until it is no longer active.

•After 25 seconds have passed, the Kuva puddle will evaporate from the ground and reenter Guen. When this happens, any Kuva which originated from that Kuva Puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effect will no longer feel its wrath.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

({This ability was developed with the help of “Steel_Rook”})

 

-|254ef0e0c2a01b4deec50aed030f0d63.jpg| Ability #3, “Health Siphon”:

Energy cost: 60 energy

Health replenished: 6% (of Guen’s max health)

Guen becomes invincible for 5 seconds. During this time she will extract Kuva Clouds from her nearby surroundings and absorb them as health, at the cost of energy. ((If Guen is standing in one of her Kuva Puddles when “Health Siphon” is activated, then she will gain more health from it than she normally would have.))

Every time “Health Siphon” is activated Guen will send out a healing pulse. Any allies within range of this pulse will heal by half of what Guen healed. (only other Guens can gain overhealth from your healing pulse)

More info:

Spoiler

•If Guen already has near full health when “Health Siphon” is activated, then the access health will be added on as overhealth instead.

•The amount of health Guen gains from this ability scales up with ability strength.

•This ability has a cooldown of about 5 seconds. This is to prevent people from becoming invincible by pairing it with mods like hunters adrenaline.

•Holding the ability activation button for "Health Siphon" does nothing.

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s Kuva Scepter”:

There are 2 different ways Guen’s Kuva Scepter can be used. 
 
-{Guen’s Kuva Scepter, 1} Stunning Scepter Slam:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her Kuva Scepter on the ground, affecting all enemies within a certain range of your warframe. Enemies affected by this ability will be stunned for 8 seconds. ((If an enemy is affected by Guen’s Kuva Scepter while it’s standing in a Kuva Puddle, then that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.))

Whenever Guen’s Kuva Scepter ability is used while there are active Kuva Bodyguardians, then each of her Bodyguardians will rush to her position, knocking down all enemies in their path.

More info:

Spoiler

•The “Stunning Scepter Slam” sub-ability doesn’t drain health because none of Guen's Kuva is stripped away in it’s application. While her Scepter is made from her Kuva essence, it never leaves her side.

•Guen’s Kuva Scepter is not the same Scepter that the Elder Queen wielded during the “War within” quest. This one is actually made from the same Kuva that created Guen. There is more info on the new Scepter's origin in the “Lore/ Backstory” section of this post.


-{Guen’s Kuva Scepter, 2} Kuva Bodyguardian:

Energy cost: 2 energy per second active (multiplies by the number of active Bodyguardians)

Health cost (Per Bodyguardian): 10% (of Guen’s max health)

Ability activation limit: Guen can only have 1 Kuva Bodyguardian active at a time (3 at rank 30, 4 at rank 40)

If the “Guen’s Kuva Scepter” ability is used while a fallen enemy is within range, then some of Guen's Kuva will leap out of Guen's body and into the corpse, instantly turning it into a Kuva Bodyguardian, an invincible corpse that fights for you! (only one Bodyguardian can be created per ability activation)

More info:

Spoiler

•Guen’s Kuva Bodyguardians are invincible indefinitely and they have no time limit. They are only limited by the fact that each of them cost a small amount of energy per second to stay active.

•If Guen approaches one of her Kuva Bodyguardians and holds the interaction button, she will kill it using her parazon and claim the health refund on that particular Bodyguardian.

•The more Kuva an enemy is infected with, the more vulnerable it will be to a Bodyguardian’s attacks. (This means that, every time a different Kuva Cloud or Flood is cast upon the same enemy, that enemy's vulnerability to Bodyguardians will stack up.)

•Every time the Operator exits Guen her Kuva Bodyguardians will be immobilized and they will stop draining energy. Her Bodyguardians will only unfreeze and begin draining energy again after the Operator has reentered Guen.

•Shooting a Kuva bodyguardian with a Kuva Cloud will temporarily buff its damage and attack speed.

•Kuva Bodyguardians will always prioritize enemies which are being affected by Guen's “Killer Kuva Cloud” ability. The more Kuva Clouds cast on a single enemy, the more likely a Bodyguardian is to target it.

(Once this ability has been deactivated, the health you spent on casting this ability will be refunded)

({This ability was created with the help of “Steel_Rook” and “SirMilkfiend”})

 

-|31ad09b120b81ce2683da9fd799a3e7e.jpg| Passive: 
 
-{Passive, 1} Death Evasion:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the Kuva from her active abilities will rush there to form her a new body. When this happens, her health upon reconstruction will be equivalent to the health she had spent on her active abilities.

More info:

Spoiler

•The health Guen salvages from her abilities through “Death Evasion” will not scale up with ability strength.

•After “Death Evasion” has been activated, Guen will be given a moderately long grace period and temporary health regeneration.

•All of Guen’s abilities will be locked for the duration of her grace period.

•Once Guen's “Death Evasion” passive ability is used once, it cannot be used again until Guen has regenerated all of her health back.

({This passive was created with the help of “Velitria”, and developed with the help of “Steel_Rook”}) 

 
-{Passive, 2} Overhealth:

Overhealth cap: 2400

Guen can potentially achieve overhealth any time one of her abilities are refunded.

Guen can also achieve overhealth by simply using her “Health Siphon” ability.

More info:

Spoiler

•Without the use of mods, Guen can achieve overhealth by healing from external sources, then claiming the refund on her abilities. With no where else to go, the access health will simply added onto her existing health in the form of overhealth.

•Through the use of strength mods (Example: intensify), Guen can heal herself as well as achieve overhealth. At 100% ability strength, ability refunds give her exactly as much as she invested. But at 130% ability strength, ability refunds give her 30% more health than she invested.
Meaning, if she has low health, she can use her ability refund to save herself and heal back to a more comfortable level. And If she already has near max health, she can use the refund to really boost her health over the top in the form of overhealth.

•Whenever Guen has overhealth her health bar turns orange. Everything else about overhealth is basically the same as overshields.

({This passive was created with the help of “Steel_Rook”})

 

-Augment mods:

-[Augment mod, 1Killer Kuva Cloud Augment, “I don't know yet, let me know if you think of anything”:
 

-[Augment mod, 2Kuva Flood Cocktail Augment, “I don't know yet, let me know if you think of anything”:


-[Augment mod, 3Health Siphon Augment, “Energy Siphon”: fba5d32b990eb5e0f33eb584b19d6024.jpg

Health cost: 6% (of Guen’s max health)

Energy replenished: 60 energy

Instead of absorbing Kuva Clouds as health (at the cost of energy), Guen will absorb them as energy (at the cost of health).

Every time “Energy Siphon” is activated Guen will send out an energizing pulse. Any allies within range of this pulse will gain 30 energy.

More info:

Spoiler

•If Guen already has near full energy when “Energy Siphon” is activated, then the access energy will simply go to waste.

•The amount of energy Guen gains from this ability scales up with ability strength.

•The amount of health that allies gain from the energizing pulse also scales up with ability strength.

•This ability has a cooldown of about 5 seconds.

 

-[Augment mod, 4Guen's Kuva Scepter Augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

Spoiler

•Similar to Kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added).

•If you create a Kuva Lich using Guen, then the corresponding Kuva weapon will have a little bit of every type of bonus damage.

•While the Operator is within Guen, Guen's eye color (and her Bodyguardian's eye color) will match that of the Operator. Whenever you exit Guen, the color of her eyes (and her Bodyguardian's eyes) will turn dark grey, absent and hallow, drained of all their vibrance and life.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more Kuva. The reason for this is that, though it was far more difficult for the Worm Queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more Kuva, and the neuroptics are harder to come by.

 

-Lore/ Backstory:

Spoiler

Kuva, unpredictable, dangerous, and mysterious. The Worm Queen just so happens to have an abundance of that very resource. The Elder Queen’s body may have died, but the Worm Queen knew that was not the end.

The Elder Queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if she accepted it with open arms. The Elder Queen has been condemned to eternal existence, she just doesn’t know it yet.

Lucky for the Elder Queen, her sister (the Worm Queen) knew something that most others did not. She knew that even though the Elder Queen was dead she could be brought back. They call it “continuity”, the process of using Kuva to transfer one consciousness into another.

“But she has done this so many times before, what would make this time different?” The Worm Queen wonders. “No, this time will be different!” The Worm Queen assures herself. And it will, because this time she will do something that has never been done before.

The Worm Queen began to lay out a plan, a plan that would not only bring back the Elder Queen, but effectively immortalize her for all of eternity. Using her vast Kuva reserve and grineer servants, the Worm Queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she did the unthinkable. She created a beast beyond comprehension, one that will surely provide the Elder Queen’s consciousness with a means of survival. Born from only the purest of Kuva. An entity that is nearly living, but not alive. And it’s name... Guen, Queen of Kuva.

When the Worm Queen finally produced a viable replacement for the Elder Queen’s current body she wasted no time in presenting it to her sister, but then she remembered that her sister is dead. So the Worm Queen quickly got to work on transferring the Elder Queen's consciousness so that the Elder Queen could see what a great job she did in making her new body.

When the Elder Queen finally came to in her new skin she was disoriented and confused at first. The Elder Queen saw that the Worm Queen seemed really excited about something, but she didn't know what, and frankly she didn’t care to know.

It took a little while for the Elder Queen to finally understand what was happening, but once she did there was no stopping her. The Elder Queen knew that this discovery would change EVERYTHING, and now nothing could stand in her way, not even the Tenno.

There was an adjustment period for the Elder Queen. Being dead for so long took its tole. She had to learn how to walk again, and it didn’t come easy. It made her furious not being able to do something so simple, each stumble made her livid with rage.

But once she finally got her bearings the Elder Queen got right to work on harnessing her newfound abilities. She remembered that the Tenno had stolen her last Kuva Scepter. Which is why, as soon as she was able, she forged herself a brand new Kuva Scepter from the very Kuva which now houses her old, tired, and worn out soul.

Although the Worm Queen had already fulfilled her primary objective, which was to revive the Elder Queen, the Worm Queen will continue to collect Kuva. She never stops collecting Kuva because she keeps thinking of new ways to use it to her advantage. The Worm Queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

[(If you would like to know how the story continues after you finally defeat Guen/ the Elder Queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition:

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called “The Kuva Queen”. 
 

-{Acquisition, 1} RNG, Kuva Liches:

Killing a Kuva Lich has a 100% chance of dropping one of Guen’s parts.

More info:

Spoiler

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, Kuva Siphon/ Flood missions:

After successfully completing any Kuva Siphon or Flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the Kuva Clouds throughout the mission.

More info:

Spoiler

Completing a Kuva Siphon mission imperfectly (meaning you failed to destroy all of the Kuva Clouds):

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

 

Completing a Kuva Siphon mission perfectly (meaning you successfully destroyed all of the Kuva Clouds):

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

 

Completing a Kuva Flood mission imperfectly (meaning you failed to destroy all of the Kuva Clouds):

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

 

Completing a Kuva Flood mission perfectly (meaning you successfully destroyed all of the Kuva Clouds):

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%

({This RNG acquisition idea was created with the help of “chris1pat8twins”})

 

-{Acquisition, 3} Quest, The Kuva Queen:

After having successfully completed 3 Kuva Flood missions, you will get a new quest called “The Kuva Queen”.

More info:

Spoiler

•After accepting this quest you will get a message from a greener soldier who works along side the Worm Queen. He whispers his message so he isn’t overheard. He says that we’re all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic, accept he doesn’t call her “Guen”. In the “Kuva Queen” quest. Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each of those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

 

Quest, mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis):

The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

More info:

Spoiler

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the Worm Queen is never made aware of your espionage.)


Quest, mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics):
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

More info:

Spoiler

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your orbiter you will be rewarded with a Guen neuroptics blueprint in the mission success summary.


Quest, mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems):
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

More info:

Spoiler

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their Queen, meaning not only is the Worm Queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.


Quest, mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint):
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

More info:

Spoiler

•Klarg will tell you that you have to kill the Worm Queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the Worm Queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your Operator will give a powerful speech about justice and whatnot, then once the speech is done, your Operator will fire a shot at the Worm Queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the Worm Queen. “It’s a hologram!” Says the Operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think I’m that stupid Tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my Kuva Siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The Operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the Worm Queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the Elder Queen, stepped into view. Her exterior appears to be made out of hardened Kuva. “Hello Tenno” says the Elder Queen “Miss me?” The Operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the Elder Queen (A brief flashback of the Elder Queen’s face just before her previous death plays, as a way to fill the player in on what the Operator is thinking) “It’s her...”

•The Operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the Elder Queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the Worm Queen “The reason I lured you here, is to watch you DIE!” The Worm Queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the Operator’s eardrums from every direction, but he hardly even notices. “Good luck Tenno!” Says the Elder Queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the Operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads Ordis, but the Operator hardly moves a muscle. As Ordis pleads and pleads the Operator begins to slowly raise his head, and Ordis’ voice slowly fades away until there is nothing left but silence. The Operator looks directly into the Worm Queen’s eyes with extreme intensity and says, “I will find you”. The Worm Queen shows a hint of fear, but quickly swallows it back up. Then the Operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and Ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan Ordis” the Operator says bluntly “Oh, yes of course Operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks Ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say “mission success: summary”, then display the quest completion message, only it will say “Quest Incomplete, The Kuva Queen”. It will seem as though you had lost, it will seem as though that were the last mission, but then Ordis will say, “Operator, I am detecting some unusual Kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “Kuva Queen” quest.


Quest, mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time):
All that you have left to do is track down the Elder Queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a Kuva Lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

More info:

Spoiler

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the Elder Queen. Unfortunately, the Elder Queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the Elder Queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the Elder Queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your orbiter you’ll be greeted with a proper quest completion message saying “Quest Complete, The Kuva Queen” and a congrats from Ordis. In addition, after completing the “Kuva Queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 Kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough Tenno for what you have done here today, but even though you have killed the Elder Queen, the Worm Queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye Tenno.” And the message cuts out.

•Then it will just be the Operator and Ordis talking amongst themselves. The Operator proceeds to ask Ordis, “So, what should we call her”, and Ordis responds, “you want to name it!? But why Operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the Queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not Ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course Operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...”

And that's the end of the “Kuva Queen” quest.

 

-Future story:

Spoiler

Once you finally throw the Elder Queen out of Guen, her soul and mind will travel back to her previous corpse. They will remain trapped there until she is provided with a new body, and she will some day.

Long after the discovery of Guen and the defeat of the Elder Queen, the Worm Queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure Kuva, it will have mechanical tentacles, metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new Kuva Queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss than a Lich. Also, all of her abilities/ attacks will be completely different.

This new and evil Kuva Queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new Kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while. Obtaining this item will only be possible by defeating this special boss.

After killing this second death defying Kuva creature, it will be clear that the Worm Queen is far more cunning and dangerous than she appears, and the only way to make this madness stop would be to kill the Worm Queen. But you never get the chance. (You can’t because then that would mean the end of Kuva Siphon/ Flood missions).

Long after you have destroyed yet another one of the Elder Queen’s fancy suits, the Elder Queen will return for the third time. This time, the body that the Elder Queen resurfaces in will be a bit different from the rest. Instead of a new Kuva warframe with which to fight off the Tenno and take over the world, this time it’s more of a computer Kuva hybrid.

You will be told to fight another evil, warframe looking creature, under the impression that it is the Elder Queen’s new body. But defeating it comes far too easily and the Operator gets suspicious. As the Operator continues to investigate his suspicions he eventually learns the truth. The Elder Queen is no longer of one mind.

She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened Kuva. You will try to blow up the computer she now resides in, but quickly realize that she is able to simply transfer her consciousness to a different computer instantly.

The Worm Queen has built the Elder Queen a cyber-neural command center with which she can remotely control all of her subjects/ subordinates with ease. Not only that, she created an entire army of mindless Kuva infused grineer which the Elder Queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The Elder Queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the Elder Queen, you dismantle her entire army of grineer puppets, and you leave the Worm Queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the Worm Queen would finally mark the end of one of the Tenno’s biggest threats. But of course this could never happen, it would only get very close. The Worm Queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the Queens and the Tenno.

 

-Trivia:

Spoiler

•Guen is short for Sanguen, which is an old Latin word for blood.

•The reason Guen’s deluxe skin is called “Lakshmi” is because Kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40.

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat).

•Guen has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen is the first warframe that does not have definitive polarities.

•Guen is the first and only warframe to have overhealth.

•Guen is the first and only warframe who’s blueprints require Kuva exclusively.

 

 

These are also backups of Guen's build, but they're a bit older. I figure it's always good to keep a record of old ideas just in case they ever become useful again.

Spoiler

 (🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, queen of kuva. Guen utilizes her kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})

 

-Guen’s deluxe “Lakshmi” skin would look kind of like this:

cc9583aaf6786268978da8ac2f677aec.jpg

({Art by: Yasen Stoilov})

 

-Guen’s default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 325

Energy: 100 (150 at rank 30, 200 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: None

Aura polarity: 1 random Aura polarity

 

-fc7ecab0e3b6419df43baee81b7cf83e.jpgAbility drain explanation:

What you need to know:
Some of Guen's abilities will drain a percentage of her health, but once an ability has run its course, the health you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:

Spoiler

•Every time you spend health on an ability, a number will appear on the bottom right of your screen, above its corresponding symbol. This number represents the amount of health you currently have invested in that ability. Meaning if I use “Killer kuva cloud”, there will be a number above the “Killer kuva cloud” symbol telling me exactly how much health I have spent on kuva clouds so far. As abilities are refunded and spent, this number will go up and down, but if an ability has been completely refunded it will just say 0 above the corresponding symbol.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause Guen to raise her scepter in the air, calling back all of the kuva you spent on that ability. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health you spent on that particular ability.

•To prevent people from spamming Guen's deactivation feature to become invincible, deactivation has a cool down of about 8 seconds for each ability.

•Mods that influence energy efficiency (Example: streamline) will still affect Guen’s energy consumption, but these mods will have no affect on her abilities’ health consumption.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This health drain idea was created with the help of “chris1pat8twins”, and developed with the help of “Steel_Rook”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer kuva cloud”:

Energy cost (Per ability activation): 18 energy

Health cost (Per enemy affected): 3% (of Guen’s max health)

Guen shoots a small kuva cloud projectile out of her hands, affecting small groups of up to about 3-5 enemies without the use of range mods. ((Shooting an enemy with a kuva cloud while it’s standing in a kuva puddle will increase the duration and damage dealt upon that enemy.))

Shooting an enemy with a kuva cloud disorients it for a short time while also inflicting a random status effect upon it.

More info:

Spoiler

•All enemies hit by the same kuva cloud will receive the same status effect.

•If an enemy is hit by 2 different kuva clouds, the status effects will stack and the health drain will double for that enemy.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being affected by Guen's “killer kuva cloud” ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva flood cocktail”:

Energy cost (Per ability activation): 36 energy

Health cost (Per ability activation): 8% (of Guen’s max health)

Health cost (Per enemy affected): 1% (of Guen’s max health)

Guen’s body begins to liquify slightly. Then suddenly a flood of kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

After this flood dissipates it will temporarily leave behind a large kuva puddle for about 25 seconds. The kuva puddle will continue to inflict the same status effect as the flood. This puddle will affect each enemy that stets foot within its radius. ((If an enemy is standing within a kuva puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.))

More info:

Spoiler

•Any time the number of enemies within a kuva puddle exceeds 10, then that puddle will pull all of the enemies into its center. These enemies, as well as any others who decide to join them, will remain trapped in the center of the kuva puddle until it is no longer active.

•After 25 seconds have passed, the kuva puddle will evaporate from the ground and reenter Guen. When this happens, any kuva which originated from that kuva puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effect will no longer feel its wrath.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

({This ability was developed with the help of “Steel_Rook”})

 

-|254ef0e0c2a01b4deec50aed030f0d63.jpg| Ability #3, “Health siphon”:

Energy cost: 60 energy

Health replenished: 6% (of Guen’s max health)

Guen becomes invincible for 5 seconds. During this time she will extract kuva clouds from her nearby surroundings and absorb them as health, at the cost of energy. ((If Guen is standing in one of her kuva puddles when “Health siphon” is activated, then she will gain more health from it than she normally would have.))

Every time “health siphon” is activated Guen will send out a healing pulse. Any allies within range of this pulse will heal by half of what Guen healed. (only other Guens can gain overhealth from your healing pulse)

More info:

Spoiler

•If Guen already has near full health when “Health siphon” is activated, then the access health will be added on as overhealth instead.

•The amount of health Guen gains from this ability scales up with ability strength.

•This ability has a cooldown of about 5 seconds. This is to prevent people from becoming invincible by pairing it with mods like hunters adrenaline.

•Holding the ability activation button for health siphon does nothing.

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s kuva scepter”:

There are 2 different ways Guen’s kuva scepter can be used. 
 
-{Guen’s kuva scepter, 1} Stunning scepter slam:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her kuva scepter on the ground, affecting all enemies within a certain range of your warframe. Enemies affected by this ability will be stunned for 8 seconds. ((If an enemy is affected by Guen’s kuva scepter while it’s standing in a kuva puddle, then that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.))

Whenever Guen’s Kuva scepter ability is used while there are active Kuva bodyguardians, then each of her bodyguardians will rush to her position, knocking down all enemies in their path.

More info:

Spoiler

•The “stunning scepter slam” sub-ability doesn’t drain health because none of Guen's kuva is stripped away in it’s application. While her scepter is made from her kuva essence, it never leaves her side.

•Guen’s kuva scepter is not the same scepter that the elder queen wielded during the “War within” quest. This one is actually made from the same kuva that created Guen. There is more info on the new scepters origin in the “Backstory” section of this post.


-{Guen’s kuva scepter, 2} Kuva bodyguardian:

Energy cost: 2 energy per second active (multiplies by the number of active bodyguardians)

Health cost (Per bodyguardian): 10% (of Guen’s max health)

Ability activation limit: Guen can only have 1 kuva bodyguardian active at a time (3 at rank 30, 4 at rank 40)

If the “Guen’s kuva scepter” ability is used while a fallen enemy is within range, then some of Guen's kuva will leap out of Guen's body and into the corpse, instantly turning it into a kuva bodyguardian, an invincible corpse that fights for you! (only one bodyguardian can be created per ability activation)

More info:

Spoiler

•Guen’s kuva bodyguardians are invincible indefinitely and they have no time limit. They are only limited by the fact that each of them cost a small amount of energy per second to stay active.

•If Guen approaches one of her kuva bodyguardians and holds the interaction button, she will kill it using her parazon and claim the health refund on that particular bodyguardian.

•The more kuva an enemy is infected with, the more vulnerable it will be to a bodyguardian’s attacks. (This means that, every time a different kuva cloud or flood is cast upon the same enemy, that enemy's vulnerability to bodyguardians will stack up.)

•Every time the operator exits Guen her kuva bodyguardians will be immobilized and they will stop draining energy. Her bodyguardians will only unfreeze and begin draining energy again after the operator has reentered Guen.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being affected by Guen's “killer kuva cloud” ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has been deactivated, the health you spent on casting this ability will be refunded)

({This ability was created with the help of “Steel_Rook” and “SirMilkfiend”})

 

-|31ad09b120b81ce2683da9fd799a3e7e.jpg| Passive: 
 
-{Passive, 1} Death evasion:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the kuva from her active abilities will rush there to form her a new body. When this happens, her health upon reconstruction will be equivalent to the health she had spent on her active abilities.

More info:

Spoiler

•The health Guen salvages from her abilities through “death evasion” will not scale up with ability strength.

•After “death evasion” has been activated, Guen will be given a moderately long grace period and temporary health regeneration.

•All of Guen’s abilities will be locked for the duration of her grace period.

•Once Guen's “death evasion” passive ability is used once, it cannot be used again until Guen has regenerated all of her health back.

({This passive was created with the help of “Velitria”, and developed with the help of “Steel_Rook”}) 

 
-{Passive, 2} Overhealth:

Overhealth cap: 2400

Guen can potentially achieve overhealth any time one of her abilities are refunded.

Guen can also achieve overhealth by simply using her “health siphon” ability.

More info:

Spoiler

•Without the use of mods, Guen can achieve overhealth by healing from external sources, then claiming the refund on her abilities. With no where else to go, the access health will simply added onto her existing health in the form of overhealth.

•Through the use of strength mods (Example: intensify), Guen can heal herself as well as achieve overhealth. At 100% ability strength, ability refunds give her exactly as much as she invested. But at 130% ability strength, ability refunds give her 30% more health than she invested.
Meaning, if she has low health, she can use her ability refund to save herself and heal back to a more comfortable level. And If she already has near max health, she can use the refund to really boost her health over the top in the form of overhealth.

•Whenever Guen has overhealth her health bar turns orange. Everything else about overhealth is basically the same as overshields.

({This passive was created with the help of “Steel_Rook”})

 

-Augment mods:

1) Killer kuva cloud augment, “I don't know yet, let me know if you think of anything”:
 

2) Kuva flood cocktail augment, “I don't know yet, let me know if you think of anything”:


3) Health siphon augment, “Energy siphon”: fba5d32b990eb5e0f33eb584b19d6024.jpg

Health cost: 6% (of Guen’s max health)

Energy replenished: 60 energy

Instead of absorbing kuva clouds as health (at the cost of energy), Guen will absorb them as energy (at the cost of health).

Every time “energy siphon” is activated Guen will send out an energizing pulse. Any allies within range of this pulse will gain 30 energy.

More info:

Spoiler

•If Guen already has near full energy when “Energy siphon” is activated, then the access energy will simply go to waste.

•The amount of energy Guen gains from this ability scales up with ability strength.

•The amount of health that allies gain from the energizing pulse also scales up with ability strength.

•This ability has a cooldown of about 5 seconds.

 

4) Guen’s kuva scepter augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

Spoiler

•Similar to kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added).

•If you create a kuva lich using Guen, then the corresponding kuva weapon will have a little bit of every type of bonus damage.

•While the operator is within Guen, Guen's eye color (and her bodyguardian's eye color) will match that of the operator. Whenever you exit Guen, the color of her eyes (and her bodyguardian's eyes) will turn dark grey, absent and hallow, drained of all their vibrance and life.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more kuva. The reason for this is that, though it was far more difficult for the worm queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more kuva, and the neuroptics are harder to come by.

 

-Logic:

Spoiler

•You may be wondering why Guen isn’t bulkier and bigger like a kuva lich or guardian. Well, the reason for this is that, unlike a kuva lich or guardian, Guen is made up of pure kuva. The swelling in size that occurs to those enemies is actually an effect kuva has on their organic tissue, not a trait of the kuva itself.

•Although Guen is made entirely of kuva, unlike its kuva lich counterparts, she is not invincible. The reason for this is that, to create invincibility, kuva must bind itself with the organic flesh of it’s host.

