SolidSp33d Posted April 5, 2014 Share Posted April 5, 2014 (edited) No no no. Darksouls system is a nightmare for a PvE player. I personally hate being forced to PvP. You do realize you aren't forced to? You don't have to take Humanity. (not talking about Dark Souls 2) We're saying that it would be opt in. Edited April 5, 2014 by SolidSp33d Link to comment Share on other sites More sharing options...
Lukedu_ Posted April 5, 2014 Share Posted April 5, 2014 I don't see how Melee 2.0 is more DMC than NG. NG has more restricted combos that have special properties to each other in terms of their final moves and is focused on being effective, while DMC builds up damage, juggles and chains with the focus of looking as flashy as possible. The only DMC-ish thing I've seen is the timing based combos. Link to comment Share on other sites More sharing options...
se05239 Posted April 5, 2014 Share Posted April 5, 2014 Let me just start by saying that I love the design and feel of the Jat Kittag. Since DE showed yesterday during their livestream that charge attacks will be removed from game when Melee 2.0 drops, along with Update 13, I was left wondering what would happen with Jat Kittag. The only unique about it, is its charge attack. I really hope that DE pull some effort into Melee 2.0 and give Jat Kittag some unique animations to counter the design choices that led to the removal of charge attacks. I mean, otherwise it is just gonna be a.. hammer.. and not a jet-powered hammer. What do you people think? Anyone here with the same worries as me? Link to comment Share on other sites More sharing options...
se05239 Posted April 5, 2014 Share Posted April 5, 2014 Let's face it. A change is coming. DE is going to cause some havoc by removing the charge attacks in Melee 2.0 and that will leave charge attack related mods useless. Mods like Reflex Coil and Killing Blow is going to lose their purpose. Hopefully, I would like to see DE replace these mods with new Melee 2.0 related mods. Anyone else agrees? Link to comment Share on other sites More sharing options...
PsiWarp Posted April 5, 2014 Share Posted April 5, 2014 The tornado of death will probably be a combo. It has to be. Link to comment Share on other sites More sharing options...
Scherhardt Posted April 5, 2014 Share Posted April 5, 2014 I'm not so sure with this one but those 2 mods afaik will affect finishers. Link to comment Share on other sites More sharing options...
Quamobrem Posted April 5, 2014 Share Posted April 5, 2014 I can't imagine they won't be retooling them for Melee 2.0. It's what they've always done before when mods became invalidated (Though admittedly I don't think they've ever had this many become invalid at once).Personally, I think removing the charge damage/not-charge-damage dichotomy can only be a good thing. Link to comment Share on other sites More sharing options...
Deidaku Posted April 5, 2014 Share Posted April 5, 2014 Something I've noticed from watching the stream, which was what I wanted to verify at the very beginning. Around 52:22, Scott tries to close in distance with a Heavy Gunner while parrying. However, even though he seems to be holding the block button, he still gets radial blasted by the Heavy. So what's the point of trying to melee a Heavy if they can still knock you down easily like this? I, personally, am able to avoid most of the radial blast by luring them to use it and dodge away. Even so, I think that blocking should at least resist the knockdown like you would do with the mods (the Tenno raises their melee weapon and blocks the hit, making them slide backward but still strong on their feet). This also happens against grenades and general explosives with Blast proc it seems (like rockets). Additionally, Heavy units would be the ones you'd target first to get your melee counter on, since they can take the most hits. I think it would be fair to reduce this CC aspect from them so that one can still approach heavy Grineer units with melee, while having to be careful to a certain point. Rebecca asked the question a bit later but I'm not sure what the answer was exactly. Can someone clarify what Scott and Steve said about the Reflex Guard mod and such? I wouldn't like it if they made these mods feel like bandaids for that. I hope this is done for next week. https://forums.warframe.com/index.php?/topic/177682-de-i-know-youre-ultra-busy-with-20-but-i-hope-you-wont-forget-this/ This needs to be added at all costs Link to comment Share on other sites More sharing options...
