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Xaku the lost float beam and radiation with cost


(PSN)Grand_Sheba

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Accused and deny need a rework to be viable in game. While Accused can be helpful in some content it provides nothing more compared to a radiation proc and even less as there is no bonus damage. But deny, Deny is absolutely useless as it only makes single focused targets float. The main issue with xaku that isnt found with the majority of frames is lack of synergy with their abilities.  Ive seen the attempts to make the lost useful outside of Gaze but unfortunately its not working. So here are some options to make Accused and Deny useful as well as keeping them in the theme of the lore and frame.

Currently all other abilities of mind control or ally summons,including radiation, add something more beneficial other than just being cast. If accused is to be useful it needs to aid Xaku more with its "reality distortion" abilities.

Deny...deny is a float beam, it serves 0 functionality or purpose in the entire game. It stats that it offers dmg but it can never deal any dmg save for maybe level 10 targets. 

 

 

Deny

• Discharging a torrent of Void energy, Xaku unleashes a ray of piercing light toward the aiming reticle that travels up to ? / ? / ? / 40 meters away. Enemies struck directly or within a ? meters radius from Deny's Void beam  become suspended in aerial stasis for 5 / 8 / 11 / 14 seconds. These targets are then primed with void energy and explode for 1,000 / 2,000 / 3,000 / 4,000 Void damage after 5 / 8 / 11 / 14 seconds. This can reset damage resistances if used against Sentient faction.

• Damaged delt to the denied target is stored for 5/8/11/14s until targets explode. This can be executed early by recasting Deny on the suspended targets.

• Range is affected by Ability Range.

• Damage is affected by Ability Strength, number of of enimies with in range and void the Vast Untime Void damage vulnerability.

• Deny's Void damage benefits from Ability Strength, number of enemies with in range, and Void damage vulnerability using the following expression:Total Void Damage = Void Damage × (1 + Ability Strength) × (Number of enimies + 1) × Void Damage Vulnerability

• At ability rank 3 with a maxed 

• Duration is affected by Ability Duration.

• Deny's Void beam possesses infinite Punch Through against enemy bodies, but can be obstructed by solid obstacles.

• Beam radius and Sentient resistance reset on hit are not affected by mods.

• Enemies with selective crowd control effect immunity such as the Battalyst and Conculyst are unaffected by Deny's aerial stasis.

• Can be recast while active to strike new targets, or damage and execute explosion on already affected enemies.

 

 

Accuse

• Distorting reality with Accuse, Xaku manifests a Void fissure at the targeted location on the aiming reticle over unrestricted range. Up to 5 / 6 / 7 / 8 enemies within 5 / 7 / 9 / 11 meters from the fissure become corrupted by Void energy for 4 / 8 / 12 / 16 seconds, stunning them in place then causing them to fight for Xaku and turn on their former allies. Each corrupted target allows Xaku to change continuity and cause incoming damage to be redirected to the corrupted. This hive mind effect only last while ghere are corrupted. Energy from the continuity change is stored and can be released with Xakus 4 as added damage.

• Ex: 5 corrupted targets give Xaku 5% dmg redirection while each corrupted takes the full amount of damge redirection each, as an added 5% dmg.

• Max targets is affected by Ability Strength.

• Radius is affected by Ability Range.

• Duration is affected by Ability Duration.

• Cast range is not affected by mods.

• 1% damage redirection is not affected by mods or other sources.

• Xaku does not require line of sight to enemies to corrupt them with Accuse.

• While Accused enemies are briefly allied with Tenno, they can still be damaged by most sources and affected by some Warframe abilities.

• Exceptions include 

•   Mesa's 

•   Peacemaker and 

  Grasp of Lohk's floating weapons.

• Accused enemies appear on the minimap as allied blue dots.

• The number of active Accused units is displayed as an icon beside Xaku's shield and health indicators.

• Accused enemies do count toward mission progression. They must be slain or their ability duration ended to progress.

• Can be recast while active if under the max targets cap. Recasting on new enemies adds them to the existing number of Accused units up to the cap. Each new Accused unit has its own separate full ability duration.

• Cannot be recast while at max targets count

• Enemies with high health and armor values such as Heavy Gunners can absorb a large amount of damage

• Accused transfers 1% damage received to the target instead; however all knockdown, stagger, and negative status effects are NOT transferred from Xaku to the Accused target.

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it only makes single focused targets float.

And it is great.  Well, it was great when  sisters or liches couldn't get out of it on their own. Now they can even with a frozen timer, sadly.

