SquirmyBurrito Posted November 13, 2013 Share Posted November 13, 2013 Got maxed mods for both my Sweeper and Strun Wraith, add a Brakk and you can go as an insane close range murder machine. I'm too lazy to mod up another set of shotgun mods. I'm already working on building my second Loki, Rhino, Ash, and Frost (I have frost prime). After that I'm going to have to potato and forma all of them. I might go ahead and get a second Saryn too. I haven't decided yet. Link to comment Share on other sites More sharing options...
taiiat Posted November 13, 2013 Share Posted November 13, 2013 I'm too lazy to mod up another set of shotgun mods. I'm already working on building my second Loki, Rhino, Ash, and Frost (I have frost prime). After that I'm going to have to potato and forma all of them. I might go ahead and get a second Saryn too. I haven't decided yet. why not Saryn first? :D just 'cause. Link to comment Share on other sites More sharing options...
RoboDoge Posted November 13, 2013 Share Posted November 13, 2013 People that dont have exclusive weapons will always complain about them. Imo exclusives should be always better, because we worked for them alot. They are not easy to obtain and hence the reason why they should be better. Link to comment Share on other sites More sharing options...
Shiniko Posted November 13, 2013 Share Posted November 13, 2013 Hek used to be my god weapon....then I met my Strun Wraith and my Brakk. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 13, 2013 Share Posted November 13, 2013 why not Saryn first? :D just 'cause. I have more of the other frames than Saryn. I'd have to get all her components rather than one or two of the others. I also still have no idea how I want to build my current Saryn. I'll think of something and then I'll have my twin saryns. Link to comment Share on other sites More sharing options...
fatpig84 Posted November 13, 2013 Share Posted November 13, 2013 Give the Hek 8 pellets and he will be fine (moar damage duh). Link to comment Share on other sites More sharing options...
Won_Doe Posted November 13, 2013 Share Posted November 13, 2013 People that dont have exclusive weapons will always complain about them. Imo exclusives should be always better, because we worked for them alot. They are not easy to obtain and hence the reason why they should be better. lol. I hardly worked for my SWraith. 20 minutes of surviving was ridicuously easy for such a shotgun with absurd damage. "Worked for them alot" and "not easy to obtain" really just doesn't seem fitting... Link to comment Share on other sites More sharing options...
Onae Posted November 13, 2013 Share Posted November 13, 2013 Damage 2.0 and the release of the new Tenno shotgun should change where this sits when they're eventually brought out. You cant say that. Im sick of people saying "hurrr dam 2.0 will fix everything" You dont know that. And the new tenno shotgun will be like all the other new weapons. More powerful then everything else Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 13, 2013 Share Posted November 13, 2013 lol. I hardly worked for my SWraith. 20 minutes of surviving was ridicuously easy for such a shotgun with absurd damage. "Worked for them alot" and "not easy to obtain" really just doesn't seem fitting... 20 minutes was pretty hard to get when it first launched. Link to comment Share on other sites More sharing options...
Ventura_Highway Posted November 13, 2013 Share Posted November 13, 2013 Maybe it would be nice if its mastery rank was lowered, or yeah, the decrease in falloff would give it its own nice niche. DE should probably increase the knockback a Hek'd body receives too. THAT was the most satisfying thing about the Hek. Link to comment Share on other sites More sharing options...
taiiat Posted November 13, 2013 Share Posted November 13, 2013 20 minutes was pretty hard to get when it first launched. >.> i don't agree. after the major bugs were fixed on Friday, i had no issue getting 31m with 3 randoms. then, on Saturday, of course, getting 3 or 4 hours was trivially easy, since the Corpus were dropping Oxygen at a rather stupid rate. if you're talking about before the major bugs for the event were fixed, well ofcourse it was extremely difficult, because it wasn't working as intended, thusly, the 'balance' was extremely far off base. Link to comment Share on other sites More sharing options...
Egg_Chen Posted November 13, 2013 Share Posted November 13, 2013 Hek should reload quickly, but reload shell by shell. so you can quickly keep moving shells through the gun and hitting enemies, but a few seconds of down time would give you the opportunity to reload all 4 tubes for more effective burst damage. Give this man/woman some upvotes for the love of god! Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 13, 2013 Share Posted November 13, 2013 >.> i don't agree. after the major bugs were fixed on Friday, i had no issue getting 31m with 3 randoms. then, on Saturday, of course, getting 3 or 4 hours was trivially easy, since the Corpus were dropping Oxygen at a rather stupid rate. if you're talking about before the major bugs for the event were fixed, well ofcourse it was extremely difficult, because it wasn't working as intended, thusly, the 'balance' was extremely far off base. I said "when it first launched" that means prior to the O2 drop rate fix. Back when the drop rates got so scarce it was hell to make it anywhere close to 20. After the 'fix' it was easy. Read more carefully. Link to comment Share on other sites More sharing options...
taiiat Posted November 13, 2013 Share Posted November 13, 2013 (edited) Back when the drop rates got so scarce it was up to RNG's favor to make it anywhere close to 20. fix'd Read more carefully. i wasn't certain, so i asked. like anyone would should do. i covered all my bases. perhaps you should read more clearly. or instead of us sh*t slinging, just have a conversation. Give this man/woman some upvotes for the love of god! d'aww. Edited November 13, 2013 by taiiat Link to comment Share on other sites More sharing options...