•The reason the operator never triggers Guen’s invincibility while inside of her is a bit technical, but here it isI don’t think the operator really has a body, or “organic flesh”. Transference to me seems more like the transfer of consciousness than the implementation of one organism into something else. So, when the operator transfers into Guen, the reason she isn’t invincible is because there is no organic tissue to bind with, only the operator's soul and consciousness. This is why the only way the operator can gain invulnerability while inside of Guen is by absorbing another organism into him/ herself.

•The elder queen’s reason for never triggering Guen’s invincibility is quite similar to the operator’s. When the elder queen was being resurrected, the only parts of her that were put into Guen were her soul and consciousness. Therefore, the only way the elder queen is able to gain invulnerability while inside of Guen is by absorbing another organism into herself.

 

-Backstory:

Spoiler

Kuva, unpredictable, dangerous, and mysterious. The worm queen just so happens to have an abundance of that very resource. The elder queen’s body may have died, but the worm queen knew that was not the end.

The elder queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if the elder queen accepted it with open arms. The elder queen has been condemned to eternal existence, she just doesn’t know it yet.

The worm queen knew there must be some way to help her sister. But to do that, she needed to buy some time. The elder queen was On deaths door, constantly flirting with it, visiting for just a moment only to be violently thrown back into life once more, as if unable to choose whether to live or die she continued to reside somewhere in between.

To keep the elder queen’s heart beating while she came up with a more permanent solution, the worm queen began injecting her sister with liquid kuva. It kept her alive, but she knew that wouldn’t last.

So the worm queen began to lay out a plan, a plan that would not only bring back the elder queen, but effectively immortalize her for all of eternity. Using her vast kuva reserve and grineer servants, the worm queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she had done the unthinkable. She created a beast beyond comprehension, one that will surely provide the elder queen’s consciousness with a means of survival. Born from kuva so pure, that it is of an entirely different caliber than ever seen before. An entity that is nearly living, but not alive. And it’s name... Guen, the one true Queen of Kuva.

When the worm queen had finally produced a viable replacement for the elder queen’s current body she wasted no time in presenting it to her, only, the elder queen was so unwell that she hardly even looked at whatever the worm queen was so very pleased about. It was only after the elder queen finally entered her new body that she realized what her sister had done. Right then and there, the elder queen knew that this discovery would change EVERYTHING.

Immediately after entering her new body, the elder queen got to work on harnessing her newfound abilities. She remembered that the tenno had stolen her last kuva scepter. Which is why, as soon as she was able, she forged herself a brand new kuva scepter from the very kuva which now houses her old, tired, and worn out soul.

Although the worm queen had already fulfilled her primary objective, which was to revive the elder queen, the worm queen still continued to collect kuva. She never stops farming up kuva because, as she continues to get more kuva, she also continues to think of new ways of using it to her advantage. The worm queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

[(If you would like to know how the story continues after you finally defeat the elder queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition:

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called the “Kuva queen”. 
 

-{Acquisition, 1} RNG, kuva liches:

Killing a kuva lich has a 100% chance of dropping one of Guen’s parts.

More info:

Spoiler

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, kuva siphon/ flood missions:

After successfully completing any kuva siphon or flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the kuva clouds throughout the mission.

More info:

Spoiler

Completing a kuva siphon mission imperfectly (meaning you failed to destroy all of the kuva clouds):

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

 

Completing a kuva siphon mission perfectly (meaning you successfully destroyed all of the kuva clouds):

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

 

Completing a kuva flood mission imperfectly (meaning you failed to destroy all of the kuva clouds):

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

 

Completing a kuva flood mission perfectly (meaning you successfully destroyed all of the kuva clouds):

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%

({This RNG acquisition idea was created with the help of “chris1pat8twins”})

 

-{Acquisition, 3} Quest, the kuva queen:

After having successfully completed 3 kuva flood missions, you will get a new quest called the “Kuva queen” quest.

More info:

Spoiler

•After accepting this quest you will get a message from a greener soldier who works along side the worm queen. He whispers his message so he isn’t overheard. He says that we’re all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic, accept he doesn’t call her “Guen”. In the “kuva queen” quest. Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each of those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

 

Quest, mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis):

The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

More info:

Spoiler

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the worm queen is never made aware of your espionage.)


Quest, mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics):
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

More info:

Spoiler

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your ship you will be rewarded with a Guen neuroptics blueprint in the mission success summary.


Quest, mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems):
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

More info:

Spoiler

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their queen, meaning not only is the worm queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.


Quest, mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint):
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

More info:

Spoiler

•Klarg will tell you that you have to kill the worm queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the worm queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your operator will give a powerful speech about justice and whatnot, then once the speech is done, your operator will fire a shot at the worm queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the worm queen. “It’s a hologram!” Says the operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think i’m that stupid tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my kuva siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the worm queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the elder queen, stepped into view. Her exterior appears to be made out of hardened kuva. “Hello tenno” says the elder queen “miss me?” The operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the elder queens (A brief flashback of the queen’s face just before her previous death plays, as a way to fill the player in on what the operator is thinking) “It’s her...”

•The operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the elder queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the worm queen “The reason I lured you here, is to watch you DIE!” The worm queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the operator’s eardrums from every direction, but he hardly even notices. “Good luck tenno!” Says the elder queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads ordis, but the operator hardly moves a muscle. As ordis pleads and pleads the operator begins to slowly raise his head, and ordis’ voice slowly fades away until there is nothing left but silence. The operator looks directly into the worm queen’s eyes with extreme intensity and says, “I will find you”. The worm queen shows a hint of fear, but quickly swallows it back up. Then the operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan ordis” the operator says bluntly “Oh, yes of course operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say “mission success: summary”, then display the quest completion message, only it will say “kuva queen, failed”. It will seem as though you had lost, it will seem as though that were the last mission, but then ordis will say, “operator, I am detecting some unusual kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “kuva queen” quest.


Quest, mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time):
All that you have left to do is track down the elder queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a kuva lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

More info:

Spoiler

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the elder queen. Unfortunately, the queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the elder queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the elder queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your ship you’ll be greeted with a proper quest success message saying “kuva queen, success!!” and a congrats from Ordis. In addition, after completing the “kuva queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough tenno for what you have done here today, but even though you have killed the elder queen, the worm queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye tenno.” And the message cuts out.

•Then it will just be the operator and ordis talking amongst themselves. The operator proceeds to ask ordis, “So, what should we call her”, and ordis responds, “you want to name it!? But why operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...”

And that's the end of the “Kuva queen” quest.

 

-Future story:

Spoiler

Once you finally throw the elder queen out of Guen, she will basically “live” on as a ghost until she is provided with a new body, and she will be some day.

Long after the discovery of Guen and the defeat of the elder queen, the worm queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure kuva, it will have mechanical tentacles swinging at you, and metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new kuva queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss than a lich. Also, all of her abilities/ attacks will be completely different.

This new and evil kuva queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while.

After killing this second death defying kuva creature, it will be clear that the only way to make this madness stop would be to kill the worm queen. But you never get the chance. (You can’t because then that would mean the end of kuva siphon missions).

Long after you have destroyed yet another one of the elder queens fancy suits, the elder queen will return for the third time. This time, the body that the elder queen resurfaces in will be a bit different from the rest. Instead of a new kuva warframe with which to fight off the tenno and take over the world, this time it’s more of a computer kuva hybrid. As the worm queen continues to construct kuva based technology and weaponry such as this new “Kuva computer”, it becomes clear that she is far more cunning and dangerous than she appears.

You will be told to fight another evil, warframe looking creature, under the impression that it is the elder queen’s new body. But defeating it comes far too easily and the operator gets suspicious. As the operator continues to investigate his suspicions he eventually learns the truth. The elder queen is no longer of one mind.

The worm queen has built her a cyber-neurological command center with which she can remotely control all of her subjects and subordinates with ease. She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened kuva.

You will try to blow up the computer she now resides in, but quickly realize that she is able to simply move her consciousness somewhere else digitally.

The worm queen has also built her sister an entire army of mindless kuva infused grineer which the elder queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The elder queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the elder queen, you dismantle her entire army of grineer puppets, and you leave the worm queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the worm queen would finally mark the end of one of the tenno’s biggest threats. But of course this could never happen, it would only get very close. The worm queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the queens and the tenno.

 

-Trivia:

Spoiler

•Guen is short for Sanguen, which is an old Latin word for blood.

•The reason Guen’s deluxe skin is called “Lakshmi” is because kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40.

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat).

•Guen has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen is the first warframe that does not have definitive polarities.

•Guen is the first and only warframe to have overhealth.

•Guen is the first and only warframe who’s blueprints require kuva exclusively.

 

 

Spoiler

 (🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, queen of kuva. Guen utilizes her kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})

 

-Guen’s deluxe “Lakshmi” skin would look kind of like this:

cc9583aaf6786268978da8ac2f677aec.jpg

({Art by: Yasen Stoilov})

 

-Guen’s default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 325

Energy: 100 (150 at rank 30, 200 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: None

Aura polarity: 1 random Aura polarity

 

-fc7ecab0e3b6419df43baee81b7cf83e.jpgAbility drain explanation:

What you need to know:
Some of Guen's abilities will drain a percentage of her health, but once an ability has run its course, the health you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:

Spoiler

•Every time you spend health on an ability, a number will appear on the bottom right of your screen, above its corresponding symbol. This number represents the amount of health you currently have invested in that ability. Meaning if I use “Killer kuva cloud”, there will be a number above the “Killer kuva cloud” symbol telling me exactly how much health I have spent on kuva clouds so far. As abilities are refunded and spent, this number will go up and down, but if an ability has been completely refunded it will just say 0 above the corresponding symbol.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause Guen to raise her scepter in the air, calling back all of the kuva you spent on that ability. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health you spent on that particular ability.

•To prevent people from spamming Guen's deactivation feature to become invincible, deactivation has a cool down of about 8 seconds for each ability.

•Mods that influence energy efficiency (Example: streamline) will still affect Guen’s energy consumption, but these mods will have no affect on her abilities’ health consumption.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This health drain idea was created with the help of “chris1pat8twins”, and developed with the help of “Steel_Rook”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer kuva cloud”:

Energy cost (Per ability activation): 18 energy

Health cost (Per enemy affected): 3% (of Guen’s max health)

Guen shoots a small kuva cloud projectile out of her hands, affecting small groups of up to about 3-5 enemies without the use of range mods. ((Shooting an enemy with a kuva cloud while it’s standing in a kuva puddle will increase the duration and damage dealt upon that enemy.))

Shooting an enemy with a kuva cloud disorients it for a short time while also inflicting a random status effect upon it.

More info:

Spoiler

•All enemies hit by the same kuva cloud will receive the same status effect.

•If an enemy is hit by 2 different kuva clouds, the status effects will stack and the health drain will double for that enemy.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being affected by Guen's “killer kuva cloud” ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva flood cocktail”:

Energy cost (Per ability activation): 36 energy

Health cost (Per ability activation): 8% (of Guen’s max health)

Health cost (Per enemy affected): 1% (of Guen’s max health)

Guen’s body begins to liquify slightly. Then suddenly a flood of kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

After this flood dissipates it will temporarily leave behind a large kuva puddle for about 25 seconds. The kuva puddle will continue to inflict the same status effect as the flood. This puddle will affect each enemy that stets foot within its radius. ((If an enemy is standing within a kuva puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.))

More info:

Spoiler

•Any time the number of enemies within a kuva puddle exceeds 10, then that puddle will pull all of the enemies into its center. These enemies, as well as any others who decide to join them, will remain trapped in the center of the kuva puddle until it is no longer active.

•After 25 seconds have passed, the kuva puddle will evaporate from the ground and reenter Guen. When this happens, any kuva which originated from that kuva puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effect will no longer feel its wrath.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

({This ability was developed with the help of “Steel_Rook”})

 

-|254ef0e0c2a01b4deec50aed030f0d63.jpg| Ability #3, “Health siphon”:

Energy cost: 54 energy

Health replenished: 6% (of Guen’s max health)

Guen becomes invincible for 5 seconds. During this time she will extract kuva clouds from her nearby surroundings and absorb them as health, at the cost of energy. ((If Guen is standing in one of her kuva puddles when “Health siphon” is activated, then she will gain more health from it than she normally would have.))

Every time “health siphon” is activated Guen will send out a healing pulse. Any allies within range of this pulse will heal by half of what Guen healed. (only other Guens can gain overhealth from your healing pulse)

More info:

Spoiler

•If Guen already has near full health when “Health siphon” is activated, then the access health will be added on as overhealth instead.

•The ammount of health Guen gains from this ability scales up with ability strength.

•This ability has a cooldown of about 5 seconds. This is to prevent people from becoming invincible by pairing it with mods like hunters adrenaline.

•Holding the ability activation button for health siphon does nothing.

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s kuva scepter”:

There are 2 different ways Guen’s kuva scepter can be used. 
 
-{Guen’s kuva scepter, 1} Stunning scepter slam:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her kuva scepter on the ground, affecting all enemies within a certain range of your warframe. Enemies affected by this ability will be stunned for 8 seconds. ((If an enemy is affected by Guen’s kuva scepter while it’s standing in a kuva puddle, then that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.))

Whenever Guen’s Kuva scepter ability is used while there are active Kuva bodyguardians, then each of her bodyguardians will rush to her position, knocking down all enemies in their path.

More info:

Spoiler

•The “stunning scepter slam” sub-ability doesn’t drain health because none of Guen's kuva is stripped away in it’s application. While her scepter is made from her kuva essence, it never leaves her side.

•Guen’s kuva scepter is not the same scepter that the elder queen wielded during the “War within” quest. This one is actually made from the same kuva that created Guen. There is more info on the new scepters origin in the “Backstory” section of this post.


-{Guen’s kuva scepter, 2} Kuva bodyguardian:

Energy cost: 2 energy per second active (multiplies by the number of active bodyguardians)

Health cost (Per bodyguardian): 10% (of Guen’s max health)

Ability activation limit: Guen can only have 1 kuva bodyguardian active at a time (3 at rank 30, 4 at rank 40)

If the “Guen’s kuva scepter” ability is used while a fallen enemy is within range, then some of Guen's kuva will leap out of Guen's body and into the corpse, instantly turning it into a kuva bodyguardian, an invincible corpse that fights for you! (Only one bodyguardian can be created per ability activation)

More info:

Spoiler

•Guen’s kuva bodyguardians are invincible indefinitely and they have no time limit. They are only limited by the fact that each of them cost a small amount of energy per second to stay active.

•If Guen approaches one of her kuva bodyguardians and holds the interaction button, she will kill it using her parazon and claim the health refund on that particular bodyguardian.

•The more kuva an enemy is infected with, the more vulnerable it will be to a bodyguardian’s attacks. (This means that, every time a different kuva cloud or flood is cast upon the same enemy, that enemy's vulnerability to bodyguardians will stack up.)

•Every time the operator exits Guen her kuva bodyguardians will be immobilized and they will stop draining energy. Her bodyguardians will only unfreeze and begin draining energy again after the operator has reentered Guen.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being affected by Guen's “killer kuva cloud” ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has been deactivated, the health you spent on casting this ability will be refunded)

({This ability was created with the help of “Steel_Rook” and “SirMilkfiend”})

 

-|31ad09b120b81ce2683da9fd799a3e7e.jpg| Passive: 
 
-{Passive, 1} Death evasion:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the kuva from her active abilities will rush there to form her a new body. When this happens, her health upon reconstruction will be equivalent to the health she had spent on her active abilities.

More info:

Spoiler

•The health Guen salvages from her abilities through “death evasion” will not scale up with ability strength.

•After “death evasion” has been activated, Guen will be given a moderately long grace period and temporary health regeneration.

•All of Guen’s abilities will be locked for the duration of her grace period.

•Once Guen's “death evasion” passive ability is used once, it cannot be used again until Guen has regenerated all of her health back.

({This passive was created with the help of “Velitria”, and developed with the help of “Steel_Rook”}) 

 
-{Passive, 2} Overhealth:

Overhealth cap: 2400

Guen can potentially achieve overhealth any time one of her abilities are refunded.

Guen can also achieve overhealth by simply using her “health siphon” ability.

More info:

Spoiler

•Without the use of mods, Guen can achieve overhealth by healing from external sources, then claiming the refund on her abilities. With no where else to go, the access health will simply added onto her existing health in the form of overhealth.

•Through the use of strength mods (Example: intensify), Guen can heal herself as well as achieve overhealth. At 100% ability strength, ability refunds give her exactly as much as she invested. But at 130% ability strength, ability refunds give her 30% more health than she invested.
Meaning, if she has low health, she can use her ability refund to save herself and heal back to a more comfortable level. And If she already has near max health, she can use the refund to really boost her health over the top in the form of overhealth.

•Whenever Guen has overhealth her health bar turns orange. Everything else about overhealth is basically the same as overshields.

({This passive was created with the help of “Steel_Rook”})

 

-Augment mods:

1) Killer kuva cloud augment, “I don't know yet, let me know if you think of anything”:
 

2) Kuva flood cocktail augment, “I don't know yet, let me know if you think of anything”:


3) Health siphon augment, “Energy siphon”: fba5d32b990eb5e0f33eb584b19d6024.jpg

Health cost: 6% (of Guen’s max health)

Energy replenished: 60 energy

Instead of absorbing kuva clouds as health (at the cost of energy), Guen will absorb them as energy (at the cost of health).

Every time “energy siphon” is activated Guen will send out an energizing pulse. Any allies within range of this pulse will gain 45 energy.

More info:

Spoiler

•If Guen already has near full energy when “Energy siphon” is activated, then the access energy will simply go to waste.

•This ability still has a cooldown of about 5 seconds.

 

4) Guen’s kuva scepter augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

Spoiler

•Similar to kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added).

•If you create a kuva lich using Guen, then the corresponding kuva weapon will have a little bit of every type of bonus damage.

•While the operator is within Guen, Guen's eye color (and her bodyguardian's eye color) will match that of the operator. Whenever you exit Guen, the color of her eyes (and her bodyguardian's eyes) will turn dark grey, absent and hallow, drained of all their vibrance and life.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more kuva. The reason for this is that, though it was far more difficult for the worm queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more kuva, and the neuroptics are harder to come by.

 

-Logic:

Spoiler

•You may be wondering why Guen isn’t bulkier and bigger like a kuva lich or guardian. Well, the reason for this is that, unlike a kuva lich or guardian, Guen is made up of pure kuva. The swelling in size that occurs to those enemies is actually an effect kuva has on their organic tissue, not a trait of the kuva itself.

•Although Guen is made entirely of kuva, unlike its kuva lich counterparts, she is not invincible. The reason for this is that, to create invincibility, kuva must bind itself with the organic flesh of it’s host.

•The reason the operator never triggers Guen’s invincibility while inside of her is a bit technical, but here it isI don’t think the operator really has a body, or “organic flesh”. Transference to me seems more like the transfer of consciousness than the implementation of one organism into something else. So, when the operator transfers into Guen, the reason she isn’t invincible is because there is no organic tissue to bind with, only the operator's soul and consciousness. This is why the only way the operator can gain invulnerability while inside of Guen is by absorbing another organism into him/ herself.

•The elder queen’s reason for never triggering Guen’s invincibility is quite similar to the operator’s. When the elder queen was being resurrected, the only parts of her that were put into Guen were her soul and consciousness. Therefore, the only way the elder queen is able to gain invulnerability while inside of Guen is by absorbing another organism into herself.

 

-Backstory:

Spoiler

Kuva, unpredictable, dangerous, and mysterious. The worm queen just so happens to have an abundance of that very resource. The elder queen’s body may have died, but the worm queen knew that was not the end.

The elder queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if the elder queen accepted it with open arms. The elder queen has been condemned to eternal existence, she just doesn’t know it yet.

The worm queen knew there must be some way to help her sister. But to do that, she needed to buy some time. The elder queen was On deaths door, constantly flirting with it, visiting for just a moment only to be violently thrown back into life once more, as if unable to choose whether to live or die she continued to reside somewhere in between.

To keep the elder queen’s heart beating while she came up with a more permanent solution, the worm queen began injecting her sister with liquid kuva. It kept her alive, but she knew that wouldn’t last.

So the worm queen began to lay out a plan, a plan that would not only bring back the elder queen, but effectively immortalize her for all of eternity. Using her vast kuva reserve and grineer servants, the worm queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she had done the unthinkable. She created a beast beyond comprehension, one that will surely provide the elder queen’s consciousness with a means of survival. Born from kuva so pure, that it is of an entirely different caliber than ever seen before. An entity that is nearly living, but not alive. And it’s name... Guen, the one true Queen of Kuva.

When the worm queen had finally produced a viable replacement for the elder queen’s current body she wasted no time in presenting it to her, only, the elder queen was so unwell that she hardly even looked at whatever the worm queen was so very pleased about. It was only after the elder queen finally entered her new body that she realized what her sister had done. Right then and there, the elder queen knew that this discovery would change EVERYTHING.

Immediately after entering her new body, the elder queen got to work on harnessing her newfound abilities. She remembered that the tenno had stolen her last kuva scepter. Which is why, as soon as she was able, she forged herself a brand new kuva scepter from the very kuva which now houses her old, tired, and worn out soul.

Although the worm queen had already fulfilled her primary objective, which was to revive the elder queen, the worm queen still continued to collect kuva. She never stops farming up kuva because, as she continues to get more kuva, she also continues to think of new ways of using it to her advantage. The worm queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

[(If you would like to know how the story continues after you finally defeat the elder queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition:

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called the “Kuva queen”. 
 

-{Acquisition, 1} RNG, kuva liches:

Killing a kuva lich has a 100% chance of dropping one of Guen’s parts.

More info:

Spoiler

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, kuva siphon/ flood missions:

After successfully completing any kuva siphon or flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the kuva clouds throughout the mission.

More info:

Spoiler

Completing a kuva siphon mission imperfectly (meaning you failed to destroy all of the kuva clouds):

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

 

Completing a kuva siphon mission perfectly (meaning you successfully destroyed all of the kuva clouds):

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

 

Completing a kuva flood mission imperfectly (meaning you failed to destroy all of the kuva clouds):

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

 

Completing a kuva flood mission perfectly (meaning you successfully destroyed all of the kuva clouds):

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%

({This RNG acquisition idea was created with the help of “chris1pat8twins”})

 

-{Acquisition, 3} Quest, the kuva queen:

After having successfully completed 3 kuva flood missions, you will get a new quest called the “Kuva queen” quest.

More info:

Spoiler

•After accepting this quest you will get a message from a greener soldier who works along side the worm queen. He whispers his message so he isn’t overheard. He says that we’re all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic, accept he doesn’t call her “Guen”. In the “kuva queen” quest. Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each of those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

 

Quest, mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis):

The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

More info:

Spoiler

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the worm queen is never made aware of your espionage.)


Quest, mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics):
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

More info:

Spoiler

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your ship you will be rewarded with a Guen neuroptics blueprint in the mission success summary.


Quest, mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems):
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

More info:

Spoiler

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their queen, meaning not only is the worm queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.


Quest, mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint):
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

More info:

Spoiler

•Klarg will tell you that you have to kill the worm queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the worm queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your operator will give a powerful speech about justice and whatnot, then once the speech is done, your operator will fire a shot at the worm queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the worm queen. “It’s a hologram!” Says the operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think i’m that stupid tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my kuva siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the worm queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the elder queen, stepped into view. Her exterior appears to be made out of hardened kuva. “Hello tenno” says the elder queen “miss me?” The operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the elder queens (A brief flashback of the queen’s face just before her previous death plays, as a way to fill the player in on what the operator is thinking) “It’s her...”

•The operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the elder queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the worm queen “The reason I lured you here, is to watch you DIE!” The worm queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the operator’s eardrums from every direction, but he hardly even notices. “Good luck tenno!” Says the elder queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads ordis, but the operator hardly moves a muscle. As ordis pleads and pleads the operator begins to slowly raise his head, and ordis’ voice slowly fades away until there is nothing left but silence. The operator looks directly into the worm queen’s eyes with extreme intensity and says, “I will find you”. The worm queen shows a hint of fear, but quickly swallows it back up. Then the operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan ordis” the operator says bluntly “Oh, yes of course operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say “mission success: summary”, then display the quest completion message, only it will say “kuva queen, failed”. It will seem as though you had lost, it will seem as though that were the last mission, but then ordis will say, “operator, I am detecting some unusual kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “kuva queen” quest.


Quest, mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time):
All that you have left to do is track down the elder queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a kuva lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

More info:

Spoiler

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the elder queen. Unfortunately, the queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the elder queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the elder queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your ship you’ll be greeted with a proper quest success message saying “kuva queen, success!!” and a congrats from Ordis. In addition, after completing the “kuva queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough tenno for what you have done here today, but even though you have killed the elder queen, the worm queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye tenno.” And the message cuts out.

•Then it will just be the operator and ordis talking amongst themselves. The operator proceeds to ask ordis, “So, what should we call her”, and ordis responds, “you want to name it!? But why operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...”

And that's the end of the “Kuva queen” quest.

 

-Future story:

Spoiler

Once you finally throw the elder queen out of Guen, she will basically “live” on as a ghost until she is provided with a new body, and she will be some day.

Long after the discovery of Guen and the defeat of the elder queen, the worm queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure kuva, it will have mechanical tentacles swinging at you, and metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new kuva queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss than a lich. Also, all of her abilities/ attacks will be completely different.

This new and evil kuva queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while.

After killing this second death defying kuva creature, it will be clear that the only way to make this madness stop would be to kill the worm queen. But you never get the chance. (You can’t because then that would mean the end of kuva siphon missions).

Long after you have destroyed yet another one of the elder queens fancy suits, the elder queen will return for the third time. This time, the body that the elder queen resurfaces in will be a bit different from the rest. Instead of a new kuva warframe with which to fight off the tenno and take over the world, this time it’s more of a computer kuva hybrid. As the worm queen continues to construct kuva based technology and weaponry such as this new “Kuva computer”, it becomes clear that she is far more cunning and dangerous than she appears.

You will be told to fight another evil, warframe looking creature, under the impression that it is the elder queen’s new body. But defeating it comes far too easily and the operator gets suspicious. As the operator continues to investigate his suspicions he eventually learns the truth. The elder queen is no longer of one mind.

The worm queen has built her a cyber-neurological command center with which she can remotely control all of her subjects and subordinates with ease. She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened kuva.

You will try to blow up the computer she now resides in, but quickly realize that she is able to simply move her consciousness somewhere else digitally.

The worm queen has also built her sister an entire army of mindless kuva infused grineer which the elder queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The elder queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the elder queen, you dismantle her entire army of grineer puppets, and you leave the worm queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the worm queen would finally mark the end of one of the tenno’s biggest threats. But of course this could never happen, it would only get very close. The worm queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the queens and the tenno.