Luckily, I had 60% of all weapons before they started to.

I'm not sure if this is a bug or not, but logically, there should not be such powerful control over them.

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1 hour ago, maaleru said:

And it is great.  Well, it was great when  sisters or liches couldn't get out of it on their own. Now they can even with a frozen timer, sadly.

Luckily, I had 60% of all weapons before they started to.

I'm not sure if this is a bug or not, but logically, there should not be such powerful control over them.

Im sorry but how does this help the frame overall? You can use gaze to stop them and deal all the damage you want or the nightwave sleep bomb. That aside, the ability as you pointed out isnt useful for anything practical. It juat makes things float even though it states that it should do dmg, it does not. The lost still needs to be worked on.

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Accuse i agree on, it's not really worth bothering. and i don't have anything to say on doing something about that.

 

Deny has some CC component but what you should see it as, is an active Damage source. it can easily deal a few hundred thousand Damage. that's what it offers you, mainly. a way to poke one particularly hardy target(s) that your wall of Guns isn't deleting.
remember that the beam has Punch-Through and a little bit of AoE, so it isn't technically limited to one Enemy.

like, if Deny deals "no Damage" like you say, well, your Wall of Guns would also be not so hot. sure, at very high Levels it would indeed have limited Damage output despite the baseline Damage.
if you want to gripe about that, you could address that as simply as giving it a similar scaling bonus as your Wall of Guns gets, or perhaps to create an actual Mechanic, your Wall of Guns could stack a debuff on Enemies they hit that makes them more susceptible to Denys' Damage? make that have some scaling too to make it more interesting. let's go with say.... every hit from your Wall of Guns makes Enemies take 0.5% + 0.5% each successive hit more of their Max Health if they are hit by Deny afterwards. so the first Gun to hit weakens by 0.5%, next 1%, next 1.5%, Et Cetera. so with a Wall of 15 Guns, after one full cycle from all 15, Deny will deal its native Damage + 60% of the Enemies' Max Health.
that's actually a bit stronger than i was intending it to be, but i like the Mechanic, atleast. probably have to chip that down to 0.25% + 0.25%, the feel i'm going for is that if your Wall of Guns has been munching on something for several Seconds and it's still not close to dead, it'll be highly weakened to Deny and so you can finish it.

 

if you want Deny to make Enemies explode, i'd do the usual split, so like half the Damage on hit, half later/death. 

Quote

Void Damage × (1 + Ability Strength) × (Number of enemies + 1) × Void Damage Vulnerability

however, strangely, you've overall nerfed Denys' Damage here, which seems odd. it currently is Multiplied by how big your Wall of Guns is, and you've switched that for number of Enemies within a Range. generally speaking, the Number of Enemies nearby that one Enemy isn't going to beat the tally of your Wall of Guns. not unless you're like, clustering everything with Ensnare or w/e. but the Ability can't assume that you're going to use Helminth and add a cluster, the Warframe has gotta work out of the box, ya know?

Quote

Number of enemies + 1

hmm, that would be neat to have too, yes. encourage you to make best use of the Ability, to hit as many things as possible.
at first i interpreted this wrong apparently, you were talking about something else but i read that as increased Damage for the number of Enemies you line up to hit all at once with Deny. that would be a good Mechanic, IMO.

 

 

 

and Gaze is mixed too anyways, since it predicates that you're going to sit around and wait for Enemies to Walk to your Totem rather than go Kill them. but it's technically useful/fine.

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12 hours ago, (PSN)Grand_Sheba said:

Deny...deny is a float beam, it serves 0 functionality or purpose in the entire game. It stats that it offers dmg but it can never deal any dmg save for maybe level 10 targets

Why it have to do damage?

GoL and/or Gaze is all about damage (dealing or armor stripping). Heck, even 4th does it. What's the point of another damage-oriented stuffs.

ps. you need to take into account that GoL and maybe Gaze would deal much more damage than this FASTER.

12 hours ago, (PSN)Grand_Sheba said:


• While Accused enemies are briefly allied with Tenno, they can still be damaged by most sources and affected by some Warframe abilities.

So you still kill them. It's all the same stuffs not changing a lot.

Well... some damage reduction... similar to few other methods. It's just 1%. You will get like 8%-16% Damage reduction per 100%-200% strength. That's... not a lot.