Drifter11 Posted November 13, 2013 Share Posted November 13, 2013 increasing the shells Hek can hold would make no sense. 4 tubes, 4 shells. that makes sense. honestly, Hek should reload quickly, but reload shell by shell. so you can quickly keep moving shells through the gun and hitting enemies, but a few seconds of down time would give you the opportunity to reload all 4 tubes for more effective burst damage. I agree with this. It's a great idea. Reloading mechanisms should be more varied and provide interesting gameplay situations. Reminds me of Resident Evil. It was stressful having to thumb shells into the shotgun's breech while enemies are closing in all around you, but it made for a meaningful and satisfying gameplay experience. Link to comment Share on other sites More sharing options...
Won_Doe Posted November 13, 2013 Share Posted November 13, 2013 I said "when it first launched" that means prior to the O2 drop rate fix. Back when the drop rates got so scarce it was hell to make it anywhere close to 20. After the 'fix' it was easy. Read more carefully. I don't think my team experienced that the first try. We had plenty of O2 left and spent some time discussing if we should go beyond 20 or not since we weren't sure what the reward time was. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 14, 2013 Share Posted November 14, 2013 (edited) fix'd i wasn't certain, so i asked. like anyone would should do. i covered all my bases. perhaps you should read more clearly. or instead of us sh*t slinging, just have a conversation. d'aww. No, I said exactly what I wanted to say. Your attempt at a fix was unnecessary. And sorry if that came off as rude when I told you to read more carefully. I was trying to be nice when I said that (otherwise I would have just said Lrn2Read and left it at that). I don't think my team experienced that the first try. We had plenty of O2 left and spent some time discussing if we should go beyond 20 or not since we weren't sure what the reward time was. Either you weren't doing your runs prior to the fix or you had some godly luck. Edited out a joke that may have flew over some people's heads and been perceived as offensive. Edited November 14, 2013 by SquirmyBurrito Link to comment Share on other sites More sharing options...
Flackenstien Posted November 14, 2013 Share Posted November 14, 2013 (edited) Damage 2.0 and the release of the new Tenno shotgun should change where this sits when they're eventually brought out. Damage 2.0 isn't going to change where weapons of the same type and damage type sit compared to eachother.. Edited November 14, 2013 by Flackenstien Link to comment Share on other sites More sharing options...
Brimir Posted November 14, 2013 Share Posted November 14, 2013 Damage 2.0 isn't going to change where weapons of the same type and damage type sit compared to eachother.. Unless of course it comes with a total overhaul of the weapons. Which it Might. Might. Regardless, it will sorta make things better on that front even without it: while the Braton is utterly useless in comparison to Soma currently, Damage 2.0 will make it "just" inferior to the Soma, not utterly useless. Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted November 14, 2013 Share Posted November 14, 2013 *sigh* there are too many weapons in this category now, IMO: nerfed into the ground, then surpassed by the new stuff and never touched again I really wish DE would fix these sorta guns instead of constantly releasing more and more guns to make them further obsolete. Link to comment Share on other sites More sharing options...
Cwierz Posted November 14, 2013 Author Share Posted November 14, 2013 *sigh* there are too many weapons in this category now, IMO: nerfed into the ground, then surpassed by the new stuff and never touched again I really wish DE would fix these sorta guns instead of constantly releasing more and more guns to make them further obsolete. You sir have attained the 69th post of this thread. @(*()$ COOKIES! Link to comment Share on other sites More sharing options...
fatpig84 Posted November 14, 2013 Share Posted November 14, 2013 20 minutes was pretty hard to get when it first launched. I got to 38 minutes with 2 players from my clan. Solo I got till 25mins. And that was facing infested and not corpus. Link to comment Share on other sites More sharing options...
Cwierz Posted November 14, 2013 Author Share Posted November 14, 2013 Strun wraith is dispraportionate in the amount worked for it to the power gained. Being event based there is no excuse for such a huge power creep, same thing with the brakk, and the svandal. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 14, 2013 Share Posted November 14, 2013 I got to 38 minutes with 2 players from my clan. Solo I got till 25mins. And that was facing infested and not corpus. Before or after they fixed the drop rates? Link to comment Share on other sites More sharing options...
Temporary Posted November 14, 2013 Share Posted November 14, 2013 You cant say that. Im sick of people saying "hurrr dam 2.0 will fix everything" You dont know that. And the new tenno shotgun will be like all the other new weapons. More powerful then everything else I can say that because there is a difference between stating "hurrr dam 2.0 will fix everything" and "Damage 2.0 and the release of the new Tenno shotgun should change where this sits when they're eventually brought out." it's speculation not fact genius, crawl back under the rock from whence you came :P Damage 2.0 isn't going to change where weapons of the same type and damage type sit compared to eachother.. That's dependent on whether they're doing a damage overhaul on all of the weapons however the addition of a new shotgun should. Link to comment Share on other sites More sharing options...
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