R3clu23 Posted November 25, 2013 Share Posted November 25, 2013 Thanks for the fixes, but no affinity changes? Bleh. Agree, the Affinity has dried up. Just like the Fusion Core drought. Link to comment Share on other sites More sharing options...
kadun Posted November 25, 2013 Share Posted November 25, 2013 (edited) Resistance table changes: Shield: Resistant to Explosion. Infested: Resistant to Poison, Weak to Explosion. Robotic: Removed Puncture/Impact as relevant entries to enemy type. This means that they are neutral to these damage types. Could we get numbers for these values and more info about the calculations of D2.0? Also does poison mean toxin, viral or both? Edited November 25, 2013 by kadun Link to comment Share on other sites More sharing options...
ShroudedInLight Posted November 25, 2013 Share Posted November 25, 2013 So Impact is now only better verses shields? Pretty lame IMO Link to comment Share on other sites More sharing options...
Qmoney Posted November 25, 2013 Share Posted November 25, 2013 Movable polarities soon, please!!! I have formas that I am waiting to use. Link to comment Share on other sites More sharing options...
PluralSlice Posted November 25, 2013 Share Posted November 25, 2013 As soon as hot fix cameout themisto moved from like 60% to 100% over the ourse of 10 mins, intended ? Link to comment Share on other sites More sharing options...
NalkorRN Posted November 25, 2013 Share Posted November 25, 2013 Salad V/Zanuka turned out to be push overs, and thanks to the 100% BP chance at the end of a mission, Valkyr's parts are now in the oven. First run was the helmet, then the chassis, then the systems, I think. Still, the arena could do with fewer bottomless pits. Link to comment Share on other sites More sharing options...
Katzenwolf Posted November 25, 2013 Share Posted November 25, 2013 Thanks, DE! Link to comment Share on other sites More sharing options...
SirLaggsalot Posted November 25, 2013 Share Posted November 25, 2013 Thanks for the fixes and changes, but nothing on the void drop rates. Back to playing something else. Link to comment Share on other sites More sharing options...
TheSpycrab Posted November 25, 2013 Share Posted November 25, 2013 The doors where great! Link to comment Share on other sites More sharing options...
Mazzel Posted November 25, 2013 Share Posted November 25, 2013 And my mastery points stucks still on 356.603... since the last 3-4 days -.-' Link to comment Share on other sites More sharing options...
Azamagon Posted November 25, 2013 Share Posted November 25, 2013 Nice additions to the codex! Only annoying that you need to scan them FULLY for this to show. It would make more sense that they would show up earlier... Also, let me point out some things: Enemy Changes: Corpus Spacemen are now flesh. Rollers are now robotic (no, no little fleshy Grineer’s inside!). Resistance table changes: Shield: Resistant to Explosion. Infested: Resistant to Poison, Weak to Explosion. Robotic: Removed Puncture/Impact as relevant entries to enemy type. This means that they are neutral to these damage types. Enemy Changes: * These are all good. They make so much sense. Resistance table changes: Shields: * Resistance to Explosion. Emm what? This makes no sense! Impact and Explosion (or Blast, as it is also known as) are very similar in nature. They are both concussive-like. Impact is good against Shields. Explosion consists of Cold as one of its components. Cold is also good against Shields. Why then make Explosion bad against Shields? If anything it should be the OPPOSITE, no? Infested: * Resistance to Toxin. Makes sense. But now Toxin has to be one of the worst elements there are though. Maybe make it slightly better against Armor? Or even stronger against Flesh? * Weak to Explosive. I guess this is ok. Makes sort of sense too, due to the fieryness and all. Robotic: * Neutral to Puncture/Impact. Why? Doesn't that make Impact kinda... you know, pointless? Puncture was already good against Grineer, but couldn't at least Impact stay slightly better (25%) against Corpus Robotics? These changes had made: * Toxin the most useless base element * Impact more meh than ever * Blast changed in strength (worse against Corpus, better against Infested) * Heat, Corrosive and Magnetic are now even more awesome in relation to other now more useless elements. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted November 25, 2013 Share Posted November 25, 2013 I see you still haven't re-enabled the ability to unbind melee direction from camera direction >:( Link to comment Share on other sites More sharing options...
AureasAetas Posted November 25, 2013 Share Posted November 25, 2013 Thanks for the hotfix but achievements are still buged :( Link to comment Share on other sites More sharing options...