12 hours ago, (PSN)Grand_Sheba said:

Accused and deny need a rework to be viable in game. While Accused can be helpful in some content it provides nothing more compared to a radiation proc and even less as there is no bonus damage. But deny, Deny is absolutely useless as it only makes single focused targets float. The main issue with xaku that isnt found with the majority of frames is lack of synergy with their abilities.  Ive seen the attempts to make the lost useful outside of Gaze but unfortunately its not working. So here are some options to make Accused and Deny useful as well as keeping them in the theme of the lore and frame.

Currently all other abilities of mind control or ally summons,including radiation, add something more beneficial other than just being cast. If accused is to be useful it needs to aid Xaku more with its "reality distortion" abilities.

Radiation is meh. I may be wrong but enemies still can hurt you. On other hand Accused enemies won't.

Deny is more niche but it has some uses like procing headshots for certain weapons.

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On 2022-09-03 at 11:58 PM, (PSN)Grand_Sheba said:

Deny...deny is a float beam, it serves 0 functionality or purpose in the entire game. It stats that it offers dmg but it can never deal any dmg save for maybe level 10 targets.

Huh...

Interesting. Let's do some maths ^^

Spoiler

Presuming you're not already using Grasp of Lohk to deal consistent scaling damage, and you just really want to shoot something with a laser, what kind of level can it reach?

Well, the base damage of it to all enemies in its beam length is 4000 Void Damage, which is neutral against all enemy types. This will kill at low ranks, it's true. With the EHP of Armoured enemies being a little unfair to it.

You can kill up to a level 21 Heavy Gunner, a level 30 Corpus Tech, or level 25 Ancient Healer, for example.

But that's at base. Unmodded, and without any kind of account for any of the many different things that players can do with Xaku. Other frames have to combo their damage a little, too, so let's look.

With a pulse from The Vast Untime, you give enemies in range an extra 50% damage vulnerability to the damage dealt, so that raises the cap a little. Bringing us up to a level 24 Heavy Gunner, a level 34 Tech and a level 31 Ancient Healer.

If you decide to use Grasp of Lohk, this ability multiplies the damage dealt. At base you can steal up to 6, which will raise the damage up to 28,000, which is hardly chump change for an un-modded frame. This raises our cap up here too, unsurprisingly, to account for a level 38 Heavy Gunner, a level 61 Tech, and a level 68 Ancient Healer.

And then there's Gaze, everyone's favourite radial strip ability, which is kind of fun here, because you have two sides to this; the first is that people mod it so they can consistently get 100% strip, which is at +100% Strength (or just 200% for the stats), and the second means that we can now take the modded values of the abilities into account!

So what about modding? With any build on Xaku, you want to average out at the sweet-spot of 200% Strength for Gaze, and this doubles the effectiveness of most of the Abilities.

Let's take what players would call an average build on a site like Overframe, putting in about 210% Strength, 190% Range, 130% Efficiency and 127.5% Duration (thanks to Transient taking some off). Not a nuke build, not something highly focused on any one ability.

This would make the combo of Grasp of Lohk, The Vast Untime, Gaze and then Deny deal a rather substantial amount of damage. That's 100% Armour and Shield strip, bringing every enemy down to base Health, with 50% vulnerability to Void Damage, then 11 stolen weapons to multiply the damage dealt out, from a base damage of 8400... So that's 8400 x 12 (because the calculation is always number of weapons + 1) x 1.5 = 151,200 damage dealt out.

Now, let's not even count that this can deal Headshot damage. Let's not include the Mod that gives you up to a further 110% Strength for the cast. Let's just take that single number as raw damage to enemy health because of Gaze.

If you actually want to use this ability it can kill enemies like a Heavy Gunner up to level 2204. Let me type that again. The scaled Health of a Heavy Gunner, without Armour, at level 2204 is 151,191, meaning it's possible to kill that Heavy Gunner up to that level with this beam attack. A Corpus Tech up to level 2742. And an Ancient Healer up to level 1234 (because they only scale Health, so Gaze is less effective).

Now.

With that all said, is it not easier to just use Grasp of Lohk and let those auto-turrets take care of everything? Sure.

Is it not easier to dish out that 151,200 damage with your weapons instead? Sure.

But don't you let me catch you giving us stupid comments about the low damage from this ability again, because we will always check you.

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  • 2 weeks later...
On 2022-09-05 at 11:56 AM, Birdframe_Prime said:

Huh...

Interesting. Let's do some maths ^^

  Hide contents

Presuming you're not already using Grasp of Lohk to deal consistent scaling damage, and you just really want to shoot something with a laser, what kind of level can it reach?

Well, the base damage of it to all enemies in its beam length is 4000 Void Damage, which is neutral against all enemy types. This will kill at low ranks, it's true. With the EHP of Armoured enemies being a little unfair to it.

