VegetableBasket Posted December 7, 2013 Share Posted December 7, 2013 (edited) Just transmuted:vital sensepower throwundying willsteady handsThese are four rare and different mods.I got intruder.Before 4 rares would always bag you a rare. This is not the case anymore. Why? Was transmuting too rewarding before? Is 36k credits and four rare mods not enough of a cost to have a chance of getting a decent rare? Or was this all a mistake when you removed the abilities from the tables? My hypothesis: The drop tables contain a range of numbers which represent certain mods, and the inputted mods all have a range of possible values based on rarity and possibly polarity. These numbers are added in a way that four rares will add up to fall within the rare mod value, etc. I can't be very sure as I haven't coded the RNG algorithms, but this seems close to how RNG works in other areas of the game. When the abilities were removed, there was a large chunk of values removed from the drop table, so when rolls are made to find the result of transmuting, they are either over or under the previous normal limit for a rare, resulting in common mods being selected. This is exactly (more or less, as I understand it) what happened with voidgate (see https://forums.warframe.com/index.php?/topic/110474-an-apology/'>here). Edited December 10, 2013 by VegetableBasket Link to comment Share on other sites More sharing options...
El1te Posted December 7, 2013 Share Posted December 7, 2013 Just transmuted: vital sense power throw undying will steady hands These are four rare and different mods. I got intruder. Before 4 rares would always bag you a rare. This is not the case anymore. Why? Was transmuting too rewarding before? Is 36k credits and four rare mods not enough of a cost to have a chance of getting a decent rare? Or was this all a mistake when you removed the abilities from the tables? This was never the case,with 4rares there was always a very small chance of not getting a rare. Link to comment Share on other sites More sharing options...
EagleRise Posted December 7, 2013 Share Posted December 7, 2013 (edited) really? it was always random as far as I know.coding transmuting tires must be really hard...I mean... checking if all the mods are rares and then choosing a rare mods from the mod pole must be really hard. Edited December 7, 2013 by EagleRise Link to comment Share on other sites More sharing options...
VegetableBasket Posted December 7, 2013 Author Share Posted December 7, 2013 (edited) This was never the case,with 4rares there was always a very small chance of not getting a rare. During certain versions of the game, using 2 or more of the same rare would give a non-rare mod, but using 4 unique rares has given a rare for a very long time, and in recent patches, you could even use 4 of the same mod and get a rare 100%. I have every mod in the game and I've gotten almost all my rares from transmuting. I've transmuted for rage, quick thinking, self destruct, three coolant leaks, firestorm, handspring, surefooted, berzerker, melee channel, etc etc, I've done a LOT of transmuting, spent millions of credits on it, and I know how it has worked since I started doing it (which was a while after they added it in, to be fair). I encourage you to try it and see if that very small chance has grown while you weren't looking. Edited December 7, 2013 by VegetableBasket Link to comment Share on other sites More sharing options...
Warriorrogue Posted December 7, 2013 Share Posted December 7, 2013 Well, when I've done at least 30-40 4 rares, and got rares, something's wrong when I suddenly get rupture from 4 rares. I'm pretty sure taking out the abilities broke it. Link to comment Share on other sites More sharing options...
--Q--WaffleZ Posted December 7, 2013 Share Posted December 7, 2013 Ooo.. I just have this problem. I try to transmute with some of my rare mod Fire Blast, Crush, Link, and Desecrate and I got a common mod o_O. I still don't trust my eyes so I try again with the same combo and i got... Redirection (Sentinel) Something definitely wrong here. Link to comment Share on other sites More sharing options...
CloudPies Posted December 7, 2013 Share Posted December 7, 2013 Working as intended. I bet you thought we were going to reduce the frustration? But we did better guys, instead of getting that annoying ability mod, you now get a common! Link to comment Share on other sites More sharing options...
Sixty5 Posted December 7, 2013 Share Posted December 7, 2013 Metal Auger Continuity Coolant Leak Reflex Guard gave me... Sentinel Redirection. It is broken, but should be fixed soon. Link to comment Share on other sites More sharing options...
-----iseeu2----- Posted December 7, 2013 Share Posted December 7, 2013 It's broken as hell; transmuting 4 different rares has ALWAYS given me a rare, but now I get commons. Link to comment Share on other sites More sharing options...
kubbi Posted December 7, 2013 Share Posted December 7, 2013 Agreed. It probably broke after the latest hotfix and update. I also fused 4 rares and received a common. This had never happened before (except when it was just released) Link to comment Share on other sites More sharing options...
K0rata Posted December 7, 2013 Share Posted December 7, 2013 What broken? I just got a Jagged edge by combining random warframe abilities. >:D Link to comment Share on other sites More sharing options...
MasterKT Posted December 7, 2013 Share Posted December 7, 2013 it not bug.... I report this problem before and told me this.... [DE]Seline 1 month ago Hey MasterKT, Using rare mods during the transmute feature does not *guarantee* you will receive a rare mod; but it does significantly up your chances. This appears to just be some bad luck, but that is the gamble when you use the transmute feature. As a one-time only courtesy of DE; I can reverse these transmutation for you but I would need to know the mods you used in the transmutation. Link to comment Share on other sites More sharing options...
