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New Helminth Function (Easy way to integrate future skills)


Fenrir121

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Well "New". If anyone ever played the first guild wars there was a function where you could hunt down special enemies and use a limited resource to "capture" their skills. So what I propose is using the Helminth to consume special enemies, that you have to capture, to gain new skills. Its just a rough idea though. It would be a good vector to introduce new skills, possibly stealing some from liches we fight.

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Did you know that creator of Path of Exile was a huge mega guild wars 1 fan. It was vastly different than guild wars 2 and one of the differences was that Elite Skill capture mechanic you describe. That was an amazing thing. To hunt down bosses and steal their skill required a lot of preparation and resilience but it was worth it to play with that new skill!

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On 2021-05-06 at 8:57 AM, Fenrir121 said:

Well "New". If anyone ever played the first guild wars there was a function where you could hunt down special enemies and use a limited resource to "capture" their skills. So what I propose is using the Helminth to consume special enemies, that you have to capture, to gain new skills. Its just a rough idea though. It would be a good vector to introduce new skills, possibly stealing some from liches we fight.

I have an interesting idea for something the Helminth segment too.

What if the Helminth could directly influence your warframe's stats, in addition to rearranging abilities? Here's how it works:

Feed the Helminth the right resources, and it produces a Mutation. These can be equipped to your warframe, and provide boosts to ability range, weapon damage, sprint speed, etc. They're basically warframe mods, but without polarities, capacity, or a limited number of slots. You can equip as many mutations as you like, but there's a catch; mutations also provide penalties when equipped, much like corrupted mods. Unlike corrupted mods, it's a completely equal trade-off.

Take Blind Rage, for example. If it was a Mutation, it would grant +55% ability strength at the cost of -55% ability efficiency. It's an equal trade-off: a mutation buffs you exactly as much as it debuffs you; no more, no less.

The idea here is to make Warframes more customizable and encourage specialization without sacrificing balance. 

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