You can kill up to a level 21 Heavy Gunner, a level 30 Corpus Tech, or level 25 Ancient Healer, for example.

But that's at base. Unmodded, and without any kind of account for any of the many different things that players can do with Xaku. Other frames have to combo their damage a little, too, so let's look.

With a pulse from The Vast Untime, you give enemies in range an extra 50% damage vulnerability to the damage dealt, so that raises the cap a little. Bringing us up to a level 24 Heavy Gunner, a level 34 Tech and a level 31 Ancient Healer.

If you decide to use Grasp of Lohk, this ability multiplies the damage dealt. At base you can steal up to 6, which will raise the damage up to 28,000, which is hardly chump change for an un-modded frame. This raises our cap up here too, unsurprisingly, to account for a level 38 Heavy Gunner, a level 61 Tech, and a level 68 Ancient Healer.

And then there's Gaze, everyone's favourite radial strip ability, which is kind of fun here, because you have two sides to this; the first is that people mod it so they can consistently get 100% strip, which is at +100% Strength (or just 200% for the stats), and the second means that we can now take the modded values of the abilities into account!

So what about modding? With any build on Xaku, you want to average out at the sweet-spot of 200% Strength for Gaze, and this doubles the effectiveness of most of the Abilities.

Let's take what players would call an average build on a site like Overframe, putting in about 210% Strength, 190% Range, 130% Efficiency and 127.5% Duration (thanks to Transient taking some off). Not a nuke build, not something highly focused on any one ability.

This would make the combo of Grasp of Lohk, The Vast Untime, Gaze and then Deny deal a rather substantial amount of damage. That's 100% Armour and Shield strip, bringing every enemy down to base Health, with 50% vulnerability to Void Damage, then 11 stolen weapons to multiply the damage dealt out, from a base damage of 8400... So that's 8400 x 12 (because the calculation is always number of weapons + 1) x 1.5 = 151,200 damage dealt out.

Now, let's not even count that this can deal Headshot damage. Let's not include the Mod that gives you up to a further 110% Strength for the cast. Let's just take that single number as raw damage to enemy health because of Gaze.

If you actually want to use this ability it can kill enemies like a Heavy Gunner up to level 2204. Let me type that again. The scaled Health of a Heavy Gunner, without Armour, at level 2204 is 151,191, meaning it's possible to kill that Heavy Gunner up to that level with this beam attack. A Corpus Tech up to level 2742. And an Ancient Healer up to level 1234 (because they only scale Health, so Gaze is less effective).

Now.

With that all said, is it not easier to just use Grasp of Lohk and let those auto-turrets take care of everything? Sure.

Is it not easier to dish out that 151,200 damage with your weapons instead? Sure.

But don't you let me catch you giving us stupid comments about the low damage from this ability again, because we will always check you.

Check me? The math is on paper, in actual game play it does nothing. Factor in more math while your at it. Time and cost= ineffective. You're not using this in SP as it does no dmg your math is all paper not actual play. You can sneeze in normal play missions but us vets like to have abilities that work in content not just makes this float. Check your math.

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On 2022-09-04 at 7:12 AM, quxier said:

Why it have to do damage?

GoL and/or Gaze is all about damage (dealing or armor stripping). Heck, even 4th does it. What's the point of another damage-oriented stuffs.

ps. you need to take into account that GoL and maybe Gaze would deal much more damage than this FASTER.

So you still kill them. It's all the same stuffs not changing a lot.

Well... some damage reduction... similar to few other methods. It's just 1%. You will get like 8%-16% Damage reduction per 100%-200% strength. That's... not a lot.

Radiation is meh. I may be wrong but enemies still can hurt you. On other hand Accused enemies won't.

Deny is more niche but it has some uses like procing headshots for certain weapons.

Radiation offers 550 extea damage and this bonus goes to frames that possess enemies as well. Accuse gaining the 1% def per target scales with your power  str. You already get 25% dmg avoidance  and reduction. This adds that on top as avoidance not reduction. As the dmg goes to the targets. Im thinking about balance dont care whst the value is as long as its useful. 

 

Why does deny have todo dmg?....because it was designed todo so. Read the abilities, the point of this change is utility ans synergy. You can accuse targets, apply gaze then apply deny. Leaving mines with armor strip around defense targets or just where you feel is needed.