 

-Trivia:

Spoiler

•Guen is short for Sanguen, which is an old Latin word for blood.

•The reason Guen’s deluxe skin is called “Lakshmi” is because kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40.

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat).

•Guen has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen is the first warframe that does not have definitive polarities.

•Guen is the first and only warframe to have overhealth.

•Guen is the first and only warframe who’s blueprints require kuva exclusively.

 

 

Spoiler

 (🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, queen of kuva. Guen utilizes her kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})

 

-Guen’s deluxe “Lakshmi” skin would look kind of like this:

cc9583aaf6786268978da8ac2f677aec.jpg

({Art by: Yasen Stoilov})

 

-Guen’s default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 325

Energy: 100 (150 at rank 30, 200 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: None

Aura polarity: 1 random Aura polarity

 

-fc7ecab0e3b6419df43baee81b7cf83e.jpgAbility drain explanation:

What you need to know:
Some of Guen's abilities will drain a percentage of her health, but once an ability has run its course, the health you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:

Spoiler

•Every time you spend health on an ability, a number will appear on the bottom right of your screen, above its corresponding symbol. This number represents the amount of health you currently have invested in that ability. Meaning if I use “Killer kuva cloud”, there will be a number above the “Killer kuva cloud” symbol telling me exactly how much health I have spent on kuva clouds so far. As abilities are refunded and spent, this number will go up and down, but if an ability has been completely refunded it will just say 0 above the corresponding symbol.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause Guen to raise her scepter in the air, calling back all of the kuva you spent on that ability. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health you spent on that particular ability.

•To prevent people from spamming Guen's deactivation feature to become invincible, deactivation has a cool down of about 8 seconds for each ability.

•Mods that influence energy efficiency (Example: streamline) will still effect Guen’s energy consumption, but these mods will have no effect on her abilities’ health consumption.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This health drain idea was created with the help of “chris1pat8twins”, and developed with the help of “Steel_Rook”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer kuva cloud”:

Energy cost (Per ability activation): 18 energy

Health cost (Per enemy affected): 3% (of Guen’s max health)

Guen shoots a small kuva cloud projectile out of her hands, effecting small groups of up to about 3-5 enemies without the use of range mods. ((Shooting an enemy with a kuva cloud while it’s standing in a kuva puddle will increase the duration and damage dealt upon that enemy.))

Shooting an enemy with a kuva cloud disorients it for a short time while also inflicting a random status effect upon it.

More info:

Spoiler

•All enemies hit by the same kuva cloud will receive the same status effect.

•If an enemy is hit by 2 different kuva clouds, the status effects will stack and the health drain will double for that enemy.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being effected by Guen's “killer kuva cloud” ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva flood cocktail”:

Energy cost (Per ability activation): 36 energy

Health cost (Per ability activation): 8% (of Guen’s max health)

Health cost (Per enemy affected): 1% (of Guen’s max health)

Guen’s body begins to liquify slightly. Then suddenly a flood of kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

After this flood dissipates it will temporarily leave behind a large kuva puddle for about 25 seconds. The kuva puddle will continue to inflict the same status effect as the flood. This puddle will effect each enemy that stets foot within its radius. ((If an enemy is standing within a kuva puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.))

More info:

Spoiler

•Any time the number of enemies within a kuva puddle exceeds 10, then that puddle will pull all of the enemies into its center. These enemies, as well as any others who decide to join them, will remain trapped in the center of the kuva puddle until it is no longer active.

•After 25 seconds have passed, the kuva puddle will evaporate from the ground and reenter Guen. When this happens, any kuva which originated from that kuva puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effect will no longer feel its wrath.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

({This ability was developed with the help of “Steel_Rook”})

 

-|254ef0e0c2a01b4deec50aed030f0d63.jpg| Ability #3, “Health siphon”:

Energy cost: 54 energy

Health replenished: 162 health (3 health for every 1 energy spent)

Guen becomes invincible for 5 seconds. During this time she will extract kuva clouds from her nearby surroundings and absorb them as health, at the cost of energy. ((If Guen is standing in one of her kuva puddles when “Health siphon” is activated, then she will gain more health from it than she normally would.))

More info:

Spoiler

•If Guen already has near full health when “Health siphon” is activated, then the access health will be added on as overhealth instead.

•The ammount of health Guen gains from this ability scales up with ability strength

•This ability has a cooldown of about 5 seconds to prevent people from becoming invincible by pairing it with mods like hunters adrenaline.

•By holding this ability's activation button Guen will send out a pulse which heals nearby allies, but doing so will cost Guen some energy.

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s kuva scepter”:

There are 2 different ways Guen’s kuva scepter can be used. 
 
-{Guen’s kuva scepter, 1} Stunning scepter slam:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her kuva scepter on the ground, effecting all enemies within a certain range of your warframe. Enemies effected by this ability will be stunned for 8 seconds. ((If an enemy is effected by Guen’s kuva scepter while it’s standing in a kuva puddle, then that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.))

More info:

Spoiler

•This ability doesn’t drain health because none of Guen's kuva is stripped away in it’s application. While her scepter is made from her kuva essence, it never leaves her side.

•Whenever Guen’s Kuva scepter ability is used while there are active Kuva bodyguardians, then each of her bodyguardians will rush to her position, knocking down all enemies in their path.

•Guen’s kuva scepter is not the same scepter that the elder queen wielded during the “War within” quest. This one is actually made from the same kuva that created Guen. There is more info on the new scepters origin in the “Backstory” section of this post.


-{Guen’s kuva scepter, 2} Kuva bodyguardian:

Energy cost: 2 energy per second active (multiplies by the number of active bodyguardians)

Health cost (Per bodyguardian): 10% (of Guen’s max health)

Ability activation limit: Guen can only have 1 kuva bodyguardian active at a time (3 at rank 30, 4 at rank 40)

If the “Guen’s kuva scepter” ability is used while a fallen enemy is within range, then some of Guen's kuva will leap out of Guen's body and into the corpse, instantly turning it into a kuva bodyguardian, an invincible corpse that fights for you! (This “bodyguardian” ability only effects one fallen enemy per ability activation. Whichever enemy is strongest will become Guen's bodyguardian.)

More info:

Spoiler

•Guen’s kuva bodyguardians are invincible indefinitely and they have no time limit. They are only limited by the fact that each of them cost a small amount of energy per second to stay active.

•If Guen approaches one of her kuva bodyguardians and holds the interaction button, she will kill it using her parazon and claim the health refund on that particular bodyguardian.

•The more kuva an enemy is infected with, the more vulnerable it will be to a bodyguardian’s attacks. (This means that, every time a different kuva cloud or flood is cast upon the same enemy, that enemy's vulnerability to bodyguardians will stack up.)

•Every time the operator exits Guen her kuva bodyguardians will be immobilized and they will stop draining energy. Her bodyguardians will only unfreeze and begin draining energy again after the operator has reentered Guen.

(Once this ability has been deactivated, the health you spent on casting this ability will be refunded)

({This ability was created with the help of “Steel_Rook” and “SirMilkfiend”})

 

-|31ad09b120b81ce2683da9fd799a3e7e.jpg| Passive: 
 
-{Passive, 1} Death evasion:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the kuva from her active abilities will rush there to form her a new body. When this happens, her health upon reconstruction will be equivalent to the health she had spent on her active abilities.

More info:

Spoiler

•The health Guen salvages from her abilities in “death evasion” will not scale up with ability strength

•After “death evasion” has been activated, Guen will be given a moderately long grace period and temporary health regeneration

•All of Guen’s abilities will be locked for the duration of her grace period

•Once Guen's “death evasion” passive ability is used once, it cannot be used again until Guen has regenerated all of her health back.

({This passive was created with the help of “Velitria”, and developed with the help of “Steel_Rook”}) 

 
-{Passive, 2} Overhealth:

Overhealth cap: 2400

Guen can potentially achieve overhealth any time one of her abilities are refunded.

More info:

Spoiler

•Without the use of mods, Guen can achieve overhealth by healing from external sources, then claiming the refund on her abilities. With no room for the extra health to go, it is simply added onto her existing health in the form of overhealth.

•Through the use of strength mods (Example: intensify), Guen can heal herself as well as achieve overhealth. At 100% ability strength, ability refunds give her exactly as much as she invested. But at 130% ability strength, ability refunds give her 30% more health than she invested.
Meaning, if she has low health, she can use her ability refund to save herself and heal back to a more comfortable level. And If she already has near max health, she can use the refund to really boost her health over the top in the form of overhealth.

•Guen can also achieve overhealth by simply using her “health siphon” ability

•Whenever Guen has overhealth her health bar turns orange. Everything else about overhealth is basically the same as overshields.

({This passive was created with the help of “Steel_Rook”})

 

-Augment mods:

1) Killer kuva cloud augment, “I don't know yet, let me know if you think of anything”:
 

2) Kuva flood cocktail augment, “I don't know yet, let me know if you think of anything”:


3) Health siphon augment, “Energy siphon”: fba5d32b990eb5e0f33eb584b19d6024.jpg

Health cost= 1 health for every 2 energy gained using Energy siphon

Instead of absorbing kuva clouds as health (at the cost of energy), Guen will absorb them as energy (at the cost of health).

More info:

Spoiler

•If Guen already has near full energy when “Energy siphon” is activated, then the access energy will simply go to waste

•This ability has a cooldown of about 5 seconds

•By holding this ability's activation button, Guen will send out an energizing pulse that provides her allies with energy, but doing so will cost her a portion of her health.

 

4) Guen’s kuva scepter augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

Spoiler

•Similar to kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added)

•If you create a kuva lich using Guen, then the corresponding kuva weapon will have a little bit of every type of bonus damage.

•While the operator is within Guen, Guen's eye color (and her bodyguardian's eye color) will match that of the operator. Whenever you exit Guen, the color of her eyes (and her bodyguardian's eyes) will turn dark grey, absent and hallow, drained of all their vibrance and life.

•You may be wondering why Guen isn’t bulkier and bigger like a kuva lich or guardian. Well, the reason for this is that, unlike a kuva lich or guardian, Guen is made up of pure kuva. The swelling in size that occurs to those enemies is actually an effect kuva has on their organic tissue, not a trait of the kuva itself.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more kuva. The reason for this is that, though it was far more difficult for the worm queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more kuva, and the neuroptics are harder to come by.

 

-Backstory:

Spoiler

Kuva, unpredictable, dangerous, and mysterious. The worm queen just so happens to have an abundance of that very resource. The elder queen’s body may have died, but the worm queen knew that was not the end.

The elder queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if the elder queen accepted it with open arms. The elder queen has been condemned to eternal existence, she just doesn’t know it yet.

The worm queen knew there must be some way to help her sister. But to do that, she needed to buy some time. The elder queen was On deaths door, constantly flirting with it, visiting for just a moment only to be violently thrown back into life once more, as if unable to choose whether to live or die she continued to reside somewhere in between.

To keep the elder queen’s heart beating while she came up with a more permanent solution, the worm queen began injecting her sister with liquid kuva. It kept her alive, but she knew that wouldn’t last.

So the worm queen began to lay out a plan, a plan that would not only bring back the elder queen, but effectively immortalize her for all of eternity. Using her vast kuva reserve and grineer servants, the worm queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she had done unthinkable. She created a beast beyond comprehension, one that will surely provide the elder queen’s consciousness with a means of survival. Born from kuva so pure, that it is of an entirely different caliber than ever seen before. An entity that is nearly living, but not alive. And it’s name... Guen, the one true Queen of Kuva.

When the worm queen had finally produced a viable replacement for the elder queen’s current body she wasted no time in presenting it to her, only, the elder queen was so unwell that she hardly even looked at whatever the worm queen was so very pleased about. It was only after the elder queen finally entered her new body that she realized what her sister had done. Right then and there, the elder queen knew that this discovery would change EVERYTHING.

Immediately after entering her new body, the elder queen got to work on harnessing her newfound abilities. She remembered that the tenno had stolen her last kuva scepter. Which is why, as soon as she was able, she forged herself a brand new kuva scepter from the very kuva which now houses her old, tired, and worn out soul.

Although the worm queen had already fulfilled her primary objective, which was to revive the elder queen, the worm queen still continued to collect kuva. She never stops farming up kuva because, as she continues to get more kuva, she also continues to think of new ways of using it to her advantage. The worm queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

Although this warframe is made entirely of kuva, unlike its kuva lich counterparts, it is not invincible. The reason for this is that, to create invincibility, kuva must bind itself with the organic flesh of it’s host.

The reason the operator never triggers Guen’s invincibility while inside of her is a bit technical, but here it is:
I don’t think the operator really has a body, or “organic flesh”. Transference to me seems more like the transfer of consciousness than the implementation of one organism into something else. So, when the operator transfers into Guen, the reason she isn’t invincible is because there is no organic tissue to bind with, only the operator's soul and consciousness. This is why the only way the operator can gain invulnerability while inside of Guen is by absorbing another organism into him/ herself.

The elder queen’s reason for never triggering Guen’s invincibility is quite similar to the operator’s. When the elder queen was being resurrected, the only parts of her that were put into Guen were her soul and consciousness. Therefore, the only way the elder queen is able to gain invulnerability while inside of Guen is by absorbing another organism into herself.

[(If you would like to know how the story continues after you finally defeat the elder queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition:

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called the “Kuva queen”. 
 

-{Acquisition, 1} RNG, kuva liches:

Killing a kuva lich has a 100% chance of dropping one of Guen’s parts.

More info:

Spoiler

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, kuva siphon/ flood missions:

After successfully completing any kuva siphon or flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the kuva clouds throughout the mission.

More info:

Spoiler

Completing a kuva siphon mission imperfectly (meaning you failed to destroy all of the kuva clouds):

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

 

Completing a kuva siphon mission perfectly (meaning you successfully destroyed all of the kuva clouds):

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

 

Completing a kuva flood mission imperfectly (meaning you failed to destroy all of the kuva clouds):

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

 

Completing a kuva flood mission perfectly (meaning you successfully destroyed all of the kuva clouds):

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%

({This RNG acquisition idea was created with the help of “chris1pat8twins”})

 

-{Acquisition, 3} Quest, the kuva queen:

After having successfully completed 3 kuva flood missions, you will get a new quest called the “Kuva queen” quest.

More info:

Spoiler

•After accepting this quest you will get a message from a greener soldier who works along side the worm queen. He whispers his message so he isn’t overheard. He says that were all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic. Accept he doesn’t call her “Guen”. In the “kuva queen” quest, Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each of those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

 

Quest, mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis):

The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

More info:

Spoiler

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the worm queen is never made aware of your espionage.)


Quest, mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics):
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

More info:

Spoiler

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your ship you will be rewarded with a Guen neuroptics blueprint in the mission success summary.


Quest, mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems):
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

More info:

Spoiler

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their queen, meaning not only is the worm queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.


Quest, mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint):
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

More info:

Spoiler

•Klarg will tell you that you have to kill the worm queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the worm queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your operator will give a powerful speech about justice and whatnot, then once the speech is done, your operator will fire a shot at the worm queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the worm queen. “It’s a hologram!” Says the operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think i’m that stupid tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my kuva siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the worm queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the elder queen, stepped into view. Her exterior appears to be made out of hardened kuva. “Hello tenno” says the elder queen “miss me?” The operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the elder queens (A brief flashback of the queen’s face just before her previous death plays, as a way to fill the player in on what the operator is thinking) “It’s her...”

•The operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the elder queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the worm queen “The reason I lured you here, is to watch you DIE!” The worm queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the operator’s eardrums from every direction, but he hardly even notices. “Good luck tenno!” Says the elder queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads ordis, but the operator hardly moves a muscle. As ordis pleads and pleads the operator begins to slowly raise his head, and ordis’ voice slowly fades away until there is nothing left but silence. The operator looks directly into the worm queen’s eyes with extreme intensity and says, “I will find you”. The worm queen shows a hint of fear, but quickly swallows it back up. Then the operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan ordis” the operator says bluntly “Oh, yes of course operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say “mission success: summary”, then display the quest completion message, only it will say “kuva queen, failed”. It will seem as though you had lost, it will seem as though that were the last mission, but then ordis will say, “operator, I am detecting some unusual kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “kuva queen” quest.


Quest, mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time):
All that you have left to do is track down the elder queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a kuva lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

More info:

Spoiler

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the elder queen. Unfortunately, the queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the elder queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the elder queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your ship you’ll be greeted with a proper quest success message saying “kuva queen, success!!” and a congrats from Ordis. In addition, after completing the “kuva queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough tenno for what you have done here today, but even though you have killed the elder queen, the worm queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye tenno.” And the message cuts out.

•Then it will just be the operator and ordis talking amongst themselves. The operator proceeds to ask ordis, “So, what should we call her”, and ordis responds, “you want to name it!? But why operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...”

And that's the end of the “Kuva queen” quest.

 

-Future story:

Spoiler

Once you finally throw the elder queen out of Guen, she will basically “live” on as a ghost until she is provided with a new body, and she will be some day.

Long after the discovery of Guen and the defeat of the elder queen, the worm queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure kuva, it will have mechanical tentacles swinging at you, and metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new kuva queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss than a lich. Also, all of her abilities/ attacks will be completely different.

This new and evil kuva queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while.

After killing this second death defying kuva creature, it will be clear that the only way to make this madness stop would be to kill the worm queen. But you never get the chance. (You can’t because then that would mean the end of kuva siphon missions).

Long after you have destroyed yet another one of the elder queens fancy suits, the elder queen will return for the third time. This time, the body that the elder queen resurfaces in will be a bit different from the rest. Instead of a new kuva warframe with which to fight off the tenno and take over the world, this time it’s more of a computer kuva hybrid. As the worm queen continues to construct kuva based technology and weaponry such as this new “Kuva computer”, it becomes clear that she is far more cunning and dangerous than she appears.

You will be told to fight another evil, warframe looking creature, under the impression that it is the elder queen’s new body. But defeating it comes far too easily and the operator gets suspicious. As the operator continues to investigate his suspicions he eventually learns the truth. The elder queen is no longer of one mind.

The worm queen has built her a cyber-neurological command center with which she can remotely control all of her subjects and subordinates with ease. She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened kuva.

You will try to blow up the computer she now resides in, but quickly realize that she is able to simply move her consciousness somewhere else digitally.

The worm queen has also built her sister an entire army of mindless kuva infused grineer which the elder queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The elder queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the elder queen, you dismantle her entire army of grineer puppets, and you leave the worm queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the worm queen would finally mark the end of one of the tenno’s biggest threats. But of course this could never happen, it would only get very close. The worm queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the queens and the tenno.

 

-Trivia:

Spoiler

•Guen is short for Sanguen, which is an old Latin word for blood

•The reason Guen’s deluxe skin is called “Lakshmi” is because kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat)

•Guen has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen is the first warframe that does not have definitive polarities

•Guen is the first and only warframe to have overhealth

•Guen is the first and only warframe who’s blueprints require kuva exclusively

 

 

Spoiler

 (🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, queen of kuva. Guen utilizes her kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})

 

-Guen’s deluxe “Lakshmi” skin would look kind of like this:

cc9583aaf6786268978da8ac2f677aec.jpg

({Art by: Yasen Stoilov})

 

-Guen’s default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 325

Energy: 100 (150 at rank 30, 200 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: None

Aura polarity: 1 random Aura polarity

 

-fc7ecab0e3b6419df43baee81b7cf83e.jpgAbility drain explanation:

What you need to know:
Some of Guen's abilities will drain a percentage of her health, but once an ability has run its course, the health you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:

Spoiler

•Every time you spend health on an ability, a number will appear on the bottom right of your screen, above its corresponding symbol. This number represents the amount of health you currently have invested in that ability. Meaning if I use “Killer kuva cloud”, there will be a number above the “Killer kuva cloud” symbol telling me exactly how much health I have spent on kuva clouds so far. As abilities are refunded and spent, this number will go up and down, but if an ability has been completely refunded it will just say 0 above the corresponding symbol.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause Guen to raise her scepter in the air, calling back all of the kuva you spent on that ability. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health you spent on that particular ability.

•To prevent people from spamming Guen's deactivation feature to become invincible, deactivation has a cool down of about 8 seconds for each ability.

•Mods that influence energy efficiency (Example: streamline) will still effect Guen’s energy consumption, but these mods will have no effect on her abilities’ health consumption.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This health drain idea was created with the help of “chris1pat8twins”, and developed with the help of “Steel_Rook”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer kuva cloud”:

Energy cost (Per ability activation): 18 energy

Health cost (Per enemy affected): 3% (of Guen’s max health)

Guen shoots a small kuva cloud projectile out of her hands, effecting small groups of up to about 3-5 enemies without the use of range mods. ((Shooting an enemy with a kuva cloud while it’s standing in a kuva puddle will increase the duration and damage dealt upon that enemy.))

Shooting an enemy with a kuva cloud disorients it for a short time while also inflicting a random status effect upon it.

More info:

Spoiler

•All enemies hit by the same kuva cloud will receive the same status effect.

•If an enemy is hit by 2 different kuva clouds, the status effects will stack and the health drain will double for that enemy.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being effected by Guen's "killer kuva cloud" ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva flood cocktail”:

Energy cost (Per ability activation): 36 energy

Health cost (Per ability activation): 8% (of Guen’s max health)

Health cost (Per enemy affected): 1% (of Guen’s max health)

Guen’s body begins to liquify slightly. Then suddenly a flood of kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

After this flood dissipates it will temporarily leave behind a large kuva puddle for about 25 seconds. The kuva puddle will continue to inflict the same status effect as the flood. This puddle will effect each enemy that stets foot within its radius. ((If an enemy is standing within a kuva puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.))

More info:

Spoiler

•Any time the number of enemies within a kuva puddle exceeds 10, then that puddle will pull all of the enemies into its center. These enemies, as well as any others who decide to join them, will remain trapped in the center of the kuva puddle until it is no longer active.

•After 25 seconds have passed, the kuva puddle will evaporate from the ground and reenter Guen. When this happens, any kuva which originated from that kuva puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effect will no longer feel its wrath.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

({This ability was developed with the help of “Steel_Rook”})

 

-|254ef0e0c2a01b4deec50aed030f0d63.jpg| Ability #3, “Health siphon”:

Energy cost: 54 energy

Health replenished: 162 health (3 health for every 1 energy spent)

Guen becomes invincible for about 5 seconds. During this time she will extract kuva clouds from her nearby surroundings and absorb them as health, at the cost of energy. ((If Guen is standing in one of her kuva puddles when “Health siphon” is activated, then she will gain more health from it than she normally would.))

More info:

Spoiler

•If Guen already has near full health when "Health siphon" is activated, then the access health will be added on as overhealth instead.

•The ammount of health Guen gains from this ability scales up with ability strength

•This ability has a cooldown of about 10 seconds to prevent people from becoming invincible by pairing it with mods like hunters adrenaline.

•By holding this ability's activation button Guen will send out a pulse which heals nearby allies, but doing so will cost Guen some energy.

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s kuva scepter”:

There are 2 different ways Guen’s kuva scepter can be used. 
 
-{Guen’s kuva scepter, 1} Stunning scepter slam:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her kuva scepter on the ground, effecting all enemies within a certain range of your warframe. Enemies effected by this ability will be stunned for 8 seconds. ((If an enemy is effected by Guen’s kuva scepter while it’s standing in a kuva puddle, then that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.))

More info:

Spoiler

•This ability doesn’t drain health because none of Guen's kuva is stripped away in it’s application. While her scepter is made from her kuva essence, it never leaves her side.

•Whenever Guen’s Kuva scepter ability is used while there are active Kuva bodyguardians, then each of her bodyguardians will rush to her position, knocking down all enemies in their path.

•Guen’s kuva scepter is not the same scepter that the elder queen wielded during the “War within” quest. This one is actually made from the same kuva that created Guen. There is more info on the new scepters origin in the “Backstory” section of this post.


-{Guen’s kuva scepter, 2} Kuva bodyguardian:

Energy cost: 2 energy per second active (multiplies by the number of active bodyguardians)

Health cost (Per bodyguardian): 10% (of Guen’s max health)

Ability activation limit: Guen can only have 1 kuva bodyguardian active at a time (3 at rank 30, 4 at rank 40)

If the “Guen’s kuva scepter” ability is used while a fallen enemy is within range, then some of Guen's kuva will leap out of Guen's body and into the corpse, instantly turning it into a kuva bodyguardian, an invincible corpse that fights for you! (This “bodyguardian” ability only effects one fallen enemy per ability activation. Whichever enemy is strongest will become Guen's bodyguardian.)

More info:

Spoiler

•Guen’s kuva bodyguardians are invincible indefinitely and they have no time limit. They are only limited by the fact that each of them cost a small amount of energy per second to stay active.

•If Guen approaches one of her kuva bodyguardians and holds the interaction button, she will kill it using her parazon and claim the health refund on that particular bodyguardian.

•The more kuva an enemy is infected with, the more vulnerable it will be to a bodyguardian’s attacks. (This means that, every time a different kuva cloud or flood is cast upon the same enemy, that enemy's vulnerability to bodyguardians will stack up.)

•Every time the operator exits Guen her kuva bodyguardians will be immobilized and they will stop draining energy. Her bodyguardians will only unfreeze and begin draining energy again after the operator has reentered Guen.

(Once this ability has been deactivated, the health you spent on casting this ability will be refunded)

({This ability was created with the help of “Steel_Rook” and “SirMilkfiend”})

 

-|31ad09b120b81ce2683da9fd799a3e7e.jpg| Passive: 
 
-{Passive, 1} Death evasion:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the kuva from her active abilities will rush there to form her a new body. When this happens, her health upon reconstruction will be equivalent to the health she had spent on her active abilities.

More info:

Spoiler

•The health Guen salvages from her abilities in "death evasion" will not scale up with ability strength

•After "death evasion" has been activated, Guen will be given a moderately long grace period and temporary health regeneration

•All of Guen’s abilities will be locked for the duration of her grace period

•Once Guen's "death evasion" passive ability is used once, it cannot be used again until Guen has regenerated all of her health back.

({This passive was created with the help of “Velitria”, and developed with the help of “Steel_Rook”}) 

 
-{Passive, 2} Overhealth:

Overhealth cap: 2400

Guen can potentially achieve overhealth any time one of her abilities are refunded.

More info:

Spoiler

•Without the use of mods, Guen can achieve overhealth by healing from external sources, then claiming the refund on her abilities. With no room for the extra health to go, it is simply added onto her existing health in the form of overhealth.

•Through the use of strength mods (Example: intensify), Guen can heal herself as well as achieve overhealth. At 100% ability strength, ability refunds give her exactly as much as she invested. But at 130% ability strength, ability refunds give her 30% more health than she invested.
Meaning, if she has low health, she can use her ability refund to save herself and heal back to a more comfortable level. And If she already has near max health, she can use the refund to really boost her health over the top in the form of overhealth.

