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Suggestion: make weapons build incarnon form through headshots and headshot kills too


VibingCat
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Some weapons struggle at charging the incarnon form bar because enemies die instantly, especially at low levels. If every headshot kill gave a contribute, then this problem would be solved. I want to point out that this would be an addition, not a replacement, to the current mechanics, so that incarnon weapons become more useful when the enemies are weak. To keep things balanced, I would make non-kill headshots charge the bar 35% more slowly, while each headshot kill fills 20% of the whole bar.

I am curious to know what you guys think about this idea.

 

Edited by VibingCat
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The Incarnons we got now definitely want to be in SP to reliably use it’s incarnon form. Especially when i was doing Gammacor’s and i think Atomos’ Incarnon Challenges and i was getting very little charges because the enemy be instantly dead which made me go to SP to work on it. What you suggested would help the ease of use a lot. 

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  • 2 months later...
On 2023-07-31 at 6:43 PM, VibingCat said:

Some weapons struggle at charging the incarnon form bar because enemies die instantly, especially at low levels. If every headshot kill gave a contribute, then this problem would be solved.

Incarnon weapons have been specifically nerfed to behave that way, originally they worked as you want.

Also I'm 60% confident that this nerf was done on purpose, DE has a long history of nerfing popular items.

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4 hours ago, Traumtulpe said:

Incarnon weapons have been specifically nerfed to behave that way, originally they worked as you want.

Also I'm 60% confident that this nerf was done on purpose, DE has a long history of nerfing popular items.

This nerf caused such a huge unbalance between incarnon weapons, there are some you can charge in a few seconds and others that require several minutes. I think it's quite unreasonable.

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I don't really care about the mechanic.  I wish it hadn't been a sneaky large scale nerf disguised as a Torid bugfix, but in a way I appreciate that most Incarnons were made less useful against low level targets. 

But if they're going to keep it the way it is--and there's been no indication of them doing otherwise--I wish they would rebalance the charge requirements so that a few weapons weren't inordinately hard or easy to Incarnononanate.  

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