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Let us move the Exilus Polarity


Drasiel
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Once again I have unlocked a weapon exilus slot with an exilus adapter I have built which consumes a forma. Once again it is not the right polarity for my build and I have to waste another forma to make it usable. If we can't convince you guys that we should be allowed to pick the polarity on unlock can we at least remove the restriction for swapping exilus polarities onto the main slots? In most cases I could at least USE exilus polarity somewhere else on the build making it less likely to need to use 2 forma for every weapon exilus I build. Exilus adapters need forma to build, it's so frustrating to unlock the exilus slot and end up with a "dead" polarity for your build that can't be used and acts as nothing more than a forma tax. 

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23 minutes ago, Qriist said:

It's not a waste. You're using the forma system as intended.

it is a waste because if there was no polarity in the slot to start with it would actually be better for most players and we wouldn't have to spend to 2 forma for one usable exilus slot. Or to put it in clearer terms: It's bloody stupid and a rip off you need to buy 2 items to make use of one slot. The item to unlock it and the item to actually fit something in it if the polarity is wrong.

This is one of the few, well, I don't think it deserves the term abusive so I'll go with player-hostile emergent behaviours still lurking in the game and results from two disconnected decisions years apart colliding into a lovely little pile of inferior frustrations (I'm not sure if there is an actual name for the opposite of quality of life). 

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2 hours ago, Drasiel said:

Or to put it in clearer terms: It's bloody stupid and a rip off you need to buy 2 items to make use of one slot. The item to unlock it and the item to actually fit something in it if the polarity is wrong.

I am okay with expending more resources to further increase a weapon's power.

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44 minutes ago, Qriist said:

I am okay with expending more resources to further increase a weapon's power.

I don't feel the resources are fair, and the extra cost should not be a separate "hidden" cost. If you put a forma into a slot you get a polarity, you don't need to get another item to pick vazerin. If you put a potato in you get extra mod points, you don't need to use another item to get the last 10 points. If you use a focus lens you don't need another item to spend the focus you gain. If you buy a slot you don't need another item to reuse it later. A single item you can pay for unlocks a feature and you can use it. Weapon exilus (and maybe 1 or 2 warframe exilus if I recall correctly) have you get your unlock item then be unable to use it because the polarity doesn't match what you need/want to use and it increases the mod cost beyond capacity.

There are also many occasions where the chosen polarity for a weapons exilus makes almost no sense, take the tenet cycron, which comes with a naramon exilus polarity, for example:

  • Niche options or activity specific:
    • Naramon
      • Hawk eye. 
      • suppress.
    • Madurai 
      • energising shot.
      • spry sights.
  • Useless options
    • Naramon
      • Air recon: cycron already has low zoom.
      • Eject Magazine: cycron already reloads while holstered.
      • (Primed) Pistol ammo mutation: it's a battery gun.
      • Reflex draw: cycron has no spread and pretty much no recoil.
      • Steady hands: pretty much no recoil.
      • Trick mag: it's a battery gun.
    • Madurai
      • strafing slide: no spread and pretty much no recoil.
      • targeting sub system: it's hit scan.
  • Always useful options
    • Madurai
      • Lethal momentum: lets your beam go further.

Cycron has never made sense to have a Naramon polarity, if it had no polarity it would have 5 good/ situational options to pick between before spending the extra forma to specialise. In that situation I wouldn't mind spending the forma to slot a higher level mod in there. But when they, for all appearances, chose the worst polarity option for the weapon (if it was Madurai it would have had 3 useful/situational options, with Naramon it has 2 situational options)  the extra cost does not feel fair it feels like being taken advantage of.

I wouldn't have even started complaining about this if the polarity hadn't been a problem in 80% of the weapons I've added weapon exilus to. It's frustrating and it feels bad to unlock something then have to immediately pay or grind another item to even use a feature you just payed/ground to unlock. 

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1 hour ago, Drasiel said:

the extra cost should not be a separate "hidden" cost.

By your logic no weapon should come with any polarized slots whatsoever. I mean, gosh, what if your desired build was being hampered by the wrong default polarities!?!?!?

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1 minute ago, Qriist said:

By your logic no weapon should come with any polarized slots whatsoever. I mean, gosh, what if your desired build was being hampered by the wrong default polarities!?!?!?

you can move the default polarities once you have added a single forma to the weapon. You can never move the exilus polarity. I would be completely happy if the only thing changed was the ability to move the exilus polarity like it was a normal polarity after one forma.

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1 minute ago, Qriist said:

I said nothing whatsoever about moving polarities.

I know you didn't, but one of the main reasons the default polarities on weapons are much less of a problem are because there are additional neutral slots, they aren't all pre-assigned a polarity, and also that you can move them to adjust for your build. Sometimes you are still going to need to change them, but that's very different than a single slot with a pre-assigned polarity that cannot be moved to another slot. The ability to move polarities in a build was a massive QOL change and it removed exactly this complaint about pre-assigned polarities on weapons because after one forma you didn't have to spend anymore to just move them to get your elements right.

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