•Guen can also achieve overhealth by simply using her "health siphon" ability

•Whenever Guen has overhealth her health bar turns orange. Everything else about overhealth is basically the same as overshields.

({This passive was created with the help of “Steel_Rook”})

 

-Augment mods:

1) Killer kuva cloud augment, “I don't know yet, let me know if you think of anything”:
 

2) Kuva flood cocktail augment, “I don't know yet, let me know if you think of anything”:


3) Health siphon augment, “Energy siphon”fba5d32b990eb5e0f33eb584b19d6024.jpg

Health cost= 1 health for every 2 energy gained using Energy siphon

Instead of absorbing kuva clouds as health (at the cost of energy), Guen will absorb them as energy (at the cost of health).

More info:

Spoiler

•If Guen already has near full energy when "Energy siphon" is activated, then the access energy will simply go to waste

•This ability has a cooldown of about 10 seconds

•By holding this ability's activation button, Guen will send out an energizing pulse that provides her allies with energy, but doing so will cost her a portion of her health.

 

4) Guen’s kuva scepter augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

Spoiler

•Similar to kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added)

•If you create a kuva lich using Guen, then the corresponding kuva weapon will have a little bit of every type of bonus damage.

•While the operator is within Guen, Guen's eye color (and her bodyguardian's eye color) will match that of the operator. Whenever you exit Guen, the color of her eyes (and her bodyguardian's eyes) will turn dark grey, absent and hallow, drained of all their vibrance and life.

•You may be wondering why Guen isn’t bulkier and bigger like a kuva lich or guardian. Well, the reason for this is that, unlike a kuva lich or guardian, Guen is made up of pure kuva. The swelling in size that occurs to those enemies is actually an effect kuva has on their organic tissue, not a trait of the kuva itself.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more kuva. The reason for this is that, though it was far more difficult for the worm queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more kuva, and the neuroptics are harder to come by.

 

-Backstory

Spoiler

Kuva, unpredictable, dangerous, and mysterious. The worm queen just so happens to have an abundance of that very resource. The elder queen’s body may have died, but the worm queen knew that was not the end.

The elder queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if the elder queen accepted it with open arms. The elder queen has been condemned to eternal existence, she just doesn’t know it yet.

The worm queen knew there must be some way to help her sister. But to do that, she needed to buy some time. The elder queen was On deaths door, constantly flirting with it, visiting for just a moment only to be violently thrown back into life once more, as if unable to choose whether to live or die she continued to reside somewhere in between.

To keep the elder queen’s heart beating while she came up with a more permanent solution, the worm queen began injecting her sister with liquid kuva. It kept her alive, but she knew that wouldn’t last.

So the worm queen began to lay out a plan, a plan that would not only bring back the elder queen, but effectively immortalize her for all of eternity. Using her vast kuva reserve and grineer servants, the worm queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she had done unthinkable. She created a beast beyond comprehension, one that will surely provide the elder queen’s consciousness with a means of survival. Born from kuva so pure, that it is of an entirely different caliber than ever seen before. An entity that is nearly living, but not alive. And it’s name... Guen, the one true Queen of Kuva.

When the worm queen had finally produced a viable replacement for the elder queen’s current body she wasted no time in presenting it to her, only, the elder queen was so unwell that she hardly even looked at whatever the worm queen was so very pleased about. It was only after the elder queen finally entered her new body that she realized what her sister had done. Right then and there, the elder queen knew that this discovery would change EVERYTHING.

Immediately after entering her new body, the elder queen got to work on harnessing her newfound abilities. She remembered that the tenno had stolen her last kuva scepter. Which is why, as soon as she was able, she forged herself a brand new kuva scepter from the very kuva which now houses her old, tired, and worn out soul.

Although the worm queen had already fulfilled her primary objective, which was to revive the elder queen, the worm queen still continued to collect kuva. She never stops farming up kuva because, as she continues to get more kuva, she also continues to think of new ways of using it to her advantage. The worm queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

Although this warframe is made entirely of kuva, unlike its kuva lich counterparts, it is not invincible. The reason for this is that, to create invincibility, kuva must bind itself with the organic flesh of it’s host.

The reason the operator never triggers Guen’s invincibility while inside of her is a bit technical, but here it is: I don’t think the operator really has a body, or “organic flesh”. Transference to me seems more like the transfer of consciousness than the implementation of one organism into something else. So, when the operator transfers into Guen, the reason she isn’t invincible is because there is no organic tissue to bind with, only the operator's soul and consciousness. This is why the only way the operator can gain invulnerability while inside of Guen is by absorbing another organism into him/ herself.

The elder queen’s reason for never triggering Guen’s invincibility is quite similar to the operator’s. When the elder queen was being resurrected, the only parts of her that were put into Guen were her soul and consciousness. Therefore, the only way the elder queen is able to gain invulnerability while inside of Guen is by absorbing another organism into herself.

[(If you would like to know how the story continues after you finally defeat the elder queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called the “Kuva queen”. 
 

-{Acquisition, 1} RNG, kuva liches:

Killing a kuva lich has a 100% chance of dropping one of Guen’s parts.

More info:

Spoiler

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, kuva siphon/ flood missions:

After successfully completing any kuva siphon or flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the kuva clouds throughout the mission.

More info:

Spoiler

Completing a kuva siphon mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

Completing a kuva siphon mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

Completing a kuva flood mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

Completing a kuva flood mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%

({This RNG acquisition idea was created with the help of “chris1pat8twins”})

 

-{Acquisition, 3} Quest, the kuva queen:

After having successfully completed 3 kuva flood missions, you will get a new quest called the “Kuva queen” quest.

More info:

Spoiler

•After accepting this quest you will get a message from a greener soldier who works along side the worm queen. He whispers his message so he isn’t overheard. He says that were all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic. Accept he doesn’t call her “Guen”. In the “kuva queen” quest, Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each of those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

 

Quest, mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis): 

The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

More info:

Spoiler

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the worm queen is never made aware of your espionage.)


Quest, mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics): 
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

More info:

Spoiler

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your ship you will be rewarded with a Guen neuroptics blueprint in the mission success summary.


Quest, mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems): 
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

More info:

Spoiler

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their queen, meaning not only is the worm queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.


Quest, mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint): 
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

More info:

Spoiler

•Klarg will tell you that you have to kill the worm queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the worm queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your operator will give a powerful speech about justice and whatnot, then once the speech is done, your operator will fire a shot at the worm queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the worm queen. “It’s a hologram!” Says the operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think i’m that stupid tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my kuva siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the worm queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the elder queen, stepped into view. Her exterior appears to be made out of hardened kuva. “Hello tenno” says the elder queen “miss me?” The operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the elder queens (A brief flashback of the queen’s face just before her previous death plays, as a way to fill the player in on what the operator is thinking) “It’s her...”

•The operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the elder queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the worm queen “The reason I lured you here, is to watch you DIE!” The worm queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the operator’s eardrums from every direction, but he hardly even notices. “Good luck tenno!” Says the elder queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads ordis, but the operator hardly moves a muscle. As ordis pleads and pleads the operator begins to slowly raise his head, and ordis’ voice slowly fades away until there is nothing left but silence. The operator looks directly into the worm queen’s eyes with extreme intensity and says, “I will find you”. The worm queen shows a hint of fear, but quickly swallows it back up. Then the operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan ordis” the operator says bluntly “Oh, yes of course operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say mission success: summary then display the quest completion message, only it will say “kuva queen, failed”. It will seem as though you had lost, it will seem as though that were the last mission, but then ordis will say, “operator, I am detecting some unusual kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “kuva queen” quest.


Quest, mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time): 
All that you have left to do is track down the elder queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a kuva lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

More info:

Spoiler

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the elder queen. Unfortunately, the queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the elder queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the elder queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your ship you’ll be greeted with a proper quest success message saying “kuva queen, success!!” and a congrats from Ordis. In addition, after completing the “kuva queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough tenno for what you have done here today, but even though you have killed the elder queen, the worm queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye tenno.” And the message cuts out.

•Then it will just be the operator and ordis talking amongst themselves. The operator proceeds to ask ordis, “So, what should we call her”, and ordis responds, “you want to name it!? But why operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...”

And that's the end of the “Kuva queen” quest.

 

-Future story:

Spoiler

Once you finally throw the elder queen out of Guen, she will basically “live” on as a ghost until she is provided with a new body, and she will be some day.

Long after the discovery of Guen and the defeat of the elder queen, the worm queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure kuva, it will have mechanical tentacles swinging at you, and metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new kuva queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss than a lich. Also, all of her abilities/ attacks will be completely different.

This new and evil kuva queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while.

After killing this second death defying kuva creature, it will be clear that the only way to make this madness stop would be to kill the worm queen. But you never get the chance. (You can’t because then that would mean the end of kuva siphon missions).

Long after you have destroyed yet another one of the elder queens fancy suits, the elder queen will return for the third time. This time, the body that the elder queen resurfaces in will be a bit different from the rest. Instead of a new kuva warframe with which to fight off the tenno and take over the world, this time it’s more of a computer kuva hybrid. As the worm queen continues to construct kuva based technology and weaponry such as this new “Kuva computer”, it becomes clear that she is far more cunning and dangerous than she appears.

You will be told to fight another evil, warframe looking creature, under the impression that it is the elder queen’s new body. But defeating it comes far too easily and the operator gets suspicious. As the operator continues to investigate his suspicions he eventually learns the truth. The elder queen is no longer of one mind.

The worm queen has built her a cyber-neurological command center with which she can remotely control all of her subjects and subordinates with ease. She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened kuva.

You will try to blow up the computer she now resides in, but quickly realize that she is able to simply move her consciousness somewhere else digitally.

The worm queen has also built her sister an entire army of mindless kuva infused grineer which the elder queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The elder queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the elder queen, you dismantle her entire army of grineer puppets, and you leave the worm queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the worm queen would finally mark the end of one of the tenno’s biggest threats. But of course this could never happen, it would only get very close. The worm queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the queens and the tenno.

 

-Trivia:

Spoiler

•Guen is short for Sanguen, which is an old Latin word for blood

•The reason Guen’s deluxe skin is called “Lakshmi” is because kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat)

•Guen has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen is the first warframe that does not have definitive polarities

•Guen is the first and only warframe to have overhealth

•Guen is the first and only warframe who’s blueprints require kuva exclusively

 

 

Spoiler

 (🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, queen of kuva. Guen utilizes her kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})

 

-Guen’s deluxe “Lakshmi” skin would look kind of like this:

cc9583aaf6786268978da8ac2f677aec.jpg

({Art by: Yasen Stoilov})

 

-Guen’s default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 325

Energy: 100 (150 at rank 30, 200 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: None

Aura polarity: 1 random Aura polarity

 

-fc7ecab0e3b6419df43baee81b7cf83e.jpgAbility drain explanation:

What you need to know:
Some of Guen's abilities will drain a percentage of her health, but once an ability has run its course, the health you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:

Spoiler

•Every time you spend health on an ability, a number will appear on the bottom right of your screen, above its corresponding symbol. This number represents the amount of health you currently have invested in that ability. Meaning if I use “Killer kuva cloud”, there will be a number above the “Killer kuva cloud” symbol telling me exactly how much health I have spent on kuva clouds so far. As abilities are refunded and spent, this number will go up and down, but if an ability has been completely refunded it will just say 0 above the corresponding symbol.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause Guen to raise her scepter in the air, calling back all of the kuva you spent on that ability. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health you spent on that particular ability.

•To prevent people from spamming Guen's deactivation feature to become invincible, deactivation has a cool down of about 8 seconds for each ability.

•Mods that influence energy efficiency (Example: streamline) will still effect Guen’s energy consumption, but these mods will have no effect on her abilities’ health consumption.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This health drain idea was created with the help of “chris1pat8twins”, and developed with the help of “Steel_Rook”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer kuva cloud”:

Energy cost (Per ability activation): 18 energy

Health cost (Per enemy affected): 3% (of Guen’s max health)

Guen shoots a small kuva cloud projectile out of her hands, effecting small groups of up to about 3-5 enemies without the use of range mods. ((Shooting an enemy with a kuva cloud while it’s standing in a kuva puddle will increase the duration and damage dealt upon that enemy.))

Shooting an enemy with a kuva cloud disorients it for a short time while also inflicting a random status effect upon it.

More info:

Spoiler

•All enemies hit by the same kuva cloud will receive the same status effect.

•If an enemy is hit by 2 different kuva clouds, the status effects will stack and the health drain will double for that enemy.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being effected by Guen's "killer kuva cloud" ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva flood cocktail”:

Energy cost (Per ability activation): 36 energy

Health cost (Per ability activation): 8% (of Guen’s max health)

Health cost (Per enemy affected): 1% (of Guen’s max health)

Guen’s body begins to liquify slightly. Then suddenly a flood of kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

After this flood dissipates it will temporarily leave behind a large kuva puddle for about 25 seconds. The kuva puddle will continue to inflict the same status effect as the flood. This puddle will effect each enemy that stets foot within its radius. ((If an enemy is standing within a kuva puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.))

More info:

Spoiler

•Any time the number of enemies within a kuva puddle exceeds 10, then that puddle will pull all of the enemies into its center. These enemies, as well as any others who decide to join them, will remain trapped in the center of the kuva puddle until it is no longer active.

•After 25 seconds have passed, the kuva puddle will evaporate from the ground and reenter Guen. When this happens, any kuva which originated from that kuva puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effect will no longer feel its wrath.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

({This ability was developed with the help of “Steel_Rook”})

 

-|254ef0e0c2a01b4deec50aed030f0d63.jpg| Ability #3, “Health siphon”:

Energy cost= 1 energy for every 3 Health gained using Health siphon (Scales up with ability strength and energy efficiency)

Guen becomes invincible for about 5 seconds. During this time she will extract kuva clouds from her nearby surroundings and absorb them as health, at the cost of energy. ((If Guen is standing in one of her kuva puddles when “Health siphon” is activated, then she will gain more health from it than she normally would have.))

More info:

Spoiler

•If Guen already has near full health when "Health siphon" is activated, then the access health will be added on as overhealth instead.

•This ability has a cooldown of about 10 seconds to prevent people from becoming invincible by pairing it with mods like hunters adrenaline.

•By holding this ability's activation button Guen will send out a pulse which heals nearby allies, but doing so will cost Guen some energy.

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s kuva scepter”:

There are 2 different ways Guen’s kuva scepter can be used. 
 
-{Guen’s kuva scepter, 1} Stunning scepter slam:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her kuva scepter on the ground, effecting all enemies within a certain range of your warframe. Enemies effected by this ability will be stunned for 8 seconds. ((If an enemy is effected by Guen’s kuva scepter while it’s standing in a kuva puddle, then that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.))

More info:

Spoiler

•This ability doesn’t drain health because none of Guen's kuva is stripped away in it’s application. While her scepter is made from her kuva essence, it never leaves her side.

•Whenever Guen’s Kuva scepter ability is used while there are active Kuva bodyguardians, then each of her bodyguardians will rush to her position, knocking down all enemies in their path.

•Guen’s kuva scepter is not the same scepter that the elder queen wielded during the “War within” quest. This one is actually made from the same kuva that created Guen. There is more info on the new scepters origin in the “Backstory” section of this post.


-{Guen’s kuva scepter, 2} Kuva bodyguardian:

Energy cost: 2 energy per second active (multiplies by the number of active bodyguardians)

Health cost (Per bodyguardian): 10% (of Guen’s max health)

Ability activation limit: Guen can only have 1 kuva bodyguardian active at a time (3 at rank 30, 4 at rank 40)

If the “Guen’s kuva scepter” ability is used while a fallen enemy is within range, then some of Guen's kuva will leap out of Guen's body and into the corpse, instantly turning it into a kuva bodyguardian, an invincible corpse that fights for you! (This “bodyguardian” ability only effects one fallen enemy per ability activation. Whichever enemy is strongest will become Guen's bodyguardian.)

More info:

Spoiler

•Guen’s kuva bodyguardians are invincible indefinitely and they have no time limit. They are only limited by the fact that each of them cost a small amount of energy per second to stay active.

•If Guen approaches one of her kuva bodyguardians and holds the interaction button, she will kill it using her parazon and claim the health refund on that particular bodyguardian.

•The more kuva an enemy is infected with, the more vulnerable it will be to a bodyguardian’s attacks. (This means that, every time a different kuva cloud or flood is cast upon the same enemy, that enemy's vulnerability to bodyguardians will stack up.)

•Every time the operator exits Guen her kuva bodyguardians will be immobilized and they will stop draining energy. Her bodyguardians will only unfreeze and begin draining energy again after the operator has reentered Guen.

(Once this ability has been deactivated, the health you spent on casting this ability will be refunded)

({This ability was created with the help of “Steel_Rook” and “SirMilkfiend”})

 

-|31ad09b120b81ce2683da9fd799a3e7e.jpg| Passive: 
 
-{Passive, 1} Death evasion:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the kuva from her active abilities will rush there to form her a new body. When this happens, her health upon reconstruction will be equivalent to the health she had spent on her active abilities.

More info:

Spoiler

•The health Guen salvages from her abilities in "death evasion" will not scale up with ability strength

•After "death evasion" has been activated, Guen will be given a moderately long grace period and temporary health regeneration

•All of Guen’s abilities will be locked for the duration of her grace period

•Once Guen's "death evasion" passive ability is used once, it cannot be used again until Guen has regenerated all of her health back.

({This passive was created with the help of “Velitria”, and developed with the help of “Steel_Rook”}) 

 
-{Passive, 2} Overhealth:

Overhealth cap: 2400

Guen can potentially achieve overhealth any time one of her abilities are refunded.

More info:

Spoiler

•Without the use of mods, Guen can achieve overhealth by healing from external sources, then claiming the refund on her abilities. With no room for the extra health to go, it is simply added onto her existing health in the form of overhealth.

•Through the use of strength mods (Example: intensify), Guen can heal herself as well as achieve overhealth. At 100% ability strength, ability refunds give her exactly as much as she invested. But at 130% ability strength, ability refunds give her 30% more health than she invested.
Meaning, if she has low health, she can use her ability refund to save herself and heal back to a more comfortable level. And If she already has near max health, she can use the refund to really boost her health over the top in the form of overhealth.

•Guen can also achieve overhealth by simply using her "health siphon" ability

•Whenever Guen has overhealth her health bar turns orange. Everything else about overhealth is basically the same as overshields.

({This passive was created with the help of “Steel_Rook”})

 

-Augment mods:

1) Killer kuva cloud augment, “I don't know yet, let me know if you think of anything”:
 

2) Kuva flood cocktail augment, “I don't know yet, let me know if you think of anything”:


3) Health siphon augment, “Energy siphon”fba5d32b990eb5e0f33eb584b19d6024.jpg

Health cost= 1 health for every 2 energy gained using Energy siphon

Instead of absorbing kuva clouds as health (at the cost of energy), Guen will absorb them as energy (at the cost of health).

More info:

Spoiler

•If Guen already has near full energy when "Energy siphon" is activated, then the access energy will simply go to waste

•This ability has a cooldown of about 10 seconds

•By holding this ability's activation button, Guen will send out an energizing pulse that provides her allies with energy, but doing so will cost her a portion of her health.

 

4) Guen’s kuva scepter augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

Spoiler

•Similar to kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added)

•If you create a kuva lich using Guen, then the corresponding kuva weapon will have a little bit of every type of bonus damage available.

•While the operator is within Guen, Guen's eye color (and her bodyguardian's eye color) will match that of the operator. Whenever you exit Guen, the color of her eyes (and her bodyguardian's eyes) will turn dark grey, absent and hallow, drained of all their vibrance and life.

•You may be wondering why Guen isn’t bulkier and bigger like a kuva lich or guardian. Well, the reason for this is that, unlike a kuva lich or guardian, Guen is made up of pure kuva. The swelling in size that occurs to those enemies is actually an effect kuva has on their organic tissue, not a trait of the kuva itself.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more kuva. The reason for this is that, though it was far more difficult for the worm queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more kuva, and the neuroptics are harder to come by.

 

-Backstory

Spoiler

Kuva, unpredictable, dangerous, and mysterious. The worm queen just so happens to have an abundance of that very resource. The elder queen’s body may have died, but the worm queen knew that was not the end.

The elder queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if the elder queen accepted it with open arms. The elder queen has been condemned to eternal existence, she just doesn’t know it yet.

The worm queen knew there must be some way to help her sister. But to do that, she needed to buy some time. The elder queen was On deaths door, constantly flirting with it, visiting for just a moment only to be violently thrown back into life once more, as if unable to choose whether to live or die she continued to reside somewhere in between.

To keep the elder queen’s heart beating while she came up with a more permanent solution, the worm queen began injecting her sister with liquid kuva. It kept her alive, but she knew that wouldn’t last.

So the worm queen began to lay out a plan, a plan that would not only bring back the elder queen, but effectively immortalize her for all of eternity. Using her vast kuva reserve and grineer servants, the worm queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she had done unthinkable. She created a beast beyond comprehension, one that will surely provide the elder queen’s consciousness with a means of survival. Born from kuva so pure, that it is of an entirely different caliber than ever seen before. An entity that is nearly living, but not alive. And it’s name... Guen, the one true Queen of Kuva.

When the worm queen had finally produced a viable replacement for the elder queen’s current body she wasted no time in presenting it to her, only, the elder queen was so unwell that she hardly even looked at whatever the worm queen was so very pleased about. It was only after the elder queen finally entered her new body that she realized what her sister had done. Right then and there, the elder queen knew that this discovery would change EVERYTHING.

Immediately after entering her new body, the elder queen got to work on harnessing her newfound abilities. She remembered that the tenno had stolen her last kuva scepter. Which is why, as soon as she was able, she forged herself a brand new kuva scepter from the very kuva which now houses her old, tired, and worn out soul.

Although the worm queen had already fulfilled her primary objective, which was to revive the elder queen, the worm queen still continued to collect kuva. She never stops farming up kuva because, as she continues to get more kuva, she also continues to think of new ways of using it to her advantage. The worm queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

Although this warframe is made entirely of kuva, unlike its kuva lich counterparts, it is not invincible. The reason for this is that, to create invincibility, kuva must bind itself with the organic flesh of it’s host.

The reason the operator never triggers Guen’s invincibility while inside of her is a bit technical, but here it is: I don’t think the operator really has a body, or “organic flesh”. Transference to me seems more like the transfer of consciousness than the implementation of one organism into something else. So, when the operator transfers into Guen, the reason she isn’t invincible is because there is no organic tissue to bind with, only the operator's soul and consciousness. This is why the only way the operator can gain invulnerability while inside of Guen is by absorbing another organism into him/ herself.

The elder queen’s reason for never triggering Guen’s invincibility is quite similar to the operator’s. When the elder queen was being resurrected, the only parts of her that were put into Guen were her soul and consciousness. Therefore, the only way the elder queen is able to gain invulnerability while inside of Guen is by absorbing another organism into herself.

[(If you would like to know how the story continues after you finally defeat the elder queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called the “Kuva queen”. 
 

-{Acquisition, 1} RNG, kuva liches:

Killing a kuva lich has a 100% chance of dropping one of Guen’s parts.

More info:

Spoiler

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, kuva siphon/ flood missions:

After successfully completing any kuva siphon or flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the kuva clouds throughout the mission.

More info:

Spoiler

Completing a kuva siphon mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

Completing a kuva siphon mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

Completing a kuva flood mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

Completing a kuva flood mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%

({This RNG acquisition idea was created with the help of “chris1pat8twins”})

 

-{Acquisition, 3} Quest, the kuva queen:

After having successfully completed 3 kuva flood missions, you will get a new quest called the “Kuva queen” quest.

More info:

Spoiler

•After accepting this quest you will get a message from a greener soldier who works along side the worm queen. He whispers his message so he isn’t overheard. He says that were all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic. Accept he doesn’t call her “Guen”. In the “kuva queen” quest, Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each of those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

 

Quest, mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis): 

The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

More info:

Spoiler

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the worm queen is never made aware of your espionage.)


Quest, mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics): 
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

More info:

Spoiler

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your ship you will be rewarded with a Guen neuroptics blueprint in the mission success summary.


Quest, mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems): 
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

More info:

Spoiler

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their queen, meaning not only is the worm queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.


Quest, mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint): 
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

More info:

Spoiler

•Klarg will tell you that you have to kill the worm queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the worm queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your operator will give a powerful speech about justice and whatnot, then once the speech is done, your operator will fire a shot at the worm queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the worm queen. “It’s a hologram!” Says the operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think i’m that stupid tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my kuva siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the worm queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the elder queen, stepped into view. Her exterior appears to be made out of hardened kuva. “Hello tenno” says the elder queen “miss me?” The operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the elder queens (A brief flashback of the queen’s face just before her previous death plays, as a way to fill the player in on what the operator is thinking) “It’s her...”

•The operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the elder queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the worm queen “The reason I lured you here, is to watch you DIE!” The worm queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the operator’s eardrums from every direction, but he hardly even notices. “Good luck tenno!” Says the elder queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads ordis, but the operator hardly moves a muscle. As ordis pleads and pleads the operator begins to slowly raise his head, and ordis’ voice slowly fades away until there is nothing left but silence. The operator looks directly into the worm queen’s eyes with extreme intensity and says, “I will find you”. The worm queen shows a hint of fear, but quickly swallows it back up. Then the operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan ordis” the operator says bluntly “Oh, yes of course operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say mission success: summary then display the quest completion message, only it will say “kuva queen, failed”. It will seem as though you had lost, it will seem as though that were the last mission, but then ordis will say, “operator, I am detecting some unusual kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “kuva queen” quest.


Quest, mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time): 
All that you have left to do is track down the elder queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a kuva lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

More info:

Spoiler

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the elder queen. Unfortunately, the queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the elder queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the elder queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your ship you’ll be greeted with a proper quest success message saying “kuva queen, success!!” and a congrats from Ordis. In addition, after completing the “kuva queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough tenno for what you have done here today, but even though you have killed the elder queen, the worm queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye tenno.” And the message cuts out.

•Then it will just be the operator and ordis talking amongst themselves. The operator proceeds to ask ordis, “So, what should we call her”, and ordis responds, “you want to name it!? But why operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...”

And that's the end of the “Kuva queen” quest.

 

-Future story:

Spoiler

Once you finally throw the elder queen out of Guen, she will basically “live” on as a ghost until she is provided with a new body, and she will be some day.

Long after the discovery of Guen and the defeat of the elder queen, the worm queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure kuva, it will have mechanical tentacles swinging at you, and metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new kuva queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss than a lich. Also, all of her abilities/ attacks will be completely different.

This new and evil kuva queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while.

