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Deep Achimedea: Alchemical Invulnerability enemies should have an indicator.


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Alchemical Invulnerability is one of the mission deviations of this week.  It required you to throw a correct elemental ampul to disable an enemy invulnerability.  The problem is you can't tell which elemental is needed.  Compounded by elite deviation "myopic munition", affects the Eximus and how hectic the alchemy mode is, it's very frustrating to play.

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It is a pretty bad combo - myopic and alchemy invulnerable ,

If you are too far you can't quite tell which enemies are invincible due to the element and which are due to just being far. And when you get close the indicator just doesn't appear properly.

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  • 2 weeks later...
12 hours ago, Lord_Drod said:

They do have indicators.  They have the corresponding symbol on their chest plus body outlined in the corresponding color.

Good to know, but evidently it needs to be made more evident! 😅

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Well the amphors do big aoe, so if there's a big mob of a bunch of different invulnerable enemies, then just start hucking all the loose amphors you don't need to the pile.  It's not like you need to see them for some reason.  That will thin out the mob where you can see the individuals easier.  I don't see how they need something additional to a complete body outline glow, plus a pulsing symbol marker on the chest.  Most aren't exactly very dangerous in close quarters, and you don't even really have to kill them.

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