VENDOMINUS Posted June 23 Share Posted June 23 (edited) While doing the event missions, I kept seeing juggernauts taking almost no damage. Even when full stripped the damage they take, has become almost non-existent. Even when hitting them with things that would oneshot acolytes and archons and necramechs, they barely feel a tickle. Did something go wrong with the damage rework?. They are still pretty killable, but are not worth the time it takes to kill them atm. Edited June 23 by VENDOMINUS 1 Link to comment Share on other sites More sharing options...
kadlis12 Posted June 23 Share Posted June 23 (edited) I assume you are talking about SP? There they behave like they used to - taking damage pretty much only at the belly. edit: To be precise - at SP, a fully armor-stripped juggernaut should have at least 2M HP. Except for the weak points, you can do max 500 damage per second. Only for weak points the damage attenuation is so meager as the one for accolytes. Edited June 23 by kadlis12 1 Link to comment Share on other sites More sharing options...
pisces13 Posted June 23 Share Posted June 23 1 hour ago, VENDOMINUS said: They are still pretty killable, but are not worth the time it takes to kill them atm. They go down easily with melee weapon built for heavy attack damage. That's one of the few things I see that can bypass most of the damage reduction. 1 Link to comment Share on other sites More sharing options...
Zakkhar Posted June 23 Share Posted June 23 Similar story with the Treasurer guy. He is Spongebob Squarepants now. Link to comment Share on other sites More sharing options...
VENDOMINUS Posted June 23 Author Share Posted June 23 if you're talking about solo, steel path, remember that DR is 1/4 there. In most cases when I get to them, the teammates have already tanked the damage attenuation. Hitting them at the weak points also does negligible damage with when DR is capped. 1 Link to comment Share on other sites More sharing options...
pisces13 Posted June 23 Share Posted June 23 39 minutes ago, VENDOMINUS said: if you're talking about solo, steel path, remember that DR is 1/4 there. In most cases when I get to them, the teammates have already tanked the damage attenuation. Hitting them at the weak points also does negligible damage with when DR is capped. I am talking about a full squad steel path. Smack the juggernaut with 12x combo heavy attack and watch it flop over. Link to comment Share on other sites More sharing options...
(PSN)GEN-Son_17 Posted June 23 Share Posted June 23 11 minutes ago, pisces13 said: I am talking about a full squad steel path. Smack the juggernaut with 12x combo heavy attack and watch it flop over. Yep. DR builds per hit, so a concentrated, single hit or shot can take them out asap. A bullet hose gun maximizes the DR and most squads don't try to coordinate and stop shooting long enough for the DR to expire. Link to comment Share on other sites More sharing options...
VENDOMINUS Posted June 23 Author Share Posted June 23 My observations was that they are far more tanky than they were before, with maxed attenuation. It's probably because of the increased hp pool, while the attenuation output stayed the same. 2 Link to comment Share on other sites More sharing options...
Lord_Drod Posted June 23 Share Posted June 23 The corrupted jug is definitely harder to kill. It seemed easier if I didn't strip too, but both ways were too slow. Link to comment Share on other sites More sharing options...
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