 

Head shots are the easiest thing for xaku to get. You have a proc bubble....you also have gaze and your 4th slows down targets. You shouldnt be missing. Youre takign the time and energy to focus aim one target to make them float, to get a head shot??! Lol why? That makes no sense no matter the content it makes no sense at all.

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On 2022-09-03 at 10:43 PM, taiiat said:

Accuse i agree on, it's not really worth bothering. and i don't have anything to say on doing something about that.

 

Deny has some CC component but what you should see it as, is an active Damage source. it can easily deal a few hundred thousand Damage. that's what it offers you, mainly. a way to poke one particularly hardy target(s) that your wall of Guns isn't deleting.
remember that the beam has Punch-Through and a little bit of AoE, so it isn't technically limited to one Enemy.

like, if Deny deals "no Damage" like you say, well, your Wall of Guns would also be not so hot. sure, at very high Levels it would indeed have limited Damage output despite the baseline Damage.
if you want to gripe about that, you could address that as simply as giving it a similar scaling bonus as your Wall of Guns gets, or perhaps to create an actual Mechanic, your Wall of Guns could stack a debuff on Enemies they hit that makes them more susceptible to Denys' Damage? make that have some scaling too to make it more interesting. let's go with say.... every hit from your Wall of Guns makes Enemies take 0.5% + 0.5% each successive hit more of their Max Health if they are hit by Deny afterwards. so the first Gun to hit weakens by 0.5%, next 1%, next 1.5%, Et Cetera. so with a Wall of 15 Guns, after one full cycle from all 15, Deny will deal its native Damage + 60% of the Enemies' Max Health.
that's actually a bit stronger than i was intending it to be, but i like the Mechanic, atleast. probably have to chip that down to 0.25% + 0.25%, the feel i'm going for is that if your Wall of Guns has been munching on something for several Seconds and it's still not close to dead, it'll be highly weakened to Deny and so you can finish it.

 

if you want Deny to make Enemies explode, i'd do the usual split, so like half the Damage on hit, half later/death. 

however, strangely, you've overall nerfed Denys' Damage here, which seems odd. it currently is Multiplied by how big your Wall of Guns is, and you've switched that for number of Enemies within a Range. generally speaking, the Number of Enemies nearby that one Enemy isn't going to beat the tally of your Wall of Guns. not unless you're like, clustering everything with Ensnare or w/e. but the Ability can't assume that you're going to use Helminth and add a cluster, the Warframe has gotta work out of the box, ya know?

hmm, that would be neat to have too, yes. encourage you to make best use of the Ability, to hit as many things as possible.
at first i interpreted this wrong apparently, you were talking about something else but i read that as increased Damage for the number of Enemies you line up to hit all at once with Deny. that would be a good Mechanic, IMO.

 

 

 

and Gaze is mixed too anyways, since it predicates that you're going to sit around and wait for Enemies to Walk to your Totem rather than go Kill them. but it's technically useful/fine.

This is alot and I already answered some of these points but. Accuse, gaze and then deny. You wont need ensare as the targets will move towards the accused, gaze and lose their defense then deny will deal dmg to them. Especially those you remove the guns from and force into melee.

 

Its not about waiting its about prep work. Youre leaving mines, say for defense missions or interceptions. You now have deterrents and synergy with your abilities. But honestly idc whats the changes are too much as long as they are more useful than float and a weake version of radiation. Ever other passion abilities in game has more use than accuse does.

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2 hours ago, (PSN)Grand_Sheba said:

Radiation offers 550 extea damage and this bonus goes to frames that possess enemies as wel

Base damage can be small so radiation may be worthless. Example 1 base damage * 5.5 = 5.5 damage

2 hours ago, (PSN)Grand_Sheba said:

 

Why does deny have todo dmg?....because it was designed todo so. Read the abilities, the point of this change is utility ans synergy. You can accuse targets, apply gaze then apply deny. Leaving mines with armor strip around defense targets or just where you feel is needed.

I don';t really care about description. When every stuff just deals damage it becomes boring.

2 hours ago, (PSN)Grand_Sheba said:

Head shots are the easiest thing for xaku to get. You have a proc bubble....you also have gaze and your 4th slows down targets. You shouldnt be missing. Youre takign the time and energy to focus aim one target to make them float, to get a head shot??! Lol why? That makes no sense no matter the content it makes no sense at all.

Certain weapon gains bonuses from headshot. One, that I forgot name, has spores on headshots.

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10 hours ago, (PSN)Grand_Sheba said:

Check me? The math is on paper, in actual game play it does nothing.

Paper math, gameplay damage.

