Zahnrad Posted December 17, 2023 Share Posted December 17, 2023 Just ran a Kahl mission today to see how it's like after the Kahl buffs and got a decent look at the veilbreaker. It made me wish we could have a modified Warframe version of it. I know that in Kahl missions, the Veilbreaker is only used to stun Deacons and tear off Veils but if you were able to retrofit the Veilbreaker into a weapon suitable for Warframes and the starchart, how would you go about doing it while still keeping its identity? I feel like the most obvious choice is for it to be a Wrist mounted secondary like the others we have. Link to comment Share on other sites More sharing options...
Voltage Posted December 17, 2023 Share Posted December 17, 2023 I would just make it a thrown grenade secondary that forces enemies open to a finisher. Link to comment Share on other sites More sharing options...
nslay Posted December 17, 2023 Share Posted December 17, 2023 (edited) I don't see why Khal or the Corpus guy (I actually forget his name despite the running gag), couldn't work similar to Operator, except with a team of Grineer/Corpus robots. So if you call down Khal, you control him and use his commands to make the team of Grineer do things in the Warframe mission for you. I know the new lander has this... but it's not you using Khal as a weapon for the Warframe mission, it's terrible AI! EDIT: Let me clarify what I mean... call down Khal in this case is synonymous to "popping Operator". Only you control Khal and a team of Grineer. Similar could be done for Corpus guy, but with Moas and Ospreys. Edited December 17, 2023 by nslay 1 Link to comment Share on other sites More sharing options...
(NSW)Greybones Posted December 17, 2023 Share Posted December 17, 2023 Kahl buffs? What did they do? Link to comment Share on other sites More sharing options...
Zahnrad Posted December 17, 2023 Author Share Posted December 17, 2023 3 minutes ago, (NSW)Greybones said: Kahl buffs? What did they do? I forget the full list of changes, but I believe he has faster walk and sprint speed, along with having a loot and enemy radar. 1 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 17, 2023 Share Posted December 17, 2023 Maybe it could be used to summon friendly Deacons? It could actually fire a reprogrammed Veil in this form and make them appear as "ready to be Narmer'd". the deacon slaps a veil on them and now they fight for you! Link to comment Share on other sites More sharing options...
(NSW)Greybones Posted December 17, 2023 Share Posted December 17, 2023 9 minutes ago, Zahnny said: I forget the full list of changes, but I believe he has faster walk and sprint speed, along with having a loot and enemy radar. Ah. I’m always concerned when anyone mentions buffs since that typically means the goal of turning the game off has been achieved, but it sounds like these are fairly minor changes. I find at the moment that Kahl has a little bit too much health, personally, so I was worried that was further improved or something Link to comment Share on other sites More sharing options...
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