Fenrir121 Posted May 6, 2021 Share Posted May 6, 2021 Well "New". If anyone ever played the first guild wars there was a function where you could hunt down special enemies and use a limited resource to "capture" their skills. So what I propose is using the Helminth to consume special enemies, that you have to capture, to gain new skills. Its just a rough idea though. It would be a good vector to introduce new skills, possibly stealing some from liches we fight. Link to comment Share on other sites More sharing options...
Enderman20 Posted May 6, 2021 Share Posted May 6, 2021 The special enemies could be liches, as they have some unique abilities (mostly movement, but better than nothing). Link to comment Share on other sites More sharing options...
Redfeather75 Posted May 6, 2021 Share Posted May 6, 2021 Did you know that creator of Path of Exile was a huge mega guild wars 1 fan. It was vastly different than guild wars 2 and one of the differences was that Elite Skill capture mechanic you describe. That was an amazing thing. To hunt down bosses and steal their skill required a lot of preparation and resilience but it was worth it to play with that new skill! Link to comment Share on other sites More sharing options...
(PSN)xBlake360 Posted May 12, 2021 Share Posted May 12, 2021 YES! That would make the Helminth segment even more useful and would give players something to farm in the game (not gonna lie, new abilties still would be a better reward than new guns or frames). Link to comment Share on other sites More sharing options...
Brinstar7777 Posted May 14, 2021 Share Posted May 14, 2021 On 2021-05-06 at 8:57 AM, Fenrir121 said: Well "New". If anyone ever played the first guild wars there was a function where you could hunt down special enemies and use a limited resource to "capture" their skills. So what I propose is using the Helminth to consume special enemies, that you have to capture, to gain new skills. Its just a rough idea though. It would be a good vector to introduce new skills, possibly stealing some from liches we fight. I have an interesting idea for something the Helminth segment too. What if the Helminth could directly influence your warframe's stats, in addition to rearranging abilities? Here's how it works: Feed the Helminth the right resources, and it produces a Mutation. These can be equipped to your warframe, and provide boosts to ability range, weapon damage, sprint speed, etc. They're basically warframe mods, but without polarities, capacity, or a limited number of slots. You can equip as many mutations as you like, but there's a catch; mutations also provide penalties when equipped, much like corrupted mods. Unlike corrupted mods, it's a completely equal trade-off. Take Blind Rage, for example. If it was a Mutation, it would grant +55% ability strength at the cost of -55% ability efficiency. It's an equal trade-off: a mutation buffs you exactly as much as it debuffs you; no more, no less. The idea here is to make Warframes more customizable and encourage specialization without sacrificing balance. Link to comment Share on other sites More sharing options...
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