After killing this second death defying kuva creature, it will be clear that the only way to make this madness stop would be to kill the worm queen. But you never get the chance. (You can’t because then that would mean the end of kuva siphon missions).

Long after you have destroyed yet another one of the elder queens fancy suits, the elder queen will return for the third time. This time, the body that the elder queen resurfaces in will be a bit different from the rest. Instead of a new kuva warframe with which to fight off the tenno and take over the world, this time it’s more of a computer kuva hybrid. As the worm queen continues to construct kuva based technology and weaponry such as this new “Kuva computer”, it becomes clear that she is far more cunning and dangerous than she appears.

You will be told to fight another evil, warframe looking creature, under the impression that it is the elder queen’s new body. But defeating it comes far too easily and the operator gets suspicious. As the operator continues to investigate his suspicions he eventually learns the truth. The elder queen is no longer of one mind.

The worm queen has built her a cyber-neurological command center with which she can remotely control all of her subjects and subordinates with ease. She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened kuva.

You will try to blow up the computer she now resides in, but quickly realize that she is able to simply move her consciousness somewhere else digitally.

The worm queen has also built her sister an entire army of mindless kuva infused grineer which the elder queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The elder queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the elder queen, you dismantle her entire army of grineer puppets, and you leave the worm queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the worm queen would finally mark the end of one of the tenno’s biggest threats. But of course this could never happen, it would only get very close. The worm queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the queens and the tenno.

 

-Trivia:

Spoiler

•Guen is short for Sanguen, which is an old Latin word for blood

•The reason Guen’s deluxe skin is called “Lakshmi” is because kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat)

•Guen has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen is the first warframe that does not have definitive polarities

•Guen is the first and only warframe to have overhealth

•Guen is the first and only warframe who’s blueprints require kuva exclusively

 

 

Spoiler

 (🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, queen of kuva. Guen utilizes her kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})

 

-Her deluxe “Guen Lakshmi skin” would look kind of like this: (Skin market price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat)

cc9583aaf6786268978da8ac2f677aec.jpg

(Art by: Yasen Stoilov)

 

-Her default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 325

Energy: 100 (150 at rank 30, 200 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: none

Aura polarity: 1 random Aura polarity

 

-fc7ecab0e3b6419df43baee81b7cf83e.jpgAbility drain explanation:

What you need to know:
Some of Guen's abilities will drain a percentage of her health, but once an ability has run its course, the health you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:

Spoiler

•Every time you spend health on an ability, a number will appear on the bottom right of your screen, above its corresponding symbol. This number represents the amount of health you currently have invested in that ability. Meaning if I use “Killer kuva cloud”, there will be a number above the “Killer kuva cloud” symbol telling me exactly how much health I have spent on kuva clouds so far. As abilities are refunded and spent, this number will go up and down, but if an ability has been completely refunded it will just say 0 above the corresponding symbol.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause Guen to raise her scepter in the air, calling back all of the kuva you spent on that ability. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health you spent on that particular ability.

•To prevent people from spamming Guen's deactivation feature to become invincible, deactivation has a cool down of about 8 seconds for each ability.

•Mods that influence energy efficiency (Example: streamline) will still effect Guen’s energy consumption, but these mods will have no effect on her abilities’ health consumption. 

•The health drain of Guen’s abilities are represented as a percentage of Guen's max health. This percentage is based on your max health, not your total health at any given moment during battle.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This health drain idea was created with the help of “chris1pat8twins”, and developed with the help of “Steel_Rook”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer kuva cloud”:

Energy cost: 18 energy

Health cost (Per enemy affected): 3% (of Guen's max health)

Guen shoots a small kuva cloud projectile out of her hands, effecting small groups of up to about 3-5 enemies without the use of ranged mods. (Shooting an enemy with a kuva cloud while it’s standing in a kuva puddle will increase the duration and damage dealt upon that enemy.)

More info:

Spoiler

•Shooting an enemy with a kuva cloud disorients it for a short time while also inflicting a random status effect upon it.

•All enemies hit by the same kuva cloud will receive the same status effect.

•If an enemy is hit by 2 different kuva clouds, the status effects will stack and the health drain will double for that enemy.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

•Kuva bodyguardians will always prioritize enemies which are being effected by Guen's "killer kuva cloud" ability. The more kuva clouds cast on a single enemy, the more likely a bodyguardian is to target it.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva flood cocktail”:

Energy cost: 36 energy

Health cost (Per ability activation): 8% (of Guen's max health)

Health cost (Per enemy affected): 1% (of Guen's max health)

Guen’s body begins to liquify slightly. Then suddenly a flood of kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

After this flood dissipates it will temporarily leave behind a large kuva puddle for about 25 seconds. The kuva puddle will continue to inflict the same random status effect as before upon each enemy that stets foot within its radius. (If an enemy is standing within a kuva puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.)

More info:

Spoiler

•Any time the number of enemies within a kuva puddle exceeds 10, that kuva puddle will pull all of the enemies into its center. These enemies, as well as any others who decide to join them, will remain trapped in the center of the kuva puddle until it is no longer active.

•After 25 seconds have passed, the kuva puddle will evaporate from the ground and reenter Guen. When this happens, any kuva which originated from that kuva puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effect will no longer feel its wrath.

(Once this ability has either run it’s course or been deactivated, the health you spent on casting this ability will be refunded)

({This ability was developed with the help of “Steel_Rook”})

 

-|254ef0e0c2a01b4deec50aed030f0d63.jpg| Ability #3, “Health siphon”:

Energy cost= 1 energy for every 3 Health gained using Health siphon (Scales up with ability strength and energy efficiency)

Guen becomes invincible for about 5 seconds. During this time she will extract kuva clouds from her nearby surroundings and absorb them as health, at the cost of energy. (If Guen is standing in one of her kuva puddles when “Health siphon” is activated, then she will gain more health from it than she normally would have.)

More info:

Spoiler

•If Guen already has near full health when "Health siphon" is activated, then the access health will be added on as overhealth instead.

•This ability has a cooldown of about 10 seconds to prevent people from becoming invincible by pairing it with mods like hunters adrenaline.

•By holding this ability's activation button Guen will send out a pulse which heals nearby allies, but doing so will cost Guen some energy.

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s kuva scepter”:

There are 2 different ways Guen’s kuva scepter can be used. 
 
-{Guen’s kuva scepter, 1} Stunning scepter slam:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her kuva scepter on the ground, effecting all enemies within a certain range of your warframe. Enemies effected by this ability will be stunned for 8 seconds. (If an enemy is effected by Guen’s kuva scepter while it’s standing in a kuva puddle, that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.)

More info:

Spoiler

•This ability doesn’t drain health because none of Guen's kuva is stripped away in it’s application. While her scepter is made from her kuva essence, it never leaves her side.

•Whenever Guen’s Kuva scepter ability is used while there are active Kuva bodyguardians, then each of her bodyguardians will rush to her position, knocking down all enemies in their path.

•Guen’s kuva scepter is not the same scepter that the elder queen wielded during the “War within” quest. This one is actually made from the same kuva that created Guen. There is more info on the new scepters origin in the “Backstory” section of this post.


-{Guen’s kuva scepter, 2} Kuva bodyguardian:

Energy cost: 2 energy per second active (multiplies by the number of active bodyguardians)

Health cost (Per bodyguardian): 10% (of Guen's max health)

Ability activation limit: Guen can only have 1 kuva bodyguardian active at a time (3 at rank 30, 4 at rank 40)

If the “Guen’s kuva scepter” ability is used while a fallen enemy is close within range, then some of Guen's kuva will leap out of Guen's body and into the corpse, instantly turning it into a kuva bodyguardian, an invincible corpse that fights for you! (This “bodyguardian” ability only effects one fallen enemy per ability activation. Whichever enemy is strongest will become Guen's bodyguardian.)

More info:

Spoiler

•Guen’s kuva bodyguardians are invincible indefinitely and they have no time limit. They are only limited by the fact that each of them cost a small amount of energy per second to stay active.

•If Guen approaches one of her kuva bodyguardians and holds the interaction button, she will kill it using her parazon and claim the health refund on that particular bodyguardian.

•The more kuva an enemy is infected with, the more vulnerable it will be to a bodyguardian’s attacks. (This means that, every time a different kuva cloud or flood is cast upon the same enemy, that enemy's vulnerability to bodyguardians will stack up.)

•Every time the operator exits Guen her kuva bodyguardians will be immobilized and they will stop draining energy. Her bodyguardians will only unfreeze and begin draining energy again after the operator has reentered Guen.

(Once this ability has been deactivated, the health you spent on casting this ability will be refunded)

({This ability was created with the help of “Steel_Rook” and “SirMilkfiend”})

 

-|31ad09b120b81ce2683da9fd799a3e7e.jpg| Passive: 
 
-{Passive, 1} Death evasion:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the kuva from her active abilities will rush there to form her a new body. When this happens, her health upon reconstruction will be equivalent to the health she had spent on her active abilities.

More info:

Spoiler

•The health Guen salvages from her abilities in "death evasion" will not scale up with ability strength

•After "death evasion" has been activated, Guen will be given a moderately long grace period and temporary health regeneration

•All of Guen’s abilities will be locked for the duration of her grace period

•Once Guen's "death evasion" passive ability is used once, it cannot be used again until Guen has regenerated all of her health back.

({This passive was created with the help of “Velitria”, and developed with the help of “Steel_Rook”}) 

 
-{Passive, 2} Overhealth:

Overhealth cap: 2400

Guen can potentially achieve overhealth any time one of her abilities are refunded.

More info:

Spoiler

•Without the use of mods, Guen can achieve overhealth by healing from external sources, then claiming the refund on her abilities. With no room for the extra health to go, it is simply added onto her existing health in the form of overhealth.

•Through the use of strength mods (Example: intensify), Guen can heal herself as well as achieve overhealth. At 100% ability strength, ability refunds give her exactly as much as she invested. But at 130% ability strength, ability refunds give her 30% more health than she invested.
Meaning, if she has low health, she can use her ability refund to save herself and heal back to a more comfortable level. And If she already has near max health, she can use the refund to really boost her health over the top in the form of overhealth.

•Whenever Guen has overhealth her health bar turns orange. Everything else about overhealth is basically the same as overshields.

({This passive was created with the help of “Steel_Rook”})

 

-Augment mods:

1) Killer kuva cloud augment, “I don't know yet, let me know if you think of anything”:
 

2) Kuva flood cocktail augment, “I don't know yet, let me know if you think of anything”:


3) Health siphon augment, “Energy siphon”fba5d32b990eb5e0f33eb584b19d6024.jpg

Health cost= 1 health for every 2 energy gained using Energy siphon

Instead of absorbing kuva clouds as health (at the cost of energy), Guen will absorb them as energy (at the cost of health).

More info:

Spoiler

•If Guen already has near full energy when "Energy siphon" is activated, then the access energy will simply go to waste

•This ability has a cooldown of about 10 seconds

•By holding this ability's activation button, Guen will send out an energizing pulse that provides her allies with energy, but doing so will cost her a portion of her health.

 

4) Guen’s kuva scepter augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

Spoiler

•Similar to kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added)

•If you create a kuva lich using Guen, then the corresponding kuva weapon will have a little bit of every type of bonus damage available.

•While the operator is within Guen, Guen's eye color (and her bodyguardian's eye color) will match that of the operator. Whenever you exit Guen, the color of her eyes (and her bodyguardian's eyes) will turn dark grey, absent and hallow, drained of all their vibrance and life.

•You may be wondering why Guen isn’t bulkier and bigger like a kuva lich or guardian. Well, the reason for this is that, unlike a kuva lich or guardian, Guen is made up of pure kuva. The swelling in size that occurs to those enemies is actually an effect kuva has on their organic tissue, not a trait of the kuva itself.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more kuva. The reason for this is that, though it was far more difficult for the worm queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more kuva, and the neuroptics are harder to come by.

 

-Backstory

Spoiler

Kuva, unpredictable, dangerous, and mysterious. The worm queen just so happens to have an abundance of that very resource. The elder queen’s body may have died, but the worm queen knew that was not the end.

The elder queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if the elder queen accepted it with open arms. The elder queen has been condemned to eternal existence, she just doesn’t know it yet.

The worm queen knew there must be some way to help her sister. But to do that, she needed to buy some time. The elder queen was On deaths door, constantly flirting with it, visiting for just a moment only to be violently thrown back into life once more, as if unable to choose whether to live or die she continued to reside somewhere in between.

To keep the elder queen’s heart beating while she came up with a more permanent solution, the worm queen began injecting her sister with liquid kuva. It kept her alive, but she knew that wouldn’t last.

So the worm queen began to lay out a plan, a plan that would not only bring back the elder queen, but effectively immortalize her for all of eternity. Using her vast kuva reserve and grineer servants, the worm queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she had done unthinkable. She created a beast beyond comprehension, one that will surely provide the elder queen’s consciousness with a means of survival. Born from kuva so pure, that it is of an entirely different caliber than ever seen before. An entity that is nearly living, but not alive. And it’s name... Guen, the one true Queen of Kuva.

When the worm queen had finally produced a viable replacement for the elder queen’s current body she wasted no time in presenting it to her, only, the elder queen was so unwell that she hardly even looked at whatever the worm queen was so very pleased about. It was only after the elder queen finally entered her new body that she realized what her sister had done. Right then and there, the elder queen knew that this discovery would change EVERYTHING.

Immediately after entering her new body, the elder queen got to work on harnessing her newfound abilities. She remembered that the tenno had stolen her last kuva scepter. Which is why, as soon as she was able, she forged herself a brand new kuva scepter from the very kuva which now houses her old, tired, and worn out soul.

Although the worm queen had already fulfilled her primary objective, which was to revive the elder queen, the worm queen still continued to collect kuva. She never stops farming up kuva because, as she continues to get more kuva, she also continues to think of new ways of using it to her advantage. The worm queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

Although this warframe is made entirely of kuva, unlike its kuva lich counterparts, it is not invincible. The reason for this is that, to create invincibility, kuva must bind itself with the organic flesh of it’s host.

The reason the operator never triggers Guen’s invincibility while inside of her is a bit technical, but here it is: I don’t think the operator really has a body, or “organic flesh”. Transference to me seems more like the transfer of consciousness than the implementation of one organism into something else. So, when the operator transfers into Guen, the reason she isn’t invincible is because there is no organic tissue to bind with, only the operator's soul and consciousness. This is why the only way the operator can gain invulnerability while inside of Guen is by absorbing another organism into him/ herself.

The elder queen’s reason for never triggering Guen’s invincibility is quite similar to the operator’s. When the elder queen was being resurrected, the only parts of her that were put into Guen were her soul and consciousness. Therefore, the only way the elder queen is able to gain invulnerability while inside of Guen is by absorbing another organism into herself.

[(If you would like to know how the story continues after you finally defeat the elder queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called the “Kuva queen”. 
 

-{Acquisition, 1} RNG, kuva liches:

Killing a kuva lich has a 100% chance of dropping one of Guen’s parts.

More info:

Spoiler

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, kuva siphon/ flood missions:

After successfully completing any kuva siphon or flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the kuva clouds throughout the mission.

More info:

Spoiler

Completing a kuva siphon mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

Completing a kuva siphon mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

Completing a kuva flood mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

Completing a kuva flood mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%

({This RNG acquisition idea was created with the help of “chris1pat8twins”})

 

-{Acquisition, 3} Quest, the kuva queen:

After having successfully completed 3 kuva flood missions, you will get a new quest called the “Kuva queen” quest.

More info:

Spoiler

•After accepting this quest you will get a message from a greener soldier who works along side the worm queen. He whispers his message so he isn’t overheard. He says that were all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic. Accept he doesn’t call her “Guen”. In the “kuva queen” quest, Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

 

Quest, mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis): 

The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

More info:

Spoiler

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the worm queen is never made aware of your espionage.)


Quest, mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics): 
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

More info:

Spoiler

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your ship you will be rewarded with a Guen neuroptics blueprint in the mission success summary.


Quest, mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems): 
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

More info:

Spoiler

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their queen, meaning not only is the worm queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.


Quest, mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint): 
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

More info:

Spoiler

•Klarg will tell you that you have to kill the worm queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the worm queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your operator will give a powerful speech about justice and whatnot, then once the speech is done, your operator will fire a shot at the worm queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the worm queen. “It’s a hologram!” Says the operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think i’m that stupid tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my kuva siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the worm queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the elder queen, stepped into view. Her exterior appears to be made out of hardened kuva. “Hello tenno” says the elder queen “miss me?” The operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the elder queens (A brief flashback of the queen’s face just before her previous death plays, as a way to fill the player in on what the operator is thinking) “It’s her...”

•The operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the elder queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the worm queen “The reason I lured you here, is to watch you DIE!” The worm queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the operator’s eardrums from every direction, but he hardly even notices. “Good luck tenno!” Says the elder queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads ordis, but the operator hardly moves a muscle. As ordis pleads and pleads the operator begins to slowly raise his head, and ordis’ voice slowly fades away until there is nothing left but silence. The operator looks directly into the worm queen’s eyes with extreme intensity and says, “I will find you”. The worm queen shows a hint of fear, but quickly swallows it back up. Then the operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan ordis” the operator says bluntly “Oh, yes of course operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say mission success: summary then display the quest completion message, only it will say “kuva queen, failed”. It will seem as though you had lost, it will seem as though that were the last mission, but then ordis will say, “operator, I am detecting some unusual kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “kuva queen” quest.


Quest, mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time): 
All that you have left to do is track down the elder queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a kuva lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

More info:

Spoiler

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the elder queen. Unfortunately, the queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the elder queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the elder queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your ship you’ll be greeted with a proper quest success message saying “kuva queen, success!!” and a congrats from Ordis. In addition, after completing the “kuva queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough tenno for what you have done here today, but even though you have killed the elder queen, the worm queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye tenno.” And the message cuts out.

•Then it will just be the operator and ordis talking amongst themselves. The operator proceeds to ask ordis, “So, what should we call her”, and ordis responds, “you want to name it!? But why operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...” And that's the end of the “Kuva queen” quest.

 

-Future story:

Spoiler

Once you finally throw the elder queen out of Guen, she will basically “live” on as a ghost until she is provided with a new body, and she will be some day.

Long after the discovery of Guen and the defeat of the elder queen, the worm queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure kuva, it will have mechanical tentacles swinging at you, and metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new kuva queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss and than a lich. Also, all of her abilities will be completely different.

This new and evil kuva queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while.

After killing this second death defying kuva creature, it will be clear that the only way to make this madness stop would be to kill the worm queen. But you never get the chance. (You can’t because then that would be the end of kuva siphon missions).

Long after you have destroyed yet another one of the elder queens fancy suits, the elder queen will return for the third time. This time, the body that the elder queen resurfaces in will be a bit different from the rest. Instead of a new kuva warframe with which to fight off the tenno and take over the world, this time it’s more of a computer kuva hybrid. As the worm queen continues to construct kuva based technology and weaponry such as this new “Kuva computer”, it becomes clear that she is far more cunning and dangerous than she appears.

You will be told to fight another evil, warframe looking creature, under the impression that it is the elder queen’s new body, but defeating it comes far too easily and the operator gets suspicious. As the operator continues to investigate his suspicions he eventually learns the truth. The elder queen is no longer of one mind.

The worm queen has built her a cyber-neurological command center with which she can remotely control all of her subjects and subordinates with ease. She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened kuva.

You will try to blow up the computer she now resides in, but quickly realize that she is able to simply move her consciousness somewhere else digitally.

The worm queen has also built her sister an entire army of mindless kuva infused grineer which the elder queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The elder queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the elder queen, you dismantle her entire army of grineer puppets, and you leave the worm queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the worm queen would finally mark the end of one of the tenno’s biggest threats. But of course this could never happen, it would only get very close. The worm queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the queens and the tenno.

 

-Trivia:

Spoiler

•Guen is short for Sanguen, which is an old Latin word for blood

•The reason Guen’s deluxe skin is called “Lakshmi” is because kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat)

•Guen also has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen is the first warframe that does not have definitive polarities

•Guen is the first and only warframe to have overhealth

•Guen is the first and only warframe who’s blueprints require kuva exclusively

 

 

Spoiler
On 2020-04-25 at 2:45 PM, (XB1)Mentor0fHeroes said:

(🌶️=51244d8e03ee2be6b8d3504fdddeeb9c.jpg)

Please feel free to post any ideas, feedback, thoughts, or questions you have about Guen.

And if you like this warframe idea, please let me know by leaving a like at the bottom of this post, thanks!

 

-Here’s my new warframe idea:

“This is Guen, queen of kuva. Guen utilizes her kuva essence to maintain dominance over the battlefield.” (Lotus)

({Guen’s name was created with the help of “chris1pat8twins”})
 

-Her deluxe “Guen Lakshmi skin” would look kind of like this: (Skin market price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat)

cc9583aaf6786268978da8ac2f677aec.jpg

 

-Her default skin would look kind of like this:

6ffe969fccbfb7ddd86e40253e12c90e.png

(It’s supposed to look like hardened kuva)

 

-Stats:

Mastery rank: 0

Health: 250 (750 at rank 30, 1000 at rank 40)

Shields: 25 (75 at rank 30, 100 at rank 40)

Armor: 275

Energy: 90 (135 at rank 30, 180 at rank 40)

Sprint speed: 1.0

Polarities: 2 random polarities

Exilus polarity: none

Aura polarity: 1 random Aura polarity

 

-9a5458e68cf740310fca5d621b16c392.jpgAbility drain explanation:

Ok, now before you look at the abilities and say “How can it drain health capacity! That makes no sense!” Let me explain, I promise it’s not as bad as it looks.

What you need to know:
The way this works is, some of her abilities drain some of her health and health capacity once activated, but once the ability has run its course, both the health and health capacity you spent on that ability will be refunded. To make up for this Guen uses up less energy than normal on each of her abilities. All this really means is that you have basically all the energy you need anywhere you go, but if you spam your abilities you’re gonna end up killing yourself.

More info:
•Every time you spend health on an ability, a number will appear on the bottom right of your screen above its corresponding symbol. This number represents the amount that each ability is currently active. Meaning if I use “Killer kuva cloud” twice at the same time there will be a 2 above the “Killer kuva cloud” symbol at the bottom of the screen until they are no longer active.

•Guen's unavailable health capacity (due to abilities) will be represented as an orange region of your health bar. Every time something begins to heal you, the healing will stop as soon as it reaches the orange region of your health bar.

•If you’re ever in serious danger of dying and you still have some abilities active you can choose to manually deactivate them and claim the refund. This would cause all of the kuva you spent on that ability to quickly travel back to your frame. Simply hold the ability activation button on any of her abilities to deactivate it, which would refund all of the health and health capacity you spent on that particular ability.

•Mods that influence energy efficiency (Example: streamline) will still effect Guen’s energy consumption, but these mods will have no effect on her abilities’ health or health capacity consumption. 

•The health drain of Guen’s abilities scale up by rank, so it stays proportional to your max health capacity.

Why I did this:
Considering the fact that Guen literally throws away pieces of herself in each of her abilities, I thought it would be a good idea to add health drain in exchange for energy efficiency.

({This idea was created with the help of “chris1pat8twins”})

 

-|e49304d00a2c842ea55de3e541e02598.jpg| Ability #1“Killer kuva cloud”:

Energy cost: 18 energy

Health cost: 10 health & max health capacity (30 at rank 30, 40 at rank 40)

Guen shoots a small kuva cloud projectile out of her hands effecting small groups of up to 5 enemies. (Shooting an enemy with a kuva cloud while it’s standing in a kuva puddle will increase the duration and damage dealt upon that enemy.)

•Shooting an enemy with a kuva cloud disorients it for a short time while also inflicting random status effects upon it.

•The health cost of this ability remains the same, regardless of the number of enemies it effects.

•The amount of damage this ability deals is spread evenly among those it effects. This means that if 5 enemies are effected by this ability, each one will receive 1/5th of the abilities max damage output. If only 3 enemies are effected by this ability, each of those enemies will receive 1/3rd of the abilities max damage output.

•Shooting a kuva bodyguardian with a kuva cloud will temporarily buff its damage and attack speed.

(Once this ability has either run it’s course or been deactivated, both the health and health capacity you spent on casting this ability will be refunded)

 

 -|144d971d1b6daeb44b2c37bfbf0ea6ad.jpg| Ability #2, “Kuva flood cocktail”:

Energy cost: 36 energy

Health cost: 20 health & max health capacity (60 at rank 30, 80 at rank 40)

Guen’s body begins to liquify slightly. Then suddenly a flood of kuva spews from her body in every direction, violently knocking back any enemies within its radius while also inflicting a random status effect upon them.

•After this flood dissipates it will temporarily leave behind a large kuva puddle for about 30 seconds. The kuva puddle will inflict a random status effect upon each enemy that stets foot within its radius.

•If an enemy is standing within a kuva puddle, the effectiveness and duration of other abilities on that enemy will be enhanced.

•After 30 seconds have passed, the kuva puddle will evaporate from the ground and reenter Guen. When this happens, any kuva which originated from Guen’s kuva puddle will return to Guen as well. This means that all enemies still receiving the corresponding status effects will no longer feel its wrath.

•You may be wondering why Guen’s kuva flood costs less health/ health capacity than her kuva bodyguardian or shields. The reason for this is that, in order for an organism to gain invincibility from kuva, a tremendous amount of kuva is required, far more than it may seem. Part of the reason enemies grow in size when injected with kuva is because they are injected with so much of it.

(Once this ability has either run it’s course or been deactivated, both the health and health capacity you spent on casting this ability will be refunded)

 

-|6cda6d3f50e5f63f30b00e38678f6def.jpg| Ability #3, “Merge”:

There are 3 different ways Merge can be used. In the 1st an enemy is pulled into Guen. In the 2nd and 3rd an enemy is pushed out of Guen. (Merging with an enemy while it’s standing in a kuva puddle will decrease the attack speed of that enemy while inside of you) 

-{Merge,1} Pulled into Guen, granting invincibility:

Energy cost: 54 energy

Guen’s body begins to liquify slightly. Guen then quickly zips to the nearest enemy, absorbing it into herself. The kuva exposure causes the enemy to swell up within her, as well as become invincible. Although the enemy is now invincible, Guen is in control, and because she and the enemy are now one, they share the same invulnerability.

•The only problem is, the enemy within Guen is still able to damage her from the inside. And since the enemy is attacking her from within, it is able to evade Guen’s shields completely. Also, as a result of the kuva enhancement, the enemy within her does more damage than normal.

•This ability lasts for 10 seconds, after that, the enemy will be automatically thrown out of Guen alive and unharmed. Also, both Guen and the enemy will be stripped of their invulnerability.

•Any time an enemy is thrown out of Guen, Guen will shrink back to her normal size and lose her invulnerability to attacks.

