--Q--WaffleZ Posted April 10 Share Posted April 10 Alchemical Invulnerability is one of the mission deviations of this week. It required you to throw a correct elemental ampul to disable an enemy invulnerability. The problem is you can't tell which elemental is needed. Compounded by elite deviation "myopic munition", affects the Eximus and how hectic the alchemy mode is, it's very frustrating to play. 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 12 Share Posted April 12 It is a pretty bad combo - myopic and alchemy invulnerable , If you are too far you can't quite tell which enemies are invincible due to the element and which are due to just being far. And when you get close the indicator just doesn't appear properly. 1 Link to comment Share on other sites More sharing options...
Lord_Drod Posted April 22 Share Posted April 22 They do have indicators. They have the corresponding symbol on their chest plus body outlined in the corresponding color. 1 Link to comment Share on other sites More sharing options...
moondog548 Posted April 22 Share Posted April 22 12 hours ago, Lord_Drod said: They do have indicators. They have the corresponding symbol on their chest plus body outlined in the corresponding color. Good to know, but evidently it needs to be made more evident! 😅 1 Link to comment Share on other sites More sharing options...
Lord_Drod Posted April 23 Share Posted April 23 Well the amphors do big aoe, so if there's a big mob of a bunch of different invulnerable enemies, then just start hucking all the loose amphors you don't need to the pile. It's not like you need to see them for some reason. That will thin out the mob where you can see the individuals easier. I don't see how they need something additional to a complete body outline glow, plus a pulsing symbol marker on the chest. Most aren't exactly very dangerous in close quarters, and you don't even really have to kill them. 1 Link to comment Share on other sites More sharing options...
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