Genoscythe Posted April 4, 2014 Share Posted April 4, 2014 Not really, it looks awkward and sprinting should actually the best way to move. I ask myself for ages why it actually consumes stamina (we can lift 300-ton hammers, but run only for 10 seconds straight) Link to comment Share on other sites More sharing options...
Katakuna Posted April 4, 2014 Share Posted April 4, 2014 Geoff said not in U13. Link to comment Share on other sites More sharing options...
Genoscythe Posted April 4, 2014 Share Posted April 4, 2014 Not really, it looks awkward and sprinting should actually the best way to move. I ask myself for ages why it actually consumes stamina (we can lift 300-ton hammers, but run only for 10 seconds straight) Link to comment Share on other sites More sharing options...
WhisperByte Posted April 4, 2014 Share Posted April 4, 2014 Well Excalibur seems not really fit for melee 2.0. I guess Trinity is gonna be best melee frame Link to comment Share on other sites More sharing options...
RejectionOfFate Posted April 4, 2014 Share Posted April 4, 2014 Geoff said not in U13. Quite a few times. Link to comment Share on other sites More sharing options...
Vanhline Posted April 4, 2014 Share Posted April 4, 2014 they've actually answered the question publicly like 3 or 4 times now..... they are making some changes just not in time for melee 2.0 Link to comment Share on other sites More sharing options...
Nnazqul Posted April 4, 2014 Share Posted April 4, 2014 one concern you seem awfully slow and exposed while you're doing the combos.. Link to comment Share on other sites More sharing options...
lautalocos Posted April 4, 2014 Share Posted April 4, 2014 Ninja dashes are ninja dashes. There are more extravagant things in the game. If fact I'm hoping they get some awesome new animation to really nail that look. if they change the animation so it doesnt look ridiculous (and yes, i realise im calling ridiculous and element in a game about space ninjas) then by all means keep it in the game Link to comment Share on other sites More sharing options...
se05239 Posted April 4, 2014 Share Posted April 4, 2014 They said they won't do anything about Valkyr in Melee 2,0 in livestreams, several times even. Link to comment Share on other sites More sharing options...
LynxZ4r0Z Posted April 4, 2014 Share Posted April 4, 2014 they've actually answered the question publicly like 3 or 4 times now..... they are making some changes just not in time for melee 2.0 i heard it everywhere and i approve this Link to comment Share on other sites More sharing options...
gaurdianaq Posted April 4, 2014 Author Share Posted April 4, 2014 THE HYPE! THE HYPE!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
SJunior Posted April 4, 2014 Share Posted April 4, 2014 Yeah. They answered this question a /lot/. They are making changes to her, Just not in U13. Link to comment Share on other sites More sharing options...
Arlayn Posted April 4, 2014 Share Posted April 4, 2014 Well Excalibur seems not really fit for melee 2.0. I guess Trinity is gonna be best melee frame Meh my Nekros will make Melee 2.0 look... "Death"ly... Link to comment Share on other sites More sharing options...
SirAuron Posted April 4, 2014 Share Posted April 4, 2014 Well, the votes have been tallied by posts in this thread Which Melee System Would You Prefer? Time Focused Or With 2 Buttons In Sequence? And the result is an overwhelming vote for the two button combo style(Not that animation has to change) seen in games like Ninja Gaiden and Metal gear Rising. Tere's an example of using two buttons. http://www.ign.com/wikis/ninja-gaiden-3/Skills So what do the devs think about what most people prefer and why? FYI: There is indeed room for both one button style and two button style which means more combo dept. think about it. Link to comment Share on other sites More sharing options...
SolidSp33d Posted April 4, 2014 Share Posted April 4, 2014 if they change the animation so it doesnt look ridiculous (and yes, i realise im calling ridiculous and element in a game about space ninjas) then by all means keep it in the game They most likely have. They know that people want it to look good. They just said that they want it in the game so it means they would have paid some more attention to it having been working on melee 2.0. I expect some epic ninja spinning action. Link to comment Share on other sites More sharing options...
SirAuron Posted April 4, 2014 Share Posted April 4, 2014 Well, the votes have been tallied by posts in this thread Which Melee System Would You Prefer? Time Focused Or With 2 Buttons In Sequence? And the result is an overwhelming vote for the two button combo style(Not that animation has to change) seen in games like Ninja Gaiden and Metal gear Rising. Tere's an example of using two buttons. http://www.ign.com/w...gaiden-3/Skills Link to comment Share on other sites More sharing options...
Tulzscha Posted April 4, 2014 Share Posted April 4, 2014 First post updated with a summary from reddit with new details from Devstream 26, thanks BuildMyPaperHeart! More threads merged as well. Link to comment Share on other sites More sharing options...
SirAuron Posted April 4, 2014 Share Posted April 4, 2014 http://www.ign.com/w...gaiden-3/Skills - Here's the fighting system I refer to. Link to comment Share on other sites More sharing options...
JerZeyCJ Posted April 4, 2014 Share Posted April 4, 2014 Only saw what the katana looks like equipped and I'm already excited for it, Link to comment Share on other sites More sharing options...
Repligon Posted April 4, 2014 Share Posted April 4, 2014 Well, the votes have been tallied by posts in this thread Which Melee System Would You Prefer? Time Focused Or With 2 Buttons In Sequence? And the result is an overwhelming vote for the two button combo style(Not that animation has to change) seen in games like Ninja Gaiden and Metal gear Rising. Tere's an example of using two buttons. http://www.ign.com/w...gaiden-3/Skills Kinda dissapinted they went with timing focused. It always gets messed with lag. Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted April 4, 2014 Share Posted April 4, 2014 (edited) I just watched the devstream (awesome work guys) I am excited for all the new content that is coming out. I just have one concern, targeting the mods (stance mods)... Since the drop tables on enemies are known to be "polluted" will obtaining the new mods (stance mods) take a very long time to obtain? Will they require extended periods of farming? Will they drop from common enemies or not so common enemies? We all know that a mod can be super common but still rare because it drops from "electric chargers" or "elite crewmen". Will there be alert only mods? Thank You In advance Edited April 4, 2014 by TraparDensity Link to comment Share on other sites More sharing options...
immolator1001 Posted April 4, 2014 Share Posted April 4, 2014 I think they are taking ability mods out so that should help Link to comment Share on other sites More sharing options...
seren77 Posted April 4, 2014 Share Posted April 4, 2014 We will just have to wait and see, In one sense I'd hope they are not too difficult to obtain, but in the other I don't want a 100 of them like slash dash Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted April 4, 2014 Share Posted April 4, 2014 (edited) We will just have to wait and see, In one sense I'd hope they are not too difficult to obtain, but in the other I don't want a 100 of them like slash dash It would be cool if they in fluxed the mods. For example for the first 2 weeks make them super common then after make them as they were normally planned to be. Edited April 4, 2014 by TraparDensity Link to comment Share on other sites More sharing options...
Angius Posted April 4, 2014 Share Posted April 4, 2014 They will drop from Oxium ospreys at a 1:50 rate. Link to comment Share on other sites More sharing options...
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