•Any time an enemy is thrown out of Guen, but does not remain invincible, that enemy will shrink back to it’s normal size and it won’t cost any health/ health capacity.

•If an enemy is thrown out of Guen, and does remain invincible (by either recasting Merge or using the kuva scepter), then that enemy will retain it’s larger/ bulkier figure and it will cost some health/ health capacity. 

-{Merge, 2} Pushed out of Guen, becomes an invincible shield:

Health cost: 30 health & max health capacity (90 at rank 30, 120 at rank 40)

Ability activation limit: Guen can only have 1 shield active at a time (3 at rank 30, 4 at rank 40).

If this ability is recast while an enemy is still within Guen then, once the enemy is finally thrown out of Guen automatically (meaning 10 seconds have passed), the enemy will be spit out as one of Guen’s kuva shields. What this means is that now, if Guen wants to take cover from incoming fire, she can hide behind one of her invincible kuva shields. She can also place them strategically in order to prevent something else from taking damage.

•This ability has a time limit, but that time limit varies anywhere from 30 to 50 seconds for each shield. Luckily the time limit on each of her shields will be renewed any time Guen uses her kuva scepter ability. When a shield is renewed, the duration for that shield will be a randomized again, between 30 and 50 seconds.

•If the time for one of Guen’s shields run out, and the kuva scepter ability has not been used, then that shield will expire. When this happens the kuva within that shield will quickly jump out of the shield and back into Guen, leaving behind the lifeless corpse which it previously inhabited.

•Whenever a shield expires, the health and health capacity used to create it will be refunded.

•So long as at least one kuva shield is active a small green clock will be displayed at the bottom right of your screen (In the same place as Gauss’ battery). It should look something like this: 25765049e5124708529eea8a364ec19b.jpg7a64f7d1823f87f2104a32e4c2b7f3c2.jpge8573876a63547537d4220948ae8ecfa.jpg(It turns right/ clockwise). This clock represents the amount of time left before the shield nearest to expiring does so. Once this clock makes a full revolution, the shield that corresponds to that clock will expire.

•If the shield nearest to expiring has less than 10 seconds left, then both the clock and the corresponding shield will begin to flash red: 30aa1bd0531321451745c8bf56dadd04.jpge39c49fe39b632d1cf5be6a1dfdf8fa4.jpgab6ca9371bc5b20340bf28b45107f110.jpg Also, a beeping sound will begin to warn you that your shield is running out of time.

If one of Guen’s shields expire, and Guen still has more shields active, then the hand on the clock will quickly snap to the position matching the progression of the shield which is now closest to expiring (I know this sentence is a mouthful, but I think if you reread it a few times it will make sense).

•As a way of further limiting and balancing this ability, 2% of the damage that is/ would be inflicted upon each of Guen’s shields will instantly be dealt upon Guen instead. (This happens because Guen is still connected with the kuva she used to create her shields)

•If the operator ever exits Guen, then the time limit for each of her shields will freeze, and so will the clock. The timers on her kuva shields will only unfreeze after the operator has reentered Guen. (Meaning, whenever the operator exits Guen the kuva shields cannot expire)

•If this ability is recast but the max number of shields has already been reached, then, once the enemy is automatically thrown out of Guen, it will die. Nothing else special about it. (In this case, recasting Guen’s Merge ability doesn’t cost any health or health capacity. The reason for this is because, in this case, none of Guen’s Kuva remains infused with the enemy after it dies.)

•Guen’s shields will always remain standing in the same spot, unless ordered to move through the use of Guen’s Kuva scepter ability.

•Whenever Guen stands behind one of her shields, that shield ducks. Whenever Guen ducks behind one of her shields, that shield will remain standing. This makes it easier for Guen to switch between hiding or hitting enemies while taking cover.

•You may be wondering why the enemies die, and why their corpses are invincible. Well the answer to both questions is simple. The enemies die from the overwhelming levels of kuva exposure, but the corpse they leave behind is still infused with Guen’s kuva, which is why they’re invincible.

•You may also be wondering what is making Guen’s shields stand and walk as if they were alive. Well, the reason Guen’s shields are able to stay upright, and even walk around when ordered to, is because they are being controlled by the parts of Guen that are still fused with them.

(Once this ability either expires or has been deactivated, both the health and health capacity you spent on casting this ability will be refunded)

-{Merge, 3} Pushed out of Guen, becomes a Kuva bodyguardian:

Health cost: 40 health & max health capacity (120 at rank 30, 160 at rank 40)

Ability activation limit: Guen can only have 1 kuva bodyguardian active at a time

If Guen’s 4th ability is used while she is merged with an enemy then, when the enemy is finally thrown out of Guen automatically (meaning 10 seconds have passed), it will be thrown out as Guen’s kuva bodyguardian, an invincible corpse that fights for you.

•Similar to Guen’s kuva shields, Guen’s kuva bodyguardian will be invincible indefinitely. Also, 5% of damage that is/ would be inflicted upon Guen’s kuva bodyguardian will instantly be dealt upon Guen instead.

•This sub-ability has no time limit, so unless you die or deactivate this ability Guen’s bodyguardian is permanent.

•If you mark an enemy with your waypoint, then your kuva bodyguardian will target that enemy until it dies, unless you remove the waypoint.

•If the operator ever exits Guen, then her kuva bodyguardian will be immobilized. Her bodyguardian will only unfreeze after the operator has reentered Guen. (Meaning, whenever the operator exits Guen, the bodyguardian will just be another shield)

•If Guen’s Kuva scepter ability is used while Guen is merged with an enemy, but there is already a bodyguardian active, then the enemy will be spit out already dead. Nothing else special about it. (In this case, casting Guen’s kuva scepter while merged with an enemy won’t cost any health capacity. The reason for this is that, in this case, none of Guen’s kuva remains infused with the enemy after it dies. But if your goal is to simply kill an enemy, I would go with recasting Merge while the max number of shields are active. It costs less energy and it has the same result.)

•Although this sub-ability (the “kuva bodyguardian”) is technically in the “merge” description, it is actually more a part of the “Guen’s kuva scepter” ability. When you create a bodyguardian, a number will appear above the “Guen’s kuva scepter” ability symbol, not the “merge” one. And to claim the refund on your bodyguardian, you have to hold the ability button for the “Guen’s kuva scepter” ability, not the “merge” ability.

(Once this ability has been deactivated, both the health and health capacity you spent on casting this ability will be refunded)

({This ability was created with the help of “velitria” and “SirMilkfiend”})

 

-|cf4f50b1c6a67af69b4627c0c7410a09.jpg| Ability #4, “Guen’s kuva scepter”:

Energy cost: 72 energy

Casting this ability causes Guen to slam the butt of her kuva scepter on the ground, effecting all enemies within a certain range of your warframe. Enemies effected by this ability will be stunned for 8 seconds. (If an enemy is effected by Guen’s kuva scepter while it’s standing in a kuva puddle, that enemy will be pacified for 11 seconds, instead of stunned for 8 seconds.)

•Whenever Guen’s Kuva scepter ability is used while there are active Kuva shields, then each of her shields will rush to her position and line up in front of her, creating an impenetrable wall. Once they arrive, any enemies that are in their way will get knocked back. Using Guen’s kuva scepter will call all of your shields to you, regardless of their distance away from you. (So if they are too far away, they will basically teleport closer to you, then run the rest of the way.)

•This ability doesn’t drain health/ health capacity because none of Guen's kuva is stripped away in it’s application. While her scepter is made from her kuva essence, it never leaves her side. The only way health/ health capacity can be consumed by this ability is if it is paired with Guen’s Merge ability. See the “Pushed out of Guen, becomes a kuva bodyguardian” section of the Merge ability description for more details.

•Guen’s kuva scepter is not the same scepter that the elder queen wielded during the “War within” quest. This one is actually made from the same kuva that created Guen. There is more info on the new scepters origin in the “Backstory” section of this post.

 

-|b69f909a499f564ae25f52eac7fe4bc5.jpg| Passive:

If Guen ever runs out of health, so long as some of her abilities are still active, she won’t bleed out. Instead, her current body will fall, and the kuva from her active abilities will rush there to form her a new body.

•When this happens, her health and health capacity upon reconstruction will be equivalent to the health and health capacity she had spent on her active abilities.

•Guen will be given a moderately long grace period, and the health and health capacity she lost in death will regenerate at a moderately fast pace over time (this happens because the kuva left behind with her corpse returns to its host little by little over time.)

•Guen's dead health capacity will be represented as a dark grey region of your health bar. Every time something begins to heal you, the healing will stop as soon as it reaches the dead region of your health bar. Luckily the dead region of your health will steadily revive itself as time goes on.

•Guen’s dead health/ health capacity regeneration speed scales up by rank in order to stay consistent with Guen’s max health capacity.

•Once this passive is used once, it cannot be used again until Guen has regenerated all of her dead health capacity.

({This passive was created with the help of “velitria”})

 

-b47e6fab647ceceac8882f23d1399f0e.jpgOrange and grey health drain info: (Just some information that may help you better understand how the orange and grey health capacity blockers work)

•1, Just in case you don't already know; There are 2 different types of health drain when it comes to Guen. Both of them are represented as differently colored portions of your health bar. The orange regions of the health bar represent parts of your health that are temporarily unavailable due to active abilities. The grey regions of the health bar represent parts of your health that are temporarily unavailable due to having used your passive to evade death.

•2, The 2 types of health drain never overlap. If you ever use an ability, and it costs more health than you have available, you will just die. It doesn't matter how much grey health capacity you have, it won't save you.

•3, The grey region will always remain on the far right side of your health bar. If your health capacity is being obstructed by both grey and orange regions, then the orange region will stay to the left of the dead health capacity. If you are being healed by something, the first to block your health from regenerating further will be the orange regions of your health.

 

-Augment mods:

1) Killer kuva cloud augment, “Kuva cloud corruption”c1a2f31334f47d49132ac85f123575d6.jpg

Enemies effected by Killer kuva cloud now have a 10% chance of being corrupted (instead of damaged and disoriented by this ability). When an enemy is corrupted it will fight against any enemies of the tenno.

•Corrupted enemies do not initially receive any buffs or invulnerability. If you shoot an already corrupted enemy with another Killer kuva cloud, then that enemy has a 100% chance of receiving a buff on damage and attack speed.

•While an enemy is corrupted by this augment, it can receive damage from pretty much anything; the tenno, allies of the tenno, enemies of the tenno. Basically anything that does damage will damage it, accept for the killer kuva cloud which buffs it instead.

•Guen’s corrupted enemies only attack one enemy at a time.

•If the corrupted enemy is able to successfully defeat 3 of the tenno’s aggressors before it is killed, then it will be freed of corruption. So technically this augment has the potential to kill 3 enemies, but it is unlikely that it would get that far most of the time.

•Guen’s corrupted enemies do not swell in size like her shields and bodyguardian do. The reason for this is that the enemy was not made invincible, therefore not enough kuva was used to trigger the enemy’s invincibility and swelling.

•Though it may not seem like much, this augment is actually far more powerful than it seems. On an ability effecting multiple enemies at a time, with a fraction of the normal energy cost, this augment can effect far more enemies than you may think. 

2) Kuva flood cocktail augment, “Red Molasses”
66488ae021d0372610d9712bf828842b.png

Enemies who step foot within one of Guen's kuva puddles will receive slower movement speed. 

3) Merge augment, “Soul food”
2ba8f5406807fe54f4dd3ab9de4d8b70.jpg

Recasting Merge has a 25% chance of fully digesting/ absorbing the enemy instantly. If this happens, Guen will instantly regenerate a generous portion of her dead health capacity. (This augment has no chance of taking effect if Guen already has all of her dead health capacity.) 

4) Guen’s kuva scepter augment, “I don't know yet, let me know if you think of anything”:

 

Manufacturing Requirements:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
25,000
0aeb99e4e8a4ffcab91aa36b6258a122.jpgNeuroptics:
1
19d34f5b2e88a2d936bbfb570e038270.jpg Chassis:
1
69d22643699fc209973b3dd3f341a5ab.jpgSystems:
1

51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
12,000

Time: 72 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 50 Plat
Market Price: a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 Plat Blueprint Price: ae6cfe8b81743c1c42f4bd94b7912332.jpg N/A

Neuroptics:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
8,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Chassis:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
9,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

Systems:

ae6cfe8b81743c1c42f4bd94b7912332.jpgCredits:
15,000
51244d8e03ee2be6b8d3504fdddeeb9c.jpg Kuva:
11,000
Time: 12 hrs
Rush: a48b2004442ecfd3c0be94e74a5b1df1.jpg 25 Plat

 

-Notes:

•Similar to kuva weapons, this frame’s max rank caps at 40 after 5 polarizations (max rank increases by 2 per forma added)

•If you create a kuva lich using Guen, then the type of bonus damage on the corresponding kuva weapon will change randomly every 5 seconds while in use.

•Guen can’t Merge with sentients or bosses, so I wouldn’t use her on missions with a lot of those, unless there are a lot of other types of enemies too.

•Because Guen’s Merge ability only works one at a time, and kills only every 10 seconds, Merge can be used on enemies from the index. But it’s not really useful there because it works so slowly. You might as well just kill them with your melee weapon.

•Guen is best suited for regular or arbitration survival missions, but she can thrive in almost any scenario given the right build.

•If Guen approaches one of her kuva shields and holds the interaction button, she will kill it using her parazon and claim the health/ health capacity refund on that particular shield. This also works on her kuva bodyguardian.

•While the operator is within Guen, Guen's eye color will match that of the operator. Whenever you exit Guen, the color of her eyes will turn dark grey, absent and hallow, drained of all their vibrance and life.

•While you are within Guen, the eye color of her bodyguardian and shields will also match that of the operator. And as soon as your operator exits Guen, the eyes of your bodyguardian and shields will match the same gray hollowness that Guen’s eyes have.

•You may be wondering why Guen isn’t bulkier and bigger like a kuva lich or guardian. Well, the reason for this is that, unlike a kuva lich or guardian, Guen is made up of pure kuva. The swelling in size that occurs to those enemies is actually an effect kuva has on their organic tissue, not a trait of the kuva itself. Only when Guen merges with an enemy does her size begin to resemble that of a lich or guardian.

•Despite the fact that Guen’s neuroptics blueprint is more difficult to obtain than her chassis blueprint, her chassis blueprint requires more kuva. The reason for this is that, though it was far more difficult for the worm queen to design and construct Guen’s neuroptics, the chassis is larger and takes up more surface area. As a result, the chassis eats up more kuva, and the neuroptics are harder to come by.

 

-Backstory

Kuva, unpredictable, dangerous, and mysterious. The worm queen just so happens to have an abundance of that very resource. The elder queen’s body may have died, but the worm queen knew that was not the end.

The elder queen has had many bodies, she has seen the world through many pairs of eyes, and this was no different. After cheating death so many times before, it is unlikely that death will ever find her, even if the elder queen accepted it with open arms. The elder queen has been condemned to eternal existence, she just doesn’t know it yet.

The worm queen knew there must be some way to help her sister. But to do that, she needed to buy some time. The elder queen was On deaths door, constantly flirting with it, visiting for just a moment only to be violently thrown back into life once more, as if unable to choose whether to live or die she continued to reside somewhere in between.

To keep the elder queen’s heart beating while she came up with a more permanent solution, the worm queen began injecting her sister with liquid kuva. It kept her alive, but she knew that wouldn’t last.

So the worm queen began to lay out a plan, a plan that would not only bring back the elder queen, but effectively immortalize her for all of eternity. Using her vast kuva reserve and grineer servants, the worm queen began to design and construct her very own warframe, a vessel untouchable by age and unafraid of death.

Then one day, she had done unthinkable. She created a beast beyond comprehension, one that will surely provide the elder queen’s consciousness with a means of survival. Born from kuva so pure, that it is of an entirely different caliber than ever seen before. An entity that is nearly living, but not alive. And it’s name... Guen, the one true Queen of Kuva.

When the worm queen had finally produced a viable replacement for the elder queen’s current body she wasted no time in presenting it to her, only, the elder queen was so unwell that she hardly even looked at whatever the worm queen was so very pleased about. It was only after the elder queen finally entered her new body that she realized what her sister had done. Right then and there, the elder queen knew that this discovery would change EVERYTHING.

Immediately after entering her new body, the elder queen got to work on harnessing her newfound abilities. She remembered that the tenno had stolen her last kuva scepter. Which is why, as soon as she was able, she forged herself a brand new kuva scepter from the very kuva which now houses her old, tired, and worn out soul.

Although the worm queen had already fulfilled her primary objective, which was to revive the elder queen, the worm queen still continued to collect kuva. She never stops farming up kuva because, as she continues to get more kuva, she also continues to think of new ways of using it to her advantage. The worm queen has no shortage of ideas, and she’s already begun to make some of those ideas a reality.

Although this warframe is made entirely of kuva, unlike its kuva lich counterparts, it is not invincible. The reason for this is that, to create invincibility, kuva must bind itself with the organic flesh of it’s host.

The reason the operator never triggers Guen’s invincibility while inside of her is a bit technical, but here it is: I don’t think the operator really has a body, or “organic flesh”. Transference to me seems more like the transfer of consciousness than the implementation of one organism into something else. So, when the operator transfers into Guen, the reason she isn’t invincible is because there is no organic tissue to bind with, only the operator's soul and consciousness. This is why the only way the operator can gain invulnerability while inside of Guen is by absorbing another organism into him/ herself.

The elder queen’s reason for never triggering Guen’s invincibility is quite similar to the operator’s. When the elder queen was being resurrected, the only parts of her that were put into Guen were her soul and consciousness. Therefore, the only way the elder queen is able to gain invulnerability while inside of Guen is by absorbing another organism into herself.

[(If you would like to know how the story continues after you finally defeat the elder queen, you should check out the “Future story” section, which can be found near the end of this post.)]

 

-Acquisition

There will actually be 3 ways of obtaining the blueprints for Guen. The first 2 are both through pure chance and time consumption, and the 3rd is through the completion of a quest called the “Kuva queen”. 

-{Acquisition, 1} RNG, kuva liches:

Killing a kuva lich has a 100% chance of dropping one of Guen’s parts.

Drop

Chance

Main Blueprint

17%

Systems Blueprint

22%

Neuroptics Blueprint

28%

Chassis Blueprint

33%


-{Acquisition, 2RNG, kuva siphon/ flood missions:

After successfully completing any kuva siphon or flood mission, there is a chance that you will be rewarded with one of Guen’s blueprints in the success menu. The chance of obtaining a Guen part rises if you are able to destroy all of the kuva clouds throughout the mission.

Completing a kuva siphon mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

2.5%

Systems Blueprint

3.5%

Neuroptics Blueprint

4.5%

Chassis Blueprint

5.5%

Completing a kuva siphon mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

4%

Systems Blueprint

5%

Neuroptics Blueprint

6%

Chassis Blueprint

7%

Completing a kuva flood mission imperfectly, meaning you failed to destroy at least one kuva cloud:

Drop

Chance

Main Blueprint

5%

Systems Blueprint

7%

Neuroptics Blueprint

9%

Chassis Blueprint

11%

Completing a kuva flood mission perfectly, meaning you successfully destroyed each kuva cloud:

Drop

Chance

Main Blueprint

8%

Systems Blueprint

10%

Neuroptics Blueprint

12%

Chassis Blueprint

14%


-{Acquisition, 3} Quest, the kuva queen:

After having successfully completed 3 kuva flood missions, you will get a new quest called the “Kuva queen” quest.

•After accepting this quest you will get a message from a greener soldier who works along side the worm queen. He whispers his message so he isn’t overheard. He says that were all in danger and that if anyone found out about this message he would surely be killed. He warns you about Guen and says that if you don’t act fast the consequences of this creation will be catastrophic. Accept he doesn’t call her “Guen”. In the “kuva queen” quest, Guen doesn’t officially get a name until the quest is completed and you have collected all of Guen’s blueprints. Instead, any time someone refers to Guen, they say “it” or “the warframe” or “the beast”. Anyway, he tells you that luckily the warframe is yet to be built, so there’s still time. He tells you the location of the first blueprint, the chassis, and urges you to hurry. Then you hear the voice of someone else and with a fearful voice he says “Nothing, just talking to myself”, then whispers, “I have to go” and the message cuts off.

•Fallowing each mission there will be another message like that, informing you of the next mission. After the second mission he will reveal that his name is Klarg, Klarg Ogma.

(The first 3 quest missions may seem a bit too easy, but the enemies in each those missions will be extremely high. So if the level itself isn’t challenging enough, the enemies will make up for it.)

mission #1 (19d34f5b2e88a2d936bbfb570e038270.jpg chassis): 
The chassis blueprint mission will begin as a sabotage mission and end as an extermination mission.

•When you begin the mission, you will be tasked with stealing the chassis blueprint, only it has been separated into 5 fragments for increased security. There will be 5 different markers on the mini-map, each directing you to a different chassis blueprint fragment. Simply find and steal each one, and kill the remaining enemies.

•Once you have successfully completed the Guen chassis mission you will be rewarded with a Guen chassis blueprint in the mission success summary.

(The reason you need to exterminate all of the enemies after every mission is to make sure that the worm queen is never made aware of your espionage.)

mission #2 (0aeb99e4e8a4ffcab91aa36b6258a122.jpg neuroptics): 
The neuroptics blueprint mission will begin as a mobile defense mission and end as an extermination mission.

•When you begin this mission your objective will be to steal the Guen neuroptics blueprint, only, this blueprint has already been uploaded to several different sources digitally, and such an elaborate blueprint takes time to extract.

•What you’ll have to do is deliver payloads and defend a number of locations while the lotus extracts all records of the neuroptics blueprint from grineer servers. Once you have done that, all that will be left to do is eliminate the remaining enemies and head to extraction.

•Once you return to your ship you will be rewarded with a Guen neuroptics blueprint in the mission success summary.

mission #3 (69d22643699fc209973b3dd3f341a5ab.jpg systems): 
The systems blueprint mission will begin as a stealth mission, and end as an extermination mission. But the stealth portion won’t be like any other, it will be more like the mastery rank 9 test.

•Each enemy will be provided with their own communication systems for increased security. This means that if anyone detects you they will alert all of the other enemies as well as their queen, meaning not only is the worm queen now aware of your plans, but the other enemies have been prompted to hide and secure the blueprint, making the mission a complete failure.

•So, in the start of this mission, before stealing the blueprint, your task will be to get to their communication controls, hack it, and disable it, all without being seen. Then simply steal the systems blueprint, exterminate the remaining enemies, and head to extraction.

•Once you return to the orbiter you will receive a Guen systems blueprint in the mission success summary.

mission #4 (eea8179519b4ea77124827b468ced980.jpg blueprint): 
The Guen blueprint mission is just an assassination mission. And, according to Klarg, it is the last mission you’ll need to do in order to neutralize the threat that is Guen.

•Klarg will tell you that you have to kill the worm queen to steal the final traces of Guen, because she keeps the blueprint on her at all times. But as he tells you this, there is something in his voice that you can tell is just a little bit off.

•When you finally get to the worm queen she seems caught off guard. She’ll say “Tenno! What are you doing here! How ever did you find me!” Then your operator will give a powerful speech about justice and whatnot, then once the speech is done, your operator will fire a shot at the worm queen in an attempt to begin the fight, but the shot goes right through her.

•The bullet leaves behind a small flicker in the place where it should have pierced the worm queen. “It’s a hologram!” Says the operator. A brief close up of the small device projecting it from above is shown, confirming his theory.

•A large evil smile begins to form on her face. “Do you really think i’m that stupid tenno?!” She says, “All this time you’ve spent trying to sabotage my plans, destroying my kuva siphons!! now it’s your turn. *insert evil laugh* I’m sure you remember... Klarg! my most loyal and dedicated right hand.” Klarg steps into view. The operator’s face drops immediately, realizing he had been set up. Klarg’s demeanor suggests that he is regretful, yet powerless. Clearly he was never capable of preventing this unfortunate course of events.

•“That's right! Your little pall here told me everything! Isn’t that right Klarg?” Klarg tries to explain “I- I had no choice, I swear I—” the worm queen cuts him off “Alright that’s enough out of you Klarg. Oh, I almost forgot! You may not be able to recognize her at first, but I brought an old friend here that just can’t wait to see you!, Isn’t that right sis?” That was when Guen, or rather, the elder queen, stepped into view. Her exterior appears to be made out of hardened kuva. “Hello tenno” says the elder queen “miss me?” The operator stares for a moment in disbelief. She must be an imposter he thinks, but then he looks into her eyes, her eyes are identical to that of the elder queens (A brief flashback of the queen’s face just before her previous death plays, as a way to fill the player in on what the operator is thinking) “It’s her...”

•The operator, filled with shock, fear, and rage knows not what to do. So he simply drops to the floor with defeat. “All of that work, for nothing” he mumbles to himself. He had done everything within his power to bury the elder queen for good, yet it wasn’t enough.

•“Well anyway, enough drama.” Says the worm queen “The reason I lured you here, is to watch you DIE!” The worm queen violently slams on a button on her end of the hologram. Suddenly all of the doors around you slam shut. The words “SELF DESTRUCT SEQUENCE INITIATED!” blast the operator’s eardrums from every direction, but he hardly even notices. “Good luck tenno!” Says the elder queen as she chuckles.

•The room around you begins to shake violently, fires start to spread, everything starts to fall apart, and a count down timer gets displayed on the bottom of your screen, but the operator remains on the floor with his head down.

•“Operator! Operator! Please get up! Can’t you see you’re in danger!” Pleads ordis, but the operator hardly moves a muscle. As ordis pleads and pleads the operator begins to slowly raise his head, and ordis’ voice slowly fades away until there is nothing left but silence. The operator looks directly into the worm queen’s eyes with extreme intensity and says, “I will find you”. The worm queen shows a hint of fear, but quickly swallows it back up. Then the operator quickly shoots the device projecting the hologram, cutting off its signal.

•He then slowly picks himself back up and ordis’ voice slowly fades back in. “OPERATOR PLEASE! OPERA— Oh! thank goodness, for a moment there I was sure I had lost you! I was so worr—” “What’s the plan ordis” the operator says bluntly “Oh, yes of course operator, I found an alternate exit while you were— um... I’ve taken the liberty of marking it on your mini map” “Thanks ordis”.

•Then just head to extraction before the timer hits zero and you have completed the first Guen blueprint mission.

•When you finally get back to your orbiter it will say mission success: summary then display the quest completion message, only it will say “kuva queen, failed”. It will seem as though you had lost, it will seem as though that were the last mission, but then ordis will say, “operator, I am detecting some unusual kuva activity on *so and so planet*” That’s when you will begin the hardest, longest, and final mission of the “kuva queen” quest.

mission #5 (eea8179519b4ea77124827b468ced980.jpg blueprint, for real this time): 
All that you have left to do is track down the elder queen in her new form and kick her out of Guen, only she’s super powerful now. She is beaten the exact same way a kuva lich is, accept she has more health, shields, and damage. She also uses Guen’s abilities while in battle.

