Llyssa Posted April 1, 2014 Share Posted April 1, 2014 I rely heavily on melee. I've never understood why others don't. I do understand that "This is boring" comes from people who do stand far away shooting things. If you've set your heart on a gunning playstyle, this will do nothing. However, if you're actually into melee or cool options, this should do lots. If it's balanced the way they say it will be, it will also be your go-to for highest DPS, so anyone interested in maximizing their combat potential will be wading in with blade drawn. Also, this sounds like it will be infinitely more fun than "left click on the monsters to win". Link to comment Share on other sites More sharing options...
Noioiy Posted April 1, 2014 Share Posted April 1, 2014 Now that we can choose between 'Shooting' and 'Slicing' Yes, yes I think that'll change warframe to an extent. In a good way ofc Link to comment Share on other sites More sharing options...
Vargras Posted April 1, 2014 Share Posted April 1, 2014 Also, this sounds like it will be infinitely more fun than "left click on the monsters to win". ...you're basically doing the same thing, though. Link to comment Share on other sites More sharing options...
Llyssa Posted April 1, 2014 Share Posted April 1, 2014 ...you're basically doing the same thing, though. Timed combos mixing multiple buttons and movement strategies are hardly comparable to a single repetitive mouse click. Link to comment Share on other sites More sharing options...
Pendragon1951 Posted April 1, 2014 Share Posted April 1, 2014 @SarahApple that would be true if you closed with the enemy, but I say again, why would I do that when It's more practical to just kill them with my Soma or Boltor Prime from distance? Link to comment Share on other sites More sharing options...
Scherhardt Posted April 1, 2014 Share Posted April 1, 2014 combo system would make the melee stronger then guns if you can keep it going Link to comment Share on other sites More sharing options...
Vargras Posted April 1, 2014 Share Posted April 1, 2014 Timed combos mixing multiple buttons and movement strategies are hardly comparable to a single repetitive mouse click. I get the feeling it won't be that complex. Link to comment Share on other sites More sharing options...
---ExcaliburPrime--- Posted April 1, 2014 Share Posted April 1, 2014 Strong evidence that it won't go. Link to comment Share on other sites More sharing options...
SolidSp33d Posted April 1, 2014 Share Posted April 1, 2014 combo system would make the melee stronger then guns if you can keep it going Link to comment Share on other sites More sharing options...
azour Posted April 1, 2014 Share Posted April 1, 2014 Well we are going to see anyway,i just hope that it wont be as dissapointing as im starting to think Link to comment Share on other sites More sharing options...
Dogoframe Posted April 1, 2014 Share Posted April 1, 2014 ^ i ddint read any of that but yes Congratulations. Some people would stop at nothing to learn how to read, and you know how to and refuse to. Not a long text either, so instead of a pseudo-teenage "stupid is cool" I will blame that to incompetence. Arrogant stupidity at that, the kind that makes you state you didnt read but still feel entitled enough to reply. Link to comment Share on other sites More sharing options...
zergla Posted April 1, 2014 Share Posted April 1, 2014 It will certainly increase my fun. Few things beat rushing into a horde of enemies and slicing them up. Link to comment Share on other sites More sharing options...
JjForcebreaker Posted April 1, 2014 Share Posted April 1, 2014 It wil go as easy as this. DE removes coptering. Lame players rage. DE doesn't care. Lame players adapt. Lame players become cool players. Step by Step. I don't even know where to start. Normal person would say that they should remove some portion of grind. If you want them to remove normal working and fun game mechanics, ignore feedback and call certain part of community 'lame'. Whatever suits you, my friend. Link to comment Share on other sites More sharing options...
JDP04 Posted April 1, 2014 Share Posted April 1, 2014 it will add variety to the gameplay. i'm more worried about "are there any stealth nerf in U13?" Sneaky DE.. xD Link to comment Share on other sites More sharing options...
Vargras Posted April 1, 2014 Share Posted April 1, 2014 I can't help but get the feeling that throwing weapon users (Glaive/Glaive Prime/Kestrel) might get the short end of the stick. Link to comment Share on other sites More sharing options...
