TunaMayo Posted December 14, 2013 Share Posted December 14, 2013 So. After multiple different methods of mods, I realised something. I can make a database of mods, and use some form of SQL to get mod data from a server... What this would mean is that the in game mods would be easier the balance/change. I'll have a word with the rest of the team and see if this is something that we want to look into, if it is, I am happy to rent a server. EDIT: Even more thoughts later I realised that a server would mean we can save player data. Hopefully meaning that you could start a game, save the data to our server and then resume from a completely different PC. Although this is all just ideas at this point. Also, it would help to store data on a server if we intend to add any form of multiplayer... but that is something I really do have to talk to the guys about. My plan would be to post a survey and see how many people want multiplayer and how many do not, and go from there. Link to comment Share on other sites More sharing options...
PenutReaper Posted December 17, 2013 Author Share Posted December 17, 2013 We are currently running a logo contest to find the official Lost Sector logo. The prize is as of yet undecided, but there will be one. You can enter here: https://forums.warframe.com/index.php?/topic/149727-warframe-the-lost-sector-logo-contest/ Good look. Link to comment Share on other sites More sharing options...
Fijasrules Posted December 18, 2013 Share Posted December 18, 2013 i really like this cant wait to see it working :) Link to comment Share on other sites More sharing options...
thesameasthat Posted December 18, 2013 Share Posted December 18, 2013 cmon man dont make it if it is gana be a game cuz people will go to lost instead of warframe Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted December 18, 2013 Share Posted December 18, 2013 cmon man dont make it if it is gana be a game cuz people will go to lost instead of warframe I think it's trying to communicate... Link to comment Share on other sites More sharing options...
PenutReaper Posted December 21, 2013 Author Share Posted December 21, 2013 (edited) So, I was playing with some music stuff, can people give me opinions on this piece: http://www.soundcloud.com/penutreaper/gumdrop-march That piece is short, meant just to be an example. I was thinking of something similar but darker sounding for Lost Sector. Edited December 21, 2013 by PenutReaper Link to comment Share on other sites More sharing options...
StanicEnemy Posted December 21, 2013 Share Posted December 21, 2013 in short really awesome. Link to comment Share on other sites More sharing options...
Stormandreas Posted December 21, 2013 Share Posted December 21, 2013 So, I was playing with some music stuff, can people give me opinions on this piece: http://www.soundcloud.com/penutreaper/gumdrop-march That piece is short, meant just to be an example. I was thinking of something similar but darker sounding for Lost Sector. It needs to be an 8/12 bit rendition of Warframes original tune tbh. Link to comment Share on other sites More sharing options...
AnonCat Posted December 21, 2013 Share Posted December 21, 2013 It needs to be an 8/12 bit rendition of Warframes original tune tbh. This would be pretty amazing. Link to comment Share on other sites More sharing options...
Jishmael Posted December 23, 2013 Share Posted December 23, 2013 There is an awesome piece of software i have found that can use any .midi file (which would be the tricky part) and create an 8-bit song out of it. Not sure if it would work but might be worth looking into.] http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm Link to comment Share on other sites More sharing options...
PenutReaper Posted January 5, 2014 Author Share Posted January 5, 2014 So, after experimenting a little, I am almost certain that Warframe: The Lost Sector will not be made using XNA as originally planned. Instead, we are looking at using Unity, which has recently added full 2D support that I am finding incredibly easy to use. My plan is to get some basic gameplay ready in Unity, which shouldn't take too long, I already have basic movement worked out. What this means is that progress SHOULD be faster than originally planned. It also means that we could potentially use the particle system included in Unity to add a little more flair. Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted January 5, 2014 Share Posted January 5, 2014 Hurray for particles! Link to comment Share on other sites More sharing options...
TunaMayo Posted January 6, 2014 Share Posted January 6, 2014 So, after experimenting a little, I am almost certain that Warframe: The Lost Sector will not be made using XNA as originally planned. Instead, we are looking at using Unity, which has recently added full 2D support that I am finding incredibly easy to use. My plan is to get some basic gameplay ready in Unity, which shouldn't take too long, I already have basic movement worked out. What this means is that progress SHOULD be faster than originally planned. It also means that we could potentially use the particle system included in Unity to add a little more flair. Physx or riot. Link to comment Share on other sites More sharing options...
Indrome Posted January 10, 2014 Share Posted January 10, 2014 Just posting here to remember the topic. @PeanutReaper: I'll be sending you an official message/mail once I get home. I'd like to help your project by contributing with music and soundeffects. I did some Warframe inspired tracks quite a while ago.https://soundcloud.com/crae/body-of-the-corpus https://soundcloud.com/crae/strange-horizons-warframe While these aren't 8bit I would love to try that out. Unfortunately, I can't offer much prior experience. Link to comment Share on other sites More sharing options...
Arceus255 Posted January 10, 2014 Share Posted January 10, 2014 My god this is just.... @(*()$ GENIUS! Link to comment Share on other sites More sharing options...
PenutReaper Posted January 10, 2014 Author Share Posted January 10, 2014 Just posting here to remember the topic. @PeanutReaper: I'll be sending you an official message/mail once I get home. I'd like to help your project by contributing with music and soundeffects. I did some Warframe inspired tracks quite a while ago. https://soundcloud.com/crae/body-of-the-corpus https://soundcloud.com/crae/strange-horizons-warframe While these aren't 8bit I would love to try that out. Unfortunately, I can't offer much prior experience. Ill be sure to take a look at these when I get home. Link to comment Share on other sites More sharing options...