•To use Guen’s Merge ability, the elder queen simply merges with one of her nearby grineer soldiers. To create a kuva shield or bodyguardian she uses one of her grineer soldiers and kills it in the process. Also, when she merges with one of her soldiers, they don't damage her from within like they normally would. They are loyal to her no matter what, and wouldn’t dare harm her, even while she is killing them for her own personal gain.

•Once you have weakened her enough, you’ll be prompted to use transference on her. Once you do, you will transfer into Guen, pushing out the elder queen. Unfortunately, the queen trying her best to resist causes severe damage to Guen during transference, leaving behind nothing but Guen’s blueprint.

•While the elder queen had once again been beaten, this was not the end, because as she was being forced out of Guen she said “You may have beaten me for now, but the war has only just begun” then she vanished like a ghost. Once you have kicked the elder queen out of Guen, all that's left to do is grab Guen's blueprint and head to extraction.

•When you get back to your ship you’ll be greeted with a proper quest success message saying “kuva queen, success!!” and a congrats from Ordis. In addition, after completing the “kuva queen” quest, you will receive a message from Klarg. This message is mostly just Klarg thanking you for all that you’ve done, as well as apologizing for all that he’s done. As both a thanks and an apology he sends you 15,000 kuva 51244d8e03ee2be6b8d3504fdddeeb9c.jpg. He then says “I can’t thank you enough tenno for what you have done here today, but even though you have killed the elder queen, the worm queen still lives. She knows I helped you and now that you've killed her sister, it’s only a matter of time befo—*sigh* I can only hope that we can meet again... someday. Good bye tenno.” And the message cuts out.

•Then it will just be the operator and ordis talking amongst themselves. The operator proceeds to ask ordis, “So, what should we call her”, and ordis responds, “you want to name it!? But why operator!? Didn’t it try to kill you?” “No, it didn’t try to kill me, the queens did, and we have to call it something, we can’t just keep calling it, “it” all the time.” “Operator, please tell me you’re not thinking of rebuilding that thing, what if it’s a trap!? What if they wanted this to happen!?” “It’s not ordis, trust me. Now, come on, what’s a good name?” “Well, if you must name it, how about; DEVIL!, DEMON SPAWN!, EVIL!, GARBAGE!, NOT TO BE TRUSTED!, Guen... TOILET WATER! STUPID FAILURE! MURDERER! TURD BASKET! GARBA—” “Whoa, back up a little.” “Yes of course operator; TOILET WATER! STUPID FAILURE! MURD—” “No no, before that, Guen, that’s not bad. Yeah, Guen, I like it.” “YUUCK-K-K-EE—E-ER-rrrrrr! Guen is a STUPID! name, whoever came up with that should go DIE! GARBAGE! TOILET WATER! MURDE—E—E—ERrrrrrrrrrrrrrrrr, also...” And that's the end of the “Kuva queen” quest.

 

-Future story:

Once you finally throw the elder queen out of Guen, she will basically “live” on as a ghost until she is provided with a new body, and she will be some day.

Long after the discovery of Guen and the defeat of the elder queen, the worm queen will begin to construct her second death defying beast, one far more powerful than the last, similar at its core, yet different in every way, evolved.

This one is not made of pure kuva, it will have mechanical tentacles swinging at you, and metal claws, and other attachments which add to its evil sinister vibe.

The only way to fight this one is by using Guen, because only Guen is strong enough to combat this threat, and even she is seemingly no match for this creature.

This new kuva queen is going to be much bigger and stronger than Guen, this one will be defeated in a vastly different way. It will be more like a boss and than a lich. Also, all of her abilities will be completely different.

This new and evil kuva queen creation has no name. It will never have a name because this time, you don't get to bring home your brand new kuva toy and name it. You don't get to have it’s blueprints because this time, you have to kill this thing for good, and this one is beyond saving. Once you have defeated it there will be no blueprints for you to salvage.

Obviously the prize for defeating this one will be very different than that of Guen. It will not be tradable, but it will be very valuable, and obtaining it will definitely be worth while.

After killing this second death defying kuva creature, it will be clear that the only way to make this madness stop would be to kill the worm queen. But you never get the chance. (You can’t because then that would be the end of kuva siphon missions).

Long after you have destroyed yet another one of the elder queens fancy suits, the elder queen will return for the third time. This time, the body that the elder queen resurfaces in will be a bit different from the rest. Instead of a new kuva warframe with which to fight off the tenno and take over the world, this time it’s more of a computer kuva hybrid. As the worm queen continues to construct kuva based technology and weaponry such as this new “Kuva computer”, it becomes clear that she is far more cunning and dangerous than she appears.

You will be told to fight another evil, warframe looking creature, under the impression that it is the elder queen’s new body, but defeating it comes far too easily and the operator gets suspicious. As the operator continues to investigate his suspicions he eventually learns the truth. The elder queen is no longer of one mind.

The worm queen has built her a cyber-neurological command center with which she can remotely control all of her subjects and subordinates with ease. She will look kind of like Cephalon Simaris, but she will be hooked up to a bunch of big messy wires and huge clunky monitors. Also, everything she is connected to will be covered in both liquid and hardened kuva.

You will try to blow up the computer she now resides in, but quickly realize that she is able to simply move her consciousness somewhere else digitally.

The worm queen has also built her sister an entire army of mindless kuva infused grineer which the elder queen can now control from a distance. These grineer are far more powerful than regular grineer, but they’re a bit dumber, so they miss a lot (The elder queen can only focus on so many things at once).

She’s a hive mind now, and there appears to be no way of stopping her. But you will never stop trying, because once you get to the elder queen, you dismantle her entire army of grineer puppets, and you leave the worm queen completely vulnerable. This would provide you with a chance to end it all for good. The death of the worm queen would finally mark the end of one of the tenno’s biggest threats. But of course this could never happen, it would only get very close. The worm queen will always escape somehow, again and again, always renewing the never ending cycle. The endless struggle between the queens and the tenno.

 

-Trivia:

•Guen is short for Sanguen, which is an old Latin word for blood

•The reason Guen’s deluxe skin is called “Lakshmi” is because kuva, in Sanskrit, means lotus. And the name “Lakshmi” belongs to a Hindu goddess who is often associated with the lotus flower and is even sometimes referred to as the lotus goddess.

•Guen is the first and only warframe to have a max rank of 40

•Guen has the highest price out of any warframe in the codex (a48b2004442ecfd3c0be94e74a5b1df1.jpg 400 plat)

•Guen also has one of the most expensive deluxe skins (a48b2004442ecfd3c0be94e74a5b1df1.jpg 200 plat). Guen’s “Lakshmi” skin is tied for most expensive with the Nyx’s “Pasithea” skin.

•Guen has the second lowest energy drain in the game, second only to Hildryn.

•Guen also has the second lowest base energy capacity, second only to Hildryn, yet she does not have one of the lowest max rank energy capacities (because her rank reaches 40)

•Guen is the first warframe that does not have definitive polarities

•Guen is the first and only warframe to ever drain max health capacity to supplement her abilities

•Guen is the first and only warframe who’s blueprints require kuva exclusively

 

Link to comment
Share on other sites

10 hours ago, (XB1)Mentor0fHeroes said:

I quoted my topic because I will soon make a lot of changes to it. I thought it may be good for people to have the option to see what my frame looked like before I made all of those changes.

Unless you link this comment on the main thread archiving will be pointless.

Link to comment
Share on other sites

17 hours ago, Steel_Rook said:

The idea here is to give Guen a large health pool, but still let her dump A LOT of health into abilities very quickly. Absolute simply wouldn't work. At the proposed base health of 350, even something as simple as 30-40 health lost per enemy would be brutal, but with an estimated 3000-4000 health, it would be nothing. Remember - we want Guen to deal a lot of damage to herself, since that damage can then potentially come back as overhealth.

Pretty much this.

17 hours ago, Steel_Rook said:

While I know this wasn't addressed at me, I still want to address it. I consider myself an "Inaros Main." One of Inaros' primary mechanics is his Scarab Armour/Swarm. It's a mechanic by which Inaros can invest A LOT of health into his armour, then burn this health on either offensive abilities via Scarab Swarm or defensive abilities via Negation Swarm. By FAR the most damage I end up taking in a mission is caused by recasting my Scarab Armour. No, enemy damage can't be accounted for perfectly, but one can make some educated guesses. In my mind's eye, I see that as the point. Guen is a naturally really tough Warframe, but her abilities require her to take calculated risks, the same way Inaros and Garuda would need to. She needs to deliberately use up some of her health, ensuring to have enough left over to not die.

Inaros passive , 1 and 4 are quite solid desing wise. The 4 is my favorite part as well because it requires a bit of tought on the is it worth ot category. His 4 is single target cc but can spread and lock down really hard and heal by alot ( people underestimate the potency of his 4th healing ). Also it os resource that both makes sence banking and makes sense using , I nice balance. His 2 and 3 deseeve a redesign because the tornado is to slow and the eating think is not worth it neither the sand solider.

17 hours ago, Steel_Rook said:

Basically, you build for massive overkill survivability and then trade portions of that off to fuel your abilities. That seems to be the case for a lot of the newer Warframes. Grender can overeat and burn through all of his energy VERY quickly. Gauss can overuse his abilities and run his battery dry. Especially under Overcharge, that's not hard to do. Even Ember runs the risk of overheating and burning through all of her energy, with the alternative being to dump heat but lose damage resistance in he process. In the past I may have argued against this, but these days I tend to find that creates compelling gameplay moments. Sure, when done right there is little risk. A smart Garuda would never use Bloodletting if she's low on health, not when Blood Altar is a thing. A smart Inaros would never be within 3000 HP of death. A smart Ember would never let Immolation max out for too long. However, as I've said in other threads - I personally feel that mechanically complex gameplay often leads to EASIER gameplay simply because it gives players more power if we play our cards rig

I like giving players double edged swords because they allow for skill expression on a PVE game. Also they allow for way stronger output without being to overpowered. I like the currenr direction DE has been taking. I've been adopting this phylosophy two. for example the previously mentionaed shaddow frame can give any warframe multhsot (including skills ) but to do that she forfeits control over the skills casts and she has to pay the energy cost twice. 

17 hours ago, (XB1)Mentor0fHeroes said:

Yeah, I noticed that too. You must have caught me as I was right in the middle of fixing it. The reason it was like that is because I typed the responses somewhere else, then pasted them onto here. 

Since you are going to refornate your own post have a look at this, I think it is a good example of formating.

https://forums.warframe.com/topic/1112043-persephone-the-lifebringer-art-finishedv7-reworked-due-to-melee-changes/

 

Link to comment
Share on other sites

On 2020-06-06 at 7:15 PM, Steel_Rook said:

 

I’m not really quoting you on anything, I just wanted to make sure you at least saw this.

Anyway, I just had an idea for Guen, but it may make her a bit too familiar.

I was thinking of getting rid of all, or at least most, of her energy drain. I was also thinking of possibly even getting rid of her energy capacity, like hildryn.

The only problem I see with this idea is that it’s been done. Would doing this just make Guen the health version of hildryn? Would it make her so similar that it isn’t even worth considering as a real frame? Would this aspect of Guen make her seem more like the health frame than the kuva frame?

These questions aren’t just for Steel_Rook, these questions are for anyone who is willing to answer them.

Link to comment
Share on other sites

25 minutes ago, (XB1)Mentor0fHeroes said:

The only problem I see with this idea is that it’s been done. Would doing this just make Guen the health version of hildryn? Would it make her so similar that it isn’t even worth considering as a real frame? Would this aspect of Guen make her seem more like the health frame than the kuva frame?

Health cost are quite different from shield cost on a mechanical stand point . also protea lowered quite a bit the bar for uniqueness since she is stuff people asked for Vauban the frame ( and a bit of slapped in time traveling ).

Link to comment
Share on other sites

56 minutes ago, (XB1)Mentor0fHeroes said:

The only problem I see with this idea is that it’s been done. Would doing this just make Guen the health version of hildryn? Would it make her so similar that it isn’t even worth considering as a real frame? Would this aspect of Guen make her seem more like the health frame than the kuva frame?

I don't see an issue with it. In fact, it's something I've considered suggesting myself - get rid of energy entirely, work with just health. Yes, verbally that can be described as "Hyldrin but for health," but it could also be described as "Inaros but with Kuva" and "Garuda but more extreme, etc." Warframe has a LOT of 'Frames by this point. You're going to run into similar-sounding mechanics, and that's not a bad thing. Volt is a speed-themed Warframe, but so is Gauss. Rhino has gigantic thunderthighs, but so does Hyldrin. Ivara is sneaky, but so is Loki. And yes, as mentioned - Protea looks and feels like a female Vauban. There's nothing wrong with taking inspiration from familiar mechanics, as far as I'm concerned.

About the only "devil's advocate" argument I have is entirely separate. Using a combination of Energy and some kind of inherent resource (health in this case) means you can play them against each other. Burn energy to generate resource, burn resource to generate energy. It's pretty much Gauss' entire schtick. Burn energy to cast Kinetic Platic and charge the battery, burn battery by taking damage to Kinetic Plating to generate energy. That's a consideration if you want it.

With that said, I'm in favour of moving Guen purely to all abilities costing health. You're going to have to give her a reliable heal of some kind if that's the case, though 🙂

Link to comment
Share on other sites

38 minutes ago, keikogi said:

Health cost are quite different from shield cost on a mechanical stand point . also protea lowered quite a bit the bar for uniqueness since she is stuff people asked for Vauban the frame ( and a bit of slapped in time traveling ).

I suppose you’re right, health is very different from shields, and it’s not like DE has kept all of their frames entirely original up to this point.

 

6 minutes ago, Steel_Rook said:

Using a combination of Energy and some kind of inherent resource (health in this case) means you can play them against each other. Burn energy to generate resource, burn resource to generate energy.

This could be an interesting feature as well. I think I might try to do something like this before I commit to health drain alone. We’ll see what works best.

Link to comment
Share on other sites

1 hour ago, Steel_Rook said:

 

1 hour ago, keikogi said:

 

What do you guys think of this ability idea:

Sometimes Guen’s kuva puddle will pull enemies to it’s center, but other times it will push enemies away from it’s center. Both of these would have different applications in game, but they would both be a helpful feature.

Trapping enemies in the center would have good offensive capabilities, and pushing enemies away from the center would have good defensive capabilities.

Unfortunately I can’t add both of these features to it at the same time, but I can make one of them an augment mod.

So, which feature do you guys think deserves to be made into an augment mod?

Link to comment
Share on other sites

4 hours ago, Steel_Rook said:

 

4 hours ago, keikogi said:

 

I don’t know if your silence means anything, but if it does I apologize for that question. I’m sure it wasn’t as important or interesting as you’re used to.

The thing is, I seem to be nearing the end of Guen’s development, so all that’s left is the smaller, less important stuff. I would still like to have some input from you guys to make sure Guen is as good as she can be.

All that seems to be left in Guen’s development is to make a few of her augment mods and touch up on some aspects of her abilities.

If you guys can think of any possible augment mods for Guen that would be a big help. 
Also, if you see any way I may be able to improve upon her existing abilities let me know.

Link to comment
Share on other sites

5 minutes ago, (XB1)Mentor0fHeroes said:

I don’t know if your silence means anything, but if it does I apologize for that question. I’m sure it wasn’t as important or interesting as you’re used to.

My silence just meant I was playing Warframe with friends and not checking the forums 🙂 I jumped in on a whim since we ended the session early, else I'd have probably looked tomorrow. Also you I think accidentally double-posted there.

 

2 hours ago, (XB1)Mentor0fHeroes said:

Sometimes Guen’s kuva puddle will pull enemies to it’s center, but other times it will push enemies away from it’s center. Both of these would have different applications in game, but they would both be a helpful feature. Trapping enemies in the center would have good offensive capabilities, and pushing enemies away from the center would have good defensive capabilities. Unfortunately I can’t add both of these features to it at the same time, but I can make one of them an augment mod.

I don't see why you can't. Vauban already has two abilities in one with Bastille. Tap to deploy Bastille, hold to collapse into Vortex or host from the beginning to cast Vortex straight away. I don't see why you can't do the same with Kuva Flood. Tap to deploy it pulling enemies to the middle, hold to switch it to pushing enemies away, hold to set straight into pushing enemies away. Or were you worried about making it overpowered? Because I honestly don't think you will. A field which pushes enemies away has some application, but I don't think it's powerful enough to worry about people abusing it.

 

7 minutes ago, (XB1)Mentor0fHeroes said:

If you guys can think of any possible augment mods for Guen that would be a big help. Also, if you see any way I may be able to improve upon her existing abilities let me know.

I am actually pretty terrible at coming up with Augments, since in a lot of cases they end up feeling like they should just be part of her base abilities. I'm also not sure we ever settled on exactly what those abilities would be. Did you update the OP? I had a look, and it seemed to hold the old information, though I may have missed the changes. It's 4 AM so I'm not running on all cylinders, so to speak. Let me know if you came up with specific ability definitions and I'll see what I can do.

Link to comment
Share on other sites

38 minutes ago, (XB1)Mentor0fHeroes said:

I don’t know if your silence means anything, but if it does I apologize for that question. I’m sure it wasn’t as important or interesting as you’re used to.

The thing is, I seem to be nearing the end of Guen’s development, so all that’s left is the smaller, less important stuff. I would still like to have some input from you guys to make sure Guen is as good as she can be.

All that seems to be left in Guen’s development is to make a few of her augment mods and touch up on some aspects of her abilities.

If you guys can think of any possible augment mods for Guen that would be a big help. 
Also, if you see any way I may be able to improve upon her existing abilities let me know.

Calm your tits man. Silence usually means people are either offiline or don´t have enought time to think of a good anser. 

3 hours ago, (XB1)Mentor0fHeroes said:

What do you guys think of this ability idea:

Sometimes Guen’s kuva puddle will pull enemies to it’s center, but other times it will push enemies away from it’s center. Both of these would have different applications in game, but they would both be a helpful feature.

Trapping enemies in the center would have good offensive capabilities, and pushing enemies away from the center would have good defensive capabilities.

Unfortunately I can’t add both of these features to it at the same time, but I can make one of them an augment mod.

pullling enemeis together so it generally more usefull, pushing them away is more usefull as an agument mod with some extra effct on top like makin enemies take damage per distance traveled. 

As per stated before, be carefull with argumetns because more foten than not they feel like they should be part of the base line kit. For example grendel catapult mod is extremily fun but not quite worth the mod slot. Same goes for the pletora of useless abilites with a amazing augments. You should not think of the augument desing until you have a proper fioudation. I usally desing augment mods latter, I usually start by the skills I really happy with therir desing. 

Link to comment
Share on other sites

2 hours ago, Steel_Rook said:

I don't see why you can't do the same with Kuva Flood. Tap to deploy it pulling enemies to the middle, hold to switch it to pushing enemies away, hold to set straight into pushing enemies away.

Well, I can’t do that because holding the ability activation button already does something. When you hold it you deactivate the ability and claim the health refund. At first I thought about doing something like that too, but it seems we’ve run out of buttons.

 

2 hours ago, Steel_Rook said:

Did you update the OP? I had a look, and it seemed to hold the old information, though I may have missed the changes. It's 4 AM so I'm not running on all cylinders, so to speak. Let me know if you came up with specific ability definitions and I'll see what I can do.

I did update the OP. Some of the abilities haven’t changed that much but I did make some changes. Here’s a quick summary to help get you all caught up.


In general:

-I got rid of the different health capacity blockers and added overhealth

-I tried to make the health costs rise more exponentially with rank to account for the fact that people start using health mods at higher ranks 
 

1st ability (Killer kuva cloud):

-Health cost for this ability is now based on the number of enemies effected

-This ability now effects an average of 3 enemies per cast instead of 5

-The status effect that a kuva cloud deals is random, but it doesn’t change. If a kuva cloud deals blast damage when you first cast it, it will continue to do so until it is no longer active.

-If an enemy is effected by 2 different kuva clouds, the status effects of those kuva clouds will stack (Example: if one cloud deals cold damage, and the other deals heat damage, they would combine together to create blast damage)


2nd ability (Kuva flood cocktail):

-I lowered the ability activation health cost for this ability. I also added a health cost that is based on enemies effected

-Each kuva flood deals random status effects, but that status effect doesn’t change. If a kuva flood deals blast damage when you first cast it, it will continue to do so until it is no longer active.

-If 10 enemies set foot within a kuva puddle’s perimeter, those enemies will be pulled into the center and trapped there until the puddle is no longer active. 
 

3rd ability (Merge):

-I changed this ability a lot, so you may want to just take another look at it
 

4th ability (Guen’s kuva scepter):

-I moved the bodyguardian sub-ability that used to be in the merge description to this one

-I raised the health cost of bodyguardians by a lot 
 

Passive:

-I added overhealth

Link to comment
Share on other sites

1 hour ago, keikogi said:

Calm your tits man. Silence usually means people are either offiline or don´t have enought time to think of a good anser. 

I know, that’s my bad. I usually wait a lot longer. Sorry 😅

1 hour ago, keikogi said:

pullling enemeis together so it generally more usefull, pushing them away is more usefull as an agument mod with some extra effct on top like makin enemies take damage per distance traveled. 

Ok, sounds good to me. I’ll think about what to add as an extra feature if you think it needs one.

Link to comment
Share on other sites

11 hours ago, (XB1)Mentor0fHeroes said:

-I tried to make the health costs rise more exponentially with rank to account for the fact that people start using health mods at higher ranks 

I'm not sure that's enough. The health values you're listing here would be absolutely brutal to an unmodded Guen but still too low for a fully-modded one. I recommend switching to "% of max health per enemy affected," instead. This way, Guen's abilities will scale to her health. With a large health pool, they can potentially have significant cost, but would also have significant return. As health invested in abilities is equal to the health drained to use them, more max health would mean more health stored per ability. That way, you also don't need to scale health cost per rank, as cost will scale with player health modding in general.

 

11 hours ago, (XB1)Mentor0fHeroes said:

3rd ability (Merge):

-I changed this ability a lot, so you may want to just take another look at it

While this is your design so it's not my place to argue, I'm still not sure why you're so attached to the "merge" ability 🙂 It doesn't match anything I've seen Kuva do thematically and it seems generally pretty cumbersome to use in the first place. Visually confusing, as well. I mean, how do you "merge" with a Bombard, for instance. Bombards are huge, and Guen would need to grow 10 meters tall to contain one inside her body. There's a reason enemies turn to dust when Grendel eats them, rather than physically existing within him.

I do like the health steal aspect of it, though. It sounds to me like you want a replica of Grendel's Feast, where you can eat people and then "consume" them by repeatedly casting an ability. The way you have Guen's abilities and costs right now, she really DOES need at least one reliable heal, and this seems like a decent alternative. However, I still feel that you ought to ditch the merge entirely. Return the Kuva Guardian aspect to her 3, let her convert several Guardians, and let her hold the ability button to drain all of them of health at the cost of energy. That way, the Guardians could be more of a resource, less of a fighting force. You can even make them invulnerable at that point, as well. They exist to follow you around for a time and fight for you, but you can use them as emergency snacks. If you take damage or invest too much health, feed on them to heal.

I would recommend not letting the Kuva Guardian heal give Overhelath, though, else it would be too easy to abuse. In fact, I would prevent any healing from giving Guen Overhealth. The only source of Overhealth she should have should be investing Kuva, healing, then pulling it back. Consider the following core gameplay loop: invest health into abilities, drop your own health low. Heal off your Kuva Guardians (the Worm Queen keeps referring to them as "food" after all), then cancel your abilities or kill the affected enemies to gain that health back as overhealth. You may also want to consider scaling the health received from draining bodyguards to Guen's health, rather than the enemy's health, since high-level enemies have absurd amounts of health.

I'm a little torn on how I'd envision dealing damage to Bodyguards. Intuitively, I want to deal 50% of their health every time they're drained so that you can only drain them twice before they die, but that might be VERY cheesable on high-health enemies. I'd definitely want Guen to recover 5% health per Bodyguard drained, affected by ability strength. With a cap of three Bodyguards and Intensify, that would be 19.5% per drain, 39% total until the guardians die, before Guen has to tag new ones. Numbers up for debate, obviously

Long story short, I'd recommend getting rid of the Merge entirely, moving Bodyguard back onto the 3 and turning the 4 into an AoE control ability of some sort. I know it's a bit too late in the game for that, but you wanted my opinion 🙂

 

12 hours ago, (XB1)Mentor0fHeroes said:

1st ability (Killer kuva cloud):

2nd ability (Kuva flood cocktail):

Honestly, I'm still of the opinion that the random status effect is pointless here, but to each his own. Kuva Cloud isn't bad as it is, since affected enemies can be stun-locked by shooting them (if I read this right), which is a nice alternative to a hard control. Kuva Flood I would simplify. Just make it into a long-duration puddle which constantly pulls enemies to its centre slowly (so a weak but longer-lasting version of Nidus' Larva) and leave it at that. If you really want to, you can make it so shooting the Kuva Flood puddle deals damage to everyone in it, spread between all enemies. Basically, simplify the abilities and make them more powerful on their own. But even as they are, I've no real issues with them.

Link to comment
Share on other sites

2 hours ago, Steel_Rook said:

I'm not sure that's enough. The health values you're listing here would be absolutely brutal to an unmodded Guen but still too low for a fully-modded one. I recommend switching to "% of max health per enemy affected," instead. This way, Guen's abilities will scale to her health. With a large health pool, they can potentially have significant cost, but would also have significant return. As health invested in abilities is equal to the health drained to use them, more max health would mean more health stored per ability. That way, you also don't need to scale health cost per rank, as cost will scale with player health modding in general.

I agree completely, % based health costs would work far better in every way, but I’m trying to stay consistent with how DE has done things so far. From what I can tell DE has never done percent based effects before, I wish they would though. Not only would percent based damage work well in this case, but there are many other parts of the game that would have run more smoothly if they had used percents instead of definitive number values. 
I am still in the process of balancing all of the health costs so it’s more fair. I’m trying to make it taxing, but not too taxing. I’ve been crunching the numbers since yesterday, I don’t know how long it will take, but you should know that those aren’t the final values.

 

2 hours ago, Steel_Rook said:

While this is your design so it's not my place to argue, I'm still not sure why you're so attached to the "merge" ability 🙂 It doesn't match anything I've seen Kuva do thematically and it seems generally pretty cumbersome to use in the first place. Visually confusing, as well. I mean, how do you "merge" with a Bombard, for instance. Bombards are huge, and Guen would need to grow 10 meters tall to contain one inside her body. There's a reason enemies turn to dust when Grendel eats them, rather than physically existing within him.

I’m not attached to the merge ability, this is actually the first comment I’ve gotten advocating for it’s removal.

