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Chroma rework please, pretty please! Part 2


Nazuud
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Hey, part 2 of Chroma rework ideas!

Unlike my previous ideas, where I focus on the existing abilities, this one will be slightly outside the box.

 

1. Spectral Roar - Chroma will let out a roar and stun nearby targets.

  • Tap to cycle through elements and Hold to activate the ability.
  • Enemies affected by Elemental Roar will be inflicted with an elemental status proc. 
  • Augment - Mighty Roar
    • Will inflict all 4 elemental statuses in a single cast instead of 1.

2. Elemental Flight - Chroma will spread his wings and fly forward.

  • Can be steered, and flight time will be affected by duration mods.
  • Will be invincible during the flight.
  • Other abilities can still be used during flight 
  • When canceled, Chroma will use his wings to do a backward jump that creates a suction effect in front of him which pulls enemies in. Enemies that got caught by this effect will get inflicted with an elemental status proc.
  • Augment - Eternal Flight
    • Increase flight time by 2 seconds per elemental status effect on enemies.

3. Vex Armor - Combine Elemental Ward and Vex armor. 

  • Fury and Scorn will be combined into a single buff.
  • Instead of waiting for something to damage his health or shields, everytime Chroma casts any ability it will increase the percentage of his Vex Armor buff.
  • Toxin will give a similar effect as Hideous Resistance, but the number of charges will scale off of Power Strength. And after each charge, Chroma will be immune to status effects for 1 second. It will also remove existing statuses on-cast.
  • This will be the subsumed skill in Helminth, but only the Elemental Ward buff will take effect.
  • Augment - Everlasting Vex
    • same effect as Everlasting Ward.

4. Effigy - Combine Spectral Scream and Effigy.

  • Tap to summon Effigy from behind and it will do a Spectral Scream. Hold to summon it on the ground like before.
  • The hold variant of Effigy will still be affected by Vex armor and his stun attacks will have the same effect as Spectral Roar.
  • Chroma will still be able to use Primary, Secondary, or Melee while using the tap variant.
  • It can be modded with Primary weapon mods that affect both variants.
  • The set element won't mix with other elemental mods.
  • Augment - Extending Rage
    • The range of the attacks will increase the longer the ability is active. This will affect both variants.

5. Passive - Enemies with elemental status procs from Chromas abilities will get the following debuff.

  • Fire - Reduce base Health
  • Cold - Reduce base Armor
  • Electric - Reduced base Shields
  • Toxin - Receive increased status damage.

 

Spoiler

DE Please!

 

Edited by Nazuud
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Changed how Elemental flights work. Just to give it more synergy. With this you can technically inflict all 4 status on the enemy with a little setup.

Also gave Toxin a cleanse on cast effects, as I think it's needed.

Let me know what yall think!

Edited by Nazuud
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I changed how Elemental Flight works again. Originally, I made this ability to replace his old passive, but after thinking about it for a while I find that it's not really useful to his kit. That's why I made this change. I also added possible augments for each ability.

 

Let me know what yall think, please!

Edited by Nazuud
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  • 2 weeks later...

You just triggered my trap card. Once per duel, I bump this post to the first page to get more attention.

 

Spoiler

Please DE notice this and rework Chroma for the love of all that is dragon.

 

Edited by Nazuud
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  • 3 weeks later...

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