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Reimagined Loki


weeaboopotato

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Loki Reimagine into a trickster frame

passive-when shield's are down, spawn out a decoy that will draw enemy aggro and become invisible for 5s.
Additonally wall latche's last long and you're invisible while latching onto walls.

  • Hushed invisibility-is now a passive augment.

1)Decoy-Decoy will stay in place and will only move when you tap the ability again. Making them move towards where your cursor is when you tap 1. Clone last as long as its alive and holding makes the clone explode blinding enemies within 8 meters of it. 

  • deceptive bond-The bond is now only 1 sided and the decoy now deals damage varying how much damage it took before it died.
  • savior decoy- stays the same

2)Identity thief-Target an enemy and switch places with them while also taking on their appearance and make that enemy take on your appearance. Drawing all aggro from you towards that enemy. Ability last 20s and while in the appearance of an enemy, lasers can be bypassed. However attacking enemies will raise alarm level, if you attack an enemy to the point where they reach maximum alarm levels they will fight back, but only that specific enemy; until the duration goes out. Can be used on allies and the decoy.

  • safeguard switch-Still the same..

3)Joker trap-Enemies hit by this trap will trip and will be susceptible to bleeding. Enemies hit by the ability can have finishers performed on them for 8s.

4)Radial Jam-No longer disarms enemies but rather it instead jam's their weapons. Melee enemies will have their weapons taken and make them have to resort to fist, reducing their damage. At the end of the duration the first shot they perform will make the muzzle explode. Dealing 500% of the enemy's damage to themselves and enemies around 5m of eachother then reducing their accuracy as they have no more muzzle for their guns.

  • Irradiating disarm jam-The explosion at the end of radial jam will now proc radiation.

the goal of this rework isnt to make loki stronger but to adjust his power to other parts of his kit. Making him still a great utility frame but less of a cheese frame and modernizing his kit. Making him less Over Powered than before, reducing his cheesability but also making him stronger in other parts. 

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I like this rework, it seems like a much better alternative to Loki's current state.

One thing I'd change is the 2 cancelling when you attack an enemy; we kinda need to be able to be attacking enemies at all times. A potential alternative would be an enemy suspicion meter; as you attack enemies while hidden it builds up (possibly a custom HUD element), and not attacking depletes it. When it fills they catch on and attack you. That way it lets you maintain damage avoidance without having to stop fighting. You could also reset the meter by just changing forms again, so you're always hopping between enemies while attacking constantly.

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4 hours ago, weeaboopotato said:

passive-when under 40% health, spawn out a decoy that will draw enemy aggro and become invisible for 5s.

Unless this passive has a health gate it is useless because loki does not have good EHP to able to afford to take cheap damage to proc this.

4 hours ago, weeaboopotato said:

Decoy-Decoy will stay in place and will only move when you tap the ability again. Making them move towards where your cursor is when you tap 1. Clone last as long as its alive and holding makes the clone explode blinding enemies within 8 meters of it.

2)Identity thief-Target an enemy and switch places with them while also taking on their appearance and make that enemy take on your appearance. Drawing all aggro from you towards that enemy. Ability last 20s and while in the appearance of an enemy, lasers can be bypassed. However the moment you attack an enemy that isn't the identity switched enemy, enemies will fight back. Can be used on allies.

Good. But loosing the whole  swap places with thr decoy seems unnecessary. And the ability to move the clone seems quite useless as well you could just redeploy it and odds are it would be faster 

4 hours ago, weeaboopotato said:

Joke Trap-throw a needle attaching a string to terrain, all enemies who touch the string will trip and be opened to finishers.

Seems like trip wire by another name. The finsher function seen quite pointless given his decoy can do it with a double tap of his 1.

4 hours ago, weeaboopotato said:

Radial Jam-No longer disarms enemies but rather it instead jam's their weapons. Melee enemies will have their weapons taken and make them have to resort to fist, reducing their damage.

Kinda of guts irradiating disarm , the reason irraditiating disarm is good is it groups up enemies if it no longer disarm enemies this function will be lost.

As far as reducing Loki power lvl ? Why ? 

I know invisibility is one of the most overpowered mechanics in warframe but Loki is far from the wrost offender. Octavia has better invibility than Loki and radial disarm is far from the best cc in the game right now. So why even nerf him ? Removing reliable invisibility massively reduces both his dps and survivability.

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21 hours ago, keikogi said:

Good. But loosing the whole  swap places with thr decoy seems unnecessary. And the ability to move the clone seems quite useless as well you could just redeploy it and odds are it would be faster.

i thought i already added a description that said you could still do clone swap.

 

21 hours ago, keikogi said:

Kinda of guts irradiating disarm , the reason irraditiating disarm is good is it groups up enemies if it no longer disarm enemies this function will be lost.

As far as reducing Loki power lvl ? Why ? 

I know invisibility is one of the most overpowered mechanics in warframe but Loki is far from the wrost offender. Octavia has better invibility than Loki and radial disarm is far from the best cc in the game right now. So why even nerf him ? Removing reliable invisibility massively reduces both his dps and survivability.

Loki is the King of cheese and is incredibly over powered. The only thing he lacks is damage and if weren't for the damage meta, he would be an S tier frame. Also what im trying to do is lower his cheeseability but modernize his kit enough to add more complexity to his kit while also keeping his identity. Since Disarm was insanely overpowered, and trivialized the game so much i decided what if it isn't a disarm but a global jam which would do essentially the same thing but make enemies kill eachother with no weapons.

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On 2020-07-30 at 4:10 PM, YUNoJump said:

I like this rework, it seems like a much better alternative to Loki's current state.

One thing I'd change is the 2 cancelling when you attack an enemy; we kinda need to be able to be attacking enemies at all times. A potential alternative would be an enemy suspicion meter; as you attack enemies while hidden it builds up (possibly a custom HUD element), and not attacking depletes it. When it fills they catch on and attack you. That way it lets you maintain damage avoidance without having to stop fighting. You could also reset the meter by just changing forms again, so you're always hopping between enemies while attacking constantly.

ive made some changes now

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