(PSN)octus Posted January 10, 2014 Share Posted January 10, 2014 i have just been looking through this thread and im super stoked for this!! this is so awesome! Link to comment Share on other sites More sharing options...
PenutReaper Posted January 10, 2014 Author Share Posted January 10, 2014 So, I didn't really like the corpus one, that was mainly down to my dislike of most electronic music, but the strange horizons one was pretty good, I look forward to your PM. Link to comment Share on other sites More sharing options...
DragoXXVIII Posted January 11, 2014 Share Posted January 11, 2014 Hello there, Recently, due after the events of this thread: https://forums.warframe.com/index.php?/topic/111254-penutreapers-free-stuff/#entry1288399 and this thread: https://forums.warframe.com/index.php?/topic/122353-8-bit-warframe/ I began programming a Retro style Warframe fan game. Currently there is a lot of work to be done, but I will try to update this thread with the game's progress. I would like to think of this as a community game, and as such, we will consider any contributions of any content at all from anyone here in the community, if you would like to make any contribution to the game, be it music, sound effects, graphics, etc. please feel free to PM me. If you would like to help with the story, I would PM AnonCat. The "Main" Lost Sector Team: Typhuus: Story/Graphics (Typhuus came up with the initial idea for the game) PenutReaper: Programming/Level Design AnonCat: Graphics/Story AnonCat's Brother: Programming The above people are regularly giving up their free time to work together to produce this game. Special Mentions: WingedSwine: He made the awesome logo you saw at the top of this post. Mirbersc: Thanks for the awesome promo image you made. Here is the last progress update: Got some interesting things to show you that AnonCat made. Basic Frost Idle: Opening Locker: Older Updates. Progress Update #1: Progress Update #2. http://youtu.be/_Xlaobob4-g Progress Update #3. Here is some very simple UI Here is a short description of the game story taken from the post by Thyphuus: Titled Warframe: the Lost Sector. The game would explore the events after the creation of the Tenno and how Hayden would have played his roll in their creation, as well as the birth of the Lotus. For the record I believe the Lotus is a byproduct of the Technocyte virus, she manifests and links those who are infected with Technocyte. this is why they can "hear" the infected at times. They become a hive mind of sorts, the only difference is Hayden's intervention in some way aloud these individuals to fight and control the virus. -Typhuus (Taken from his 8-bit Warframe thread) And here is Thyphuus' concept of the finished game: Extra Information for people wishing to contribute to the game/join the team: Just an extra note on any contributions people may wish to make: -If you PM me with your contribution, I will read it, but be aware that my reply may be delayed. -If your contribution has been accepted by me and the team, I will contact you to discuss it further. -If your contribution has not been accepted, I will give the reason as to why this is so and give suggestions on how your suggestion may be improved/made more fitting for the game. If you would like to join the team you should message me. The message should contain the following: -The position you would like in the team. -Examples of past work. -What time zone you are in. (Please be aware that the Time Zone you are in will not affect your ability to join the team.) Hope you enjoy it, PenutReaper very cool man cant go wrong with classic mode....but where is my rhino an volt? Link to comment Share on other sites More sharing options...
DragoXXVIII Posted January 11, 2014 Share Posted January 11, 2014 So, Not a huge amount of stuff done today, probably the same tomorrow because I am starting an apprenticeship and am out all day. But here is some very simple UI feels very classic metroid ... love it Link to comment Share on other sites More sharing options...
AnonCat Posted January 11, 2014 Share Posted January 11, 2014 My brother and I are currently building a game over the weekend,to familiarize ourselves with Unity. Testing the waters for Lost Sector. Might post in it off topic or something on Monday. Link to comment Share on other sites More sharing options...
PenutReaper Posted January 16, 2014 Author Share Posted January 16, 2014 (edited) So... Here's what I call some progress, Unity Style. TLS after around 20 mins of playing around in Unity. Also, for those of you wanting to get your hands on the game, here is a VERY early build. It has a few bugs, like the ability to jump once and once only, but I was hoping I could get some feedback about performance. Here is a link to download the 'demo': https://drive.google.com/file/d/0B5W6sQu8WpGtdU5FUThGZXZnUHc/edit?usp=sharing Just unrar it, and run the .html file, it should open in your browser. You will have to install the Unity web player. Edited January 16, 2014 by PenutReaper Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted January 16, 2014 Share Posted January 16, 2014 IT'S HAPPENING! Will download and test it tomorrow, it's midnight there. Should work fine, I can run unity stuff like the Attack on Titan fangame with no problem. Can't wait to shoot stuff! Link to comment Share on other sites More sharing options...
PenutReaper Posted January 16, 2014 Author Share Posted January 16, 2014 I wouldn't get to excited, like I said it is extremely early. The only thing you can really do is move left and right, jump once and listen to the music. I'm planning to add in some animations and UI in as the next stage. That build only exists because I have no idea how well an online version of TLS would run. Link to comment Share on other sites More sharing options...
michaelwii Posted January 17, 2014 Share Posted January 17, 2014 No idea why walking off the edge made me laugh so much. I'm super happy for how far this project has come, and I can't wait to see where you guys are gonna take it. Link to comment Share on other sites More sharing options...
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