TunaMayo Posted October 25, 2013 Share Posted October 25, 2013 (edited) Seeing as we have a melee focused beserker on the way, I pondered what a Gunslinging frame would be like and how it could play and fit into warframe.Below are the rough power concepts and Art concepts provided by IgnusDei1. Gunzerk - Solo skill.Gunslinger converts energy into bullets (coz space magic) and speeds up their own rate of fire by 20/30/40% (effected by focus mods). No ammo is consumed and rate of fire increased for 5/10/15 (effected by duration mods) seconds, meaning no need for reload for maximum gunzerking.2. Critical Thinking - Team buff.Team bullets are attracted to critical locations on the enemy (sort of like bullet attractor), but within reason (so you can't just spray and pray). This would in theory be able to work in conjunction with Banshee's sonar skill. Duration of 5/10/15 seconds (effected by duration mods).3. Survivor - Solo Skill.Gunslinger gains 5% damage reduction and 5% damage buff per enemy surrounding them in a 10m radius (effected by range mods) for 5/10/15 seconds (effected by duration mods).4. Never Outgunned - Ultimate. Gunslinger creates 1/2/3/4 clones of self (similar to loki's hologram), each with a pair of pistols, that draw aggro and fire upon enemies independently for 10/15/20 seconds (effected by duration mods). Clones have self-recovering shield like decoy (150/300/450/600) and health (100/200/300/400) and their pistols do 25/45/75/90 damage per shot (effected by focus).---------------------------------------Some additional power concepts.1. Blunderbuss - Knockback/movement.Gunslinger fires a blunderbuss shot infront of him. Knocks enemies down in 180 degree cone and 2/3/4/5m (effected by range mods) infront of him for 25/50/75/100 damage whilst sending the frame 2/3/4/5m (effected by range mods) backwards.2. Finesse - Solo skill.For a duration of 5/10/15/20 seconds (effected by duration mods) each headshot adds 10% (effected by focus mods) damage to the normal 100% headshot multiplier. The bonus damage stacks but each shot that isn't a headshot removes a stack, bonus lasts for power duration.3. Momentum - solo skill.For a duration of 5/7/10/15 seconds (effected by duration), gunslinger fains momentum when firing on single targets. Each consecutive shot that lands on the same target adds 5% bonus damage which stacks with each consecutive bullet landing on the target. Bonus resets upon shooting a new target.---------------------------------------Some concept art courtesy of the talents of IgnusDei: Edited December 24, 2013 by TunaMayo Link to comment Share on other sites More sharing options...
Anunymau5 Posted October 25, 2013 Share Posted October 25, 2013 Finally! A gunzerker frame that is actually a good concept! +1 OP. Link to comment Share on other sites More sharing options...
Jamescell Posted October 25, 2013 Share Posted October 25, 2013 The artwork could resemble a "wild west" sharpshooter thing. Or at least be influenced by that look. Link to comment Share on other sites More sharing options...
NetSlayer Posted October 25, 2013 Share Posted October 25, 2013 ^ You mean like a loki with a cowboy hat on and his horns removed? Link to comment Share on other sites More sharing options...
NeloAngelicus Posted October 25, 2013 Share Posted October 25, 2013 If someone could "Warfralize" this guy would be great ... Link to comment Share on other sites More sharing options...
TunaMayo Posted October 25, 2013 Author Share Posted October 25, 2013 The artwork could resemble a "wild west" sharpshooter thing. Or at least be influenced by that look. Bearing in mind how outlandish Nekros' design is compared to other warframes, that might be possible. Maybe some flares or cowboy boots atleast? With a syandana like Clint Eastwood style cape? If someone could "Warfralize" this guy would be great ... That's actually pretty rad and kind of what I had in mind he would look like. Something like a gunslinger (wild west) meets war machine (from iron man) meets warframe. Link to comment Share on other sites More sharing options...
Tigercloud Posted October 28, 2013 Share Posted October 28, 2013 Wow, I could see this being fun to play and pretty balanced. Nice job with the concept, simple and elegant. Also. DUAL VASTOS! Link to comment Share on other sites More sharing options...
IgnusDei Posted October 29, 2013 Share Posted October 29, 2013 I have one question for you: Hat, or not hat? Link to comment Share on other sites More sharing options...
TunaMayo Posted October 29, 2013 Author Share Posted October 29, 2013 I have one question for you: Hat, or not hat? Looking fricking sweet dude, are those cowboy boots i see incorporated into the warframe?? Link to comment Share on other sites More sharing options...
StabbyTentacles Posted October 30, 2013 Share Posted October 30, 2013 Here it is, the moment you’ve been waiting for. A great Idea, that fits well into the warframahverse… I could see this being way fun to play and balanced, as well as a clever way to extend gameplay. Nice job with the concept. Link to comment Share on other sites More sharing options...
TunaMayo Posted October 30, 2013 Author Share Posted October 30, 2013 Here it is, the moment you’ve been waiting for. A great Idea, that fits well into the warframahverse… I could see this being way fun to play and balanced, as well as a clever way to extend gameplay. Nice job with the concept. Cheers for the kind words, I was worried about potentially making it too powerful bearing in mind Guns are what do the damage in game. Link to comment Share on other sites More sharing options...
