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What is this


(XBOX)Player244024418

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short answer: a bug.

Long answer: Warframe's map layouts are procedurally generated, meaning the game has a bunch of rooms in memory and randomly chooses a bunch of halls and dead end sectors to slap together into a map. In  this process some assets from one room may become misplaced, so you end up seeing giant rocks blocking some rooms, floating doors and in your case the top part of a pillar sticking from the floor.

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