VegetableBasket Posted February 9, 2014 Share Posted February 9, 2014 (edited) A recent change to blunt melee weapons made them ragdoll on charge attacks. When I saw this I immediately got excited, remembering the great memories I had of laughing like a maniac using the fragor to kill almost every enemy, just to watch them fly away. But the changes didn't bring this joy back. Instead we got this:Video: http://www.youtube.com/watch?v=kAzJafaiflM http://www.youtube.com/watch?v=kAzJafaiflMThis, to me, feels more like hitting enemies with a tranquilizer gun than smacking them with a mega space hammer. I haven't had the chance to use the Jat yet, but I am assuming it is in line with the Fragor, which currently makes enemies go limp rather than sending them a good few feet like it used to. Here's a video of how blunt weapons should behave, in my opinion, as this made them very very fun to use. Remember, this is a game and all, it's supposed to be fun. Some weapons should create laughter and feelings of badassness. I will go back to the fragor if this can be done: video: YouTube, arguably the most toxic and argumentative community on the face of the earth, has this to say about the above video:I really believe for the purpose of creating compelling entertainment, that blunt weapons should be reverted to their old behavior, not only because they create fun experiences, but even realistically and animation wise, the flying enemies look better. Feel free to contest that point, but what it comes down to creating a game that can be thoroughly enjoyed. What do you guys think? Edited February 9, 2014 by VegetableBasket Link to comment Share on other sites More sharing options...
Seox Posted February 9, 2014 Share Posted February 9, 2014 Wow, even if you DISAGREE that they should homerun across the map, the current animation looks weird to me. Tranquilizer was a good way of putting it. I'm definitely all for this. Link to comment Share on other sites More sharing options...
AscendantWyvern Posted February 9, 2014 Share Posted February 9, 2014 Wholly agreed. Half the fun of blunt weapons was introducing enemies to the walls 50 meters behind them. Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted February 9, 2014 Share Posted February 9, 2014 I want this. I want this so badly. I want to hit enemies with my Amphis so hard they they indent the walls 10 feet away. I would gladly use that and other blunt weapons for that. Link to comment Share on other sites More sharing options...
Starender Posted February 9, 2014 Share Posted February 9, 2014 +1 Link to comment Share on other sites More sharing options...
Duk282 Posted February 9, 2014 Share Posted February 9, 2014 I want the home run effect back on impact melee weapons. Link to comment Share on other sites More sharing options...
Evan-0-matic Posted February 9, 2014 Share Posted February 9, 2014 Yeah. It's BS... DE didn't change S#&$. The only way to get the old 'homerun' hits is by equipping them with BLAST damage. We shouldnt have to use a certain damage type to make a weapon(s) work correctly. Link to comment Share on other sites More sharing options...
DoomFruit Posted February 9, 2014 Share Posted February 9, 2014 +1. Make my Amphis viable again. Please. (and the Furax - it was hard to pull off, but a properly done slide SHORYUKEN attack was so very satisfying). Link to comment Share on other sites More sharing options...
shut Posted February 10, 2014 Share Posted February 10, 2014 +1. I thought they were going to fix this with U12? Guess not. Hopefully it comes with Melee 2.0. Link to comment Share on other sites More sharing options...
Brimir Posted February 10, 2014 Share Posted February 10, 2014 +9001 Deathblows with ragdoll-capable weapons should send the corpse flyyyyyying! Link to comment Share on other sites More sharing options...
DSMK2 Posted February 10, 2014 Share Posted February 10, 2014 Agreed! Was expecting the Jat Kittag to LAUNCH enemies with its charged attack, not like the "tranquilizer gun" drop you've mentioned. Link to comment Share on other sites More sharing options...
