Jinryusai Posted October 3, 2014 Share Posted October 3, 2014 What are you implying? That people are idiots... Link to comment Share on other sites More sharing options...
Pandaman444 Posted October 3, 2014 Share Posted October 3, 2014 Would be amazing. Link to comment Share on other sites More sharing options...
TisEric Posted October 28, 2014 Share Posted October 28, 2014 fantastic thingy you made here. Link to comment Share on other sites More sharing options...
Eisn Posted October 28, 2014 Share Posted October 28, 2014 U15 and this still hasn't been brought up by the devs. Any day now. I swear, any day. Link to comment Share on other sites More sharing options...
omegaskorpion Posted October 28, 2014 Share Posted October 28, 2014 TAKE ALL MY LIKES, I.... WANT... THIS.... NOW (or atleast sooner than newer) Link to comment Share on other sites More sharing options...
unknow99 Posted October 28, 2014 Share Posted October 28, 2014 -snip- I like the definition. You know why? Because there is climbing in it. And right now,besides vertical wallrun, we got none, sadly. No ledges action.A little disappointing for space ninjas,if you ask me... :/ Link to comment Share on other sites More sharing options...
ThePresident777 Posted October 28, 2014 Share Posted October 28, 2014 (edited) So, we're saying that coptoring has to be nerfed for the sake of parkour? How do you get across an open field quickly? I must get across an open field quickly(important meeting gotta run bye bye pew pew pew) and coptoring is all I had for that. Edited October 28, 2014 by ThePresident777 Link to comment Share on other sites More sharing options...
MEsoJD Posted October 28, 2014 Share Posted October 28, 2014 Excellent post, op! Link to comment Share on other sites More sharing options...
dashashou Posted October 28, 2014 Share Posted October 28, 2014 something tell me well get space - arch-wing parkor and let us jump on space debris before they fix tenno parkor Link to comment Share on other sites More sharing options...
Bongever Posted October 29, 2014 Share Posted October 29, 2014 I love the Archwing update. But I do hope the next update is to improve and fix the core gameplay, such as parkour. +1, Link to comment Share on other sites More sharing options...
unknow99 Posted October 29, 2014 Share Posted October 29, 2014 I love the Archwing update. But I do hope the next update is to improve and fix the core gameplay, such as parkour. +1, I find it really weird that we're getting space stuff, but "normal" moves still are lackluster in some cases. We do barrel rolls yet holding a ledge or choosing the angle of our wallruns aren't possible... Link to comment Share on other sites More sharing options...
Hunter0x Posted November 5, 2014 Share Posted November 5, 2014 I'm putting my support in for this idea, I've always been for a more fluid parkour style of movement in warframe. I'm sure it has been mentioned before (in the 26 pages of this giant discussion), but I would love to see this kind of integration in melee combat as well. Core movement is highly important DE, if you implement this change, you could see a larger increase in your player base as well! (People want to fill the void that Titanfall left behind in regards to running on any surface you dam well please.) Link to comment Share on other sites More sharing options...
Neocyberman Posted November 5, 2014 Share Posted November 5, 2014 Something I think probably hasnt been said enough. Maps need to better support our existing movement abilities. Enemy AI also needs to support it. Its a systemic problem and it needs to be addressed. Link to comment Share on other sites More sharing options...
Raniu Posted November 5, 2014 Share Posted November 5, 2014 +++++++++1 Link to comment Share on other sites More sharing options...
ThePresident777 Posted November 5, 2014 Share Posted November 5, 2014 A note on enemy AI and movement. The enemy AI has better movement than the Tenno. They're more Ninja than the Tenno. They make tall leaps with a single bound where the Tenno struggle to climb. The enemy hit the ground running where the Tenno stumble like old people. The enemy navigate ledges with perfect ease. The Tenno get bogged down, go into uninteruptable sheathing animations while getting mauled, etc. The enemy are simply more ninja that the Tenno are. Link to comment Share on other sites More sharing options...
dashashou Posted November 5, 2014 Share Posted November 5, 2014 i just realized that this post is more than a year old - so yea development cycle Link to comment Share on other sites More sharing options...
