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A different problem not related to RJ. Kavat AI is abysmal since the patch.


_cunningStunts

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I don't like killer robots without personality and interaction. I don't care about bad artificial intelligence because comppanions are just silly robots.

If the DE gives us a pseudo training system for comppanions, it will not be necessary to reformulate artificial intelligence.

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Spoiler

Beast Mod Set:

Beast Focus "COMPANION": Precept: The companion will attack a target marked during 6s. Passive: Any enemy hit by companion +180 warframe armor for 40s, warframe armor stacks up to 5x.
*When precept mod is activated: the companion will attack only marked targets
*When precept mod is activated: companion not attack common targets if there is no target marked
*When precept mod is activated: the companion will wait for a target marked for 12 seconds
*Bonus armor is a passive function of this mod
*Bonus armor will only accumulate if enemies are hit by companion
*Bonus armor accumulate when companion attacks invincible enemies
*Bonus armor is similar to the "arcane guardian", ideal for novice players with companions
*This mod needs to be accessible by novice players 

Beast Tracking "PRIMARY": After headshot: +30% bonus status chance for primary and companion for 20s 
*The bonus status chance is only active after the first headshot 

Beast Trainer "SECONDARY": +120% multshot. -90% Range. When killing with secondary weapon: the companion hits a enemy to be lifted
*The negative range percentage will reduce the range of beam weapons
*This mod will only take effect after an enemy is killed by the warframe's secondary weapon
*The enemy will be hit with a 100% chance of being lifted
*The lifted enemy will be the closest to the warframe 

Beast Discipline "WARFRAME": When hitting enemies with skills: the companion receives 10 health and their warframe receives 10 true damage
*This mod causes damage to the shields and then to the health of the warframe
*This mod needs to work similar to the "combat discipline" mod
*The wearer of this mod can die from the loss of shield and health
*Hitting many enemies with AoE skills can be deadly
*Works on hit invulnerable enemies
*Self damage activates Arcane Guardian and synergy with Non-AoE frames like Chroma, Inaros, Trinity...  

Beast Overload "MELEE": +10% critical chance bonus per status type affecting the target. when killing an lifted enemy with melee the companion will mark a target
*This mod cannot be equipped with "Condition Overload"
*Critical chance bonus can be stacked up to 4x
*"Target marked" will be the same as "Mecha Mod Set"
*"Target marked" is not dependent on "Mecha Mod Set" but works together as it increases chance of mark
*"Target marked" will only be activated if a lifted enemy is killed by the melee
*"Target marked" will be the companion's closest enemy
*"Target marked" will not be triggered for enemies in a period of invunerability
*"Target marked" can be triggered on enemies after the period of invunerability 

Bonus Mod Set 5/5: 100% to activate a precept mod after companion kills.
*The activated mod precept will work with slot rotation system, A B C and D ...
*Precept empty slots will be ignored instantly for the next slot with mod
*Do not stack precept skills 

Beast Overload: When kiling an lifted enemy with melee the companion mark a target

Beast Focus: Companion will attack a marked targer during 6s

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