Chris9428 Posted December 7, 2013 Share Posted December 7, 2013 Broken? I got Firestorm, Contagious Spread and Metal Auger recently. It's better than ever imo. Link to comment Share on other sites More sharing options...
Dochi. Posted December 7, 2013 Share Posted December 7, 2013 (edited) I've tried out Transmuting, used Rare mods multiple times and always got a Rare mod back. Went into a marathon of Transmuting yesterday, these are some of the rare mods I got: Jagged Edge Split Chamber Metal Auger Handspring Firestorm Barrel Diffusion I even got a Fever Strike from transmuting 2 Uncommon Pistols mods and 2 Uncommon Melee mods O_o Edited December 7, 2013 by juel2910 Link to comment Share on other sites More sharing options...
Quetzhal Posted December 7, 2013 Share Posted December 7, 2013 (edited) Of the four times I transmuted four rare mods, I got two common mods and Master Thief and Whirlwind. Honestly, I'm fairly happy with those results. But yeah, there does seem to be a fairly decent chance of not getting a rare. I don't exactly have a large sample though. Edited December 7, 2013 by Quetzhal Link to comment Share on other sites More sharing options...
-----iseeu2----- Posted December 7, 2013 Share Posted December 7, 2013 If not broken, they sure as hell upped the chance to get a common out of rares because I've almost always had a rare out of rares. But since yesterday I've had 2 rares out of 10 rare fusions. The rest were commons. Link to comment Share on other sites More sharing options...
FillyRarity Posted December 7, 2013 Share Posted December 7, 2013 Got Hell's Chambers from a four rare transmute. Seems ok, but I don't have a large enough sample. Link to comment Share on other sites More sharing options...
General_Krull Posted December 7, 2013 Share Posted December 7, 2013 it not bug.... I report this problem before and told me this.... [DE]Seline 1 month ago Hey MasterKT, Using rare mods during the transmute feature does not *guarantee* you will receive a rare mod; but it does significantly up your chances. This appears to just be some bad luck, but that is the gamble when you use the transmute feature. As a one-time only courtesy of DE; I can reverse these transmutation for you but I would need to know the mods you used in the transmutation. So transmute remains worthless. GG. Link to comment Share on other sites More sharing options...
General_Krull Posted December 7, 2013 Share Posted December 7, 2013 Check the time stamp. 1 month ago. lol oh my bad. So transmute is, always was and always will be worthless. GG. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted December 7, 2013 Share Posted December 7, 2013 (edited) Check the time stamp. 1 month ago. lol While you're right about the forum post. The content is still true today. Transmuting 4 rares is giving out common mods. Messed around with it quite a bit yesterday. I'm happy that rare ability mods are gone, but it's not good that we're getting common mods.from rares. Edited December 7, 2013 by sushidubya Link to comment Share on other sites More sharing options...
kubbi Posted December 7, 2013 Share Posted December 7, 2013 (edited) it not bug.... I report this problem before and told me this.... [DE]Seline1 month ago Hey MasterKT, Using rare mods during the transmute feature does not *guarantee* you will receive a rare mod; but it does significantly up your chances. This appears to just be some bad luck, but that is the gamble when you use the transmute feature. As a one-time only courtesy of DE; I can reverse these transmutation for you but I would need to know the mods you used in the transmutation. Well if this was the case a month ago then the chance of receiving a common must've been rare when fusing 4 rare mods. I didn't hear anyone else complain about receiving commons before the latest hotfix. I transmuted a lot and never received commons. Very rarely I would receive uncommons. But now it seems to be happening pretty frequently. I get a common every 2 out of 5 transmutations now :/In the latest hotfix they changed it so you no longer can obtain skill mods from mod packs and transmutation. I think thats where things went wrong. So I'd say its broken. DE pls look into this and fix. Edited December 7, 2013 by kubbi Link to comment Share on other sites More sharing options...
--Q--WaffleZ Posted December 7, 2013 Share Posted December 7, 2013 Hmm.. If 4 rare mods have a chance to get a common mod. What about 4 common mods? Will it have a chance to get a rare mod? Link to comment Share on other sites More sharing options...
General_Krull Posted December 7, 2013 Share Posted December 7, 2013 Hmm.. If 4 rare mods have a chance to get a common mod. What about 4 common mods? Will it have a chance to get a rare mod? Of course not. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted December 7, 2013 Share Posted December 7, 2013 Gambling is bad... Even in the future. Link to comment Share on other sites More sharing options...
El1te Posted December 7, 2013 Share Posted December 7, 2013 During certain versions of the game, using 2 or more of the same rare would give a non-rare mod, but using 4 unique rares has given a rare for a very long time, and in recent patches, you could even use 4 of the same mod and get a rare 100%. I have every mod in the game and I've gotten almost all my rares from transmuting. I've transmuted for rage, quick thinking, self destruct, three coolant leaks, firestorm, handspring, surefooted, berzerker, melee channel, etc etc, I've done a LOT of transmuting, spent millions of credits on it, and I know how it has worked since I started doing it (which was a while after they added it in, to be fair). I encourage you to try it and see if that very small chance has grown while you weren't looking. never got any non-rare. show me where it tells it's always 100% I never saw it anywhere anyway. I do agree that it should be 100% rare if you transmute 4rares though. Link to comment Share on other sites More sharing options...
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