I disagree with you about it not fitting the theme though. I think it does fit the theme. Guen is made of kuva, so by absorbing/ merging with an enemy, she infects it with the full weight of her kuva essence. This is something that has been seen before in game, maybe not exactly the way it is presented here, but it still fits.

I can see merging with something like a bombard being a problem. I’m sure that if DE took this frame idea they would just compress all of the enemies so that when they are within Guen they are always the same size. But I see your point.

 

2 hours ago, Steel_Rook said:

Long story short, I'd recommend getting rid of the Merge entirely, moving Bodyguard back onto the 3 and turning the 4 into an AoE control ability of some sort. I know it's a bit too late in the game for that, but you wanted my opinion 🙂

Ok, I mean if you think that would improve Guen’s build then I am open to the idea. It is a little late, and I have already built a lot around that ability, but if you think it would be better without then I’ll see what I can do. I would still need to replace the merge ability with something, the bodyguardians have to come from somewhere. Any ideas?

 

2 hours ago, Steel_Rook said:

Return the Kuva Guardian aspect to her 3, let her convert several Guardians, and let her hold the ability button to drain all of them of health at the cost of energy. That way, the Guardians could be more of a resource, less of a fighting force. You can even make them invulnerable at that point, as well. They exist to follow you around for a time and fight for you, but you can use them as emergency snacks. If you take damage or invest too much health, feed on them to heal.

In this paragraph you appear to be saying I should make it so that the guardians can be used to supplement her health, but isn’t that basically what it’s like right now?
Right now Guen can make a few bodyguardians and invest a bunch of health into them. Then, in a pinch she can hold the activation button and deactivate them, refunding all of that invested health. And if you just want a bit of a health boost, you can approach a single guardian and essentially kill it with your parazon, claiming the refund on that particular guardian. I honestly see little difference between what you described here, and what it is right now.

 

2 hours ago, Steel_Rook said:

If you really want to, you can make it so shooting the Kuva Flood puddle deals damage to everyone in it, spread between all enemies.

That’s not a bad idea, I might use that.

Link to comment
Share on other sites

2 hours ago, (XB1)Mentor0fHeroes said:

I agree completely, % based health costs would work far better in every way, but I’m trying to stay consistent with how DE has done things so far. From what I can tell DE has never done percent based effects before, I wish they would though.

Yes they have. Garuda's Bloodletting sacrifices 50% of her health per use. Harrow's Penance sacrifices 100% of his shields, 50% shields per whack. There aren't a LOT of those precedents, granted, but there are some. What you propose here is not unprecedented.

 

2 hours ago, (XB1)Mentor0fHeroes said:

In this paragraph you appear to be saying I should make it so that the guardians can be used to supplement her health, but isn’t that basically what it’s like right now?
Right now Guen can make a few bodyguardians and invest a bunch of health into them. Then, in a pinch she can hold the activation button and deactivate them, refunding all of that invested health. And if you just want a bit of a health boost, you can approach a single guardian and essentially kill it with your parazon, claiming the refund on that particular guardian. I honestly see little difference between what you described here, and what it is right now.

Kidna'-sorta'. If I read your description correctly, you can "merge" with an enemy, then hold the ability key to hurt the enemy and heal off of it. My idea is the same, with the exception of the main premise. Rather than absorbing the enemy directly, Guen would instead "link" to it and turn it into a de-facto Thrall. From that point on, you have a few options. You could hold the ability key to drain all linked Guardians (as I described), which would allow them to be invulnerable. Alternately, you could SHOOT the guardians with your own guns and deal damage to them (they could still be invulnerable to friendly and enemy fire, just vulnerable to your own) and heal via health steal from them. This is probably the better choice, since it respects enemy damage resistance, shield gating and shield resistance and such. You also have the option of going the other way around. The Guardians are invulnerable, but damage they take from ENEMIES heals you.

I know you want the Guardians to be invulnerable, which is why I'm trying to work around that. I still feel that going the route of Revenenat Thralls is the easier option, though. Your guardians can be damaged and killed by the enemy, they're invulnerable to friendly fire, and they serve as essentially "meat shields." You run with a few guardians, let them take the brunt of the damage, heal off that damage, then either wait for them to die or dismiss the ability and get back the invested Kuva to build up overhelath.

I'm not opposed to your proposal of Parazoning your own Guardians, though that has a similar issue with my proposal for dealing 50% damage to them. It doesn't respect enemy resistances, as Parazon finishers are always lethal. I feel that feeding on them by damaging them with your own guns or else by letting the enemy shoot them is an overall more robust solution simply because it accounts for a broader spectrum of the game's existing systems.

Generally speaking, I like your approach to treating the Guardians. I'm just not sure of the merit of getting them through the Merge ability. It's why I proposed turning the Number 3 into "Kuva Guardian" which straight-up turns enemies into your guardians like Nekros can create Thralls, then you can proceed to hit them with your other abilities to charge them with even more Kuva for buffs and a greater yield when they die 🙂

Link to comment
Share on other sites

57 minutes ago, Steel_Rook said:

Yes they have. Garuda's Bloodletting sacrifices 50% of her health per use. Harrow's Penance sacrifices 100% of his shields, 50% shields per whack. There aren't a LOT of those precedents, granted, but there are some. What you propose here is not unprecedented.

Ok, great! I stand corrected. I’ll start converting the health costs to percentages later.

 

1 hour ago, Steel_Rook said:

Generally speaking, I like your approach to treating the Guardians. I'm just not sure of the merit of getting them through the Merge ability. It's why I proposed turning the Number 3 into "Kuva Guardian" which straight-up turns enemies into your guardians like Nekros can create Thralls, then you can proceed to hit them with your other abilities to charge them with even more Kuva for buffs and a greater yield when they die 🙂

I think I see your point. You want to change Merge because to make a kuva guardian you need to wait 10 seconds, is that it? I can understand that. Having to wait a full 10 seconds for your backup to arrive, all the while being torn apart from the inside, is quite the hassle. That’s why I recently made creating a kuva guardian instant (sorry I forgot to mention it in the “quick summary” earlier). Now the limiter is that you can only make 1 kuva guardian every 10 seconds. Does that help at all?

Link to comment
Share on other sites

1 hour ago, (XB1)Mentor0fHeroes said:

I think I see your point. You want to change Merge because to make a kuva guardian you need to wait 10 seconds, is that it? I can understand that. Having to wait a full 10 seconds for your backup to arrive, all the while being torn apart from the inside, is quite the hassle. That’s why I recently made creating a kuva guardian instant (sorry I forgot to mention it in the “quick summary” earlier). Now the limiter is that you can only make 1 kuva guardian every 10 seconds. Does that help at all?

Generally speaking, it's more a matter of simplicity. The way we ended up designing Guen already has an extra step to her entire design. You commit health, you heal, then pull the health back to charge overhelath. That's already fairly complicated. When you then introduce another ability which requires the player to first consume an enemy then hit another ability, you're edging closer to the "too much hassle" territory. Grendel's "eat, then use eaten enemies as fuel" mechanic works because all of his actual abilities are simple. Hit a button to spit, hit a button to fart, hit a button to roll, etc. Hell, his Nourish ability itself is kind of annoying if you want to get all of the buffs since it involves a complex series of press-hold-press-hold. It's better than it used to be, naturally, where the nature of the buff was out of your hands, but it's still tedious to the point that I stopped bothering. It doesn't help that it's also the one thing he has which consumes real energy and I'd rather use that to hold onto my lunch.

Stream of consciousness aside, I find it simpler and cleaner if the third ability straight-up creates Guardians rather than eating people and needing a second button press to create them. I've misunderstood your designs several times, however, so I'd like to phrase this as a question. What do you gain from Merge which you couldn't get out of an ability which spawns a Kuva Guardian directly? Assuming we go with my suggestion for healing off your own Guardians, would anything significant be lost there, gameplay-wise?

Link to comment
Share on other sites

7 hours ago, Steel_Rook said:

While this is your design so it's not my place to argue, I'm still not sure why you're so attached to the "merge" ability 🙂 It doesn't match anything I've seen Kuva do thematically and it seems generally pretty cumbersome to use in the first place. Visually confusing, as well. I mean, how do you "merge" with a Bombard, for instance. Bombards are huge, and Guen would need to grow 10 meters tall to contain one inside her body. There's a reason enemies turn to dust when Grendel eats them, rather than physically existing within him.

If you want merge to be thematically closer to what kuva does and keep it somewhat visceral just allow Guenn to pull off a venom act, Instead of pulling enemy inside her , well she could just cover the enemy. Just change the enemy texture (a think we know the game can do, because nekors 4 ) to red and replace his gun with Guens[LM1]  gun. So the skill is closer to possession (a think we know kuva does ) them it is form consumption. 

 

Link to comment
Share on other sites

3 hours ago, keikogi said:

If you want merge to be thematically closer to what kuva does and keep it somewhat visceral just allow Guenn to pull off a venom act, Instead of pulling enemy inside her , well she could just cover the enemy. Just change the enemy texture (a think we know the game can do, because nekors 4 ) to red and replace his gun with Guens[LM1]  gun. So the skill is closer to possession (a think we know kuva does ) them it is form consumption. 

Good point. Nidus does this with his Parasitic Link. The enemy is covered in ooze (I think following Nidus' aura colour) for the duration. The same applies to allies you link to, as well. Guen being able to possess enemies in a similar fashion seems thematically appropriate and would open the door to the kind of "corrupted pet" idea I've been floating.

Link to comment
Share on other sites

On 2020-06-16 at 5:32 PM, Steel_Rook said:

Generally speaking, it's more a matter of simplicity. The way we ended up designing Guen already has an extra step to her entire design. You commit health, you heal, then pull the health back to charge overhelath. That's already fairly complicated. When you then introduce another ability which requires the player to first consume an enemy then hit another ability, you're edging closer to the "too much hassle" territory. Grendel's "eat, then use eaten enemies as fuel" mechanic works because all of his actual abilities are simple. Hit a button to spit, hit a button to fart, hit a button to roll, etc. Hell, his Nourish ability itself is kind of annoying if you want to get all of the buffs since it involves a complex series of press-hold-press-hold. It's better than it used to be, naturally, where the nature of the buff was out of your hands, but it's still tedious to the point that I stopped bothering. It doesn't help that it's also the one thing he has which consumes real energy and I'd rather use that to hold onto my lunch.

Stream of consciousness aside, I find it simpler and cleaner if the third ability straight-up creates Guardians rather than eating people and needing a second button press to create them. I've misunderstood your designs several times, however, so I'd like to phrase this as a question. What do you gain from Merge which you couldn't get out of an ability which spawns a Kuva Guardian directly? Assuming we go with my suggestion for healing off your own Guardians, would anything significant be lost there, gameplay-wise?

We could do what you’re saying, but the problem is that it would leave less room for other things.

Sure, I could get rid of Merge, but in doing so I would get rid of health steal, which was a feature you seemed to like.

I thought of making an ability called “health siphon” in which Guen acts like a kuva siphon. In this ability she would extract kuva clouds from her surroundings and absorb it as health. This ability would cost a certain amount of energy per a certain amount of health. Basically it would do what you said before about converting energy into health directly. I like this idea more than the health steal idea because not only is it easier to use, but it’s also more on theme. The only problem is that I would have nowhere to put this ability. To add it to Guen I would have to replace it with one of her other current abilities.

Also, if Guen’s bodyguardians are created from her 3rd ability, then what’s the kuva scepter ability even doing there? I mean, the kuva scepter should be the most powerful of all right? It’s been known as a tool used for controlling other entities. Sure gameplay wise stunning enemies is pretty useful, but in respect to the story it’s rather lame. If the scepter ability keeps getting separated from the bodyguardians, I’ll have to change it to something else entirely, which I would rather not do. I would like the kuva scepter to at least be present somewhere within Guen’s kit.

As for the “feeding off of guardians” idea, I’m still not loving it. I think it would actually make the gameplay unnecessarily finicky. It might be because I just don’t get it, but I do think this would take away from Guen’s gameplay a bit. To pause in the middle of battle to track down and shoot one of your own guardians seems like quite the hassle to me. Even if the healing you mentioned was activated in a different way I don’t really see the point. Why not just leave the healing properties of bodyguardians so that they work like everything else? When they are deactivated they return health, and depending on your mod setup they may return even more than you put in. It just seems simpler to me that way. Not to mention that for bodyguardians to heal you like that doesn’t really make sense thematically. I know you say that I should prioritize gameplay a little bit more than theme, and I have been, but this one seems like a bit of a stretch.

Basically what I am saying by all of this is that I agree with you, abilities should only have to be activated once. You shouldn’t have to jump through hoops to heal or make a guardian. The problem with this is that we can’t fit of these abilities into Guen’s kit without having some overlap. Maybe you can help me with that part. Either help me find ways to have all of these abilities coexist without becoming tedious, or help me figure out what has to go so we can make room for what is going to stay.

Link to comment
Share on other sites

17 hours ago, (XB1)Mentor0fHeroes said:

Also, if Guen’s bodyguardians are created from her 3rd ability, then what’s the kuva scepter ability even doing there? I mean, the kuva scepter should be the most powerful of all right? It’s been known as a tool used for controlling other entities. Sure gameplay wise stunning enemies is pretty useful, but in respect to the story it’s rather lame. If the scepter ability keeps getting separated from the bodyguardians, I’ll have to change it to something else entirely, which I would rather not do. I would like the kuva scepter to at least be present somewhere within Guen’s kit.

I may misunderstand your general design, then. Honestly, I'd recommend reformatting your OP to reduce the text size a little. It's using the same GIGANTIGC text that makes it hard to skim through, so I may be missing more. If you want Kuva Scepter to be the ability which handles Kuva Guardians, then I have no problem with it. If that's the case, then I propose an alteration to better fit with how WE use the Kuva Scepter:

Pressing the button causes Guen slams the Scepter into the ground, briefly stunning all enemies within 5/6/7/10 meters. Up to 1/2/3/3 dead enemies within 10/15/20/25 meters of Guen are brought back as Kuva Guardians at the cost of 10% of Guen's health each. The corpses of heavy, high-level units are converted first and dismembered corpse pieces can be used. Guen can have only up to 3 Kuva Guardians at a time. Holding the button causes Guen raise the Scepter in the air, drawing Kuva from each Kuva Guardian within affinity rangehealing for 50/100/150/200 health per Guardian. The affected guardians change in appearance and become "Drained." Drained guardians are killed and dismissed if drained a second time. Guardians are invulnerable and have increased threat rating. 2/3/4/5% of the damage dealt to them by the enemy is returned to Guen as healing. Damage done to guardians by Guen or her allies does not contribute towards healing.

 

17 hours ago, (XB1)Mentor0fHeroes said:

I thought of making an ability called “health siphon” in which Guen acts like a kuva siphon. In this ability she would extract kuva clouds from her surroundings and absorb it as health. This ability would cost a certain amount of energy per a certain amount of health. Basically it would do what you said before about converting energy into health directly. I like this idea more than the health steal idea because not only is it easier to use, but it’s also more on theme. The only problem is that I would have nowhere to put this ability. To add it to Guen I would have to replace it with one of her other current abilities.

I think you can actually reimagine Merge as this. Call it literally Kuva Siphon, and have Guen affect a single enemy ala Garuda's Blood Altar or Inaros' Quicksand. Actually, here's a description:

Guen infuses a single enemy in Kuva, turning them into a Kuva Siphon at the cost of 15% of her health. The enemy becomes disabled and invulnerable to damage for 5/10/15/20 seconds. The Kuva Siphon enemy will passively collect 1/1/2/2 Kuva per second for the duration of the ability. In addition, the enemy will collect 1 Kuva per second for every enemy within 10/15/20/25 meters range of itself. This amount is increased to 2 Kuva per second for enemies affected by Kuva Cloud or Kuva Flood. Kuva Siphon will collect 5 Kuva/s from Kuva Guardians, regardless of whether they have been drained or not. When Kuva siphon ends, the enemy is dealt Corrosive damage equal to ten times the amount of Kuva collected. Guen and all allies within 15 meters of the Kuva Siphon are also healed for the full amount of Kuva collected. Guen is further healed for the amount of Kuva she invested into the Siphon. Kuva Siphon can be ended early by holding the ability button, or by recasting the ability on another target.

 

This gives you the following:

  • Kuva Cloud - minor stun across three targets, marks enemies with Kuva.
  • Kuva Flood - large ground patch which pulls enemies towards the centre, marks enemies with Kuva.
  • Kuva Siphon - single immobile enemy who collects Kuva over time, collects more Kuva from marked enemies and even more from Kuva Guardians.
  • Kuva Guardian - revive corpses as guardians, drain guardians, kill guardians. Guardians are particularly effective against marked enemies.

This seems like a fairly tight kit to me. Especially since it gives you a few "standard tactics," such as pulling enemies across a large area together, then hitting one of them with Kuva Siphon so it has a lot of enemies to draw on. It also allows you to keep Kuva Guardians on-hand as emergency healing supplies, whom you can heal off of once before you disband them. Every ability, then, invests health as Kuva on hold, then dismisses the ability on hold and returns Kuva as health. I don't know if that works for you, but it's the closest I can come up to a kit that I feel is cohesive and - crucially - lean. I'm trying to get rid of mechanics which seem to complicate matters or require too many button presses. Which - yes - means that Kuva Guardians might need to be simplifed down to "press to convert, hold to dismiss and eat their Kuva." Admittedly, the one-time heal off of them may itself be too complex to bother with. That I'm not opposed to dropping, especially if you're willing to look at my proposal for Kuva Siphon.

Link to comment
Share on other sites

On 2020-06-19 at 9:45 AM, Steel_Rook said:

I may misunderstand your general design, then. Honestly, I'd recommend reformatting your OP to reduce the text size a little. It's using the same GIGANTIGC text that makes it hard to skim through, so I may be missing more.

I think I'm going to start using spoiler tabs, which should help with that.

 

On 2020-06-19 at 9:45 AM, Steel_Rook said:

Pressing the button causes Guen slams the Scepter into the ground, briefly stunning all enemies within 5/6/7/10 meters. Up to 1/2/3/3 dead enemies within 10/15/20/25 meters of Guen are brought back as Kuva Guardians at the cost of 10% of Guen's health each. The corpses of heavy, high-level units are converted first and dismembered corpse pieces can be used. Guen can have only up to 3 Kuva Guardians at a time.

I like this approach. There is a slight hole in the logic of the ability, but I think it's worth it. It seems like this change would add more to the gameplay than it would take away from the theme, so I give this a thumbs up!

I would probably make it so that only one fallen enemy is effected per activation (whichever fallen enemy is closest to you). Because as it is now someone could create 3 kuva bodyguardians instantly in just one ability activation.

 

On 2020-06-19 at 9:45 AM, Steel_Rook said:

Holding the button causes Guen raise the Scepter in the air, drawing Kuva from each Kuva Guardian within affinity rangehealing for 50/100/150/200 health per Guardian.

I really like this visual, It's a lot more cinematic this way. Although, the healing won't really be a specific number right? It will be a number based on how much kuva you invested in the bodyguardians, and the returned health will be influenced by Guen's ability strength.

 

On 2020-06-19 at 9:45 AM, Steel_Rook said:

2/3/4/5% of the damage dealt to them by the enemy is returned to Guen as healing. Damage done to guardians by Guen or her allies does not contribute towards healing.

I think we aught to just get rid of this part. I don't know if it was you, but a few people said that damage dealt upon bodyguardians shouldn't deal damage to Guen because higher level enemies would have a field day. This is why I don't think damage dealt to bodyguardians should provide health, on higher level enemies it would be too easy to exploit this feature. Also, it doesn't make sense story wise.

 

On 2020-06-19 at 9:45 AM, Steel_Rook said:

Call it literally Kuva Siphon

We probably shouldn't do that. So far I have been giving each of Guen's abilities unique names, the reason for this is because it is less confusing if later this character really does get made.

For example: Say Guen gets put in the game and her second ability is in fact called "kuva siphon". How would someone find information about actual kuva siphons on the internet without getting a bunch of info about Guen's ability instead? and vice versa.

If this character is to get made, we need to come up with ability names that make it clear what they are based on without causing confusion. Unless you are ok with the names I already came up with?

 

On 2020-06-19 at 9:45 AM, Steel_Rook said:

Guen infuses a single enemy in Kuva, turning them into a Kuva Siphon at the cost of 15% of her health. The enemy becomes disabled and invulnerable to damage for 5/10/15/20 seconds. The Kuva Siphon enemy will passively collect 1/1/2/2 Kuva per second for the duration of the ability. In addition, the enemy will collect 1 Kuva per second for every enemy within 10/15/20/25 meters range of itself. This amount is increased to 2 Kuva per second for enemies affected by Kuva Cloud or Kuva Flood. Kuva Siphon will collect 5 Kuva/s from Kuva Guardians, regardless of whether they have been drained or not.

I like this approach, but you fixed the "not enough space for abilities" problem by combining the scepter and bodyguardian abilities. This means that I could go ahead with my health siphon ability idea, which is a lot simpler than this one, it's also more on theme.

 

If I did decide to use this idea though, I would probably make a few changes:

1st, If Guen makes an enemy invincible it needs to already be dead. Imagine being on the last wave of a mobile defense mission with only one enemy left to kill, but you can't kill it because someone decided to turn it into a kuva siphon! So you wait until the ability runs its course and hope that Guen doesn't reactivate the ability just to be a jerk.

2nd, I would make it so that only mods influence the speed at which the siphon gathers health.

3rd, Guen doesn't receive health from the siphon until it has either been disabled or run it's course. Once the siphon is no longer active, then all of the health you invested, as well as all of the health that was collected, will be combined together, multiplied by ability strength, and whatever the final sum is that's how much health you get.

Link to comment
Share on other sites

17 hours ago, (XB1)Mentor0fHeroes said:

I think I'm going to start using spoiler tabs, which should help with that.

Sure, though I'd still look into making the text not gigantic as well. That's honestly hard to read in general.

 

17 hours ago, (XB1)Mentor0fHeroes said:

I would probably make it so that only one fallen enemy is effected per activation (whichever fallen enemy is closest to you). Because as it is now someone could create 3 kuva bodyguardians instantly in just one ability activation.

Fair enough, that works. I'd still go with "the strongest enemy in range" rather than "the closest enemy," though. It cuts down a little bit on the fiddliness of trying to stand next to a bombard and away from a Butcher. Nekros' Shadow of the Dead already does this, picking the strongest enemies among the last 20 or so he's killed, rather than reviving them in order.

 

17 hours ago, (XB1)Mentor0fHeroes said:

I really like this visual, It's a lot more cinematic this way. Although, the healing won't really be a specific number right? It will be a number based on how much kuva you invested in the bodyguardians, and the returned health will be influenced by Guen's ability strength.

The fixed numbers were an attempt to let Guen drain the Kuva Guardians without killing them, meaning she can drain them multiple times. I don't think this was such a good idea, however, so you can probably scrap this concept entirely. Go back to "Hold button to dismiss all Kuva Guardians, returning their Kuva to Guen" and I pretend I didn't propose that 🙂 Tap Scepter to cast ability and drain health, hold Scepter to cancel ability and recall Kuva. No need for intermediate steps.

 

18 hours ago, (XB1)Mentor0fHeroes said:

I think we aught to just get rid of this part. I don't know if it was you, but a few people said that damage dealt upon bodyguardians shouldn't deal damage to Guen because higher level enemies would have a field day. This is why I don't think damage dealt to bodyguardians should provide health, on higher level enemies it would be too easy to exploit this feature. Also, it doesn't make sense story wise.

That's also fair enough. I kind of changed my mind half-way through making that post, so I'd initially tried to put a lot of healing onto the Guardians. Hence draining them multiple times and healing off damage done to them. Since we're shifting healing over to Kuva Siphon, then all of those mechanics can just be dropped.

So... To sum up broadly: Tap Scepter to slam it into the ground and convert 1 (or more) corpses (or corpse pieces) into invulnerable Kuva Guardians at the cost of health. Essentially temporary pets. Hold Scepter to dismiss all Guardians and reabsorb their Kuva. Specific numbers notwithstanding. That sound OK?

 

18 hours ago, (XB1)Mentor0fHeroes said:

If this character is to get made, we need to come up with ability names that make it clear what they are based on without causing confusion. Unless you are ok with the names I already came up with?

I'm ambivalent. Personally, I'd rather use direct in-game terms for names, but I'm perfectly fine with whatever names you come up with just as well. I really don't see a reason to fight you on the subject, plus it's your concept. Name them what you will and I won't bring it up again. I will still use the simpler names to refer to abilities, though 🙂

 

18 hours ago, (XB1)Mentor0fHeroes said:

1st, If Guen makes an enemy invincible it needs to already be dead. Imagine being on the last wave of a mobile defense mission with only one enemy left to kill, but you can't kill it because someone decided to turn it into a kuva siphon! So you wait until the ability runs its course and hope that Guen doesn't reactivate the ability just to be a jerk.

2nd, I would make it so that only mods influence the speed at which the siphon gathers health.

That mostly sounds fine. Using the nearest corpse to turn into a Kuva Siphon makes sense, and it does avoid the issue you brought up. I'm not necessarily convinced it's AS much of an issue, though, since several Warframes already do precisely what you pointed out. Nyx can turn enemies into pets immune to player damage and Garuda can spear enemies into invincible Blood Altars, but I respect that you don't want to do that. Corpse should work just fine.

Yes, scaling Kuva Siphon collection rate off ability strength is fine. However, I still want to also scale collection rate off of enemies affected by Guen's Kuva, for the sake of inter-ability synergy. It doesn't have to be double, though I'd still like for the increase to be substantial.

I'm also trying to think of good ways to incorporate the max health of the corpse used for the Siphon. We want the health returned to be based on the Kuva collected from enemies so adding bonus Kuva based on the enemy used probably won't work. There's no good way to balance the amount such that it would be meaningful without overshadowing the siphoned Kuva. Hmm... How about ALSO scaling Kuva collection speed based on the health of enemies used? Maybe even have Kuva Siphon try to pull ALL the corpses around Guen and add their health together to boost collection speed? Say, 1% collection speed for every 300 health consumed, up to an additional 100%? That way, Guen's heal wouldn't be "free." Like Inaros, she'd need enemies to heal off of. Or would that be too complex?

Again, I'm just throwing out ideas. You don't actually have to incorporate them 🙂

 

18 hours ago, (XB1)Mentor0fHeroes said:

3rd, Guen doesn't receive health from the siphon until it has either been disabled or run it's course. Once the siphon is no longer active, then all of the health you invested, as well as all of the health that was collected, will be combined together, multiplied by ability strength, and whatever the final sum is that's how much health you get.

That's what I was proposing, yes. Create a Siphon, let it work. When the Siphon ends or is manually disabled, then and only then is the Kuva returned to Guen.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...