IgnusDei Posted October 31, 2013 Share Posted October 31, 2013 and done. Enjoy! http://ignusdei.deviantart.com/art/Luke-410568511 Link to comment Share on other sites More sharing options...
Houler Posted October 31, 2013 Share Posted October 31, 2013 MIND BLOWN!!! Link to comment Share on other sites More sharing options...
LoveYourEnemy Posted October 31, 2013 Share Posted October 31, 2013 So dope. Great concept and concept art! Would really love to see this in game. Link to comment Share on other sites More sharing options...
Anunymau5 Posted October 31, 2013 Share Posted October 31, 2013 Is that the Jackal and .454 Casull from Hellsing? Anyways badass pic! Link to comment Share on other sites More sharing options...
TunaMayo Posted October 31, 2013 Author Share Posted October 31, 2013 and done. Enjoy! http://ignusdei.deviantart.com/art/Luke-410568511 Genuinely awesome. You have a real knack for these!! He would most definitely need a Clint Eastwood cape for a Syandana. Link to comment Share on other sites More sharing options...
ErudiusNacht Posted October 31, 2013 Share Posted October 31, 2013 I have one question for you: Hat, or not hat? Kinda reminded me of Slenderman there for a bit. I think a poncho (no kidding) like syandana should come with this. Link to comment Share on other sites More sharing options...
Anunymau5 Posted October 31, 2013 Share Posted October 31, 2013 He needs to be paired with a lever action rifle if he gets released. Link to comment Share on other sites More sharing options...
IgnusDei Posted October 31, 2013 Share Posted October 31, 2013 (edited) Can I suggest something else for the fourth Ability? -Never Outgunned- Creates 1/2/3/4 Shadow Clones of the Gunslinger that stay close, taking the aggro away from him. Each clone carries a pair of pistols and will fire on enemies independently. Energy cost 100 Ranks: 4 Slots: 10 Power Duration: 5/10/15/20 seconds Clone Shields: 150/300/450/600 Clone pistol damage: 25/45/75/90 Clone ROF: 2/2/3/4 attacks per second. ---- I'd also suggest making Survivor the 3rd ability, and combine Bottomless Clip with Gunzerk. Edited October 31, 2013 by IgnusDei Link to comment Share on other sites More sharing options...
TunaMayo Posted October 31, 2013 Author Share Posted October 31, 2013 (edited) Can I suggest something else for the fourth Ability? -Never Outgunned- Creates 1/2/3/4 Shadow Clones of the Gunslinger that stay close, taking the aggro away from him. Each clone carries a pair of pistols and will fire on enemies independently. Energy cost 100 Ranks: 4 Slots: 10 Power Duration: 5/10/15/20 seconds Clone Shields: 150/300/450/600 Clone pistol damage: 25/45/75/90 Clone ROF: 2/2/3/4 attacks per second. ---- I'd also suggest making Survivor the 3rd ability, and combine Bottomless Clip with Gunzerk. Done and done. I did think that bottomless clip and gunzerk would end up being used in tandem a lot anyway, so it makes sense to combine them. I'm not sure if he is now perhaps too powerful in theory, but it is balanced slightly by the fact that he has absolutely no "get out of jail free" powers like most frames have and he relies heavily on weapons. Edit: Also I haven't decided on any stats for him which could end up balancing him a tad. I'm thinking speedy and squishy. Edited October 31, 2013 by TunaMayo Link to comment Share on other sites More sharing options...
Brontolith Posted October 31, 2013 Share Posted October 31, 2013 That is sweet. Would love to see this guy in game. Link to comment Share on other sites More sharing options...
sewens Posted November 2, 2013 Share Posted November 2, 2013 (edited) there's been a lot of gunslinger frame concepts but I like this one. Add one thing to the third and first skills though. While survivor is active you can fall slower when aiming in midair. Likewise while gunzerk is on you slide further. Edited November 2, 2013 by sewens Link to comment Share on other sites More sharing options...
TunaMayo Posted November 4, 2013 Author Share Posted November 4, 2013 (edited) there's been a lot of gunslinger frame concepts but I like this one. Add one thing to the third and first skills though. While survivor is active you can fall slower when aiming in midair. Likewise while gunzerk is on you slide further. Like the matrix slow-mo? Interesting but I feel that would be the opposite to what "survivor" is about as you are more likely to get shot in slow-mo. Also maglev is a mod that already makes you slide further. However when you mention aiming, you spark an interest in a potential auto-aim power, like flint's "Targeting" skill from Brute Force (about 4:30 you see it) : If you can't see the embedded video : Edited November 4, 2013 by TunaMayo Link to comment Share on other sites More sharing options...
TunaMayo Posted November 6, 2013 Author Share Posted November 6, 2013 Looks great My body is ready for this one HOLD ON Sorry buddy I can't see those images! Link to comment Share on other sites More sharing options...
TunaMayo Posted November 10, 2013 Author Share Posted November 10, 2013 Edited original post to try out a couple of other power concepts. Blunderbuss for creating distance between you and the enemy. Finesse for snipers and accurate weapons. Momentum for bullet hoses. Link to comment Share on other sites More sharing options...
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