KittyDarkling Posted February 10, 2014 Share Posted February 10, 2014 I really really wish DE would at least say if they're going to fix this or not... I want my Kogoke to send people flying again ;-; and my hammer and my... well.. everything that use to. why wont they bring bad the homerun hammer and the ragdoll weapons??? D: Link to comment Share on other sites More sharing options...
fatpig84 Posted February 10, 2014 Share Posted February 10, 2014 Yeah it made my Fragor fun. I sold it until it gets better. Link to comment Share on other sites More sharing options...
shut Posted February 10, 2014 Share Posted February 10, 2014 Yeah it made my Fragor fun. I sold it until it gets better. ...why? Link to comment Share on other sites More sharing options...
VegetableBasket Posted February 11, 2014 Author Share Posted February 11, 2014 I PM'd Geoff (Gefu) about this and he had this to say: Link to comment Share on other sites More sharing options...
KingCramer Posted February 12, 2014 Share Posted February 12, 2014 Agree with OP. I want to use my Fragor again :| Link to comment Share on other sites More sharing options...
AscendantWyvern Posted February 12, 2014 Share Posted February 12, 2014 I PM'd Geoff (Gefu) about this and he had this to say: It's good to see that this issue was simply a side effect to reprogramming things. That means they will want to restore the action. Perhaps having an isolated animation that launches them and THEN activates ragdoll? Similar to Soul Punch? Link to comment Share on other sites More sharing options...
Tulzscha Posted February 12, 2014 Share Posted February 12, 2014 I PM'd Geoff (Gefu) about this and he had this to say: YES, looking forward to this. I want my Jat Kittag's charge attack to send them flying or at least knock back a good distance, not flinch a little - it is a jet-powered hammer after all. Link to comment Share on other sites More sharing options...
Varzy Posted February 12, 2014 Share Posted February 12, 2014 Oh thank god it's coming back~ Link to comment Share on other sites More sharing options...
lautalocos Posted February 12, 2014 Share Posted February 12, 2014 what happens if the enemy is stilll alive when you hit them with the charge attack? does it ragdoll or at least knock them down? also, it´s a shame that the magistar doesnt do anything on charge attacks. Link to comment Share on other sites More sharing options...
BladeMaverick Posted February 12, 2014 Share Posted February 12, 2014 I wouldn't say Tranquilizer, I would just say they suddenly lost the will to live and crumpled on top of themselves. But yes! Fragor! Fragor! Fragor! Fragor! (And Bo/Furax/Kestrel and the other ragdoll melee weapons!) Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted February 12, 2014 Share Posted February 12, 2014 It's good to see that this issue was simply a side effect to reprogramming things. That means they will want to restore the action. Perhaps having an isolated animation that launches them and THEN activates ragdoll? Similar to Soul Punch? Wait, if they can move enemies BEFORE ragdolling them, then why the F does Pull fling them across the map? Link to comment Share on other sites More sharing options...
AscendantWyvern Posted February 13, 2014 Share Posted February 13, 2014 Wait, if they can move enemies BEFORE ragdolling them, then why the F does Pull fling them across the map? I'm not the best resource in programming knowledge. I honestly have no idea how Soul Punch and Pull can launch ragdolls...but whatever it is, it needs to apply to blunt weapons. And since it's clear that Geoff is with us and having trouble with it, I think it's something that isn't as simple as pressing a few buttons. Link to comment Share on other sites More sharing options...
Brimir Posted February 13, 2014 Share Posted February 13, 2014 I'm not too sure that would be a good idea - if weapon like Jat Kittag would ragdoll live enemies across the room, they would be sorta overpowered. The reason why the Bo was allowed to do this (before they changed it) was because it dealt craptacular damage. If you have a few select weapons that both do high damage and ragdoll live enemies, they'd be a cut above every other melee weapon in the game. I'd settle with them sending enemies flying on deathblows only. Link to comment Share on other sites More sharing options...
DoomFruit Posted February 13, 2014 Share Posted February 13, 2014 I'd settle with them sending enemies flying on deathblows only. That's the way I'd want it. Pre-Damage 2.0, I absolutely hated the Kogake because of this - hitting knocked down enemies with melee attacks is an exercise in frustration. The Amphis, on the other hand, was glorious. Corpses flying everywhere and those that didn't die immediately were still stood up waiting for a second hit. Link to comment Share on other sites More sharing options...
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