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Void Fissure Not Enough Reactant in Kuva Survival, when Console is Host


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Be aware that any nuking of enemies can affect this, as you can kill enemies too fast for them to get void corrupted.

Ive had console hosts and not noticed any downtick in enemies. Then again even before crossplay this could sometimes happen in gamemodes.

Especially remember not to be spread out, as reactant doesnt highlight on radar or hud if too far away.

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The thing about consoles and enemy counts is bullcrap...

If you go from your kuva survival fissure to a Railjack void fissure there is an insane difference in spawn rate or even murmurs.   RJ fissures/murmurs  have TONS of enemies and they are constant and still running fine on old consoles.  

I would love to make some doodles to explain how enemies spawn and how it affects fissures but noobs dont visit the forums.   But this is prob whats happening in kuva survival as well as normal survival fissures.   

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I'd love for them to revamp fissures on just some basic mechanics.  (not even talking relics/rewards)

  • Lith/meso/neo/axi fissure could be any planet/tileset.
  • Mission types that have specific tiles..need to be randomized/expanded on a hell of a lot.   Why do they use the same freaking tile over and over and over again???  Im thinking they have to make those tiles have special spawn points for fissures.   So I can sorta understand but bro its 10 years now...  CHANGE IT THE $&^** UP!!!!!
  • Make all fissures have universal reactant pick up, not just railjack fissures..   This would help lessen the failure rates on fissures.
  • Change relic picking to BEFORE you vote to do the next round so that if a host bails and others want to continue they are not screwed out of picking a relic.  
  • Relic packs should give 1 lith, 1 meso, 1 neo, 1 axi, 1 req.    And those could randomly be swapped out for Aya. 
  • Corrupted enemies are kinda hard to see.  Sometimes they are lit up well,  other times its very subtle,  if they get affected by abilities it can totally block out thier fx (like primed molecule).   Corrupted should have a very unique fx/color/outline that is impossible to override.  Maybe turn them black n white for the void.
  • Squad voting should NOT shares button presses with picking relics...

The first 3 points are super important tho.  

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Sure up the enemy spawn a bit to..  to atleast same as RJ fissures/murmurs

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yeah, just in general even if the Session is going to be boring, having Drops be adjusted accordingly would atleast be roughly equal then, in being able to complete stuff or get stuff.
however i also understand that then it would be optimal to be in a reduced Spawns session since it would be easier for the same result. bleh

 

2 hours ago, (PSN)AbBaNdOn_ said:

The thing about consoles and enemy counts is bullcrap...

it's not. it just depends on which Console is in Question.
for affected Platform Hosts, the entire Squad can be standing next to each other basically AFK and still see hardly any Enemies. while the same Missions with non affected Platform Hosts (newer gen main Consoles, PC), easily 2-3x as many Enemies.
affected Sessions can have not enough Enemies to fulfill all of the Players even if they were all just shooting Bratons. 

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