(PSN)KaxMcc Posted November 7, 2014 Share Posted November 7, 2014 i just realized that this post is more than a year old - so yea development cycle Well the changes OP has listed would most likely take a significant amount of time to implement. At least that's what the optimist in me says. Hopefully addressing the parkour issues is somewhere on DE's list of things to do. Link to comment Share on other sites More sharing options...
Egg_Chen Posted November 7, 2014 Share Posted November 7, 2014 (edited) Said it many times before, the first step is to make the jump key initiate a jump every time rather than when it feels like it. We can polish steps 2, 3 and 4 of an awesome parkour move all we like, if it fails at step 1, it won't matter. The basics really need a polish, including going over all the tiles with some kind of collision mesh over the top of every surface so that being a millimetre off the ground because the floor is uneven does not prevent jump working. That said, I like the ideas in the OP, just think we need to walk before we run here (walking would be making the current system reliable and functional, running would be improving the moveset, fluidity, etc) Edit. Wow, the thread is a year old! Edited November 7, 2014 by Egg_Chen Link to comment Share on other sites More sharing options...
_Kireek_ Posted November 11, 2014 Share Posted November 11, 2014 ^ It seems like I always have to press Jump twice and wait a half-second before my Tenno actually jumps. Link to comment Share on other sites More sharing options...
SlyBoots Posted November 11, 2014 Share Posted November 11, 2014 i clearly remember someone from DE stating that a vid from one developer of overgrowth talking about his procedural animations being passed around the office. seems his slogan: "animation should never get in the way of gameplay" didn't quite resonate with the team/people who call the shots... Link to comment Share on other sites More sharing options...
-FV-Wsocks Posted November 11, 2014 Share Posted November 11, 2014 I agree with all of this and the suggested changes to the parkour system look like they would add a new element of strategy and movement into the game. Link to comment Share on other sites More sharing options...
DSpite Posted November 11, 2014 Share Posted November 11, 2014 I've just stated in another thread that Parkour is meant to use the human body to navigate environments. In the OP images, all those places can be reached much faster, accurately and effectively, by use of abilities on Frames, and for those that pre U15 lacked "movement" abilities, we now have Aerial Melee, which can vault you practically anywhere, so grabbing walls is basically a waste of time. DE would have to specifically build incredibly complex maps to negate abilities and force players to start grabbing walls again, which I don't see happening. Link to comment Share on other sites More sharing options...
taiiat Posted November 11, 2014 Share Posted November 11, 2014 -snip- that's a poor dismissal of the issues with the movement systems. Link to comment Share on other sites More sharing options...
DSpite Posted November 11, 2014 Share Posted November 11, 2014 (edited) that's a poor dismissal of the issues with the movement systems. No it's not. We got new mechanics. The new mechanics remove all need to grab walls. You can fly where ever you like. I have NOT used a single "parkour" surface since the adding of Arial Attacks, not even with Rhino. Even that Corpus map with the 3 level spot where you go to the higher level to bypass the elevator usage, 3 Arial Attacks and you're up there, without the need for messy wall grabbing. I'd like to know why I should use a less efficient system to carry out the same action, other then nostalgia. EDIT: About to upload an example to YouTube -- http://youtu.be/74YLJiXsnxQ Even if DE added a ton of "Parkour stuff" to get up there, I don't know why I would stop doing it this way now. Edited November 11, 2014 by DSpite Link to comment Share on other sites More sharing options...
ThePresident777 Posted November 11, 2014 Share Posted November 11, 2014 (edited) I use zorens and the aerial attack is lame on those. Seems zoren coptor is bugged too. So, what weapon has such great aerial that it makes parkour irrelevant? I just remembered the hyena pack. They wall climb better than Tenno. I wouldn't mind having their wall climbing abiltiy. Edited November 11, 2014 by ThePresident777 Link to comment Share on other sites More sharing options...
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