Time taken to use this combo? The exact same time that's taken to cast Gaze, Grasp of Lohk and Vast Untime, just like every other rotation of playing Xaku, and instead of using your guns or melee you just press Deny on enemies affected.

If your results are lacking, that's a user error, sweetie ^^

11 hours ago, (PSN)Grand_Sheba said:

us vets

Pfft...

Kid just this account of mine has six years longer in game than yours does. You may have an alt-account to point to, but I've been here and actually paying attention since 2014. Don't try to flaunt 'vet' status in a game where the account levels up by counting how much stuff you have, and two years of play isn't even a quarter of the time that other players have been here.

Honestly... people that even try to claim 'veteran' status in a co-op game with some of the dumbest enemies outside of a tower-defense game... always make me laugh. 

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On 2022-09-15 at 3:32 PM, Birdframe_Prime said:

Paper math, gameplay damage.

Time taken to use this combo? The exact same time that's taken to cast Gaze, Grasp of Lohk and Vast Untime, just like every other rotation of playing Xaku, and instead of using your guns or melee you just press Deny on enemies affected.

If your results are lacking, that's a user error, sweetie ^^

Pfft...

Kid just this account of mine has six years longer in game than yours does. You may have an alt-account to point to, but I've been here and actually paying attention since 2014. Don't try to flaunt 'vet' status in a game where the account levels up by counting how much stuff you have, and two years of play isn't even a quarter of the time that other players have been here.

Honestly... people that even try to claim 'veteran' status in a co-op game with some of the dumbest enemies outside of a tower-defense game... always make me laugh. 

2 years?? Lol been playing long before 2 years. Before there was a star chart and a orbiter. That aside the ability doesn't do dmg like i pointed out. You take it to vet content and it makes things float. If you need todo 3 other ability to make one ability do the dmg it says it should do with out any other help, there is an issue. All it does is makes things float. But i get it, you enjoy seeing things float but you could just get titania ehich gives way more perks or rhinos stomp. No one is using this at end game, have fun with your lvl 30s but crossing into lvl 100 targets its a joke of an ability and it needs to be updated. 

 

That aside you can catch me anytime when cross play comes through if you're not on ps. If you are we can ego stroke vet and all any day. Just like the old days put some plat on it. I'd  say dojo dual but its more buggy than its ever been in the past since they made it something you travel to now.  Anyways you're dismissed.

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On 2022-09-15 at 7:19 AM, quxier said:

Base damage can be small so radiation may be worthless. Example 1 base damage * 5.5 = 5.5 damage

I don';t really care about description. When every stuff just deals damage it becomes boring.

Certain weapon gains bonuses from headshot. One, that I forgot name, has spores on headshots.

I feel like you didnt read anything i stated... especially the last point about headshots. You dont need deny to get a head shot. Actually its more accurate to say its highly inefficient to use deny to get head shots. Its 3 seconds slower and can only get one target per shot.

 

You bot caring is just a personality trait,  i explained how its better as a utility especially woth how xaku is designed. You can make your own post with your own suggestion, but to be feasible the ability is clearly aimed at doing dmg and has an augment  already in place. Its not reasonable to assume it will change functions

 

Your example about base damge is...strange. why would anyone do 1dmg? As i said with Accuse you get a bonus of 550% dmg from all sources which can stack with viral for 875% bonus dmg from all sources. But radiation with out accuse lets yoir target take more dmg from themselves as well as other targets making xatas Whisper even more useful with the proc bubble. Anyone modding for dmg and coming out with 1 dmg needs some help modding.

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15 hours ago, (PSN)Grand_Sheba said:

That aside the ability doesn't do dmg like i pointed out.

You claimed.

I refuted it with basic mathematics.

And you have come back with nothing but 'Oh, I said it, so it must be true.'

When basic ability functions say that it can do 'x', the only thing you can do to show it doesn't do 'x' is to prove it can't. Not turn up on the Forums and say 'because I said it'. 

I did in fact take it to 'vet level' content, specifically to check this, when the frame came out. Specifically when they introduced the function that multiplies the beam's damage by how many Grasp of Lohk guns you have. And guess what? It does damage. It does a lot of damage.

Heck, I tested this before The Relentless Lost was released, and that mod makes it do almost the same damage I talked about when you mod for 95% with an Overextended build, it's not as high because of the lower Grasp of Lohk multiplier, but it still does a lot.

15 hours ago, (PSN)Grand_Sheba said:

Anyways you're dismissed.

Pfft...

Look at the kid trying to act like something.

Thanks, I needed a good laugh today.

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