Styms Posted November 25, 2013 Share Posted November 25, 2013 TY god Link to comment Share on other sites More sharing options...
Herotos Posted November 25, 2013 Share Posted November 25, 2013 You have no idea how much this means to me considering i use the ignis. I test out the range of the ignis with 2 shot bursts so i don't waste ammo. WIth the damage showing on the dead bodies, i kept on thinking that there was something in range. I wasted so much ammo and when the actual monsters came in, NO IGNIS AND LEFT WITH A KRAKEN TO STAVE OFF LIKE 10 TOXIC ANCIENTS AND 50320503205032532 CHARGERS Link to comment Share on other sites More sharing options...
Quasar-Sandwich Posted November 25, 2013 Share Posted November 25, 2013 Finally i can use my ignis again :3 fixed Link to comment Share on other sites More sharing options...
Rikkely Posted November 25, 2013 Share Posted November 25, 2013 Game is still crashing, has been going on since 11.0.5. Maybe even worse after 11.0.6. Link to comment Share on other sites More sharing options...
Herotos Posted November 25, 2013 Share Posted November 25, 2013 Nice additions to the codex! Only annoying that you need to scan them FULLY for this to show. It would make more sense that they would show up earlier... Also, let me point out some things: Enemy Changes: * These are all good. They make so much sense. Resistance table changes: Shields: * Resistance to Explosion. Emm what? This makes no sense! Impact and Explosion (or Blast, as it is also known as) are very similar in nature. They are both concussive-like. Impact is good against Shields. Explosion consists of Cold as one of its components. Cold is also good against Shields. Why then make Explosion bad against Shields? If anything it should be the OPPOSITE, no? Infested: * Resistance to Toxin. Makes sense. But now Toxin has to be one of the worst elements there are though. Maybe make it slightly better against Armor? Or even stronger against Flesh? * Weak to Explosive. I guess this is ok. Makes sort of sense too, due to the fieryness and all. Robotic: * Neutral to Puncture/Impact. Why? Doesn't that make Impact kinda... you know, pointless? Puncture was already good against Grineer, but couldn't at least Impact stay slightly better (25%) against Corpus Robotics? These changes had made: * Toxin the most useless base element * Impact more meh than ever * Blast changed in strength (worse against Corpus, better against Infested) * Heat, Corrosive and Magnetic are now even more awesome in relation to other now more useless elements. Agreed, i personally think that impact should be made stronger against corpus shields (+50%) because otherwise impact will basically become useless. The only reason anyone got impact was because it was good against the corpus. Link to comment Share on other sites More sharing options...
destroyer12 Posted November 25, 2013 Share Posted November 25, 2013 Dudeeeee...... that's......creepy Link to comment Share on other sites More sharing options...
wickated Posted November 25, 2013 Share Posted November 25, 2013 Thnx DE! Link to comment Share on other sites More sharing options...
Se7ense7en Posted November 25, 2013 Share Posted November 25, 2013 Okai tnx for restoring Sonar's ability to point enemies on minimap, but... Loadouts are still bugged. Pick alternative loadout (B or C, both appearance or mods), switch to another weapon/frame, switch back - loadouts reset to A one. Pretty annoying I must admit. Link to comment Share on other sites More sharing options...
ReturnOfMichaelDudikoff Posted November 25, 2013 Share Posted November 25, 2013 Game is still crashing, has been going on since 11.0.5. Maybe even worse after 11.0.6. Do you have multi-threaded rendering enabled? I disabled this and have not experienced any crashes. I was hoping it was resolved but my tickets are still open. Link to comment Share on other sites More sharing options...
SheakZarnn Posted November 25, 2013 Share Posted November 25, 2013 mmm... scopes are still broken... literally. (< . < ) Link to comment Share on other sites More sharing options...
Feauce Posted November 25, 2013 Share Posted November 25, 2013 I see you still haven't re-enabled the ability to unbind melee direction from camera direction >:( No, they haven't. They haven't done a single damned thing about this since U11 hit. And I've been posting about it since U11 hit trying to get some official response. Oh, by the way, I can also confirm this is still a problem. I just tested it again a little while ago. https://forums.warframe.com/index.php?/topic/133059-melee-glued-to-camera/ Link to comment Share on other sites More sharing options...
Kisaaar Posted November 25, 2013 Share Posted November 25, 2013 Thnx for fixes Link to comment Share on other sites More sharing options...
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