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Hotfix 10.7.1: Double Resource Weekend!


[DE]Rebecca
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Yeah.

Just yeah.

Stalker Essence: 99% Accuracy, Perfect Mobility, Immunue (also debuffs your protective skills staggering you long enough to bring you to the brink of death) to any and all Skills, Decent HP, Very High Dmg Output.

Deal with it, not like u are left with "kill it before it kills you" without a single utility (are there even invicibility frames during evasive rolls?) to handle Stalker with. So in short, if you dont have 9999 Forma'd Acrid or stuff it's GG.

After you gain  your 9999 +1 Forma'd Acrid he's a cakewalk, ofcourse.

 

No. I don't whine, I am able to manage somehow the Stalker at times (solo, at Gradivus Stalker indeed was laughable due to bugs and team of 4 geared up people waiting for his spawn protection to wear off) but I don't like the way the things are with him. I really am just waiting to see DE giving him some "Ultimate" 1-shot ability that only users who farmed the living S#&$ out of their gear can withstand for 0.0001s at 1% chance.

 

I'd love a bit more mechanic to the Stalker, that is all.

100% in agreement with this. It was ridiculous to simply be able to sit in melee with him as long as you were invisible, but having him completely cancel out any ability that isn't direct damage is rather lame. Especially when some Warframes *cough*Loki*cought depend on their CC abilities to survive. As it is now your only hope is to be carrying enough heat to burst him down before he has the chance to fight back. I am in strong support of the Stalker being an "oh S#&$ oh S#&$ oh S#&$" event for players. I don't want him to be worthy of the name "Santaframe." Don't try to tell me that it's a matter of "skill" fighting him, either. Not when he can teleport to you and stun you at the same time. Not when all evasive or defensive maneuvers are crap. Not when 99% of "fighting" the Stalker involves his target running in circles while his target's team pours bullets into him. He has the potential to be an incredibly fun and exhilarating fight. However, he needs to be partially affected by Warframe abilities that aren't purely offensive, and it needs to be possible to counter his attacks. As he is now he's satisfyingly scary, but it feels like he's nothing more than a cheap way to force players into popping a revive.

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- Fixed Fog levels in Orokin Derelict Tunnels.

 

 

This has not been fixed, on any directX. When we get to this part with my friends, we have to deactivate all the effects, else we can't see anything.

 

Also, being alectrocuted inside those tunnels is not fun!! =P

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- Fixed Fog levels in Orokin Derelict Tunnels.

 

 

This has not been fixed, on any directX. When we get to this part with my friends, we have to deactivate all the effects, else we can't see anything.

 

Also, being alectrocuted inside those tunnels is not fun!! =P

Why are you going through the upper tunnels? Its slower and much more dangerous than just going through the sewer/underground tunnels.

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Appreciated the Double resources, thank you as i was able to farm some mutagen.

 

Would also like if more events like this were to occur, maybe not on special events but extra xp/credits/resource weekends would definitely be welcome.

 

Thanks DE. 

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Hotfix 10.7.1

 

Weekend Special: Double Resource Weekend!

tF2odbx.jpg

 

Changes:

 

- Changed ‘remaining enemy’ minimap-marker to be red dot and no longer the player waypoint icon.

- Stalker has practiced against Frost’s Snowglobe and is no longer affected.

- Affinity Orb amounts no longer appear in HUD log as they are on screen already, rendering double-note redundant.

 

Fixes:

 

- Fixed credits not being saved at the end of Survival missions if someone in squad goes to extraction before anyone else had a chance.

- Fixed players being short a data terminal if a host migration happens during a Spy mission.

- Fixed crash if disconnected while using continuous fire weapon.

- Fixed only 1 copy of mission reward showing up in inventory when acquiring multiples in missions.

- Fixed Orokin Derelict Vault being lootable if the door is not unlocked.

- Fixed Torid and Nyx’s Absorb causing a game hang.

- Fixed Nova’s Worm Hole not being accessible at all angles.

- Fixed corrupted mods not accounting for Conclave Values.

- Fixed mouse input on friends and chat overlay clicking through to star chart.

- Fixed Fog levels in Orokin Derelict Tunnels.

- Fixed Banshee’s Sonar leaving mini-map icons for dead enemies.

- Fixed issues with distribution of enemy spawning in Exterminate mission types.

- Fixed lingering old Grineer audio being used for Corpus enemies.  

- Various Crash fixes.

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Hotfix 10.7.1

 

Weekend Special: Double Resource Weekend!

tF2odbx.jpg

 

Changes:

 

- Changed ‘remaining enemy’ minimap-marker to be red dot and no longer the player waypoint icon.

- Stalker has practiced against Frost’s Snowglobe and is no longer affected.

- Affinity Orb amounts no longer appear in HUD log as they are on screen already, rendering double-note redundant.

 

Fixes:

 

- Fixed credits not being saved at the end of Survival missions if someone in squad goes to extraction before anyone else had a chance.

- Fixed players being short a data terminal if a host migration happens during a Spy mission.

- Fixed crash if disconnected while using continuous fire weapon.

- Fixed only 1 copy of mission reward showing up in inventory when acquiring multiples in missions.

- Fixed Orokin Derelict Vault being lootable if the door is not unlocked.

- Fixed Torid and Nyx’s Absorb causing a game hang.

- Fixed Nova’s Worm Hole not being accessible at all angles.

- Fixed corrupted mods not accounting for Conclave Values.

- Fixed mouse input on friends and chat overlay clicking through to star chart.

- Fixed Fog levels in Orokin Derelict Tunnels.

- Fixed Banshee’s Sonar leaving mini-map icons for dead enemies.

- Fixed issues with distribution of enemy spawning in Exterminate mission types.

- Fixed lingering old Grineer audio being used for Corpus enemies.  

- Various Crash fixes.

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Hotfix 10.7.1

 

Weekend Special: Double Resource Weekend!

tF2odbx.jpg

 

Changes:

 

- Changed ‘remaining enemy’ minimap-marker to be red dot and no longer the player waypoint icon.

- Stalker has practiced against Frost’s Snowglobe and is no longer affected.

- Affinity Orb amounts no longer appear in HUD log as they are on screen already, rendering double-note redundant.

 

Fixes:

 

- Fixed credits not being saved at the end of Survival missions if someone in squad goes to extraction before anyone else had a chance.

- Fixed players being short a data terminal if a host migration happens during a Spy mission.

- Fixed crash if disconnected while using continuous fire weapon.

- Fixed only 1 copy of mission reward showing up in inventory when acquiring multiples in missions.

- Fixed Orokin Derelict Vault being lootable if the door is not unlocked.

- Fixed Torid and Nyx’s Absorb causing a game hang.

- Fixed Nova’s Worm Hole not being accessible at all angles.

- Fixed corrupted mods not accounting for Conclave Values.

- Fixed mouse input on friends and chat overlay clicking through to star chart.

- Fixed Fog levels in Orokin Derelict Tunnels.

- Fixed Banshee’s Sonar leaving mini-map icons for dead enemies.

- Fixed issues with distribution of enemy spawning in Exterminate mission types.

- Fixed lingering old Grineer audio being used for Corpus enemies.  

- Various Crash fixes.

Nice :D

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