LoGicMoTion Posted April 1, 2014 Share Posted April 1, 2014 it doesn't effect the game that much. You will all be okay Link to comment Share on other sites More sharing options...
Dogoframe Posted April 1, 2014 Share Posted April 1, 2014 it will add variety to the gameplay. i'm more worried about "are there any stealth nerf in U13?" Sneaky DE.. xD If U13 brings nothing but comprehensive Update Notes, as in, complete, explained and not giving Warframe players more detective job to do, I could wait for new frame, new weapons, new Melee. Color me weird but I prefer strong basics to fancy but lacking advanceds. Link to comment Share on other sites More sharing options...
ActualDruzy Posted April 1, 2014 Share Posted April 1, 2014 It's changing the options we have, but it's also changing enemy behavior and how we and they react to melee and probably other types of attacks in the game. So regardless if you're still planning on shooting everything, yes, it will change the game even if it's a little more minor that I'm hoping. Link to comment Share on other sites More sharing options...
JjForcebreaker Posted April 1, 2014 Share Posted April 1, 2014 Yes, it's does not but still- it makes doing runs for prime parts faster (someone want to say how does rushing in T3 survival hurts new players?). One minute here, two minutes there. Time is valuable resource, wasting it (if I can do that faster, why not?) it just not smart. Making coptering a MOD is even worse than removal itself. I hope DE will think twice before doing that. Link to comment Share on other sites More sharing options...
Feallike Posted April 1, 2014 Share Posted April 1, 2014 Wow a thread which is guessing that Melee 2.0 won't change anything when they haven't even played it. *slow clap of disappointment* Link to comment Share on other sites More sharing options...
LoGicMoTion Posted April 1, 2014 Share Posted April 1, 2014 *Coptering* Wasn't even supposed to be in the game. It's a broken mechanic. You want to get around faster? Im pretty sure there is a rush mod. Link to comment Share on other sites More sharing options...
Methanoid Posted April 1, 2014 Share Posted April 1, 2014 I don't remember them saying coptering will be removed. We will still have the quick melee so we should be able to slide attack still. they confirmed a while back that quick melee is out, you have to equip the melee wpn to do a melee, theres been several threads of complaint for a while now already. Link to comment Share on other sites More sharing options...
JjForcebreaker Posted April 1, 2014 Share Posted April 1, 2014 (edited) It's not broken. It's working as it should be. It's just used for something more than attacking enemies. That's it. I'm not going to sacrafice mod slot for something that is currently standard feature. they confirmed a while back that quick melee is out, you have to equip the melee wpn to do a melee, theres been several threads of complaint for a while now already. Yes, but they've said there will be still 'fast melee' button. Edited April 1, 2014 by JjForcebreaker Link to comment Share on other sites More sharing options...
Methanoid Posted April 1, 2014 Share Posted April 1, 2014 coptering is a valid mechanic, unintended or not ecause its got the fun/wow factor that sets it apart fro other games, remove that element and your just slowly moving towards being another generic fps. coptering is all i use melee for because its pretty worthless tbh so i use it for the only thing that has any use, if melee2.0 fixes anything id be surprised, it sounds like well just have more melee/combo/moves at our disposal, i doubt its going to suddenly make you able to not get instakilled when your at point blank range vs high lvl units, if you die now in melee im pretty sure youll still die in melee2.0 just you will look more flashy as you suck floor. Link to comment Share on other sites More sharing options...
Methanoid Posted April 1, 2014 Share Posted April 1, 2014 (edited) It's not broken. It's working as it should be. It's just used for something more than attacking enemies. That's it. I'm not going to sacrafice mod slot for something that is currently standard feature. Yes, but they've said there will be still 'fast melee' button. where was this said?, because 1 of the threads that i mentioned above was specifically asking about the "quick/fast melee" and it was said that wont be possible without equiping the melee wpn. 1 of their devstreams originally said new system + quick melee, then later that was changed to melee only, no quick option. Edited April 1, 2014 by Methanoid Link to comment Share on other sites More sharing options...
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