Moonpup Posted April 5, 2014 Share Posted April 5, 2014 I'm not sure that they would be removing them because in the livestream they showed and stated that weapons like the glaive will keep their charge attacks Link to comment Share on other sites More sharing options...
rapt0rman Posted April 5, 2014 Share Posted April 5, 2014 I'm not sure that they would be removing them because in the livestream they showed and stated that weapons like the glaive will keep their charge attacks That could easily just be combined into attack speed. Link to comment Share on other sites More sharing options...
rapt0rman Posted April 5, 2014 Share Posted April 5, 2014 I'm sure the kittag will be getting more then enough animation love. Link to comment Share on other sites More sharing options...
Jaypalm Posted April 5, 2014 Share Posted April 5, 2014 If I remember correctly, DE mentioned that the "Quick Attacks" that we currently know and use, including charged attacks, will remain in the game as is by pressing E(default). The combo system they are implementing will only be accessible when you equip your melee weapon like they showed in the stream. Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted April 5, 2014 Share Posted April 5, 2014 All I can say is mine is unranked, and I'm looking forward to leveling it during U13 Link to comment Share on other sites More sharing options...
TempSlash Posted April 5, 2014 Share Posted April 5, 2014 how could DE hurt the spin to win mindset Link to comment Share on other sites More sharing options...
shut Posted April 5, 2014 Share Posted April 5, 2014 All I can say is mine is unranked You monster. Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted April 5, 2014 Share Posted April 5, 2014 You monster. As is my Dual Ichor, Fang Prime, Prova, Gram, Orthos, etc. All stockpiled for Melee 2.0 So ready. Link to comment Share on other sites More sharing options...
Seanjuju Posted April 5, 2014 Share Posted April 5, 2014 I like jat's charge animation but I just don't use charge attacks anymore. They're too impractical. I'd like to see it become part of a combo though. Link to comment Share on other sites More sharing options...
shut Posted April 5, 2014 Share Posted April 5, 2014 As is my Dual Ichor, Fang Prime, Prova, Gram, Orthos, etc. All stockpiled for Melee 2.0 So ready. UNRANKED!??! Link to comment Share on other sites More sharing options...
Zoliru Posted April 5, 2014 Share Posted April 5, 2014 (edited) heard it in the Stream...... tingle bits and stuff on our weps ........ yeeeeeeeeeeeeeEEEEEEEEEESSSSS....... someone needed to create a topic abbout it..... Edited April 5, 2014 by Zoliru Link to comment Share on other sites More sharing options...
Stormandreas Posted April 5, 2014 Share Posted April 5, 2014 Likely they are going to become something for the Energy Focus. Link to comment Share on other sites More sharing options...
Orbister Posted April 5, 2014 Share Posted April 5, 2014 they will stay and affect charge attacks... Link to comment Share on other sites More sharing options...
Stormandreas Posted April 5, 2014 Share Posted April 5, 2014 I think its just on the Cutlass right now, but its not interchangeable/removable. Link to comment Share on other sites More sharing options...
Zoliru Posted April 5, 2014 Share Posted April 5, 2014 I think its just on the Cutlass right now, but its not interchangeable/removable. it will be puted of and up and more is coming..... but its reeealy early so yeah right now its just the Cutlass Link to comment Share on other sites More sharing options...
sp4rtan148 Posted April 5, 2014 Share Posted April 5, 2014 it will be puted of and up and more is coming..... but its reeealy early so yeah right now its just the Cutlass Well at least I get to save my 40-50 plat... and my hopes and dreams. Link to comment Share on other sites More sharing options...
SolidSp33d Posted April 5, 2014 Share Posted April 5, 2014 I think its just on the Cutlass right now, but its not interchangeable/removable. No. the dual katana had them too, remember? In the teaser pic. They were the same exact ones we saw on the cutlass in the stream so they are interchangeable. Link to comment Share on other sites More sharing options...
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